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-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextRenderer.java122
1 files changed, 103 insertions, 19 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
index 3528773b3..c4d2ee6df 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
@@ -109,11 +109,11 @@ public class TextRenderer {
private RectanglePacker packer;
private boolean haveMaxSize;
+ private RenderDelegate renderDelegate;
private TextureRenderer cachedBackingStore;
private Graphics2D cachedGraphics;
private FontRenderContext cachedFontRenderContext;
private Map/*<String,Rect>*/ stringLocations = new HashMap/*<String,Rect>*/();
- private static final Color TRANSPARENT_BLACK = new Color(0.0f, 0.0f, 0.0f, 0.0f);
// Support tokenization of space-separated words
// NOTE: not exposing this at the present time as we aren't
@@ -161,12 +161,48 @@ public class TextRenderer {
void clearUsed() { used = false; }
}
+ /** Class supporting more full control over the process of rendering
+ the bitmapped text. Allows customization of whether the backing
+ store text bitmap is full-color or intensity only, the size of
+ each individual rendered text rectangle, and the contents of
+ each individual rendered text string. The default implementation
+ of this interface uses an intensity-only texture, a
+ closely-cropped rectangle around the text, and renders text
+ using the color white, which is modulated by the set color
+ during the rendering process. */
+ public static interface RenderDelegate {
+ /** Indicates whether the backing store of this TextRenderer
+ should be intensity-only (the default) or full-color. */
+ public boolean intensityOnly();
+
+ /** Computes the bounds of the given text string relative to the
+ origin. */
+ public Rectangle2D getBounds(String str,
+ Font font,
+ FontRenderContext frc);
+
+ /** Render the passed String at the designated location using the
+ supplied Graphics2D instance. The surrounding region will
+ already have been cleared to the RGB color (0, 0, 0) with zero
+ alpha. The initial drawing context of the passed Graphics2D
+ will be set to use AlphaComposite.Src, the color white, the
+ Font specified in the TextRenderer's constructor, and the
+ rendering hints specified in the TextRenderer constructor.
+ Changes made by the end user may be visible in successive
+ calls to this method, but are not guaranteed to be preserved.
+ Implementors of this method should reset the Graphics2D's
+ state to that desired each time this method is called, in
+ particular those states which are not the defaults. */
+ public void draw(Graphics2D graphics, String str, int x, int y);
+ }
+
// Debugging purposes only
private boolean debugged;
/** Creates a new TextRenderer with the given font, using no
- antialiasing or fractional metrics. Equivalent to
- <code>TextRenderer(font, false, false)</code>.
+ antialiasing or fractional metrics, and the default
+ RenderDelegate. Equivalent to <code>TextRenderer(font, false,
+ false)</code>.
@param font the font to render with
*/
@@ -174,10 +210,12 @@ public class TextRenderer {
this(font, false, false);
}
- /** Creates a new TextRenderer with the given Font and specified
- font properties. The <code>antialiased</code> and
- <code>useFractionalMetrics</code> flags provide control over the
- same properties at the Java 2D level.
+ /** Creates a new TextRenderer with the given Font, specified font
+ properties, and default RenderDelegate. The
+ <code>antialiased</code> and <code>useFractionalMetrics</code>
+ flags provide control over the same properties at the Java 2D
+ level. Equivalent to <code>TextRenderer(font, antialiased,
+ useFractionalMetrics, null)</code>.
@param font the font to render with
@param antialiased whether to use antialiased fonts
@@ -187,6 +225,27 @@ public class TextRenderer {
public TextRenderer(Font font,
boolean antialiased,
boolean useFractionalMetrics) {
+ this(font, antialiased, useFractionalMetrics, null);
+ }
+
+ /** Creates a new TextRenderer with the given Font, specified font
+ properties, and given RenderDelegate. The
+ <code>antialiased</code> and <code>useFractionalMetrics</code>
+ flags provide control over the same properties at the Java 2D
+ level. The <code>renderDelegate</code> provides more control
+ over the text rendered.
+
+ @param font the font to render with
+ @param antialiased whether to use antialiased fonts
+ @param useFractionalMetrics whether to use fractional font
+ metrics at the Java 2D level
+ @param renderDelegate the render delegate to use to draw the
+ text's bitmap, or null to use the default one
+ */
+ public TextRenderer(Font font,
+ boolean antialiased,
+ boolean useFractionalMetrics,
+ RenderDelegate renderDelegate) {
this.font = font;
this.antialiased = antialiased;
this.useFractionalMetrics = useFractionalMetrics;
@@ -194,6 +253,11 @@ public class TextRenderer {
// FIXME: consider adjusting the size based on font size
// (it will already automatically resize if necessary)
packer = new RectanglePacker(new Manager(), 256, 256);
+
+ if (renderDelegate == null) {
+ renderDelegate = new DefaultRenderDelegate();
+ }
+ this.renderDelegate = renderDelegate;
}
/** Returns the bounding rectangle of the given String, assuming it
@@ -223,11 +287,9 @@ public class TextRenderer {
r.w(), r.h());
}
- FontRenderContext frc = getFontRenderContext();
- GlyphVector gv = font.createGlyphVector(frc, str);
// Must return a Rectangle compatible with the layout algorithm --
// must be idempotent
- return normalize(gv.getPixelBounds(frc, 0, 0));
+ return normalize(renderDelegate.getBounds(str, font, getFontRenderContext()));
}
/** Returns the Font this renderer is using. */
@@ -362,9 +424,9 @@ public class TextRenderer {
if (rect == null) {
// Rasterize this string and place it on the backing store
Graphics2D g = getGraphics2D();
- FontRenderContext frc = getFontRenderContext();
- GlyphVector gv = font.createGlyphVector(frc, curStr);
- Rectangle2D bbox = normalize(gv.getPixelBounds(frc, 0, 0));
+ Rectangle2D bbox =
+ normalize(renderDelegate.getBounds(curStr, font,
+ getFontRenderContext()));
Point origin = new Point((int) -bbox.getMinX(),
(int) -bbox.getMinY());
rect = new Rect(0, 0,
@@ -383,11 +445,11 @@ public class TextRenderer {
int strx = rect.x() + origin.x;
int stry = rect.y() + origin.y;
// Clear out the area we're going to draw into
- g.setColor(TRANSPARENT_BLACK);
+ g.setComposite(AlphaComposite.Clear);
g.fillRect(rect.x(), rect.y(), rect.w(), rect.h());
- g.setColor(Color.WHITE);
+ g.setComposite(AlphaComposite.Src);
// Draw the string
- g.drawString(curStr, strx, stry);
+ renderDelegate.draw(g, curStr, strx, stry);
// Sync to the OpenGL texture
getBackingStore().sync(rect.x(), rect.y(), rect.w(), rect.h());
}
@@ -599,9 +661,9 @@ public class TextRenderer {
if (DEBUG) {
Graphics2D g = getGraphics2D();
- g.setColor(TRANSPARENT_BLACK);
+ g.setComposite(AlphaComposite.Clear);
g.fillRect(r.x(), r.y(), r.w(), r.h());
- g.setColor(Color.WHITE);
+ g.setComposite(AlphaComposite.Src);
}
}
@@ -627,7 +689,12 @@ public class TextRenderer {
// whether we're likely to need to support a full RGBA backing
// store (i.e., non-default Paint, foreground color, etc.), but
// for now, let's just be more efficient
- TextureRenderer renderer = TextureRenderer.createAlphaOnlyRenderer(w, h);
+ TextureRenderer renderer;
+ if (renderDelegate.intensityOnly()) {
+ renderer = TextureRenderer.createAlphaOnlyRenderer(w, h);
+ } else {
+ renderer = new TextureRenderer(w, h, true);
+ }
if (DEBUG) {
System.err.println(" TextRenderer allocating backing store " + w + " x " + h);
}
@@ -713,6 +780,23 @@ public class TextRenderer {
}
}
+ class DefaultRenderDelegate implements RenderDelegate {
+ public boolean intensityOnly() {
+ return true;
+ }
+
+ public Rectangle2D getBounds(String str,
+ Font font,
+ FontRenderContext frc) {
+ GlyphVector gv = font.createGlyphVector(frc, str);
+ return gv.getPixelBounds(frc, 0, 0);
+ }
+
+ public void draw(Graphics2D graphics, String str, int x, int y) {
+ graphics.drawString(str, x, y);
+ }
+ }
+
//----------------------------------------------------------------------
// Debugging functionality
//