diff options
Diffstat (limited to 'src/classes/com/sun/opengl/impl/macosx')
3 files changed, 3 insertions, 3 deletions
diff --git a/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLContext.java b/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLContext.java index ff5fbbdff..8bf82b3d2 100644 --- a/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLContext.java +++ b/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLContext.java @@ -327,7 +327,7 @@ public abstract class MacOSXCGLContext extends GLContextImpl public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { // FIXME: apparently the Apple extension doesn't require a custom memory allocator - throw new GLException("Not yet implemented"); + throw new GLUnsupportedException("Not yet implemented"); } public boolean isFunctionAvailable(String glFunctionName) diff --git a/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java b/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java index c905ed48e..2880ee0ed 100644 --- a/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java +++ b/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java @@ -115,7 +115,7 @@ public class MacOSXCGLDrawableFactory extends GLDrawableFactoryImpl { public GLDrawable createExternalGLDrawable() { // FIXME - throw new GLException("Not yet implemented"); + throw new GLUnsupportedException("Not yet implemented"); } public void loadGLULibrary() { diff --git a/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXPbufferCGLDrawable.java b/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXPbufferCGLDrawable.java index 7828e6a2c..9216e3e17 100644 --- a/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXPbufferCGLDrawable.java +++ b/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXPbufferCGLDrawable.java @@ -117,7 +117,7 @@ public class MacOSXPbufferCGLDrawable extends MacOSXCGLDrawable { // (undesirable) -- could maybe also do this with pbuffers /* if (!gl.isExtensionAvailable("GL_APPLE_float_pixels")) { - throw new GLException("Floating-point support (GL_APPLE_float_pixels) not available"); + throw new GLUnsupportedException("Floating-point support (GL_APPLE_float_pixels) not available"); } */ if(GLProfile.isGL2()) { |