diff options
Diffstat (limited to 'src/classes/com/sun/opengl')
-rwxr-xr-x | src/classes/com/sun/opengl/util/j2d/TextRenderer.java | 31 | ||||
-rwxr-xr-x | src/classes/com/sun/opengl/util/j2d/TextureRenderer.java | 61 |
2 files changed, 64 insertions, 28 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java index c4d2ee6df..88b8301dc 100755 --- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java +++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java @@ -132,12 +132,6 @@ public class TextRenderer { // force a compaction private static final float MAX_VERTICAL_FRAGMENTATION = 0.7f; - // Current text color - private float r = 1.0f; - private float g = 1.0f; - private float b = 1.0f; - private float a = 1.0f; - // Data associated with each rectangle of text static class TextData { private String str; // Back-pointer to String this TextData describes @@ -343,7 +337,6 @@ public class TextRenderer { beginRendering(false, 0, 0); } - private float[] compArray; /** Changes the current color of this TextRenderer to the supplied one. The default color is opaque white. @@ -351,12 +344,7 @@ public class TextRenderer { @throws GLException If an OpenGL context is not current when this method is called */ public void setColor(Color color) throws GLException { - // Get color's RGBA components as floats in the range [0,1]. - if (compArray == null) { - compArray = new float[4]; - } - color.getRGBComponents(compArray); - setColor(compArray[0], compArray[1], compArray[2], compArray[3]); + getBackingStore().setColor(color); } /** Changes the current color of this TextRenderer to the supplied @@ -370,18 +358,12 @@ public class TextRenderer { @param r the red component of the new color @param g the green component of the new color @param b the blue component of the new color - @param alpha the alpha component of the new color, 0.0f = - completely transparent, 1.0f = completely opaque + @param a the alpha component of the new color, 0.0f = completely + transparent, 1.0f = completely opaque @throws GLException If an OpenGL context is not current when this method is called */ public void setColor(float r, float g, float b, float a) throws GLException { - GL gl = GLU.getCurrentGL(); - this.r = r * a; - this.g = g * a; - this.b = b * a; - this.a = a; - - gl.glColor4f(this.r, this.g, this.b, this.a); + getBackingStore().setColor(r, g, b, a); } /** Draws the supplied String at the desired location using the @@ -576,11 +558,6 @@ public class TextRenderer { packer.setMaxSize(sz[0], sz[0]); haveMaxSize = true; } - - // Change texture environment mode to MODULATE - gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); - // Change text color to last saved - gl.glColor4f(r, g, b, a); } private void endRendering(boolean ortho) throws GLException { diff --git a/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java index 77ad92184..062717d1d 100755 --- a/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java +++ b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java @@ -39,6 +39,7 @@ package com.sun.opengl.util.j2d; +import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics2D; import java.awt.Image; @@ -85,6 +86,12 @@ public class TextureRenderer { private GLU glu = new GLU(); + // Current color + private float r = 1.0f; + private float g = 1.0f; + private float b = 1.0f; + private float a = 1.0f; + /** Creates a new renderer with backing store of the specified width and height. If alpha is true, allocates an alpha channel in the backing store image. @@ -309,6 +316,56 @@ public class TextureRenderer { beginRendering(false, 0, 0); } + /** Changes the color of the polygons, and therefore the drawn + images, this TextureRenderer produces. Use of this method is + optional. The TextureRenderer uses the GL_MODULATE texture + environment mode, which causes the portions of the rendered + texture to be multiplied by the color of the rendered + polygons. The polygon color can be varied to achieve effects + like tinting of the overall output or fading in and out by + changing the alpha of the color. <P> + + Each component ranges from 0.0f - 1.0f. The alpha component, if + used, does not need to be premultiplied into the color channels + as described in the documentation for {@link + com.sun.opengl.util.texture.Texture Texture}, although + premultiplied colors are used internally. The default color is + opaque white. + + @param r the red component of the new color + @param g the green component of the new color + @param b the blue component of the new color + @param a the alpha component of the new color, 0.0f = completely + transparent, 1.0f = completely opaque + @throws GLException If an OpenGL context is not current when this method is called + */ + public void setColor(float r, float g, float b, float a) throws GLException { + GL gl = GLU.getCurrentGL(); + this.r = r * a; + this.g = g * a; + this.b = b * a; + this.a = a; + + gl.glColor4f(this.r, this.g, this.b, this.a); + } + + private float[] compArray; + /** Changes the current color of this TextureRenderer to the + supplied one. The default color is opaque white. See {@link + #setColor(float,float,float,float) setColor} for more details. + + @param color the new color to use for rendering + @throws GLException If an OpenGL context is not current when this method is called + */ + public void setColor(Color color) throws GLException { + // Get color's RGBA components as floats in the range [0,1]. + if (compArray == null) { + compArray = new float[4]; + } + color.getRGBComponents(compArray); + setColor(compArray[0], compArray[1], compArray[2], compArray[3]); + } + /** Draws an orthographically projected rectangle containing all of the underlying texture to the specified location on the screen. All (x, y) coordinates are specified relative to the @@ -450,7 +507,9 @@ public class TextureRenderer { Texture texture = getTexture(); texture.enable(); texture.bind(); - gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); + gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); + // Change polygon color to last saved + gl.glColor4f(r, g, b, a); if (smoothingChanged) { smoothingChanged = false; if (smoothing) { |