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-rwxr-xr-xsrc/classes/com/sun/opengl/utils/Texture.java123
-rwxr-xr-xsrc/classes/com/sun/opengl/utils/TextureCoords.java79
2 files changed, 117 insertions, 85 deletions
diff --git a/src/classes/com/sun/opengl/utils/Texture.java b/src/classes/com/sun/opengl/utils/Texture.java
index 6c3fbd1c3..a21facb65 100755
--- a/src/classes/com/sun/opengl/utils/Texture.java
+++ b/src/classes/com/sun/opengl/utils/Texture.java
@@ -36,8 +36,6 @@
package com.sun.opengl.utils;
-import java.awt.geom.*;
-
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
@@ -70,13 +68,9 @@ public class Texture {
the texture coords. */
private boolean mustFlipVertically;
- /** The texture coordinate corresponding to the lower left corner
- of the texture when properly oriented. */
- private Point2D lowerLeftTexCoord = new Point2D.Float();
-
- /** The texture coordinate corresponding to the upper right corner
- of the texture when properly oriented. */
- private Point2D upperRightTexCoord = new Point2D.Float();
+ /** The texture coordinates corresponding to the entire texture
+ image. */
+ private TextureCoords coords;
private static final boolean DEBUG = Debug.debug("Texture");
@@ -238,89 +232,50 @@ public class Texture {
}
/**
- * Returns the texture coordinate corresponding to the lower-left
- * point of this texture when oriented properly. If the TextureData
- * indicated that the texture coordinates must be flipped
- * vertically, the returned Point will take that into account.
- *
- * @return the texture coordinate of the lower-left point of the
- * texture
+ * Returns the set of texture coordinates corresponding to the
+ * entire image. If the TextureData indicated that the texture
+ * coordinates must be flipped vertically, the returned
+ * TextureCoords will take that into account.
+ *
+ * @return the texture coordinates corresponding to the entire image
*/
- public Point2D getImageLowerLeftTexCoord() {
- return (Point2D) lowerLeftTexCoord.clone();
+ public TextureCoords getImageTexCoords() {
+ return coords;
}
/**
- * Returns the texture coordinate corresponding to the upper-right
- * point of this texture when oriented properly. If the TextureData
- * indicated that the texture coordinates must be flipped
- * vertically, the returned Point will take that into account.
- *
- * @return the texture coordinates of the upper-right point of the
- * texture
+ * Returns the set of texture coordinates corresponding to the
+ * specified sub-image. The (x1, y1) and (x2, y2) points are
+ * specified in terms of pixels starting from the lower-left of the
+ * image. (x1, y1) should specify the lower-left corner of the
+ * sub-image and (x2, y2) the upper-right corner of the sub-image.
+ * If the TextureData indicated that the texture coordinates must be
+ * flipped vertically, the returned TextureCoords will take that
+ * into account; this should not be handled by the end user in the
+ * specification of the y1 and y2 coordinates.
+ *
+ * @return the texture coordinates corresponding to the specified sub-image
*/
- public Point2D getImageUpperRightTexCoord() {
- return (Point2D) upperRightTexCoord.clone();
- }
-
-
- /**
- * Returns the texture coordinate corresponding to the lower-left
- * point of the specified sub-image of this texture when oriented
- * properly. If the TextureData indicated that the texture
- * coordinates must be flipped vertically, the returned Point will
- * take that into account.
- *
- * @return the texture coordinate of the lower-left point of the
- * texture
- */
- public Point2D getSubImageLowerLeftTexCoord(int x1, int y1, int x2, int y2) {
+ public TextureCoords getSubImageTexCoords(int x1, int y1, int x2, int y2) {
if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
if (mustFlipVertically) {
- return new Point2D.Float(x1, texHeight - y1);
+ return new TextureCoords(x1, texHeight - y1, x2, texHeight - y2);
} else {
- return new Point2D.Float(x1, y1);
+ return new TextureCoords(x1, y1, x2, y2);
}
} else {
- float tx = (float)x1 / (float)texWidth;
- float ty = (float)y1 / (float)texHeight;
-
+ float tx1 = (float)x1 / (float)texWidth;
+ float ty1 = (float)y1 / (float)texHeight;
+ float tx2 = (float)x2 / (float)texWidth;
+ float ty2 = (float)y2 / (float)texHeight;
if (mustFlipVertically) {
- return new Point2D.Float(tx, 1.0f - ty);
+ return new TextureCoords(tx1, 1.0f - ty1, tx2, 1.0f - ty2);
} else {
- return new Point2D.Float(tx, ty);
+ return new TextureCoords(tx1, ty1, tx2, ty2);
}
}
}
- /**
- * Returns the texture coordinate corresponding to the upper-right
- * point of the specified sub-image of this texture when oriented
- * properly. If the TextureData indicated that the texture
- * coordinates must be flipped vertically, the returned Point will
- * take that into account.
- *
- * @return the texture coordinate of the upper-right point of the
- * texture
- */
- public Point2D getSubImageUpperRightTexCoord(int x1, int y1, int x2, int y2) {
- if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
- if (mustFlipVertically) {
- return new Point2D.Float(x2, texHeight - y2);
- } else {
- return new Point2D.Float(x2, y2);
- }
- } else {
- float tx = (float)x2 / (float)texWidth;
- float ty = (float)y2 / (float)texHeight;
-
- if (mustFlipVertically) {
- return new Point2D.Float(tx, 1.0f - ty);
- } else {
- return new Point2D.Float(tx, ty);
- }
- }
- }
/**
* Updates a subregion of the content area of this texture using the
@@ -408,20 +363,18 @@ public class Texture {
imgHeight = height;
if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
if (mustFlipVertically) {
- lowerLeftTexCoord = new Point2D.Float(0, imgHeight);
- upperRightTexCoord = new Point2D.Float(imgWidth, 0);
+ coords = new TextureCoords(0, imgHeight, imgWidth, 0);
} else {
- lowerLeftTexCoord = new Point2D.Float(0, 0);
- upperRightTexCoord = new Point2D.Float(imgWidth, imgHeight);
+ coords = new TextureCoords(0, 0, imgWidth, imgHeight);
}
} else {
if (mustFlipVertically) {
- lowerLeftTexCoord = new Point2D.Float(0, (float) imgHeight / (float) texHeight);
- upperRightTexCoord = new Point2D.Float((float) imgWidth / (float) texWidth, 0);
+ coords = new TextureCoords(0, (float) imgHeight / (float) texHeight,
+ (float) imgWidth / (float) texWidth, 0);
} else {
- lowerLeftTexCoord = new Point2D.Float(0, 0);
- upperRightTexCoord = new Point2D.Float((float) imgWidth / (float) texWidth,
- (float) imgHeight / (float) texHeight);
+ coords = new TextureCoords(0, 0,
+ (float) imgWidth / (float) texWidth,
+ (float) imgHeight / (float) texHeight);
}
}
}
diff --git a/src/classes/com/sun/opengl/utils/TextureCoords.java b/src/classes/com/sun/opengl/utils/TextureCoords.java
new file mode 100755
index 000000000..ec3760026
--- /dev/null
+++ b/src/classes/com/sun/opengl/utils/TextureCoords.java
@@ -0,0 +1,79 @@
+/*
+ * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ */
+
+package com.sun.opengl.utils;
+
+/** Specifies texture coordinates for a rectangular area of a
+ texture. Note that some textures are inherently flipped vertically
+ from OpenGL's standard coordinate system. This class takes care of
+ this vertical flip so that the "bottom" and "top" coordinates may
+ sometimes be reversed. From the point of view of code rendering
+ textured polygons, it can always map the bottom and left texture
+ coordinates from the TextureCoords to the lower left point of the
+ textured polygon and achieve correct results. */
+
+public class TextureCoords {
+ // These represent the lower-left point
+ private float left;
+ private float bottom;
+ // These represent the upper-right point
+ private float right;
+ private float top;
+
+ public TextureCoords(float left, float bottom,
+ float right, float top) {
+ this.left = left;
+ this.bottom = bottom;
+ this.right = right;
+ this.top = top;
+ }
+
+ /** Returns the leftmost (x) texture coordinate of this
+ rectangle. */
+ public float left() { return left; }
+
+ /** Returns the rightmost (x) texture coordinate of this
+ rectangle. */
+ public float right() { return right; }
+
+ /** Returns the bottommost (y) texture coordinate of this
+ rectangle. */
+ public float bottom() { return bottom; }
+
+ /** Returns the topmost (y) texture coordinate of this
+ rectangle. */
+ public float top() { return top; }
+}