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-rwxr-xr-xsrc/classes/com/sun/opengl/util/texture/Texture.java91
-rwxr-xr-xsrc/classes/com/sun/opengl/util/texture/TextureData.java37
2 files changed, 128 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/util/texture/Texture.java b/src/classes/com/sun/opengl/util/texture/Texture.java
index 9987551e2..4daf5d141 100755
--- a/src/classes/com/sun/opengl/util/texture/Texture.java
+++ b/src/classes/com/sun/opengl/util/texture/Texture.java
@@ -74,6 +74,9 @@ public class Texture {
/** The texture coordinates corresponding to the entire image. */
private TextureCoords coords;
+ /** An estimate of the amount of texture memory this texture consumes. */
+ private int estimatedMemorySize;
+
private static final boolean DEBUG = Debug.debug("Texture");
// For now make Texture constructor package-private to limit the
@@ -369,6 +372,9 @@ public class Texture {
(this.target == GL.GL_TEXTURE_RECTANGLE_ARB)) {
this.target = newTarget;
}
+
+ // This estimate will be wrong for cube maps
+ estimatedMemorySize = data.getEstimatedMemorySize();
}
/**
@@ -394,6 +400,52 @@ public class Texture {
}
/**
+ * Sets the OpenGL floating-point texture parameter for the
+ * texture's target. This gives control over parameters such as
+ * GL_TEXTURE_MAX_ANISOTROPY_EXT. Causes this texture to be bound to
+ * the current texture state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameterf(int parameterName,
+ float value) {
+ bind();
+ GL gl = GLU.getCurrentGL();
+ gl.glTexParameterf(target, parameterName, value);
+ }
+
+ /**
+ * Sets the OpenGL multi-floating-point texture parameter for the
+ * texture's target. Causes this texture to be bound to the current
+ * texture state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameterfv(int parameterName,
+ FloatBuffer params) {
+ bind();
+ GL gl = GLU.getCurrentGL();
+ gl.glTexParameterfv(target, parameterName, params);
+ }
+
+ /**
+ * Sets the OpenGL multi-floating-point texture parameter for the
+ * texture's target. Causes this texture to be bound to the current
+ * texture state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameterfv(int parameterName,
+ float[] params, int params_offset) {
+ bind();
+ GL gl = GLU.getCurrentGL();
+ gl.glTexParameterfv(target, parameterName, params, params_offset);
+ }
+
+ /**
* Sets the OpenGL integer texture parameter for the texture's
* target. This gives control over parameters such as
* GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, which by default are set
@@ -411,6 +463,36 @@ public class Texture {
}
/**
+ * Sets the OpenGL multi-integer texture parameter for the texture's
+ * target. Causes this texture to be bound to the current texture
+ * state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameteriv(int parameterName,
+ IntBuffer params) {
+ bind();
+ GL gl = GLU.getCurrentGL();
+ gl.glTexParameteriv(target, parameterName, params);
+ }
+
+ /**
+ * Sets the OpenGL multi-integer texture parameter for the texture's
+ * target. Causes this texture to be bound to the current texture
+ * state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameteriv(int parameterName,
+ int[] params, int params_offset) {
+ bind();
+ GL gl = GLU.getCurrentGL();
+ gl.glTexParameteriv(target, parameterName, params, params_offset);
+ }
+
+ /**
* Returns the underlying OpenGL texture object for this texture.
* Most applications will not need to access this, since it is
* handled automatically by the bind() and dispose() APIs.
@@ -419,6 +501,15 @@ public class Texture {
return texID;
}
+ /** Returns an estimate of the amount of texture memory in bytes
+ this Texture consumes. It should only be treated as an estimate;
+ most applications should not need to query this but instead let
+ the OpenGL implementation page textures in and out as
+ necessary. */
+ public int getEstimatedMemorySize() {
+ return estimatedMemorySize;
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
diff --git a/src/classes/com/sun/opengl/util/texture/TextureData.java b/src/classes/com/sun/opengl/util/texture/TextureData.java
index 83a1c983e..91915438b 100755
--- a/src/classes/com/sun/opengl/util/texture/TextureData.java
+++ b/src/classes/com/sun/opengl/util/texture/TextureData.java
@@ -74,6 +74,7 @@ public class TextureData {
private Buffer[] mipmapData; // ...or a series of mipmaps
private Flusher flusher;
private int alignment; // 1, 2, or 4 bytes
+ private int estimatedMemorySize;
private static final ColorModel rgbaColorModel =
new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
@@ -151,6 +152,7 @@ public class TextureData {
this.buffer = buffer;
this.flusher = flusher;
alignment = 1; // FIXME: is this correct enough in all situations?
+ estimatedMemorySize = estimatedMemorySize(buffer);
}
/**
@@ -211,6 +213,9 @@ public class TextureData {
this.mipmapData = (Buffer[]) mipmapData.clone();
this.flusher = flusher;
alignment = 1; // FIXME: is this correct enough in all situations?
+ for (int i = 0; i < mipmapData.length; i++) {
+ estimatedMemorySize += estimatedMemorySize(mipmapData[i]);
+ }
}
/**
@@ -240,6 +245,7 @@ public class TextureData {
}
createFromImage(image);
this.mipmap = mipmap;
+ estimatedMemorySize = estimatedMemorySize(buffer);
}
/** Returns the width in pixels of the texture data. */
@@ -293,6 +299,15 @@ public class TextureData {
/** Sets the required byte alignment for the texture data. */
public void setAlignment(int alignment) { this.alignment = alignment; }
+ /** Returns an estimate of the amount of memory in bytes this
+ TextureData will consume once uploaded to the graphics card. It
+ should only be treated as an estimate; most applications should
+ not need to query this but instead let the OpenGL implementation
+ page textures in and out as necessary. */
+ public int getEstimatedMemorySize() {
+ return estimatedMemorySize;
+ }
+
/** Flushes resources associated with this TextureData by calling
Flusher.flush(). */
public void flush() {
@@ -509,4 +524,26 @@ public class TextureData {
pixelFormat = hasAlpha ? GL.GL_RGBA : GL.GL_RGB;
alignment = 1; // FIXME: do we need better?
}
+
+ private int estimatedMemorySize(Buffer buffer) {
+ if (buffer == null) {
+ return 0;
+ }
+ int capacity = buffer.capacity();
+ if (buffer instanceof ByteBuffer) {
+ return capacity;
+ } else if (buffer instanceof IntBuffer) {
+ return capacity * BufferUtil.SIZEOF_INT;
+ } else if (buffer instanceof FloatBuffer) {
+ return capacity * BufferUtil.SIZEOF_FLOAT;
+ } else if (buffer instanceof ShortBuffer) {
+ return capacity * BufferUtil.SIZEOF_SHORT;
+ } else if (buffer instanceof LongBuffer) {
+ return capacity * BufferUtil.SIZEOF_LONG;
+ } else if (buffer instanceof DoubleBuffer) {
+ return capacity * BufferUtil.SIZEOF_DOUBLE;
+ }
+ throw new RuntimeException("Unexpected buffer type " +
+ buffer.getClass().getName());
+ }
}