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-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextRenderer.java68
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextureRenderer.java68
2 files changed, 121 insertions, 15 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
index d25888be2..468590b7d 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
@@ -113,6 +113,9 @@ public class TextRenderer {
private boolean antialiased;
private boolean useFractionalMetrics;
+ // Whether we're attempting to use automatic mipmap generation support
+ private boolean mipmap;
+
private RectanglePacker packer;
private boolean haveMaxSize;
private RenderDelegate renderDelegate;
@@ -227,15 +230,30 @@ public class TextRenderer {
@param font the font to render with
*/
public TextRenderer(Font font) {
- this(font, false, false);
+ this(font, false, false, null, false);
+ }
+
+ /** Creates a new TextRenderer with the given font, using no
+ antialiasing or fractional metrics, and the default
+ RenderDelegate. If <CODE>mipmap</CODE> is true, attempts to use
+ OpenGL's automatic mipmap generation for better smoothing when
+ rendering the TextureRenderer's contents at a distance.
+ Equivalent to <code>TextRenderer(font, false, false)</code>.
+
+ @param font the font to render with
+ @param mipmap whether to attempt use of automatic mipmap generation
+ */
+ public TextRenderer(Font font, boolean mipmap) {
+ this(font, false, false, null, mipmap);
}
/** Creates a new TextRenderer with the given Font, specified font
properties, and default RenderDelegate. The
<code>antialiased</code> and <code>useFractionalMetrics</code>
flags provide control over the same properties at the Java 2D
- level. Equivalent to <code>TextRenderer(font, antialiased,
- useFractionalMetrics, null)</code>.
+ level. No mipmap support is requested. Equivalent to
+ <code>TextRenderer(font, antialiased, useFractionalMetrics,
+ null)</code>.
@param font the font to render with
@param antialiased whether to use antialiased fonts
@@ -245,7 +263,7 @@ public class TextRenderer {
public TextRenderer(Font font,
boolean antialiased,
boolean useFractionalMetrics) {
- this(font, antialiased, useFractionalMetrics, null);
+ this(font, antialiased, useFractionalMetrics, null, false);
}
/** Creates a new TextRenderer with the given Font, specified font
@@ -253,7 +271,7 @@ public class TextRenderer {
<code>antialiased</code> and <code>useFractionalMetrics</code>
flags provide control over the same properties at the Java 2D
level. The <code>renderDelegate</code> provides more control
- over the text rendered.
+ over the text rendered. No mipmap support is requested.
@param font the font to render with
@param antialiased whether to use antialiased fonts
@@ -266,9 +284,35 @@ public class TextRenderer {
boolean antialiased,
boolean useFractionalMetrics,
RenderDelegate renderDelegate) {
+ this(font, antialiased, useFractionalMetrics, renderDelegate, false);
+ }
+
+ /** Creates a new TextRenderer with the given Font, specified font
+ properties, and given RenderDelegate. The
+ <code>antialiased</code> and <code>useFractionalMetrics</code>
+ flags provide control over the same properties at the Java 2D
+ level. The <code>renderDelegate</code> provides more control
+ over the text rendered. If <CODE>mipmap</CODE> is true, attempts
+ to use OpenGL's automatic mipmap generation for better smoothing
+ when rendering the TextureRenderer's contents at a distance.
+
+ @param font the font to render with
+ @param antialiased whether to use antialiased fonts
+ @param useFractionalMetrics whether to use fractional font
+ metrics at the Java 2D level
+ @param renderDelegate the render delegate to use to draw the
+ text's bitmap, or null to use the default one
+ @param mipmap whether to attempt use of automatic mipmap generation
+ */
+ public TextRenderer(Font font,
+ boolean antialiased,
+ boolean useFractionalMetrics,
+ RenderDelegate renderDelegate,
+ boolean mipmap) {
this.font = font;
this.antialiased = antialiased;
this.useFractionalMetrics = useFractionalMetrics;
+ this.mipmap = mipmap;
// FIXME: consider adjusting the size based on font size
// (it will already automatically resize if necessary)
@@ -631,6 +675,15 @@ public class TextRenderer {
}
needToResetColor = false;
}
+
+ // Disable future attempts to use mipmapping if TextureRenderer
+ // doesn't support it
+ if (mipmap && !getBackingStore().isUsingAutoMipmapGeneration()) {
+ if (DEBUG) {
+ System.err.println("Disabled mipmapping in TextRenderer");
+ }
+ mipmap = false;
+ }
}
private void endRendering(boolean ortho) throws GLException {
@@ -741,10 +794,11 @@ public class TextRenderer {
// store (i.e., non-default Paint, foreground color, etc.), but
// for now, let's just be more efficient
TextureRenderer renderer;
+
if (renderDelegate.intensityOnly()) {
- renderer = TextureRenderer.createAlphaOnlyRenderer(w, h);
+ renderer = TextureRenderer.createAlphaOnlyRenderer(w, h, mipmap);
} else {
- renderer = new TextureRenderer(w, h, true);
+ renderer = new TextureRenderer(w, h, true, mipmap);
}
if (DEBUG) {
System.err.println(" TextRenderer allocating backing store " + w + " x " + h);
diff --git a/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
index be4b8b629..4ca3d03e0 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
@@ -73,6 +73,9 @@ public class TextureRenderer {
// Whether we're using only a GL_INTENSITY backing store
private boolean intensity;
+ // Whether we're attempting to use automatic mipmap generation support
+ private boolean mipmap;
+
// Whether smoothing is enabled for the OpenGL texture (switching
// between GL_LINEAR and GL_NEAREST filtering)
private boolean smoothing = true;
@@ -95,8 +98,9 @@ public class TextureRenderer {
private float a = 1.0f;
/** Creates a new renderer with backing store of the specified width
- and height. If alpha is true, allocates an alpha channel in the
- backing store image.
+ and height. If <CODE>alpha</CODE> is true, allocates an alpha
+ channel in the backing store image. No mipmap support is
+ requested.
@param width the width of the texture to render into
@param height the height of the texture to render into
@@ -106,19 +110,46 @@ public class TextureRenderer {
this(width, height, alpha, false);
}
+ /** Creates a new renderer with backing store of the specified width
+ and height. If <CODE>alpha</CODE> is true, allocates an alpha channel in the
+ backing store image. If <CODE>mipmap</CODE> is true, attempts to use OpenGL's
+ automatic mipmap generation for better smoothing when rendering
+ the TextureRenderer's contents at a distance.
+
+ @param width the width of the texture to render into
+ @param height the height of the texture to render into
+ @param alpha whether to allocate an alpha channel for the texture
+ @param mipmap whether to attempt use of automatic mipmap generation
+ */
+ public TextureRenderer(int width, int height, boolean alpha, boolean mipmap) {
+ this(width, height, alpha, false, mipmap);
+ }
+
// Internal constructor to avoid confusion since alpha only makes
// sense when intensity is not set
- private TextureRenderer(int width, int height, boolean alpha, boolean intensity) {
+ private TextureRenderer(int width, int height, boolean alpha, boolean intensity, boolean mipmap) {
this.alpha = alpha;
this.intensity = intensity;
+ this.mipmap = mipmap;
init(width, height);
}
/** Creates a new renderer with a special kind of backing store
- which acts only as an alpha channel. Internally, this associates
- a GL_INTENSITY OpenGL texture with the backing store. */
+ which acts only as an alpha channel. No mipmap support is
+ requested. Internally, this associates a GL_INTENSITY OpenGL
+ texture with the backing store. */
public static TextureRenderer createAlphaOnlyRenderer(int width, int height) {
- return new TextureRenderer(width, height, false, true);
+ return createAlphaOnlyRenderer(width, height, false);
+ }
+
+ /** Creates a new renderer with a special kind of backing store
+ which acts only as an alpha channel. If <CODE>mipmap</CODE> is
+ true, attempts to use OpenGL's automatic mipmap generation for
+ better smoothing when rendering the TextureRenderer's contents
+ at a distance. Internally, this associates a GL_INTENSITY OpenGL
+ texture with the backing store. */
+ public static TextureRenderer createAlphaOnlyRenderer(int width, int height, boolean mipmap) {
+ return new TextureRenderer(width, height, false, true, mipmap);
}
/** Returns the width of the backing store of this renderer.
@@ -504,6 +535,15 @@ public class TextureRenderer {
endRendering(false);
}
+ /** Indicates whether automatic mipmap generation is in use for this
+ TextureRenderer. The result of this method may change from true
+ to false if it is discovered during allocation of the
+ TextureRenderer's backing store that automatic mipmap generation
+ is not supported at the OpenGL level. */
+ public boolean isUsingAutoMipmapGeneration() {
+ return mipmap;
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
@@ -542,8 +582,12 @@ public class TextureRenderer {
if (smoothingChanged) {
smoothingChanged = false;
if (smoothing) {
- texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ if (mipmap) {
+ texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+ } else {
+ texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
+ }
} else {
texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
@@ -583,7 +627,7 @@ public class TextureRenderer {
// BufferedImage; it's just a reference to the contents but we
// need it in order to update sub-regions of the underlying
// texture
- textureData = new TextureData(internalFormat, 0, false, image);
+ textureData = new TextureData(internalFormat, 0, mipmap, image);
// For now, always reallocate the underlying OpenGL texture when
// the backing store size changes
mustReallocateTexture = true;
@@ -630,6 +674,14 @@ public class TextureRenderer {
if (texture == null) {
texture = TextureIO.newTexture(textureData);
+ if (mipmap && !texture.isUsingAutoMipmapGeneration()) {
+ // Only try this once
+ texture.dispose();
+ mipmap = false;
+ textureData.setMipmap(false);
+ texture = TextureIO.newTexture(textureData);
+ }
+
if (!smoothing) {
// The TextureIO classes default to GL_LINEAR filtering
texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);