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+/*
+ * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.sun.opengl.util.awt;
+
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Graphics2D;
+import java.awt.Image;
+import java.awt.Rectangle;
+import java.awt.image.*;
+
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import javax.media.opengl.glu.gl2.*;
+import com.sun.opengl.util.texture.*;
+import com.sun.opengl.util.texture.spi.*;
+import com.sun.opengl.util.texture.awt.*;
+
+/** Provides the ability to render into an OpenGL {@link
+ com.sun.opengl.util.texture.Texture Texture} using the Java 2D
+ APIs. This renderer class uses an internal Java 2D image (of
+ unspecified type) for its backing store and flushes portions of
+ that image to an OpenGL texture on demand. The resulting OpenGL
+ texture can then be mapped on to a polygon for display. */
+
+public class TextureRenderer {
+ // For now, we supply only a BufferedImage back-end for this
+ // renderer. In theory we could use the Java 2D/JOGL bridge to fully
+ // accelerate the rendering paths, but there are restrictions on
+ // what work can be done where; for example, Graphics2D-related work
+ // must not be done on the Queue Flusher Thread, but JOGL's
+ // OpenGL-related work must be. This implies that the user's code
+ // would need to be split up into multiple callbacks run from the
+ // appropriate threads, which would be somewhat unfortunate.
+
+ // Whether we have an alpha channel in the (RGB/A) backing store
+ private boolean alpha;
+
+ // Whether we're using only a GL_INTENSITY backing store
+ private boolean intensity;
+
+ // Whether we're attempting to use automatic mipmap generation support
+ private boolean mipmap;
+
+ // Whether smoothing is enabled for the OpenGL texture (switching
+ // between GL_LINEAR and GL_NEAREST filtering)
+ private boolean smoothing = true;
+ private boolean smoothingChanged;
+
+ // The backing store itself
+ private BufferedImage image;
+
+ private Texture texture;
+ private AWTTextureData textureData;
+ private boolean mustReallocateTexture;
+ private Rectangle dirtyRegion;
+
+ private GLUgl2 glu = new GLUgl2();
+
+ // Current color
+ private float r = 1.0f;
+ private float g = 1.0f;
+ private float b = 1.0f;
+ private float a = 1.0f;
+
+ /** Creates a new renderer with backing store of the specified width
+ and height. If <CODE>alpha</CODE> is true, allocates an alpha
+ channel in the backing store image. No mipmap support is
+ requested.
+
+ @param width the width of the texture to render into
+ @param height the height of the texture to render into
+ @param alpha whether to allocate an alpha channel for the texture
+ */
+ public TextureRenderer(int width, int height, boolean alpha) {
+ this(width, height, alpha, false);
+ }
+
+ /** Creates a new renderer with backing store of the specified width
+ and height. If <CODE>alpha</CODE> is true, allocates an alpha channel in the
+ backing store image. If <CODE>mipmap</CODE> is true, attempts to use OpenGL's
+ automatic mipmap generation for better smoothing when rendering
+ the TextureRenderer's contents at a distance.
+
+ @param width the width of the texture to render into
+ @param height the height of the texture to render into
+ @param alpha whether to allocate an alpha channel for the texture
+ @param mipmap whether to attempt use of automatic mipmap generation
+ */
+ public TextureRenderer(int width, int height, boolean alpha, boolean mipmap) {
+ this(width, height, alpha, false, mipmap);
+ }
+
+ // Internal constructor to avoid confusion since alpha only makes
+ // sense when intensity is not set
+ private TextureRenderer(int width, int height, boolean alpha, boolean intensity, boolean mipmap) {
+ this.alpha = alpha;
+ this.intensity = intensity;
+ this.mipmap = mipmap;
+ init(width, height);
+ }
+
+ /** Creates a new renderer with a special kind of backing store
+ which acts only as an alpha channel. No mipmap support is
+ requested. Internally, this associates a GL_INTENSITY OpenGL
+ texture with the backing store. */
+ public static TextureRenderer createAlphaOnlyRenderer(int width, int height) {
+ return createAlphaOnlyRenderer(width, height, false);
+ }
+
+ /** Creates a new renderer with a special kind of backing store
+ which acts only as an alpha channel. If <CODE>mipmap</CODE> is
+ true, attempts to use OpenGL's automatic mipmap generation for
+ better smoothing when rendering the TextureRenderer's contents
+ at a distance. Internally, this associates a GL_INTENSITY OpenGL
+ texture with the backing store. */
+ public static TextureRenderer createAlphaOnlyRenderer(int width, int height, boolean mipmap) {
+ return new TextureRenderer(width, height, false, true, mipmap);
+ }
+
+ /** Returns the width of the backing store of this renderer.
+
+ @return the width of the backing store of this renderer
+ */
+ public int getWidth() {
+ return image.getWidth();
+ }
+
+ /** Returns the height of the backing store of this renderer.
+
+ @return the height of the backing store of this renderer
+ */
+ public int getHeight() {
+ return image.getHeight();
+ }
+
+ /** Returns the size of the backing store of this renderer in a
+ newly-allocated {@link java.awt.Dimension Dimension} object.
+
+ @return the size of the backing store of this renderer
+ */
+ public Dimension getSize() {
+ return getSize(null);
+ }
+
+ /** Returns the size of the backing store of this renderer. Uses the
+ {@link java.awt.Dimension Dimension} object if one is supplied,
+ or allocates a new one if null is passed.
+
+ @param d a {@link java.awt.Dimension Dimension} object in which
+ to store the results, or null to allocate a new one
+
+ @return the size of the backing store of this renderer
+ */
+ public Dimension getSize(Dimension d) {
+ if (d == null)
+ d = new Dimension();
+ d.setSize(image.getWidth(), image.getHeight());
+ return d;
+ }
+
+ /** Sets the size of the backing store of this renderer. This may
+ cause the OpenGL texture object associated with this renderer to
+ be invalidated; it is not recommended to cache this texture
+ object outside this class but to instead call {@link #getTexture
+ getTexture} when it is needed.
+
+ @param width the new width of the backing store of this renderer
+ @param height the new height of the backing store of this renderer
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void setSize(int width, int height) throws GLException {
+ init(width, height);
+ }
+
+ /** Sets the size of the backing store of this renderer. This may
+ cause the OpenGL texture object associated with this renderer to
+ be invalidated.
+
+ @param d the new size of the backing store of this renderer
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void setSize(Dimension d) throws GLException {
+ setSize(d.width, d.height);
+ }
+
+ /** Sets whether smoothing is enabled for the OpenGL texture; if so,
+ uses GL_LINEAR interpolation for the minification and
+ magnification filters. Defaults to true. Changes to this setting
+ will not take effect until the next call to {@link
+ #beginOrthoRendering beginOrthoRendering}.
+
+ @param smoothing whether smoothing is enabled for the OpenGL texture
+ */
+ public void setSmoothing(boolean smoothing) {
+ this.smoothing = smoothing;
+ smoothingChanged = true;
+ }
+
+ /** Returns whether smoothing is enabled for the OpenGL texture; see
+ {@link #setSmoothing setSmoothing}. Defaults to true.
+
+ @return whether smoothing is enabled for the OpenGL texture
+ */
+ public boolean getSmoothing() {
+ return smoothing;
+ }
+
+ /** Creates a {@link java.awt.Graphics2D Graphics2D} instance for
+ rendering to the backing store of this renderer. The returned
+ object should be disposed of using the normal {@link
+ java.awt.Graphics#dispose() Graphics.dispose()} method once it
+ is no longer being used.
+
+ @return a new {@link java.awt.Graphics2D Graphics2D} object for
+ rendering into the backing store of this renderer
+ */
+ public Graphics2D createGraphics() {
+ return image.createGraphics();
+ }
+
+ /** Returns the underlying Java 2D {@link java.awt.Image Image}
+ being rendered into. */
+ public Image getImage() {
+ return image;
+ }
+
+ /** Marks the given region of the TextureRenderer as dirty. This
+ region, and any previously set dirty regions, will be
+ automatically synchronized with the underlying Texture during
+ the next {@link #getTexture getTexture} operation, at which
+ point the dirty region will be cleared. It is not necessary for
+ an OpenGL context to be current when this method is called.
+
+ @param x the x coordinate (in Java 2D coordinates -- relative to
+ upper left) of the region to update
+ @param y the y coordinate (in Java 2D coordinates -- relative to
+ upper left) of the region to update
+ @param width the width of the region to update
+ @param height the height of the region to update
+ */
+ public void markDirty(int x, int y, int width, int height) {
+ Rectangle curRegion = new Rectangle(x, y, width, height);
+ if (dirtyRegion == null) {
+ dirtyRegion = curRegion;
+ } else {
+ dirtyRegion.add(curRegion);
+ }
+ }
+
+ /** Returns the underlying OpenGL Texture object associated with
+ this renderer, synchronizing any dirty regions of the
+ TextureRenderer with the underlying OpenGL texture.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public Texture getTexture() throws GLException {
+ if (dirtyRegion != null) {
+ sync(dirtyRegion.x, dirtyRegion.y, dirtyRegion.width, dirtyRegion.height);
+ dirtyRegion = null;
+ }
+
+ ensureTexture();
+ return texture;
+ }
+
+ /** Disposes all resources associated with this renderer. It is not
+ valid to use this renderer after calling this method.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void dispose() throws GLException {
+ if (texture != null) {
+ texture.dispose();
+ texture = null;
+ }
+ if (image != null) {
+ image.flush();
+ image = null;
+ }
+ }
+
+ /** Convenience method which assists in rendering portions of the
+ OpenGL texture to the screen, if the application intends to draw
+ them as a flat overlay on to the screen. Pushes OpenGL state
+ bits (GL_ENABLE_BIT, GL_DEPTH_BUFFER_BIT and GL_TRANSFORM_BIT);
+ disables the depth test, back-face culling, and lighting;
+ enables the texture in this renderer; and sets up the viewing
+ matrices for orthographic rendering where the coordinates go
+ from (0, 0) at the lower left to (width, height) at the upper
+ right. Equivalent to beginOrthoRendering(width, height, true).
+ {@link #endOrthoRendering} must be used in conjunction with this
+ method to restore all OpenGL states.
+
+ @param width the width of the current on-screen OpenGL drawable
+ @param height the height of the current on-screen OpenGL drawable
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void beginOrthoRendering(int width, int height) throws GLException {
+ beginOrthoRendering(width, height, true);
+ }
+
+ /** Convenience method which assists in rendering portions of the
+ OpenGL texture to the screen, if the application intends to draw
+ them as a flat overlay on to the screen. Pushes OpenGL state
+ bits (GL_ENABLE_BIT, GL_DEPTH_BUFFER_BIT and GL_TRANSFORM_BIT);
+ disables the depth test (if the "disableDepthTest" argument is
+ true), back-face culling, and lighting; enables the texture in
+ this renderer; and sets up the viewing matrices for orthographic
+ rendering where the coordinates go from (0, 0) at the lower left
+ to (width, height) at the upper right. {@link
+ #endOrthoRendering} must be used in conjunction with this method
+ to restore all OpenGL states.
+
+ @param width the width of the current on-screen OpenGL drawable
+ @param height the height of the current on-screen OpenGL drawable
+ @param disableDepthTest whether the depth test should be disabled
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void beginOrthoRendering(int width, int height, boolean disableDepthTest) throws GLException {
+ beginRendering(true, width, height, disableDepthTest);
+ }
+
+ /** Convenience method which assists in rendering portions of the
+ OpenGL texture to the screen as 2D quads in 3D space. Pushes
+ OpenGL state (GL_ENABLE_BIT); disables lighting; and enables the
+ texture in this renderer. Unlike {@link #beginOrthoRendering
+ beginOrthoRendering}, does not modify the depth test, back-face
+ culling, lighting, or the modelview or projection matrices. The
+ user is responsible for setting up the view matrices for correct
+ results of {@link #draw3DRect draw3DRect}. {@link
+ #end3DRendering} must be used in conjunction with this method to
+ restore all OpenGL states.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void begin3DRendering() throws GLException {
+ beginRendering(false, 0, 0, false);
+ }
+
+ /** Changes the color of the polygons, and therefore the drawn
+ images, this TextureRenderer produces. Use of this method is
+ optional. The TextureRenderer uses the GL_MODULATE texture
+ environment mode, which causes the portions of the rendered
+ texture to be multiplied by the color of the rendered
+ polygons. The polygon color can be varied to achieve effects
+ like tinting of the overall output or fading in and out by
+ changing the alpha of the color. <P>
+
+ Each component ranges from 0.0f - 1.0f. The alpha component, if
+ used, does not need to be premultiplied into the color channels
+ as described in the documentation for {@link
+ com.sun.opengl.util.texture.Texture Texture}, although
+ premultiplied colors are used internally. The default color is
+ opaque white.
+
+ @param r the red component of the new color
+ @param g the green component of the new color
+ @param b the blue component of the new color
+ @param a the alpha component of the new color, 0.0f = completely
+ transparent, 1.0f = completely opaque
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void setColor(float r, float g, float b, float a) throws GLException {
+ GL2 gl = GLUgl2.getCurrentGL2();
+ this.r = r * a;
+ this.g = g * a;
+ this.b = b * a;
+ this.a = a;
+
+ gl.glColor4f(this.r, this.g, this.b, this.a);
+ }
+
+ private float[] compArray;
+ /** Changes the current color of this TextureRenderer to the
+ supplied one. The default color is opaque white. See {@link
+ #setColor(float,float,float,float) setColor} for more details.
+
+ @param color the new color to use for rendering
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void setColor(Color color) throws GLException {
+ // Get color's RGBA components as floats in the range [0,1].
+ if (compArray == null) {
+ compArray = new float[4];
+ }
+ color.getRGBComponents(compArray);
+ setColor(compArray[0], compArray[1], compArray[2], compArray[3]);
+ }
+
+ /** Draws an orthographically projected rectangle containing all of
+ the underlying texture to the specified location on the
+ screen. All (x, y) coordinates are specified relative to the
+ lower left corner of either the texture image or the current
+ OpenGL drawable. This method is equivalent to
+ <code>drawOrthoRect(screenx, screeny, 0, 0, getWidth(),
+ getHeight());</code>.
+
+ @param screenx the on-screen x coordinate at which to draw the rectangle
+ @param screeny the on-screen y coordinate (relative to lower left) at
+ which to draw the rectangle
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void drawOrthoRect(int screenx, int screeny) throws GLException {
+ drawOrthoRect(screenx, screeny, 0, 0, getWidth(), getHeight());
+ }
+
+ /** Draws an orthographically projected rectangle of the underlying
+ texture to the specified location on the screen. All (x, y)
+ coordinates are specified relative to the lower left corner of
+ either the texture image or the current OpenGL drawable.
+
+ @param screenx the on-screen x coordinate at which to draw the rectangle
+ @param screeny the on-screen y coordinate (relative to lower left) at
+ which to draw the rectangle
+ @param texturex the x coordinate of the pixel in the texture of
+ the lower left portion of the rectangle to draw
+ @param texturey the y coordinate of the pixel in the texture
+ (relative to lower left) of the lower left portion of the
+ rectangle to draw
+ @param width the width of the rectangle to draw
+ @param height the height of the rectangle to draw
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void drawOrthoRect(int screenx, int screeny,
+ int texturex, int texturey,
+ int width, int height) throws GLException {
+ draw3DRect(screenx, screeny, 0, texturex, texturey, width, height, 1);
+ }
+
+ /** Draws a rectangle of the underlying texture to the specified 3D
+ location. In the current coordinate system, the lower left
+ corner of the rectangle is placed at (x, y, z), and the upper
+ right corner is placed at (x + width * scaleFactor, y + height *
+ scaleFactor, z). The lower left corner of the sub-rectangle of
+ the texture is (texturex, texturey) and the upper right corner
+ is (texturex + width, texturey + height). For back-face culling
+ purposes, the rectangle is drawn with counterclockwise
+ orientation of the vertices when viewed from the front.
+
+ @param x the x coordinate at which to draw the rectangle
+ @param y the y coordinate at which to draw the rectangle
+ @param z the z coordinate at which to draw the rectangle
+ @param texturex the x coordinate of the pixel in the texture of
+ the lower left portion of the rectangle to draw
+ @param texturey the y coordinate of the pixel in the texture
+ (relative to lower left) of the lower left portion of the
+ rectangle to draw
+ @param width the width in texels of the rectangle to draw
+ @param height the height in texels of the rectangle to draw
+ @param scaleFactor the scale factor to apply (multiplicatively)
+ to the size of the drawn rectangle
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void draw3DRect(float x, float y, float z,
+ int texturex, int texturey,
+ int width, int height,
+ float scaleFactor) throws GLException {
+ GL2 gl = GLUgl2.getCurrentGL2();
+ Texture texture = getTexture();
+ TextureCoords coords = texture.getSubImageTexCoords(texturex, texturey,
+ texturex + width,
+ texturey + height);
+ gl.glBegin(GL2.GL_QUADS);
+ gl.glTexCoord2f(coords.left(), coords.bottom());
+ gl.glVertex3f(x, y, z);
+ gl.glTexCoord2f(coords.right(), coords.bottom());
+ gl.glVertex3f(x + width * scaleFactor, y, z);
+ gl.glTexCoord2f(coords.right(), coords.top());
+ gl.glVertex3f(x + width * scaleFactor, y + height * scaleFactor, z);
+ gl.glTexCoord2f(coords.left(), coords.top());
+ gl.glVertex3f(x, y + height * scaleFactor, z);
+ gl.glEnd();
+ }
+
+ /** Convenience method which assists in rendering portions of the
+ OpenGL texture to the screen, if the application intends to draw
+ them as a flat overlay on to the screen. Must be used if {@link
+ #beginOrthoRendering} is used to set up the rendering stage for
+ this overlay.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void endOrthoRendering() throws GLException {
+ endRendering(true);
+ }
+
+ /** Convenience method which assists in rendering portions of the
+ OpenGL texture to the screen as 2D quads in 3D space. Must be
+ used if {@link #begin3DRendering} is used to set up the
+ rendering stage for this overlay.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void end3DRendering() throws GLException {
+ endRendering(false);
+ }
+
+ /** Indicates whether automatic mipmap generation is in use for this
+ TextureRenderer. The result of this method may change from true
+ to false if it is discovered during allocation of the
+ TextureRenderer's backing store that automatic mipmap generation
+ is not supported at the OpenGL level. */
+ public boolean isUsingAutoMipmapGeneration() {
+ return mipmap;
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private void beginRendering(boolean ortho, int width, int height, boolean disableDepthTestForOrtho) {
+ GL2 gl = GLUgl2.getCurrentGL2();
+ int attribBits =
+ GL2.GL_ENABLE_BIT | GL2.GL_TEXTURE_BIT | GL2.GL_COLOR_BUFFER_BIT |
+ (ortho ? (GL2.GL_DEPTH_BUFFER_BIT | GL2.GL_TRANSFORM_BIT) : 0);
+ gl.glPushAttrib(attribBits);
+ gl.glDisable(GL2.GL_LIGHTING);
+ if (ortho) {
+ if (disableDepthTestForOrtho) {
+ gl.glDisable(GL2.GL_DEPTH_TEST);
+ }
+ gl.glDisable(GL2.GL_CULL_FACE);
+ gl.glMatrixMode(GL2.GL_PROJECTION);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ glu.gluOrtho2D(0, width, 0, height);
+ gl.glMatrixMode(GL2.GL_MODELVIEW);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ gl.glMatrixMode(GL2.GL_TEXTURE);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ }
+ gl.glEnable(GL2.GL_BLEND);
+ gl.glBlendFunc(GL2.GL_ONE, GL2.GL_ONE_MINUS_SRC_ALPHA);
+ Texture texture = getTexture();
+ texture.enable();
+ texture.bind();
+ gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
+ // Change polygon color to last saved
+ gl.glColor4f(r, g, b, a);
+ if (smoothingChanged) {
+ smoothingChanged = false;
+ if (smoothing) {
+ texture.setTexParameteri(GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
+ if (mipmap) {
+ texture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
+ } else {
+ texture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
+ }
+ } else {
+ texture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
+ texture.setTexParameteri(GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+ }
+ }
+ }
+
+ private void endRendering(boolean ortho) {
+ GL2 gl = GLUgl2.getCurrentGL2();
+ Texture texture = getTexture();
+ texture.disable();
+ if (ortho) {
+ gl.glMatrixMode(GL2.GL_PROJECTION);
+ gl.glPopMatrix();
+ gl.glMatrixMode(GL2.GL_MODELVIEW);
+ gl.glPopMatrix();
+ gl.glMatrixMode(GL2.GL_TEXTURE);
+ gl.glPopMatrix();
+ }
+ gl.glPopAttrib();
+ }
+
+ private void init(int width, int height) {
+ // Discard previous BufferedImage if any
+ if (image != null) {
+ image.flush();
+ image = null;
+ }
+
+ // Infer the internal format if not an intensity texture
+ int internalFormat = (intensity ? GL2.GL_INTENSITY : 0);
+ int imageType =
+ (intensity ? BufferedImage.TYPE_BYTE_GRAY :
+ (alpha ? BufferedImage.TYPE_INT_ARGB_PRE : BufferedImage.TYPE_INT_RGB));
+ image = new BufferedImage(width, height, imageType);
+ // Always realllocate the TextureData associated with this
+ // BufferedImage; it's just a reference to the contents but we
+ // need it in order to update sub-regions of the underlying
+ // texture
+ textureData = new AWTTextureData(internalFormat, 0, mipmap, image);
+ // For now, always reallocate the underlying OpenGL texture when
+ // the backing store size changes
+ mustReallocateTexture = true;
+ }
+
+ /** Synchronizes the specified region of the backing store down to
+ the underlying OpenGL texture. If {@link #markDirty markDirty}
+ is used instead to indicate the regions that are out of sync,
+ this method does not need to be called.
+
+ @param x the x coordinate (in Java 2D coordinates -- relative to
+ upper left) of the region to update
+ @param y the y coordinate (in Java 2D coordinates -- relative to
+ upper left) of the region to update
+ @param width the width of the region to update
+ @param height the height of the region to update
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ private void sync(int x, int y, int width, int height) throws GLException {
+ // Force allocation if necessary
+ boolean canSkipUpdate = ensureTexture();
+
+ if (!canSkipUpdate) {
+ // Update specified region.
+ // NOTE that because BufferedImage-based TextureDatas now don't
+ // do anything to their contents, the coordinate systems for
+ // OpenGL and Java 2D actually line up correctly for
+ // updateSubImage calls, so we don't need to do any argument
+ // conversion here (i.e., flipping the Y coordinate).
+ texture.updateSubImage(textureData, 0, x, y, x, y, width, height);
+ }
+ }
+
+ // Returns true if the texture was newly allocated, false if not
+ private boolean ensureTexture() {
+ if (mustReallocateTexture) {
+ if (texture != null) {
+ texture.dispose();
+ texture = null;
+ }
+ mustReallocateTexture = false;
+ }
+
+ if (texture == null) {
+ texture = TextureIO.newTexture(textureData);
+ if (mipmap && !texture.isUsingAutoMipmapGeneration()) {
+ // Only try this once
+ texture.dispose();
+ mipmap = false;
+ textureData.setMipmap(false);
+ texture = TextureIO.newTexture(textureData);
+ }
+
+ if (!smoothing) {
+ // The TextureIO classes default to GL_LINEAR filtering
+ texture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
+ texture.setTexParameteri(GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+ }
+ return true;
+ }
+
+ return false;
+ }
+}