summaryrefslogtreecommitdiffstats
path: root/src/classes/com/sun/opengl/util/j2d
diff options
context:
space:
mode:
Diffstat (limited to 'src/classes/com/sun/opengl/util/j2d')
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextRenderer.java14
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextureRenderer.java35
2 files changed, 34 insertions, 15 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
index e97c31173..027f857fe 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
@@ -365,6 +365,19 @@ public class TextRenderer {
}
}
+ /** Disposes of all resources this TextRenderer is using. It is not
+ valid to use the TextRenderer after this method is called.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void dispose() throws GLException {
+ packer.dispose();
+ packer = null;
+ cachedBackingStore = null;
+ cachedGraphics = null;
+ cachedFontRenderContext = null;
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
@@ -466,7 +479,6 @@ public class TextRenderer {
// store (i.e., non-default Paint, foreground color, etc.), but
// for now, let's just be more efficient
TextureRenderer renderer = TextureRenderer.createAlphaOnlyRenderer(w, h);
- renderer.setSmoothing(false);
return renderer;
}
diff --git a/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
index 360a82b25..976806db3 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
@@ -74,6 +74,7 @@ public class TextureRenderer {
// Whether smoothing is enabled for the OpenGL texture (switching
// between GL_LINEAR and GL_NEAREST filtering)
private boolean smoothing = true;
+ private boolean smoothingChanged;
// The backing store itself
private BufferedImage image;
@@ -179,24 +180,15 @@ public class TextureRenderer {
/** Sets whether smoothing is enabled for the OpenGL texture; if so,
uses GL_LINEAR interpolation for the minification and
- magnification filters. Defaults to true.
+ magnification filters. Defaults to true. Changes to this setting
+ will not take effect until the next call to {@link
+ #beginOrthoRendering beginOrthoRendering}.
@param smoothing whether smoothing is enabled for the OpenGL texture
- @throws GLException If an OpenGL context is not current when this method is called
*/
- public void setSmoothing(boolean smoothing) throws GLException {
+ public void setSmoothing(boolean smoothing) {
this.smoothing = smoothing;
- // This can be set lazily
- if (texture != null) {
- GL gl = GLU.getCurrentGL();
- if (smoothing) {
- texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
- texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
- } else {
- texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
- texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
- }
- }
+ smoothingChanged = true;
}
/** Returns whether smoothing is enabled for the OpenGL texture; see
@@ -308,12 +300,25 @@ public class TextureRenderer {
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
Texture texture = getTexture();
texture.enable();
texture.bind();
gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+ if (smoothingChanged) {
+ smoothingChanged = false;
+ if (smoothing) {
+ texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
+ texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ } else {
+ texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ }
+ }
}
/** Draws an orthographically projected rectangle containing all of
@@ -388,6 +393,8 @@ public class TextureRenderer {
gl.glPopMatrix();
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glPopMatrix();
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glPopMatrix();
gl.glPopAttrib();
}