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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.sun.opengl.impl;
+
+import java.lang.ref.*;
+import java.util.*;
+import javax.media.opengl.*;
+
+/** Provides a mechanism by which OpenGL contexts can share textures
+ and display lists in the face of multithreading and asynchronous
+ context creation as is inherent in the AWT and Swing. */
+
+public class GLContextShareSet {
+ // This class is implemented with a WeakHashMap that goes from the
+ // contexts as keys to a complex data structure as value that tracks
+ // context creation and deletion.
+
+ private static Map/*<GLContext, WeakReference<ShareSet>>*/ shareMap = new WeakHashMap();
+ private static Object dummyValue = new Object();
+
+ private static class ShareSet {
+ private Map allShares = new WeakHashMap();
+ private Map createdShares = new WeakHashMap();
+ private Map destroyedShares = new WeakHashMap();
+
+ public void add(GLContext ctx) {
+ if (allShares.put(ctx, dummyValue) == null) {
+ // FIXME: downcast to GLContextImpl undesirable
+ if (((GLContextImpl) ctx).isCreated()) {
+ createdShares.put(ctx, dummyValue);
+ } else {
+ destroyedShares.put(ctx, dummyValue);
+ }
+ }
+ }
+
+ public GLContext getCreatedShare(GLContext ignore) {
+ for (Iterator iter = createdShares.keySet().iterator(); iter.hasNext(); ) {
+ GLContext ctx = (GLContext) iter.next();
+ if (ctx != ignore) {
+ return ctx;
+ }
+ }
+ return null;
+ }
+
+ public void contextCreated(GLContext ctx) {
+ Object res = destroyedShares.remove(ctx);
+ assert res != null : "State of ShareSet corrupted; thought context " +
+ ctx + " should have been in destroyed set but wasn't";
+ res = createdShares.put(ctx, dummyValue);
+ assert res == null : "State of ShareSet corrupted; thought context " +
+ ctx + " shouldn't have been in created set but was";
+ }
+
+ public void contextDestroyed(GLContext ctx) {
+ Object res = createdShares.remove(ctx);
+ assert res != null : "State of ShareSet corrupted; thought context " +
+ ctx + " should have been in created set but wasn't";
+ res = destroyedShares.put(ctx, dummyValue);
+ assert res == null : "State of ShareSet corrupted; thought context " +
+ ctx + " shouldn't have been in destroyed set but was";
+ }
+ }
+
+
+ /** Indicate that contexts <code>share1</code> and
+ <code>share2</code> will share textures and display lists. */
+ public static synchronized void registerSharing(GLContext share1, GLContext share2) {
+ ShareSet share = entryFor(share1);
+ if (share == null) {
+ share = entryFor(share2);
+ }
+ if (share == null) {
+ share = new ShareSet();
+ }
+ share.add(share1);
+ share.add(share2);
+ addEntry(share1, share);
+ addEntry(share2, share);
+ }
+
+ public static synchronized GLContext getShareContext(GLContext contextToCreate) {
+ ShareSet share = entryFor(contextToCreate);
+ if (share == null) {
+ return null;
+ }
+ return share.getCreatedShare(contextToCreate);
+ }
+
+ public static synchronized void contextCreated(GLContext context) {
+ ShareSet share = entryFor(context);
+ if (share != null) {
+ share.contextCreated(context);
+ }
+ }
+
+ public static synchronized void contextDestroyed(GLContext context) {
+ ShareSet share = entryFor(context);
+ if (share != null) {
+ share.contextDestroyed(context);
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private static ShareSet entryFor(GLContext context) {
+ return (ShareSet) shareMap.get(context);
+ }
+
+ private static void addEntry(GLContext context, ShareSet share) {
+ if (shareMap.get(context) == null) {
+ shareMap.put(context, share);
+ }
+ }
+}