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+/*
+ * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ */
+
+package com.sun.opengl.utils;
+
+import java.awt.geom.*;
+
+import javax.media.opengl.*;
+import com.sun.opengl.impl.*;
+
+/**
+ * Represents an OpenGL texture object. Contains convenience routines
+ * for enabling/disabling OpenGL texture state, binding this texture,
+ * and computing texture coordinates for both the entire image as well
+ * as a sub-image.
+ *
+ * <br> REMIND: document GL_TEXTURE_2D/GL_TEXTURE_RECTANGLE_ARB issues...
+ * <br> REMIND: translucent images will have premultiplied comps by default...
+ *
+ * @author Chris Campbell
+ * @author Kenneth Russell
+ */
+public class Texture {
+ /** The GL target type. */
+ private int target;
+ /** The GL texture ID. */
+ private int texID;
+ /** The width of the texture. */
+ private int texWidth;
+ /** The height of the texture. */
+ private int texHeight;
+ /** The width of the image. */
+ private int imgWidth;
+ /** The height of the image. */
+ private int imgHeight;
+ /** Indicates whether the TextureData requires a vertical flip of
+ the texture coords. */
+ private boolean mustFlipVertically;
+
+ /** The texture coordinate corresponding to the lower left corner
+ of the texture when properly oriented. */
+ private Point2D lowerLeftTexCoord = new Point2D.Float();
+
+ /** The texture coordinate corresponding to the upper right corner
+ of the texture when properly oriented. */
+ private Point2D upperRightTexCoord = new Point2D.Float();
+
+ private static final boolean DEBUG = Debug.debug("Texture");
+
+ // For now make Texture constructor package-private to limit the
+ // number of public APIs we commit to
+ Texture(TextureData data) throws GLException {
+ GL gl = getCurrentGL();
+
+ imgWidth = data.getWidth();
+ imgHeight = data.getHeight();
+ mustFlipVertically = data.getMustFlipVertically();
+
+ if ((isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) ||
+ gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) {
+ if (DEBUG) {
+ if (isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) {
+ System.err.println("Power-of-two texture");
+ } else {
+ System.err.println("Using GL_ARB_texture_non_power_of_two");
+ }
+ }
+
+ texWidth = imgWidth;
+ texHeight = imgHeight;
+ target = GL.GL_TEXTURE_2D;
+ } else if (gl.isExtensionAvailable("GL_ARB_texture_rectangle")) {
+ if (DEBUG) {
+ System.err.println("Using GL_ARB_texture_rectangle");
+ }
+
+ texWidth = imgWidth;
+ texHeight = imgHeight;
+ target = GL.GL_TEXTURE_RECTANGLE_ARB;
+ } else {
+ if (DEBUG) {
+ System.err.println("Expanding texture to power-of-two dimensions");
+ }
+
+ if (data.getBorder() != 0) {
+ throw new RuntimeException("Scaling up a non-power-of-two texture which has a border won't work");
+ }
+ texWidth = nextPowerOfTwo(imgWidth);
+ texHeight = nextPowerOfTwo(imgHeight);
+ target = GL.GL_TEXTURE_2D;
+ }
+
+ // REMIND: let the user specify these, optionally
+ int minFilter = GL.GL_LINEAR;
+ int magFilter = GL.GL_LINEAR;
+ int wrapMode = GL.GL_CLAMP_TO_EDGE;
+
+ texID = createTextureID(gl);
+ setImageSize(imgWidth, imgHeight);
+ gl.glBindTexture(target, texID);
+ gl.glTexImage2D(target, 0, data.getInternalFormat(),
+ texWidth, texHeight, data.getBorder(),
+ data.getPixelFormat(), data.getPixelType(), null);
+
+ // REMIND: figure out what to do for GL_TEXTURE_RECTANGLE_ARB
+ if (target == GL.GL_TEXTURE_2D) {
+ gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, wrapMode);
+ gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, wrapMode);
+ }
+
+ updateSubImage(data, 0, 0);
+ }
+
+ /**
+ * Enables this texture's target (e.g., GL_TEXTURE_2D) in the
+ * current GL context's state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void enable() throws GLException {
+ getCurrentGL().glEnable(target);
+ }
+
+ /**
+ * Disables this texture's target (e.g., GL_TEXTURE_2D) in the
+ * current GL context's state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void disable() throws GLException {
+ getCurrentGL().glDisable(target);
+ }
+
+ /**
+ * Binds this texture to the current GL context.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void bind() throws GLException {
+ getCurrentGL().glBindTexture(target, texID);
+ }
+
+ /**
+ * Disposes the native resources used by this texture object.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void dispose() throws GLException {
+ getCurrentGL().glDeleteTextures(1, new int[] {texID}, 0);
+ }
+
+ /**
+ * Returns the OpenGL "target" of this texture.
+ *
+ * @return the OpenGL target of this texture
+ * @see javax.media.opengl.GL#GL_TEXTURE_2D
+ * @see javax.media.opengl.GL#GL_TEXTURE_RECTANGLE_ARB
+ */
+ public int getTarget() {
+ return target;
+ }
+
+ /**
+ * Returns the width of the texture. Note that the texture width will
+ * be greater than or equal to the width of the image contained within.
+ *
+ * @return the width of the texture
+ */
+ public int getWidth() {
+ return texWidth;
+ }
+
+ /**
+ * Returns the height of the texture. Note that the texture height will
+ * be greater than or equal to the height of the image contained within.
+ *
+ * @return the height of the texture
+ */
+ public int getHeight() {
+ return texHeight;
+ }
+
+ /**
+ * Returns the width of the image contained within this texture.
+ *
+ * @return the width of the image
+ */
+ public int getImageWidth() {
+ return imgWidth;
+ }
+
+ /**
+ * Returns the height of the image contained within this texture.
+ *
+ * @return the height of the image
+ */
+ public int getImageHeight() {
+ return imgHeight;
+ }
+
+ /**
+ * Returns the texture coordinate corresponding to the lower-left
+ * point of this texture when oriented properly. If the TextureData
+ * indicated that the texture coordinates must be flipped
+ * vertically, the returned Point will take that into account.
+ *
+ * @return the texture coordinate of the lower-left point of the
+ * texture
+ */
+ public Point2D getImageLowerLeftTexCoord() {
+ return (Point2D) lowerLeftTexCoord.clone();
+ }
+
+ /**
+ * Returns the texture coordinate corresponding to the upper-right
+ * point of this texture when oriented properly. If the TextureData
+ * indicated that the texture coordinates must be flipped
+ * vertically, the returned Point will take that into account.
+ *
+ * @return the texture coordinates of the upper-right point of the
+ * texture
+ */
+ public Point2D getImageUpperRightTexCoord() {
+ return (Point2D) upperRightTexCoord.clone();
+ }
+
+
+ /**
+ * Returns the texture coordinate corresponding to the lower-left
+ * point of the specified sub-image of this texture when oriented
+ * properly. If the TextureData indicated that the texture
+ * coordinates must be flipped vertically, the returned Point will
+ * take that into account.
+ *
+ * @return the texture coordinate of the lower-left point of the
+ * texture
+ */
+ public Point2D getSubImageLowerLeftTexCoord(int x1, int y1, int x2, int y2) {
+ if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
+ if (mustFlipVertically) {
+ return new Point2D.Float(x1, texHeight - y1);
+ } else {
+ return new Point2D.Float(x1, y1);
+ }
+ } else {
+ float tx = (float)x1 / (float)texWidth;
+ float ty = (float)y1 / (float)texHeight;
+
+ if (mustFlipVertically) {
+ return new Point2D.Float(tx, 1.0f - ty);
+ } else {
+ return new Point2D.Float(tx, ty);
+ }
+ }
+ }
+
+ /**
+ * Returns the texture coordinate corresponding to the upper-right
+ * point of the specified sub-image of this texture when oriented
+ * properly. If the TextureData indicated that the texture
+ * coordinates must be flipped vertically, the returned Point will
+ * take that into account.
+ *
+ * @return the texture coordinate of the upper-right point of the
+ * texture
+ */
+ public Point2D getSubImageUpperRightTexCoord(int x1, int y1, int x2, int y2) {
+ if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
+ if (mustFlipVertically) {
+ return new Point2D.Float(x2, texHeight - y2);
+ } else {
+ return new Point2D.Float(x2, y2);
+ }
+ } else {
+ float tx = (float)x2 / (float)texWidth;
+ float ty = (float)y2 / (float)texHeight;
+
+ if (mustFlipVertically) {
+ return new Point2D.Float(tx, 1.0f - ty);
+ } else {
+ return new Point2D.Float(tx, ty);
+ }
+ }
+ }
+
+ /**
+ * Updates a subregion of the content area of this texture using the
+ * data in the given image.
+ *
+ * @param data the image data to be uploaded to this texture
+ * @param x the x offset (in pixels) relative to the lower-left corner
+ * of this texture
+ * @param y the y offset (in pixels) relative to the lower-left corner
+ * of this texture
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void updateSubImage(TextureData data, int x, int y) throws GLException {
+ GL gl = getCurrentGL();
+ bind();
+ if (data.isDataCompressed()) {
+ // FIXME: should test availability of appropriate texture
+ // compression extension here
+ gl.glCompressedTexSubImage2D(target, data.getMipmapLevel(),
+ x, y, data.getWidth(), data.getHeight(),
+ data.getInternalFormat(), data.getBuffer().remaining(),
+ data.getBuffer());
+ } else {
+ int[] align = new int[1];
+ gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment());
+
+ gl.glTexSubImage2D(target, data.getMipmapLevel(),
+ x, y, data.getWidth(), data.getHeight(),
+ data.getPixelFormat(), data.getPixelType(),
+ data.getBuffer());
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore align
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ /**
+ * Returns the current GL object. Throws GLException if no OpenGL
+ * context was current.
+ */
+ private static GL getCurrentGL() throws GLException {
+ GLContext context = GLContext.getCurrent();
+ if (context == null) {
+ throw new GLException("No OpenGL context current on current thread");
+ }
+ return context.getGL();
+ }
+
+ /**
+ * Returns true if the given value is a power of two.
+ *
+ * @return true if the given value is a power of two, false otherwise
+ */
+ private static boolean isPowerOfTwo(int val) {
+ return ((val & (val - 1)) == 0);
+ }
+
+ /**
+ * Returns the nearest power of two that is larger than the given value.
+ * If the given value is already a power of two, this method will simply
+ * return that value.
+ *
+ * @param val the value
+ * @return the next power of two
+ */
+ private static int nextPowerOfTwo(int val) {
+ int ret = 1;
+ while (ret < val) {
+ ret <<= 1;
+ }
+ return ret;
+ }
+
+ /**
+ * Updates the actual image dimensions; usually only called from
+ * <code>updateImage</code>.
+ */
+ private void setImageSize(int width, int height) {
+ imgWidth = width;
+ imgHeight = height;
+ if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
+ if (mustFlipVertically) {
+ lowerLeftTexCoord = new Point2D.Float(0, imgHeight);
+ upperRightTexCoord = new Point2D.Float(imgWidth, 0);
+ } else {
+ lowerLeftTexCoord = new Point2D.Float(0, 0);
+ upperRightTexCoord = new Point2D.Float(imgWidth, imgHeight);
+ }
+ } else {
+ if (mustFlipVertically) {
+ lowerLeftTexCoord = new Point2D.Float(0, (float) imgHeight / (float) texHeight);
+ upperRightTexCoord = new Point2D.Float((float) imgWidth / (float) texWidth, 0);
+ } else {
+ lowerLeftTexCoord = new Point2D.Float(0, 0);
+ upperRightTexCoord = new Point2D.Float((float) imgWidth / (float) texWidth,
+ (float) imgHeight / (float) texHeight);
+ }
+ }
+ }
+
+ /**
+ * Creates a new texture ID.
+ *
+ * @param gl the GL object associated with the current OpenGL context
+ * @return a new texture ID
+ */
+ private static int createTextureID(GL gl) {
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp, 0);
+ return tmp[0];
+ }
+}