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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.sun.opengl.impl;
+
+import java.util.*;
+import javax.media.opengl.*;
+
+/** Encapsulates the implementation of most of the GLAutoDrawable's
+ methods to be able to share it between GLCanvas and GLJPanel. */
+
+public class GLDrawableHelper {
+ private volatile List listeners = new ArrayList();
+ private static final boolean DEBUG = Debug.debug("GLDrawableHelper");
+ private static final boolean VERBOSE = Debug.verbose();
+ private boolean autoSwapBufferMode = true;
+
+ public GLDrawableHelper() {
+ }
+
+ public synchronized void addGLEventListener(GLEventListener listener) {
+ List newListeners = (List) ((ArrayList) listeners).clone();
+ newListeners.add(listener);
+ listeners = newListeners;
+ }
+
+ public synchronized void removeGLEventListener(GLEventListener listener) {
+ List newListeners = (List) ((ArrayList) listeners).clone();
+ newListeners.remove(listener);
+ listeners = newListeners;
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ for (Iterator iter = listeners.iterator(); iter.hasNext(); ) {
+ ((GLEventListener) iter.next()).init(drawable);
+ }
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ for (Iterator iter = listeners.iterator(); iter.hasNext(); ) {
+ ((GLEventListener) iter.next()).display(drawable);
+ }
+ }
+
+ public void reshape(GLAutoDrawable drawable,
+ int x, int y, int width, int height) {
+ for (Iterator iter = listeners.iterator(); iter.hasNext(); ) {
+ ((GLEventListener) iter.next()).reshape(drawable, x, y, width, height);
+ }
+ }
+
+ public void setAutoSwapBufferMode(boolean onOrOff) {
+ autoSwapBufferMode = onOrOff;
+ }
+
+ public boolean getAutoSwapBufferMode() {
+ return autoSwapBufferMode;
+ }
+
+ private static final ThreadLocal perThreadInitAction = new ThreadLocal();
+ /** Principal helper method which runs a Runnable with the context
+ made current. This could have been made part of GLContext, but a
+ desired goal is to be able to implement the GLCanvas in terms of
+ the GLContext's public APIs, and putting it into a separate
+ class helps ensure that we don't inadvertently use private
+ methods of the GLContext or its implementing classes. */
+ public void invokeGL(GLDrawable drawable,
+ GLContext context,
+ Runnable runnable,
+ Runnable initAction) {
+ // Support for recursive makeCurrent() calls as well as calling
+ // other drawables' display() methods from within another one's
+ GLContext lastContext = GLContext.getCurrent();
+ Runnable lastInitAction = (Runnable) perThreadInitAction.get();
+ if (lastContext != null) {
+ lastContext.release();
+ }
+
+ int res = 0;
+ try {
+ res = context.makeCurrent();
+ if (res != GLContext.CONTEXT_NOT_CURRENT) {
+ if (res == GLContext.CONTEXT_CURRENT_NEW) {
+ if (DEBUG) {
+ System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction");
+ }
+ initAction.run();
+ }
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running runnable");
+ }
+ runnable.run();
+ if (autoSwapBufferMode) {
+ if (drawable != null) {
+ drawable.swapBuffers();
+ }
+ }
+ }
+ } finally {
+ try {
+ if (res != GLContext.CONTEXT_NOT_CURRENT) {
+ context.release();
+ }
+ } catch (Exception e) {
+ }
+ if (lastContext != null) {
+ int res2 = lastContext.makeCurrent();
+ if (res2 == GLContext.CONTEXT_CURRENT_NEW) {
+ lastInitAction.run();
+ }
+ }
+ }
+ }
+}