diff options
Diffstat (limited to 'src/classes/com/sun/opengl/impl/x11')
-rw-r--r-- | src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java b/src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java index 594fb0f7f..6ff112348 100644 --- a/src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java +++ b/src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java @@ -59,6 +59,9 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl { // in this case private static boolean isVendorATI; + // See whether we're running in headless mode + private static boolean isHeadless; + // Map for rediscovering the GLCapabilities associated with a // particular screen and visualID after the fact private static Map visualToGLCapsMap = Collections.synchronizedMap(new HashMap()); @@ -98,6 +101,8 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl { com.sun.opengl.impl.NativeLibLoader.loadCore(); DRIHack.end(); + + isHeadless = GraphicsEnvironment.isHeadless(); } public X11GLDrawableFactory() { @@ -415,12 +420,10 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl { if (pbuffer) { res[idx++] = GL.GL_TRUE; } - } else { - if (pbuffer) { - res[idx++] = GLX.GLX_STEREO; - res[idx++] = GL.GL_FALSE; - } } + // NOTE: don't set (GLX_STEREO, GL_FALSE) in "else" branch for + // pbuffer case to work around Mesa bug + res[idx++] = GLX.GLX_RED_SIZE; res[idx++] = caps.getRedBits(); res[idx++] = GLX.GLX_GREEN_SIZE; @@ -547,12 +550,26 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl { } public void lockToolkit() { + if (isHeadless) { + // Workaround for running (to some degree) in headless + // environments but still supporting rendering via pbuffers + // For full correctness, would need to implement a Lock class + return; + } + if (!Java2D.isOGLPipelineActive() || !Java2D.isQueueFlusherThread()) { JAWT.getJAWT().Lock(); } } public void unlockToolkit() { + if (isHeadless) { + // Workaround for running (to some degree) in headless + // environments but still supporting rendering via pbuffers + // For full correctness, would need to implement a Lock class + return; + } + if (!Java2D.isOGLPipelineActive() || !Java2D.isQueueFlusherThread()) { JAWT.getJAWT().Unlock(); } |