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-rwxr-xr-xsrc/classes/com/sun/opengl/util/texture/Texture.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/classes/com/sun/opengl/util/texture/Texture.java b/src/classes/com/sun/opengl/util/texture/Texture.java
index 82027663d..8cd4980bf 100755
--- a/src/classes/com/sun/opengl/util/texture/Texture.java
+++ b/src/classes/com/sun/opengl/util/texture/Texture.java
@@ -64,7 +64,7 @@ import com.sun.opengl.impl.*;
* appropriate texture coordinates for the situation.
*
* <p>One caveat in this approach is that certain texture wrap modes
- * (e.g. GL_REPEAT) are not legal when the GL_ARB_texture_rectangle
+ * (e.g. <code>GL_REPEAT</code>) are not legal when the GL_ARB_texture_rectangle
* extension is in use. Another issue to be aware of is that in the
* default pow2 scenario, if the original image does not have pow2
* dimensions, then wrapping may not work as one might expect since
@@ -85,7 +85,7 @@ import com.sun.opengl.impl.*;
<pre>
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
</pre>
- * Also, when using a texture function like {@code GL_MODULATE} where
+ * Also, when using a texture function like <code>GL_MODULATE</code> where
* the current color plays a role, it is important to remember to make
* sure that the color is specified in a premultiplied form, for
* example: