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-rwxr-xr-xsrc/classes/com/sun/opengl/impl/GLWorkerThread.java24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/classes/com/sun/opengl/impl/GLWorkerThread.java b/src/classes/com/sun/opengl/impl/GLWorkerThread.java
index 7c1d7413b..52ada9bac 100755
--- a/src/classes/com/sun/opengl/impl/GLWorkerThread.java
+++ b/src/classes/com/sun/opengl/impl/GLWorkerThread.java
@@ -39,6 +39,8 @@
package com.sun.opengl.impl;
+import java.lang.reflect.InvocationTargetException;
+
/** Singleton thread upon which all OpenGL work is performed by
default. Unfortunately many vendors' OpenGL drivers are not really
thread-safe and stability is much improved by performing OpenGL
@@ -55,6 +57,7 @@ public class GLWorkerThread {
private static volatile Thread thread;
private static Object lock;
private static volatile boolean shouldTerminate;
+ private static volatile Throwable exception;
// The Runnable to execute on the worker thread -- no need for a
// queue since we don't have an invokeLater() primitive
@@ -85,7 +88,8 @@ public class GLWorkerThread {
}
}
- public static void invokeAndWait(Runnable runnable) {
+ public static void invokeAndWait(Runnable runnable)
+ throws InvocationTargetException, InterruptedException {
if (!started) {
throw new RuntimeException("May not invokeAndWait on worker thread without starting it first");
}
@@ -103,10 +107,9 @@ public class GLWorkerThread {
work = runnable;
lock.notifyAll();
- try {
- lock.wait();
- } catch (InterruptedException e) {
- throw new RuntimeException(e);
+ lock.wait();
+ if (exception != null) {
+ throw new InvocationTargetException(exception);
}
}
}
@@ -145,9 +148,14 @@ public class GLWorkerThread {
return;
}
- work.run();
- work = null;
- lock.notifyAll();
+ try {
+ work.run();
+ } catch (Throwable t) {
+ exception = t;
+ } finally {
+ work = null;
+ lock.notifyAll();
+ }
}
}
}