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-rwxr-xr-xsrc/classes/com/sun/opengl/util/texture/Texture.java4
-rwxr-xr-xsrc/classes/com/sun/opengl/util/texture/TextureIO.java35
2 files changed, 38 insertions, 1 deletions
diff --git a/src/classes/com/sun/opengl/util/texture/Texture.java b/src/classes/com/sun/opengl/util/texture/Texture.java
index 167b4e073..9ceff7cd8 100755
--- a/src/classes/com/sun/opengl/util/texture/Texture.java
+++ b/src/classes/com/sun/opengl/util/texture/Texture.java
@@ -892,6 +892,8 @@ public class Texture {
}
private static boolean haveTexRect(GL gl) {
- return (!disableTexRect && gl.isExtensionAvailable("GL_ARB_texture_rectangle"));
+ return (!disableTexRect &&
+ TextureIO.isTexRectEnabled() &&
+ gl.isExtensionAvailable("GL_ARB_texture_rectangle"));
}
}
diff --git a/src/classes/com/sun/opengl/util/texture/TextureIO.java b/src/classes/com/sun/opengl/util/texture/TextureIO.java
index e537f4276..f1ac85ebd 100755
--- a/src/classes/com/sun/opengl/util/texture/TextureIO.java
+++ b/src/classes/com/sun/opengl/util/texture/TextureIO.java
@@ -140,6 +140,12 @@ public class TextureIO {
private static final boolean DEBUG = Debug.debug("TextureIO");
+ // For manually disabling the use of the texture rectangle
+ // extensions so you know the texture target is GL_TEXTURE_2D; this
+ // is useful for shader writers (thanks to Chris Campbell for this
+ // observation)
+ private static boolean texRectEnabled = true;
+
//----------------------------------------------------------------------
// methods that *do not* require a current context
// These methods assume RGB or RGBA textures.
@@ -692,6 +698,35 @@ public class TextureIO {
textureWriters.add(0, writer);
}
+ //---------------------------------------------------------------------------
+ // Global disabling of texture rectangle extension
+ //
+
+ /** Toggles the use of the GL_ARB_texture_rectangle extension by the
+ TextureIO classes. By default, on hardware supporting this
+ extension, the TextureIO classes may use the
+ GL_ARB_texture_rectangle extension for non-power-of-two
+ textures. (If the hardware supports the
+ GL_ARB_texture_non_power_of_two extension, that one is
+ preferred.) In some situations, for example when writing
+ shaders, it is advantageous to force the texture target to
+ always be GL_TEXTURE_2D in order to have one version of the
+ shader, even at the expense of texture memory in the case where
+ NPOT textures are not supported. This method allows the use of
+ the GL_ARB_texture_rectangle extension to be turned off globally
+ for this purpose. The default is that the use of the extension
+ is enabled. */
+ public static void setTexRectEnabled(boolean enabled) {
+ texRectEnabled = enabled;
+ }
+
+ /** Indicates whether the GL_ARB_texture_rectangle extension is
+ allowed to be used for non-power-of-two textures; see {@link
+ #setTexRectEnabled setTexRectEnabled}. */
+ public static boolean isTexRectEnabled() {
+ return texRectEnabled;
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//