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-rwxr-xr-xsrc/classes/com/sun/opengl/impl/ProjectFloat.java26
-rw-r--r--src/classes/com/sun/opengl/impl/es2/FixedFuncShader.java253
-rw-r--r--src/classes/com/sun/opengl/impl/es2/FixedFuncShaderVertexColor.java57
-rw-r--r--src/classes/com/sun/opengl/impl/es2/FixedFuncShaderVertexColorTexture.java67
-rw-r--r--src/classes/com/sun/opengl/impl/es2/ShaderData.java60
-rw-r--r--src/classes/com/sun/opengl/impl/es2/VBOBufferDrawGLES2.java70
-rw-r--r--src/classes/com/sun/opengl/impl/gl2es1/VBOBufferDrawGL2ES1.java70
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java468
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColor.java27
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColorTexture.java39
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColor.java65
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColorLight.java136
-rw-r--r--src/classes/com/sun/opengl/impl/glsl/GLSLArrayDataServer.java58
-rw-r--r--src/classes/com/sun/opengl/impl/glu/GLUquadricImpl.java128
14 files changed, 864 insertions, 660 deletions
diff --git a/src/classes/com/sun/opengl/impl/ProjectFloat.java b/src/classes/com/sun/opengl/impl/ProjectFloat.java
index 637377237..309a6bdaf 100755
--- a/src/classes/com/sun/opengl/impl/ProjectFloat.java
+++ b/src/classes/com/sun/opengl/impl/ProjectFloat.java
@@ -153,8 +153,8 @@ public class ProjectFloat {
// Array-based implementation
private final float[] matrix = new float[16];
+ private final float[][] tempInvertMatrix = new float[4][4];
- private final float[][] tempMatrix = new float[4][4];
private final float[] in = new float[4];
private final float[] out = new float[4];
@@ -164,8 +164,8 @@ public class ProjectFloat {
// Buffer-based implementation
private final FloatBuffer matrixBuf;
+ private final FloatBuffer tempInvertMatrixBuf;
- private final FloatBuffer tempMatrixBuf;
private final FloatBuffer inBuf;
private final FloatBuffer outBuf;
@@ -179,12 +179,12 @@ public class ProjectFloat {
// Slice up one big buffer because some NIO implementations
// allocate a huge amount of memory to back even the smallest of
// buffers.
- FloatBuffer buf = BufferUtil.newFloatBuffer(128);
+ FloatBuffer buf = BufferUtil.newFloatBuffer(2*16+2*4+3*3);
int pos = 0;
int sz = 16;
matrixBuf = slice(buf, pos, sz);
pos += sz;
- tempMatrixBuf = slice(buf, pos, sz);
+ tempInvertMatrixBuf = slice(buf, pos, sz);
pos += sz;
sz = 4;
inBuf = slice(buf, pos, sz);
@@ -226,7 +226,7 @@ public class ProjectFloat {
/**
* Make matrix an identity matrix
*/
- private void gluMakeIdentityf(float[] m) {
+ public static void gluMakeIdentityf(float[] m) {
for (int i = 0; i < 16; i++) {
m[i] = IDENTITY_MATRIX[i];
}
@@ -275,10 +275,10 @@ public class ProjectFloat {
*
* @return
*/
- private boolean __gluInvertMatrixf(float[] src, float[] inverse) {
+ public boolean gluInvertMatrixf(float[] src, float[] inverse) {
int i, j, k, swap;
float t;
- float[][] temp = tempMatrix;
+ float[][] temp = tempInvertMatrix;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
@@ -345,14 +345,14 @@ public class ProjectFloat {
*
* @return
*/
- private boolean __gluInvertMatrixf(FloatBuffer src, FloatBuffer inverse) {
+ public boolean gluInvertMatrixf(FloatBuffer src, FloatBuffer inverse) {
int i, j, k, swap;
float t;
int srcPos = src.position();
int invPos = inverse.position();
- FloatBuffer temp = tempMatrixBuf;
+ FloatBuffer temp = tempInvertMatrixBuf;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
@@ -772,7 +772,7 @@ public class ProjectFloat {
gluMultMatricesf(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, matrix);
- if (!__gluInvertMatrixf(matrix, matrix))
+ if (!gluInvertMatrixf(matrix, matrix))
return false;
in[0] = winx;
@@ -829,7 +829,7 @@ public class ProjectFloat {
gluMultMatricesf(modelMatrix, projMatrix, matrixBuf);
- if (!__gluInvertMatrixf(matrixBuf, matrixBuf))
+ if (!gluInvertMatrixf(matrixBuf, matrixBuf))
return false;
in.put(0, winx);
@@ -898,7 +898,7 @@ public class ProjectFloat {
gluMultMatricesf(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, matrix);
- if (!__gluInvertMatrixf(matrix, matrix))
+ if (!gluInvertMatrixf(matrix, matrix))
return false;
in[0] = winx;
@@ -959,7 +959,7 @@ public class ProjectFloat {
gluMultMatricesf(modelMatrix, projMatrix, matrixBuf);
- if (!__gluInvertMatrixf(matrixBuf, matrixBuf))
+ if (!gluInvertMatrixf(matrixBuf, matrixBuf))
return false;
in.put(0, winx);
diff --git a/src/classes/com/sun/opengl/impl/es2/FixedFuncShader.java b/src/classes/com/sun/opengl/impl/es2/FixedFuncShader.java
deleted file mode 100644
index f6bf964a7..000000000
--- a/src/classes/com/sun/opengl/impl/es2/FixedFuncShader.java
+++ /dev/null
@@ -1,253 +0,0 @@
-
-package com.sun.opengl.impl.es2;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class FixedFuncShader {
- public FixedFuncShader(GL2ES2 gl, PMVMatrix pmvMatrix, ShaderData shaderData) {
- init(gl, pmvMatrix, shaderData);
- }
-
- public boolean isShaderDataValid() {
- return shaderData.isValid();
- }
- public boolean isValid() {
- return shaderData.isValid() && shaderOk;
- }
-
- public void glUseProgram(GL2ES2 gl, boolean on) {
- if(shaderInUse==on) return;
- if(!shaderOk) return;
- gl.glUseProgram(on?shaderProgram:0);
- shaderInUse = on;
- }
-
- public void release(GL2ES2 gl) {
- glUseProgram(gl, false);
- gl.glDetachShader(shaderProgram, shaderData.vertexShader());
- gl.glDetachShader(shaderProgram, shaderData.fragmentShader());
- gl.glDeleteProgram(shaderProgram);
- }
-
- public void syncUniforms(GL2ES2 gl) {
- if(!shaderOk) return;
- if(pmvMatrix.isDirty()) {
- glUseProgram(gl, true);
- gl.glUniformMatrix4fv(shaderPMVMatrix, 2, false, pmvMatrix.glGetPMVMatrixf());
- pmvMatrix.clear();
- }
- }
-
- public int glArrayName2AttribName(int glName) {
- switch(glName) {
- case GL.GL_VERTEX_ARRAY:
- return VERTEX_ARRAY;
- case GL.GL_COLOR_ARRAY:
- return COLOR_ARRAY;
- case GL.GL_NORMAL_ARRAY:
- return NORMAL_ARRAY;
- case GL.GL_TEXTURE_COORD_ARRAY:
- return TEXCOORD_ARRAY;
- }
- return -1;
- }
-
- public void glEnableClientState(GL2ES2 gl, int glArrayName) {
- if(!shaderOk) return;
- int attribName = glArrayName2AttribName(glArrayName);
- if(attribName>=0) {
- glUseProgram(gl, true);
- arrayInUse |= (1<<attribName);
- gl.glEnableVertexAttribArray(attribName);
- }
- }
-
- public void glDisableClientState(GL2ES2 gl, int glArrayName) {
- if(!shaderOk) return;
- int attribName = glArrayName2AttribName(glArrayName);
- if(attribName>=0) {
- glUseProgram(gl, true);
- gl.glDisableVertexAttribArray(attribName);
- arrayInUse &= ~(1<<attribName);
- if(0==arrayInUse) {
- glUseProgram(gl, false);
- }
- }
- }
-
- public void glVertexPointer(GL2ES2 gl, int size, int type, int stride, Buffer data ) {
- if(!shaderOk) return;
- glUseProgram(gl, true);
- gl.glVertexAttribPointer(VERTEX_ARRAY, size, type, false, stride, data);
- }
-
- public void glVertexPointer(GL2ES2 gl, int size, int type, int stride, long offset ) {
- if(!shaderOk) return;
- glUseProgram(gl, true);
- gl.glVertexAttribPointer(VERTEX_ARRAY, size, type, false, stride, offset);
- }
-
- public void glColorPointer(GL2ES2 gl, int size, int type, int stride, Buffer data ) {
- if(!shaderOk) return;
- glUseProgram(gl, true);
- gl.glVertexAttribPointer(COLOR_ARRAY, size, type, false, stride, data);
- }
-
- public void glColorPointer(GL2ES2 gl, int size, int type, int stride, long offset ) {
- if(!shaderOk) return;
- glUseProgram(gl, true);
- gl.glVertexAttribPointer(COLOR_ARRAY, size, type, false, stride, offset);
- }
-
- public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
- glColorPointer(gl, 4, gl.GL_FLOAT, 0, data);
- }
-
- public void glNormalPointer(GL2ES2 gl, int type, int stride, Buffer data ) {
- if(!shaderOk) return;
- glUseProgram(gl, true);
- gl.glVertexAttribPointer(NORMAL_ARRAY, 3, type, false, stride, data);
- }
-
- public void glNormalPointer(GL2ES2 gl, int type, int stride, long offset ) {
- if(!shaderOk) return;
- glUseProgram(gl, true);
- gl.glVertexAttribPointer(NORMAL_ARRAY, 3, type, false, stride, offset);
- }
-
- public void glTexCoordPointer(GL2ES2 gl, int size, int type, int stride, Buffer data ) {
- if(!shaderOk) return;
- glUseProgram(gl, true);
- gl.glVertexAttribPointer(TEXCOORD_ARRAY, size, type, false, stride, data);
- }
-
- public void glTexCoordPointer(GL2ES2 gl, int size, int type, int stride, long offset ) {
- if(!shaderOk) return;
- glUseProgram(gl, true);
- gl.glVertexAttribPointer(TEXCOORD_ARRAY, size, type, false, stride, offset);
- }
-
- public void setVertexAttribPointer(GL2ES2 gl, int glArrayName, int size, int type, int stride, Buffer data ) {
- int attribName = glArrayName2AttribName(glArrayName);
- if(!shaderOk || attribName<0) return;
- glUseProgram(gl, true);
- gl.glEnableVertexAttribArray(attribName);
- gl.glVertexAttribPointer(attribName, size, type, false, stride, data);
- }
-
- public void setVertexAttribPointer(GL2ES2 gl, int glArrayName, int size, int type, int stride, long offset ) {
- int attribName = glArrayName2AttribName(glArrayName);
- if(!shaderOk || attribName<0) return;
- glUseProgram(gl, true);
- gl.glEnableVertexAttribArray(attribName);
- gl.glVertexAttribPointer(attribName, size, type, false, stride, offset);
- }
-
- public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
- if(!shaderOk) return;
- light -=GL.GL_LIGHT0;
- if(0 <= light && light <= 7) {
- if(gl.GL_POSITION==pname && 0<=shaderLightsSource[light]) {
- glUseProgram(gl, true);
- gl.glUniform4fv(shaderLightsSource[light], 1, params);
- } else if(gl.GL_AMBIENT==pname && 0<=shaderLigthsAmbient[light]) {
- gl.glUniform4fv(shaderLigthsAmbient[light], 1, params);
- }
- }
- }
-
- public void glShadeModel(GL2ES2 gl, int mode) {
- if(!shaderOk || 0>shaderShadeModel) return;
- glUseProgram(gl, true);
- gl.glUniform1i(shaderShadeModel, mode);
- }
-
- public void glActiveTexture(GL2ES2 gl, int texture) {
- if(!shaderOk || 0>shaderShadeModel) return;
- glUseProgram(gl, true);
- texture-=gl.GL_TEXTURE0;
- gl.glUniform1i(shaderActiveTexture, 0);
- }
-
- protected void init(GL2ES2 gl, PMVMatrix pmvMatrix, ShaderData shaderData) {
- if(shaderOk) return;
-
- if(null==pmvMatrix) {
- throw new GLException("PMVMatrix is null");
- }
- this.pmvMatrix=pmvMatrix;
- this.shaderData=shaderData;
-
- if(!shaderData.createAndCompile(gl)) {
- return;
- }
-
- // Create the shader program
- shaderProgram = gl.glCreateProgram();
-
- // Attach the fragment and vertex shaders to it
- gl.glAttachShader(shaderProgram, shaderData.vertexShader());
- gl.glAttachShader(shaderProgram, shaderData.fragmentShader());
-
- gl.glBindAttribLocation(shaderProgram, VERTEX_ARRAY, "mgl_Vertex");
- gl.glBindAttribLocation(shaderProgram, COLOR_ARRAY, "mgl_Color");
- gl.glBindAttribLocation(shaderProgram, TEXCOORD_ARRAY, "mgl_MultiTexCoord0");
-
- // Link the program
- gl.glLinkProgram(shaderProgram);
-
- if ( ! gl.glIsProgramValid(shaderProgram, System.err) ) {
- return;
- }
-
- gl.glUseProgram(shaderProgram);
-
- shaderPMVMatrix = gl.glGetUniformLocation(shaderProgram, "mgl_PMVMatrix");
- if(0<=shaderPMVMatrix) {
- gl.glUniformMatrix4fv(shaderPMVMatrix, 2, false, pmvMatrix.glGetPMVMatrixf());
- pmvMatrix.clear();
- shaderOk = true;
- } else {
- System.err.println("could not get uniform mgl_PMVMatrix: "+shaderPMVMatrix);
- }
-
- // optional parameter ..
- for(int i=0; i<7; i++) {
- shaderLightsSource[i] = gl.glGetUniformLocation(shaderProgram, "mgl_LightSource"+i);
- shaderLigthsAmbient[i] = gl.glGetUniformLocation(shaderProgram, "mgl_LightAmbient"+i);
- }
- shaderShadeModel = gl.glGetUniformLocation(shaderProgram, "mgl_ShadeModel");
-
- shaderActiveTexture = gl.glGetUniformLocation(shaderProgram, "mgl_ActiveTexture");
- if(0<=shaderActiveTexture) {
- gl.glUniform1i(shaderActiveTexture, 0);
- }
-
- gl.glUseProgram(0);
- shaderInUse = false;
- }
-
- protected PMVMatrix pmvMatrix;
- protected ShaderData shaderData;
-
- protected boolean shaderOk = false;
- protected boolean shaderInUse = false;
- protected int arrayInUse = 0;
- protected int shaderProgram=-1;
-
- // attributes
- protected static final int VERTEX_ARRAY = 0; // mgl_Vertex
- protected static final int COLOR_ARRAY = 1; // mgl_Color
- protected static final int NORMAL_ARRAY = 2; // ?
- protected static final int TEXCOORD_ARRAY = 3; // mgl_MultiTexCoord0
-
- // uniforms ..
- protected int shaderPMVMatrix=-1; // mgl_PMVMatrix mat4
- protected int[] shaderLightsSource = new int[] { -1, -1, -1, -1, -1, -1, -1 }; // vec4f mgl_LightSourcei
- protected int[] shaderLigthsAmbient = new int[] { -1, -1, -1, -1, -1, -1, -1 }; // vec4f mgl_LightAmbienti
- protected int shaderShadeModel = -1; // mgl_ShadeModel int
- protected int shaderActiveTexture = -1; // mgl_ActiveTexture int
-}
-
diff --git a/src/classes/com/sun/opengl/impl/es2/FixedFuncShaderVertexColor.java b/src/classes/com/sun/opengl/impl/es2/FixedFuncShaderVertexColor.java
deleted file mode 100644
index e3900d0b4..000000000
--- a/src/classes/com/sun/opengl/impl/es2/FixedFuncShaderVertexColor.java
+++ /dev/null
@@ -1,57 +0,0 @@
-
-package com.sun.opengl.impl.es2;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class FixedFuncShaderVertexColor extends ShaderData {
-
- public static final String[][] vertShaderSource = new String[][] { {
- "#ifdef GL_ES\n"+
- " #define MEDIUMP mediump\n"+
- " #define HIGHP highp\n"+
- "#else\n"+
- " #define MEDIUMP\n"+
- " #define HIGHP\n"+
- "#endif\n"+
- "\n"+
- "uniform MEDIUMP mat4 mgl_PMVMatrix[2];\n"+
- "attribute HIGHP vec4 mgl_Vertex;\n"+
- "attribute HIGHP vec4 mgl_Color;\n"+
- "varying HIGHP vec4 frontColor;\n"+
- "void main(void)\n"+
- "{\n"+
- " frontColor=mgl_Color;\n"+
- " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n"+
- "}\n" } } ;
-
- public static final String[][] fragShaderSource = new String[][] { {
- "#ifdef GL_ES\n"+
- " #define MEDIUMP mediump\n"+
- " #define HIGHP highp\n"+
- "#else\n"+
- " #define MEDIUMP\n"+
- " #define HIGHP\n"+
- "#endif\n"+
- "\n"+
- "varying HIGHP vec4 frontColor;\n"+
- "void main (void)\n"+
- "{\n"+
- " gl_FragColor = frontColor;\n"+
- "}\n" } } ;
-
-
- public FixedFuncShaderVertexColor() {
- super(1, 1);
- }
-
- public int vertexShaderBinaryFormat() { return 0; }
- public Buffer vertexShaderBinary() { return null; }
- public String[][] vertexShaderSource() { return vertShaderSource; }
-
- public int fragmentShaderBinaryFormat() { return 0; }
- public Buffer fragmentShaderBinary() { return null; }
- public String[][] fragmentShaderSource() { return fragShaderSource; }
-}
-
diff --git a/src/classes/com/sun/opengl/impl/es2/FixedFuncShaderVertexColorTexture.java b/src/classes/com/sun/opengl/impl/es2/FixedFuncShaderVertexColorTexture.java
deleted file mode 100644
index 2c33c9c07..000000000
--- a/src/classes/com/sun/opengl/impl/es2/FixedFuncShaderVertexColorTexture.java
+++ /dev/null
@@ -1,67 +0,0 @@
-
-package com.sun.opengl.impl.es2;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class FixedFuncShaderVertexColorTexture extends ShaderData {
-
- public static final String[][] vertShaderSource = new String[][] { {
- "#ifdef GL_ES\n"+
- " #define MEDIUMP mediump\n"+
- " #define HIGHP highp\n"+
- "#else\n"+
- " #define MEDIUMP\n"+
- " #define HIGHP\n"+
- "#endif\n"+
- "\n"+
- "uniform MEDIUMP mat4 mgl_PMVMatrix[2];\n"+
- "attribute HIGHP vec4 mgl_Vertex;\n"+
- "attribute HIGHP vec4 mgl_Color;\n"+
- "attribute HIGHP vec4 mgl_MultiTexCoord0;\n"+
- "varying HIGHP vec4 gl_TexCoord[7];\n"+
- "varying HIGHP vec4 frontColor;\n"+
- "void main(void)\n"+
- "{\n"+
- " frontColor=mgl_Color;\n"+
- " gl_TexCoord[0] = mgl_MultiTexCoord0;\n"+
- " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n"+
- "}\n" } } ;
-
- public static final String[][] fragShaderSource = new String[][] { {
- "#ifdef GL_ES\n"+
- " #define MEDIUMP mediump\n"+
- " #define HIGHP highp\n"+
- "#else\n"+
- " #define MEDIUMP\n"+
- " #define HIGHP\n"+
- "#endif\n"+
- "\n"+
- "uniform HIGHP sampler2D mgl_ActiveTexture;\n"+
- "varying HIGHP vec4 frontColor;\n"+
- "const HIGHP vec4 one = vec4(1.0, 1.0, 1.0, 1.0);\n"+
- "const HIGHP vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);\n"+
- "void main (void)\n"+
- "{\n"+
- " vec4 texColor = texture2D(mgl_ActiveTexture,gl_TexCoord[0].st);\n"+
- " if(greaterThan(texColor, zero)) {\n"+
- " gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a*texColor.a);\n"+
- " } else {\n"+
- " gl_FragColor = frontColor;\n"+
- " }\n"+
- "}\n" } } ;
-
- public FixedFuncShaderVertexColorTexture() {
- super(1, 1);
- }
-
- public int vertexShaderBinaryFormat() { return 0; }
- public Buffer vertexShaderBinary() { return null; }
- public String[][] vertexShaderSource() { return vertShaderSource; }
-
- public int fragmentShaderBinaryFormat() { return 0; }
- public Buffer fragmentShaderBinary() { return null; }
- public String[][] fragmentShaderSource() { return fragShaderSource; }
-}
-
diff --git a/src/classes/com/sun/opengl/impl/es2/ShaderData.java b/src/classes/com/sun/opengl/impl/es2/ShaderData.java
deleted file mode 100644
index 3a3c17811..000000000
--- a/src/classes/com/sun/opengl/impl/es2/ShaderData.java
+++ /dev/null
@@ -1,60 +0,0 @@
-
-package com.sun.opengl.impl.es2;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public abstract class ShaderData {
- public abstract int vertexShaderBinaryFormat();
- public abstract Buffer vertexShaderBinary();
- public abstract String[][] vertexShaderSource();
-
- public abstract int fragmentShaderBinaryFormat();
- public abstract Buffer fragmentShaderBinary();
- public abstract String[][] fragmentShaderSource();
-
- public boolean isValid() { return valid; }
- public void setValid(boolean val) { valid=val; }
-
- public ShaderData(int numVertexShader, int numFragmentShader) {
- vertShader = BufferUtil.newIntBuffer(numVertexShader);
- fragShader = BufferUtil.newIntBuffer(numFragmentShader);
- }
-
- public IntBuffer vertexShader() { return vertShader; }
- public IntBuffer fragmentShader() { return fragShader; }
-
- public boolean createAndCompile(GL2ES2 gl) {
- if(isValid()) return true;
- boolean res;
-
- // Create & Compile the vertex/fragment shader objects
- res=gl.glCreateCompileShader(vertexShader(), gl.GL_VERTEX_SHADER,
- vertexShaderBinaryFormat(), vertexShaderBinary(),
- vertexShaderSource(), System.err);
- if(!res) return false;
-
- res=gl.glCreateCompileShader(fragmentShader(), gl.GL_FRAGMENT_SHADER,
- fragmentShaderBinaryFormat(), fragmentShaderBinary(),
- fragmentShaderSource(), System.err);
- if(!res) return false;
-
- setValid(true);
- return true;
- }
-
- public void release(GL2ES2 gl) {
- if(isValid()) {
- gl.glDeleteShader(fragmentShader());
- gl.glDeleteShader(vertexShader());
- setValid(false);
- }
- }
-
- protected IntBuffer vertShader = null;
- protected IntBuffer fragShader = null;
-
- protected boolean valid=false;
-}
-
diff --git a/src/classes/com/sun/opengl/impl/es2/VBOBufferDrawGLES2.java b/src/classes/com/sun/opengl/impl/es2/VBOBufferDrawGLES2.java
deleted file mode 100644
index 30cf7e327..000000000
--- a/src/classes/com/sun/opengl/impl/es2/VBOBufferDrawGLES2.java
+++ /dev/null
@@ -1,70 +0,0 @@
-
-package com.sun.opengl.impl.es2;
-
-import javax.media.opengl.util.VBOBufferDraw;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class VBOBufferDrawGLES2 extends VBOBufferDraw {
-
- public VBOBufferDrawGLES2(int glArrayType, int glDataType, int glBufferUsage, int comps, int initialSize) {
- init(glArrayType, glDataType, glBufferUsage, comps, initialSize);
- setVBOUsage(false);
- //System.err.println("new VBOBufferDrawGLES2: "+this);
- }
-
- protected void enableBufferGLImpl(GL gl, boolean newData) {
- if(!bufferEnabled && null!=buffer) {
- gl.glEnableClientState(glArrayType);
- if(vboUsage) {
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
- if(newData) {
- gl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * getBufferCompSize(), buffer, glBufferUsage);
- }
- switch(glArrayType) {
- case GL.GL_VERTEX_ARRAY:
- gl.glVertexPointer(components, glDataType, 0, 0);
- break;
- case GL.GL_NORMAL_ARRAY:
- gl.glNormalPointer(glDataType, 0, 0);
- break;
- case GL.GL_COLOR_ARRAY:
- gl.glColorPointer(components, glDataType, 0, 0);
- break;
- case GL.GL_TEXTURE_COORD_ARRAY:
- gl.glTexCoordPointer(components, glDataType, 0, 0);
- break;
- default:
- throw new GLException("invalid glArrayType: "+glArrayType+":\n\t"+this);
- }
- } else {
- switch(glArrayType) {
- case GL.GL_VERTEX_ARRAY:
- gl.glVertexPointer(components, glDataType, 0, buffer);
- break;
- case GL.GL_NORMAL_ARRAY:
- gl.glNormalPointer(glDataType, 0, buffer);
- break;
- case GL.GL_COLOR_ARRAY:
- gl.glColorPointer(components, glDataType, 0, buffer);
- break;
- case GL.GL_TEXTURE_COORD_ARRAY:
- gl.glTexCoordPointer(components, glDataType, 0, buffer);
- break;
- default:
- throw new GLException("invalid glArrayType: "+glArrayType+":\n\t"+this);
- }
- }
- bufferEnabled = true;
- }
- }
-
- protected void disableBufferGLImpl(GL gl) {
- if(bufferEnabled && null!=buffer) {
- gl.glDisableClientState(glArrayType);
- bufferEnabled = false;
- }
- }
-
-}
-
diff --git a/src/classes/com/sun/opengl/impl/gl2es1/VBOBufferDrawGL2ES1.java b/src/classes/com/sun/opengl/impl/gl2es1/VBOBufferDrawGL2ES1.java
deleted file mode 100644
index 5897b9a79..000000000
--- a/src/classes/com/sun/opengl/impl/gl2es1/VBOBufferDrawGL2ES1.java
+++ /dev/null
@@ -1,70 +0,0 @@
-
-package com.sun.opengl.impl.gl2es1;
-
-import javax.media.opengl.util.VBOBufferDraw;
-import javax.media.opengl.*;
-import java.nio.*;
-
-public class VBOBufferDrawGL2ES1 extends VBOBufferDraw {
-
- public VBOBufferDrawGL2ES1(int glArrayType, int glDataType, int glBufferUsage, int comps, int initialSize) {
- init(glArrayType, glDataType, glBufferUsage, comps, initialSize);
- setVBOUsage(false);
- //System.err.println("new VBOBufferDrawGL2ES1: "+this);
- }
-
- protected void enableBufferGLImpl(GL gl, boolean newData) {
- if(!bufferEnabled && null!=buffer) {
- gl.glEnableClientState(glArrayType);
- if(vboUsage) {
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
- if(newData) {
- gl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * getBufferCompSize(), buffer, glBufferUsage);
- }
- switch(glArrayType) {
- case GL.GL_VERTEX_ARRAY:
- gl.glVertexPointer(components, glDataType, 0, 0);
- break;
- case GL.GL_NORMAL_ARRAY:
- gl.glNormalPointer(glDataType, 0, 0);
- break;
- case GL.GL_COLOR_ARRAY:
- gl.glColorPointer(components, glDataType, 0, 0);
- break;
- case GL.GL_TEXTURE_COORD_ARRAY:
- gl.glTexCoordPointer(components, glDataType, 0, 0);
- break;
- default:
- throw new GLException("invalid glArrayType: "+glArrayType+":\n\t"+this);
- }
- } else {
- switch(glArrayType) {
- case GL.GL_VERTEX_ARRAY:
- gl.glVertexPointer(components, glDataType, 0, buffer);
- break;
- case GL.GL_NORMAL_ARRAY:
- gl.glNormalPointer(glDataType, 0, buffer);
- break;
- case GL.GL_COLOR_ARRAY:
- gl.glColorPointer(components, glDataType, 0, buffer);
- break;
- case GL.GL_TEXTURE_COORD_ARRAY:
- gl.glTexCoordPointer(components, glDataType, 0, buffer);
- break;
- default:
- throw new GLException("invalid glArrayType: "+glArrayType+":\n\t"+this);
- }
- }
- bufferEnabled = true;
- }
- }
-
- protected void disableBufferGLImpl(GL gl) {
- if(bufferEnabled && null!=buffer) {
- gl.glDisableClientState(glArrayType);
- bufferEnabled = false;
- }
- }
-
-}
-
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java
new file mode 100644
index 000000000..e8cf58b42
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/FixedFuncPipeline.java
@@ -0,0 +1,468 @@
+
+package com.sun.opengl.impl.es2;
+
+import javax.media.opengl.*;
+import javax.media.opengl.util.*;
+import javax.media.opengl.util.glsl.*;
+import java.nio.*;
+
+public class FixedFuncPipeline {
+ public static final int MAX_TEXTURE_UNITS = 8;
+ public static final int MAX_LIGHTS = 8;
+
+ public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix) {
+ init(gl, pmvMatrix);
+ }
+
+ public boolean verbose() { return verbose; }
+
+ public void setVerbose(boolean v) { verbose=v; }
+
+ public boolean isValid() {
+ return shaderState.linked();
+ }
+
+ public ShaderState getShaderState() {
+ return shaderState;
+ }
+
+ public void enableLighting(boolean enable) {
+ lightingEnabled=enable;
+ }
+
+ public boolean lightingEnabled() {
+ return lightingEnabled;
+ }
+
+ public int getActiveTextureUnit() {
+ return activeTextureUnit;
+ }
+
+ public String getArrayIndexName(int glArrayIndex) {
+ String name = GLContext.getPredefinedArrayIndexName(glArrayIndex);
+ switch(glArrayIndex) {
+ case GL.GL_VERTEX_ARRAY:
+ case GL.GL_NORMAL_ARRAY:
+ case GL.GL_COLOR_ARRAY:
+ break;
+ case GL.GL_TEXTURE_COORD_ARRAY:
+ name = name + activeTextureUnit;
+ }
+ return name;
+ }
+
+ public void release(GL2ES2 gl) {
+ shaderState.release(gl);
+ shaderProgramColor.release(gl, true);
+ shaderProgramColorLight.release(gl, true);
+ shaderProgramColorTexture.release(gl, true);
+ shaderProgramColorTextureLight.release(gl, true);
+ }
+
+ public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
+ shaderState.glUseProgram(gl, true);
+
+ shaderState.glEnableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
+ textureCoordsEnabled |= (1 << activeTextureUnit);
+ }
+
+ public void glDisableClientState(GL2ES2 gl, int glArrayIndex) {
+ shaderState.glUseProgram(gl, true);
+
+ shaderState.glDisableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
+ textureCoordsEnabled &= ~(1 << activeTextureUnit);
+ }
+
+ public void glVertexPointer(GL2ES2 gl, GLArrayData data) {
+ shaderState.glUseProgram(gl, true);
+ shaderState.glVertexAttribPointer(gl, data);
+ }
+
+ public void glColorPointer(GL2ES2 gl, GLArrayData data) {
+ shaderState.glUseProgram(gl, true);
+ shaderState.glVertexAttribPointer(gl, data);
+ }
+
+ public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
+ shaderState.glUseProgram(gl, true);
+ GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
+ if(null!=ud) {
+ ud.setData(data);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ public void glNormalPointer(GL2ES2 gl, GLArrayData data) {
+ shaderState.glUseProgram(gl, true);
+ shaderState.glVertexAttribPointer(gl, data);
+ }
+
+ public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) {
+ shaderState.glUseProgram(gl, true);
+ data.setName( getArrayIndexName(data.getIndex()) );
+ shaderState.glVertexAttribPointer(gl, data);
+ }
+
+ public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
+ shaderState.glUseProgram(gl, true);
+ light -=GL.GL_LIGHT0;
+ if(0 <= light && light < MAX_LIGHTS) {
+ GLUniformData ud = null;
+ switch(pname) {
+ case GL.GL_AMBIENT:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].ambient");
+ break;
+ case GL.GL_DIFFUSE:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].diffuse");
+ break;
+ case GL.GL_SPECULAR:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].specular");
+ break;
+ case GL.GL_POSITION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].position");
+ break;
+ case GL.GL_SPOT_DIRECTION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotDirection");
+ break;
+ case GL.GL_SPOT_EXPONENT:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotExponent");
+ break;
+ case GL.GL_SPOT_CUTOFF:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotCutoff");
+ break;
+ case GL.GL_CONSTANT_ATTENUATION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].constantAttenuation");
+ break;
+ case GL.GL_LINEAR_ATTENUATION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].linearAttenuation");
+ break;
+ case GL.GL_QUADRATIC_ATTENUATION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].quadraticAttenuation");
+ break;
+ default:
+ if(verbose) {
+ System.err.println("glLightfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION]: "+pname);
+ }
+ return;
+ }
+ if(null!=ud) {
+ ud.setData(params);
+ shaderState.glUniform(gl, ud);
+ }
+ } else if(verbose) {
+ System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light);
+ }
+ }
+
+ public void glMaterialfv(GL2ES2 gl, int face, int pname, java.nio.FloatBuffer params) {
+ shaderState.glUseProgram(gl, true);
+
+ switch (face) {
+ case GL.GL_FRONT:
+ case GL.GL_FRONT_AND_BACK:
+ break;
+ case GL.GL_BACK:
+ if(verbose) {
+ System.err.println("glMaterialfv face GL_BACK currently not supported");
+ }
+ break;
+ default:
+ }
+
+ GLUniformData ud = null;
+ switch(pname) {
+ case GL.GL_AMBIENT:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".ambient");
+ break;
+ case GL.GL_AMBIENT_AND_DIFFUSE:
+ glMaterialfv(gl, face, GL.GL_AMBIENT, params);
+ // fall through intended ..
+ case GL.GL_DIFFUSE:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".diffuse");
+ break;
+ case GL.GL_SPECULAR:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".specular");
+ break;
+ case GL.GL_EMISSION:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".emission");
+ break;
+ case GL.GL_SHININESS:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".shininess");
+ break;
+ default:
+ if(verbose) {
+ System.err.println("glMaterialfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS]: "+pname);
+ }
+ return;
+ }
+ if(null!=ud) {
+ ud.setData(params);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ public void glShadeModel(GL2ES2 gl, int mode) {
+ shaderState.glUseProgram(gl, true);
+ GLUniformData ud = shaderState.getUniform(mgl_ShadeModel);
+ if(null!=ud) {
+ ud.setData(mode);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ public void glActiveTexture(GL2ES2 gl, int textureUnit) {
+ textureUnit -= GL.GL_TEXTURE0;
+ if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
+ shaderState.glUseProgram(gl, true);
+ GLUniformData ud;
+ ud = shaderState.getUniform(mgl_ActiveTexture);
+ if(null!=ud) {
+ ud.setData(textureUnit);
+ shaderState.glUniform(gl, ud);
+ }
+ ud = shaderState.getUniform(mgl_ActiveTextureIdx);
+ if(null!=ud) {
+ ud.setData(textureUnit);
+ shaderState.glUniform(gl, ud);
+ }
+ activeTextureUnit = textureUnit;
+ } else {
+ throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
+ }
+ }
+
+ public void glEnable(GL2ES2 gl, int cap, boolean enable) {
+ shaderState.glUseProgram(gl, true);
+
+ switch(cap) {
+ case GL.GL_TEXTURE_2D:
+ textureEnabled=enable;
+ return;
+ case GL.GL_LIGHTING:
+ lightingEnabled=enable;
+ return;
+ }
+
+ int light = cap - GL.GL_LIGHT0;
+ if(0 <= light && light < MAX_LIGHTS) {
+ if(enable) {
+ lightsEnabled |= (1 << light);
+ } else {
+ lightsEnabled &= ~(1 << light);
+ }
+ return;
+ }
+
+ }
+
+ public void validate(GL2ES2 gl) {
+ shaderState.glUseProgram(gl, true);
+ GLUniformData ud;
+ if(pmvMatrix.update()) {
+ ud = shaderState.getUniform(mgl_PMVMatrix);
+ if(null!=ud) {
+ // same data object ..
+ shaderState.glUniform(gl, ud);
+ } else {
+ throw new GLException("Failed to update: mgl_PMVMatrix");
+ }
+ ud = shaderState.getUniform(mgl_NormalMatrix);
+ if(null!=ud) {
+ // same data object ..
+ shaderState.glUniform(gl, ud);
+ }
+ }
+ ud = shaderState.getUniform(mgl_ColorEnabled);
+ if(null!=ud) {
+ int ca = (shaderState.isVertexAttribArrayEnabled(GLContext.mgl_Color)==true)?1:0;
+ if(ca!=ud.intValue()) {
+ ud.setData(ca);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ ud = shaderState.getUniform(mgl_TexCoordEnabled);
+ if(null!=ud) {
+ if(textureCoordsEnabled!=ud.intValue()) {
+ ud.setData(textureCoordsEnabled);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ ud = shaderState.getUniform(mgl_LightsEnabled);
+ if(null!=ud) {
+ if(lightsEnabled!=ud.intValue()) {
+ ud.setData(lightsEnabled);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ if(textureEnabled) {
+ if(lightingEnabled) {
+ shaderState.attachShaderProgram(gl, shaderProgramColorTextureLight);
+ } else {
+ shaderState.attachShaderProgram(gl, shaderProgramColorTexture);
+ }
+ } else {
+ if(lightingEnabled) {
+ shaderState.attachShaderProgram(gl, shaderProgramColorLight);
+ } else {
+ shaderState.attachShaderProgram(gl, shaderProgramColor);
+ }
+ }
+ if(DEBUG) {
+ System.out.println("validate: "+this);
+ }
+ }
+
+ public String toString() {
+ return "FixedFuncPipeline[pmv: "+pmvMatrix+
+ ", textureEnabled: "+textureEnabled+
+ ", textureCoordsEnabled: "+textureCoordsEnabled+
+ ", lightingEnabled: "+lightingEnabled+
+ ", lightsEnabled: "+lightsEnabled+
+ ", ShaderState: "+shaderState+
+ "]";
+ }
+
+ protected void init(GL2ES2 gl, PMVMatrix pmvMatrix) {
+ if(null==pmvMatrix) {
+ throw new GLException("PMVMatrix is null");
+ }
+ this.pmvMatrix=pmvMatrix;
+ this.shaderState=new ShaderState();
+ this.shaderState.setVerbose(verbose);
+
+ ShaderCode vertexColor = new ShaderCode( gl.GL_VERTEX_SHADER, 1, -1, null,
+ FixedFuncShaderVertexColor.vertShaderSource);
+
+ ShaderCode vertexColorLight = new ShaderCode( gl.GL_VERTEX_SHADER, 1, -1, null,
+ FixedFuncShaderVertexColorLight.vertShaderSource);
+
+ ShaderCode fragmentColor = new ShaderCode( gl.GL_FRAGMENT_SHADER, 1, -1, null,
+ FixedFuncShaderFragmentColor.fragShaderSource);
+
+ ShaderCode fragmentColorTexture = new ShaderCode( gl.GL_FRAGMENT_SHADER, 1, -1, null,
+ FixedFuncShaderFragmentColorTexture.fragShaderSource);
+
+ shaderProgramColor = new ShaderProgram();
+ shaderProgramColor.add(vertexColor);
+ shaderProgramColor.add(fragmentColor);
+ if(!shaderProgramColor.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColor program");
+ }
+
+ shaderProgramColorTexture = new ShaderProgram();
+ shaderProgramColorTexture.add(vertexColor);
+ shaderProgramColorTexture.add(fragmentColorTexture);
+ if(!shaderProgramColorTexture.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorTexture program");
+ }
+
+ shaderProgramColorLight = new ShaderProgram();
+ shaderProgramColorLight.add(vertexColorLight);
+ shaderProgramColorLight.add(fragmentColor);
+ if(!shaderProgramColorLight.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorLight program");
+ }
+
+ shaderProgramColorTextureLight = new ShaderProgram();
+ shaderProgramColorTextureLight.add(vertexColorLight);
+ shaderProgramColorTextureLight.add(fragmentColorTexture);
+ if(!shaderProgramColorTextureLight.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorLight program");
+ }
+
+ shaderState.attachShaderProgram(gl, shaderProgramColor);
+ shaderState.glUseProgram(gl, true);
+
+ // mandatory ..
+ if(!shaderState.glUniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMviMatrixf()))) {
+ throw new GLException("Error setting PMVMatrix in shader: "+this);
+ }
+
+ // optional parameter ..
+ shaderState.glUniform(gl, new GLUniformData(mgl_NormalMatrix, 3, 3, pmvMatrix.glGetNormalMatrixf()));
+
+ shaderState.glUniform(gl, new GLUniformData(mgl_ColorEnabled, 0));
+ shaderState.glUniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f));
+ shaderState.glUniform(gl, new GLUniformData(mgl_TexCoordEnabled, textureCoordsEnabled));
+ shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit));
+ shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit));
+ shaderState.glUniform(gl, new GLUniformData(mgl_ShadeModel, 0));
+ for(int i=0; i<MAX_LIGHTS; i++) {
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotCutoff", defSpotCutoff));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten));
+ }
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightsEnabled, lightsEnabled));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".specular", 4, defMatSpecular));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".emission", 4, defMatEmission));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess));
+
+ shaderState.glUseProgram(gl, false);
+ }
+
+ protected static final boolean DEBUG=false;
+
+ protected boolean verbose=false;
+
+ protected boolean textureEnabled=false;
+ protected int textureCoordsEnabled=0;
+ protected int activeTextureUnit=0;
+
+ protected boolean lightingEnabled=false;
+ protected int lightsEnabled=0;
+
+ protected PMVMatrix pmvMatrix;
+ protected ShaderState shaderState;
+ protected ShaderProgram shaderProgramColor;
+ protected ShaderProgram shaderProgramColorTexture;
+ protected ShaderProgram shaderProgramColorLight;
+ protected ShaderProgram shaderProgramColorTextureLight;
+
+ // uniforms ..
+ protected static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[3]
+ protected static final String mgl_NormalMatrix = "mgl_NormalMatrix"; // m4fv
+ protected static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i
+ protected static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv
+
+ protected static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS]
+ protected static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters
+ protected static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // 1i bitfield
+
+ protected static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i
+
+ protected static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // 1i bitfield
+ protected static final String mgl_ActiveTexture = "mgl_ActiveTexture"; // 1i
+ protected static final String mgl_ActiveTextureIdx = "mgl_ActiveTextureIdx";// 1i
+
+ protected static final FloatBuffer zero4f = BufferUtil.newFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
+
+ public static final FloatBuffer defAmbient = BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f });
+ public static final FloatBuffer defDiffuse = zero4f;
+ public static final FloatBuffer defSpecular= zero4f;
+ public static final FloatBuffer defPosition= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 1f, 0f });
+ public static final FloatBuffer defSpotDir = BufferUtil.newFloatBuffer(new float[] { 0f, 0f, -1f });
+ public static final float defSpotExponent = 0f;
+ public static final float defSpotCutoff = 180f;
+ public static final float defConstantAtten = 1f;
+ public static final float defLinearAtten = 0f;
+ public static final float defQuadraticAtten= 0f;
+
+ public static final FloatBuffer defMatAmbient = BufferUtil.newFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
+ public static final FloatBuffer defMatDiffuse = BufferUtil.newFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
+ public static final FloatBuffer defMatSpecular= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
+ public static final FloatBuffer defMatEmission= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
+ public static final float defMatShininess = 0f;
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColor.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColor.java
new file mode 100644
index 000000000..170a6c1da
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColor.java
@@ -0,0 +1,27 @@
+
+package com.sun.opengl.impl.es2;
+
+import javax.media.opengl.util.*;
+import javax.media.opengl.*;
+import java.nio.*;
+
+public class FixedFuncShaderFragmentColor {
+
+ public static final String[][] fragShaderSource = new String[][] { {
+ "#ifdef GL_ES\n"+
+ " #define MEDIUMP mediump\n"+
+ " #define HIGHP highp\n"+
+ "#else\n"+
+ " #define MEDIUMP\n"+
+ " #define HIGHP\n"+
+ "#endif\n"+
+ "\n"+
+ "varying HIGHP vec4 frontColor;\n"+
+ "\n"+
+ "void main (void)\n"+
+ "{\n"+
+ " gl_FragColor = frontColor;\n"+
+ "}\n" } } ;
+
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColorTexture.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColorTexture.java
new file mode 100644
index 000000000..7367a7cb9
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderFragmentColorTexture.java
@@ -0,0 +1,39 @@
+
+package com.sun.opengl.impl.es2;
+
+import javax.media.opengl.util.*;
+import javax.media.opengl.*;
+import java.nio.*;
+
+public class FixedFuncShaderFragmentColorTexture {
+
+ public static final String[][] fragShaderSource = new String[][] { {
+ "#ifdef GL_ES\n"+
+ " #define MEDIUMP mediump\n"+
+ " #define HIGHP highp\n"+
+ "#else\n"+
+ " #define MEDIUMP\n"+
+ " #define HIGHP\n"+
+ "#endif\n"+
+ "\n"+
+ "const MEDIUMP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits \n"+
+ "const MEDIUMP int MAX_LIGHTS = 8; \n"+
+ "const HIGHP vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);\n"+
+ "\n"+
+ "uniform HIGHP sampler2D mgl_ActiveTexture;\n"+
+ "uniform MEDIUMP int mgl_ActiveTextureIdx;\n"+
+ "\n"+
+ "varying HIGHP vec4 frontColor;\n"+
+ "varying HIGHP vec4 mgl_TexCoord[MAX_TEXTURE_UNITS];\n"+
+ "\n"+
+ "void main (void)\n"+
+ "{\n"+
+ " vec4 texColor = texture2D(mgl_ActiveTexture,mgl_TexCoord[mgl_ActiveTextureIdx].st);\n"+
+ " if(greaterThan(texColor, zero)) {\n"+
+ " gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a * texColor.a) ; \n"+
+ " } else {\n"+
+ " gl_FragColor = frontColor;\n"+
+ " }\n"+
+ "}\n" } } ;
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColor.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColor.java
new file mode 100644
index 000000000..2fa8d5c46
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColor.java
@@ -0,0 +1,65 @@
+
+package com.sun.opengl.impl.es2;
+
+import javax.media.opengl.util.*;
+import javax.media.opengl.*;
+import java.nio.*;
+
+public class FixedFuncShaderVertexColor {
+
+ public static final String[][] vertShaderSource = new String[][] { {
+ "#ifdef GL_ES\n"+
+ " #define MEDIUMP mediump\n"+
+ " #define HIGHP highp\n"+
+ "#else\n"+
+ " #define MEDIUMP\n"+
+ " #define HIGHP\n"+
+ "#endif\n"+
+ "\n"+
+ "const MEDIUMP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits \n"+
+ "const MEDIUMP int MAX_LIGHTS = 8; \n"+
+ "\n"+
+ "uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi\n"+
+ "uniform MEDIUMP int mgl_ColorEnabled;\n"+
+ "uniform HIGHP vec4 mgl_ColorStatic;\n"+
+ "uniform MEDIUMP int mgl_TexCoordEnabled;\n"+
+ "\n"+
+ "attribute HIGHP vec4 mgl_Vertex;\n"+
+ "attribute HIGHP vec4 mgl_Color;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord0;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord1;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord2;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord3;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord4;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord5;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord6;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord7;\n"+
+ "\n"+
+ "varying HIGHP vec4 frontColor;\n"+
+ "varying HIGHP vec4 mgl_TexCoord[MAX_TEXTURE_UNITS];\n"+
+ "\n"+
+ "void setTexCoord(in HIGHP vec4 defpos) {\n"+
+ " mgl_TexCoord[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ "}\n"+
+ "\n"+
+ "void main(void)\n"+
+ "{\n"+
+ " if(mgl_ColorEnabled>0) {\n"+
+ " frontColor=mgl_Color;\n"+
+ " } else {\n"+
+ " frontColor=mgl_ColorStatic;\n"+
+ " }\n"+
+ "\n"+
+ " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n"+
+ "\n"+
+ " setTexCoord(gl_Position);\n"+
+ "}\n" } } ;
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColorLight.java b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColorLight.java
new file mode 100644
index 000000000..f1e97a536
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/FixedFuncShaderVertexColorLight.java
@@ -0,0 +1,136 @@
+
+package com.sun.opengl.impl.es2;
+
+import javax.media.opengl.util.*;
+import javax.media.opengl.*;
+import java.nio.*;
+
+public class FixedFuncShaderVertexColorLight {
+
+ public static final String[][] vertShaderSource = new String[][] { {
+ "#ifdef GL_ES\n"+
+ " #define MEDIUMP mediump\n"+
+ " #define HIGHP highp\n"+
+ "#else\n"+
+ " #define MEDIUMP\n"+
+ " #define HIGHP\n"+
+ "#endif\n"+
+ "\n"+
+ "struct mgl_LightSourceParameters {\n"+
+ " vec4 ambient; \n"+
+ " vec4 diffuse; \n"+
+ " vec4 specular; \n"+
+ " vec4 position; \n"+
+ " // vec4 halfVector; // is computed here\n"+
+ " vec3 spotDirection; \n"+
+ " float spotExponent; \n"+
+ " float spotCutoff; // (range: [0.0,90.0], 180.0)\n"+
+ " //float spotCosCutoff; // (range: [1.0,0.0],-1.0)\n"+
+ " float constantAttenuation; \n"+
+ " float linearAttenuation; \n"+
+ " float quadraticAttenuation; \n"+
+ "};\n"+
+ "struct mgl_MaterialParameters {\n"+
+ " vec4 ambient; \n"+
+ " vec4 diffuse; \n"+
+ " vec4 specular; \n"+
+ " vec4 emission; \n"+
+ " float shininess; \n"+
+ "};\n"+
+ "\n"+
+ "\n"+
+ "const MEDIUMP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits \n"+
+ "const MEDIUMP int MAX_LIGHTS = 8; \n"+
+ "\n"+
+ "uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi\n"+
+ "uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3\n"+
+ "uniform MEDIUMP int mgl_ColorEnabled;\n"+
+ "uniform HIGHP vec4 mgl_ColorStatic;\n"+
+ "uniform MEDIUMP int mgl_TexCoordEnabled;\n"+
+ "uniform MEDIUMP int mgl_LightsEnabled;\n"+
+ "uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];\n"+
+ "uniform mgl_MaterialParameters mgl_FrontMaterial;\n"+
+ "\n"+
+ "attribute HIGHP vec4 mgl_Vertex;\n"+
+ "attribute HIGHP vec3 mgl_Normal;\n"+
+ "attribute HIGHP vec4 mgl_Color;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord0;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord1;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord2;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord3;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord4;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord5;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord6;\n"+
+ "attribute HIGHP vec4 mgl_MultiTexCoord7;\n"+
+ "\n"+
+ "varying HIGHP vec4 frontColor;\n"+
+ "varying HIGHP vec4 mgl_TexCoord[MAX_TEXTURE_UNITS];\n"+
+ "\n"+
+ "void setTexCoord(in HIGHP vec4 defpos) {\n"+
+ " mgl_TexCoord[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ " mgl_TexCoord[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord0 : defpos;\n"+
+ "}\n"+
+ "\n"+
+ "void main(void)\n"+
+ "{\n"+
+ " vec4 position;\n"+
+ " vec3 normal, lightDir, cameraDir, halfDir;\n"+
+ " vec4 ambient, diffuse, specular;\n"+
+ " float NdotL, NdotHV, dist, attenuation;\n"+
+ " int i;\n"+
+ "\n"+
+ " position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position \n"+
+ "\n"+
+ " normal = normalize(mgl_NormalMatrix * mgl_Normal); \n"+
+ " // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz \n"+
+ " cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz ); \n"+
+ "\n"+
+ " ambient = vec4(0,0,0,0);\n"+
+ " diffuse = vec4(0,0,0,0);\n"+
+ " specular = vec4(0,0,0,0);\n"+
+ "\n"+
+ " for(i=0; i<MAX_LIGHTS; i++) {\n"+
+ " if( 0!= (mgl_LightsEnabled & (1<<i)) ) {\n"+
+ " ambient += mgl_LightSource[i].ambient;\n"+
+ " lightDir = mgl_LightSource[i].position.xyz - position.xyz;\n"+
+ " dist = length(lightDir);\n"+
+ " lightDir = normalize(lightDir);\n"+
+ " attenuation = 1.0 / ( \n"+
+ " mgl_LightSource[i].constantAttenuation+ \n"+
+ " mgl_LightSource[i].linearAttenuation * dist + \n"+
+ " mgl_LightSource[i].quadraticAttenuation * dist * dist );\n"+
+ " NdotL = max(0.0, dot(normal, lightDir));\n"+
+ " diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation;\n"+
+ " if (NdotL != 0.0) {\n"+
+ " halfDir = normalize (lightDir + cameraDir); \n"+
+ " NdotHV = max(0.0, dot(normal, halfDir));\n"+
+ " specular += mgl_LightSource[i].specular * \n"+
+ " pow(NdotHV,gl_FrontMaterial.shininess) * attenuation;\n"+
+ " }\n"+
+ " }\n"+
+ " }\n"+
+ " ambient += mgl_FrontMaterial.ambient;\n"+
+ " diffuse *= mgl_FrontMaterial.diffuse;\n"+
+ " specular *= mgl_FrontMaterial.specular;\n"+
+ "\n"+
+ " if(mgl_ColorEnabled>0) {\n"+
+ " frontColor=mgl_Color;\n"+
+ " } else {\n"+
+ " frontColor=mgl_ColorStatic;\n"+
+ " }\n"+
+ " if( 0!= mgl_LightsEnabled ) {\n"+
+ " frontColor *= ambient + diffuse + specular;\n"+
+ " }\n"+
+ "\n"+
+ " gl_Position = mgl_PMVMatrix[0] * position;\n"+
+ "\n"+
+ " setTexCoord(gl_Position);\n"+
+ "}\n" } } ;
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glsl/GLSLArrayDataServer.java b/src/classes/com/sun/opengl/impl/glsl/GLSLArrayDataServer.java
new file mode 100644
index 000000000..551eb525f
--- /dev/null
+++ b/src/classes/com/sun/opengl/impl/glsl/GLSLArrayDataServer.java
@@ -0,0 +1,58 @@
+
+package com.sun.opengl.impl.glsl;
+
+import javax.media.opengl.*;
+import javax.media.opengl.util.glsl.ShaderState;
+import java.nio.*;
+
+public class GLSLArrayDataServer extends GLArrayDataServer {
+
+ public GLSLArrayDataServer(String name, int comps, int dataType, boolean normalized,
+ int stride, Buffer buffer, int glBufferUsage) {
+ init(name, -1, comps, dataType, normalized, stride, buffer, 0, buffer.limit(), glBufferUsage, true);
+ }
+
+ public GLSLArrayDataServer(String name, int comps, int dataType, boolean normalized,
+ int stride, long bufferOffset) {
+ init(name, -1, comps, dataType, normalized, stride, null, bufferOffset, 0, -1, true);
+ }
+
+ public GLSLArrayDataServer(String name, int comps, int dataType, boolean normalized,
+ int initialSize, int glBufferUsage) {
+ init(name, -1, comps, dataType, normalized, 0, null, 0, initialSize, glBufferUsage, true);
+ }
+
+
+ protected void enableBufferGLImpl(GL gl, boolean enable) {
+ GL2ES2 glsl = gl.getGL2ES2();
+ ShaderState st = ShaderState.getCurrent();
+ if(null==st) {
+ throw new GLException("No ShaderState current");
+ }
+
+ if(enable) {
+ if(!st.glEnableVertexAttribArray(glsl, name)) {
+ throw new RuntimeException("Internal Error");
+ }
+ bufferEnabled = true;
+
+ if(vboUsage) {
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
+ if(!bufferWritten) {
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * getBufferCompSize(), buffer, glBufferUsage);
+ }
+ }
+ if ( ! st.glVertexAttribPointer(glsl, this) ) {
+ throw new RuntimeException("Internal Error");
+ }
+ bufferWritten=true;
+ } else {
+ if(!st.glDisableVertexAttribArray(glsl, name)) {
+ throw new RuntimeException("Internal Error");
+ }
+ bufferEnabled = false;
+ }
+ }
+
+}
+
diff --git a/src/classes/com/sun/opengl/impl/glu/GLUquadricImpl.java b/src/classes/com/sun/opengl/impl/glu/GLUquadricImpl.java
index 8c2a4eef2..031d23c50 100644
--- a/src/classes/com/sun/opengl/impl/glu/GLUquadricImpl.java
+++ b/src/classes/com/sun/opengl/impl/glu/GLUquadricImpl.java
@@ -130,6 +130,7 @@ import java.nio.*;
*/
public class GLUquadricImpl implements GLUquadric {
+ private boolean useGLSL;
private int drawStyle;
private int orientation;
private boolean textureFlag;
@@ -137,19 +138,29 @@ public class GLUquadricImpl implements GLUquadric {
private boolean immModeSinkEnabled;
private boolean immModeSinkImmediate;
- public static final boolean USE_NORM_TXT = true;
+ public static final boolean USE_NORM = true;
+ public static final boolean USE_TEXT = false;
private ImmModeSink immModeSink;
- public GLUquadricImpl() {
+ public GLUquadricImpl(boolean useGLSL) {
+ this.useGLSL = useGLSL;
drawStyle = GLU.GLU_FILL;
orientation = GLU.GLU_OUTSIDE;
textureFlag = false;
normals = GLU.GLU_SMOOTH;
- if(USE_NORM_TXT) {
- immModeSink = new ImmModeSink(GL.GL_FLOAT, GL.GL_STATIC_DRAW, 3, 3, 0, 3, 32);
+ if(useGLSL) {
+ immModeSink = ImmModeSink.createGLSL (GL.GL_STATIC_DRAW, 32,
+ 3, GL.GL_FLOAT, // vertex
+ 0, GL.GL_FLOAT, // color
+ USE_NORM?3:0, GL.GL_SHORT, // normal
+ USE_TEXT?2:0, GL.GL_FLOAT); // texture
} else {
- immModeSink = new ImmModeSink(GL.GL_FLOAT, GL.GL_STATIC_DRAW, 3, 0, 0, 0, 32);
+ immModeSink = ImmModeSink.createFixed(GL.GL_STATIC_DRAW, 32,
+ 3, GL.GL_FLOAT, // vertex
+ 0, GL.GL_FLOAT, // color
+ USE_NORM?3:0, GL.GL_SHORT, // normal
+ USE_TEXT?2:0, GL.GL_FLOAT); // texture
}
immModeSinkImmediate=true;
immModeSinkEnabled=!GLProfile.isGL2();
@@ -183,10 +194,18 @@ public class GLUquadricImpl implements GLUquadric {
if(!immModeSinkEnabled) return null;
ImmModeSink res = immModeSink;
- if(USE_NORM_TXT) {
- immModeSink = new ImmModeSink(GL.GL_FLOAT, GL.GL_STATIC_DRAW, 3, 3, 0, 3, 32);
+ if(useGLSL) {
+ immModeSink = ImmModeSink.createGLSL (GL.GL_STATIC_DRAW, 32,
+ 3, GL.GL_FLOAT, // vertex
+ 0, GL.GL_FLOAT, // color
+ USE_NORM?3:0, GL.GL_SHORT, // normal
+ USE_TEXT?2:0, GL.GL_FLOAT); // texture
} else {
- immModeSink = new ImmModeSink(GL.GL_FLOAT, GL.GL_STATIC_DRAW, 3, 0, 0, 0, 32);
+ immModeSink = ImmModeSink.createFixed(GL.GL_STATIC_DRAW, 32,
+ 3, GL.GL_FLOAT, // vertex
+ 0, GL.GL_FLOAT, // color
+ USE_NORM?3:0, GL.GL_SHORT, // normal
+ USE_TEXT?2:0, GL.GL_FLOAT); // texture
}
return res;
}
@@ -349,9 +368,7 @@ public class GLUquadricImpl implements GLUquadric {
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- if(USE_NORM_TXT) {
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- }
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
z = 0.0f;
r = baseRadius;
@@ -372,9 +389,7 @@ public class GLUquadricImpl implements GLUquadric {
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- if(USE_NORM_TXT) {
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- }
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
glVertex3f(gl, (x * r), (y * r), z);
}
glEnd(gl);
@@ -388,9 +403,7 @@ public class GLUquadricImpl implements GLUquadric {
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- if(USE_NORM_TXT) {
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- }
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
glVertex3f(gl, (x * baseRadius), (y * baseRadius), 0.0f);
}
glEnd(gl);
@@ -398,9 +411,7 @@ public class GLUquadricImpl implements GLUquadric {
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- if(USE_NORM_TXT) {
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- }
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
glVertex3f(gl, (x * topRadius), (y * topRadius), height);
}
glEnd(gl);
@@ -411,9 +422,7 @@ public class GLUquadricImpl implements GLUquadric {
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- if(USE_NORM_TXT) {
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- }
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
glVertex3f(gl, (x * baseRadius), (y * baseRadius), 0.0f);
glVertex3f(gl, (x * topRadius), (y * topRadius), (height));
}
@@ -436,26 +445,18 @@ public class GLUquadricImpl implements GLUquadric {
y = cos((i * da));
}
if (nsign == 1.0f) {
- if(USE_NORM_TXT) {
- normal3f(gl, (x * nsign), (y * nsign), (nz * nsign));
- TXTR_COORD(gl, s, t);
- }
+ normal3f(gl, (x * nsign), (y * nsign), (nz * nsign));
+ TXTR_COORD(gl, s, t);
glVertex3f(gl, (x * r), (y * r), z);
- if(USE_NORM_TXT) {
- normal3f(gl, (x * nsign), (y * nsign), (nz * nsign));
- TXTR_COORD(gl, s, t + dt);
- }
+ normal3f(gl, (x * nsign), (y * nsign), (nz * nsign));
+ TXTR_COORD(gl, s, t + dt);
glVertex3f(gl, (x * (r + dr)), (y * (r + dr)), (z + dz));
} else {
- if(USE_NORM_TXT) {
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(gl, s, t);
- }
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ TXTR_COORD(gl, s, t);
glVertex3f(gl, (x * r), (y * r), z);
- if(USE_NORM_TXT) {
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(gl, s, t + dt);
- }
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ TXTR_COORD(gl, s, t + dt);
glVertex3f(gl, (x * (r + dr)), (y * (r + dr)), (z + dz));
}
s += ds;
@@ -959,19 +960,15 @@ public class GLUquadricImpl implements GLUquadric {
if (!textureFlag) {
// draw +Z end as a triangle fan
glBegin(gl, GL.GL_TRIANGLE_FAN);
- if(USE_NORM_TXT) {
- glNormal3f(gl, 0.0f, 0.0f, 1.0f);
- }
+ glNormal3f(gl, 0.0f, 0.0f, 1.0f);
glVertex3f(gl, 0.0f, 0.0f, nsign * radius);
for (j = 0; j <= slices; j++) {
theta = (j == slices) ? 0.0f : j * dtheta;
x = -sin(theta) * sin(drho);
y = cos(theta) * sin(drho);
z = nsign * cos(drho);
- if(USE_NORM_TXT) {
- if (normals) {
- glNormal3f(gl, x * nsign, y * nsign, z * nsign);
- }
+ if (normals) {
+ glNormal3f(gl, x * nsign, y * nsign, z * nsign);
}
glVertex3f(gl, x * radius, y * radius, z * radius);
}
@@ -999,22 +996,18 @@ public class GLUquadricImpl implements GLUquadric {
x = -sin(theta) * sin(rho);
y = cos(theta) * sin(rho);
z = nsign * cos(rho);
- if(USE_NORM_TXT) {
- if (normals) {
- glNormal3f(gl, x * nsign, y * nsign, z * nsign);
- }
- TXTR_COORD(gl, s, t);
+ if (normals) {
+ glNormal3f(gl, x * nsign, y * nsign, z * nsign);
}
+ TXTR_COORD(gl, s, t);
glVertex3f(gl, x * radius, y * radius, z * radius);
x = -sin(theta) * sin(rho + drho);
y = cos(theta) * sin(rho + drho);
z = nsign * cos(rho + drho);
- if(USE_NORM_TXT) {
- if (normals) {
- glNormal3f(gl, x * nsign, y * nsign, z * nsign);
- }
- TXTR_COORD(gl, s, t - dt);
+ if (normals) {
+ glNormal3f(gl, x * nsign, y * nsign, z * nsign);
}
+ TXTR_COORD(gl, s, t - dt);
s += ds;
glVertex3f(gl, x * radius, y * radius, z * radius);
}
@@ -1025,9 +1018,7 @@ public class GLUquadricImpl implements GLUquadric {
if (!textureFlag) {
// draw -Z end as a triangle fan
glBegin(gl, GL.GL_TRIANGLE_FAN);
- if(USE_NORM_TXT) {
- glNormal3f(gl, 0.0f, 0.0f, -1.0f);
- }
+ glNormal3f(gl, 0.0f, 0.0f, -1.0f);
glVertex3f(gl, 0.0f, 0.0f, -radius * nsign);
rho = PI - drho;
s = 1.0f;
@@ -1036,10 +1027,8 @@ public class GLUquadricImpl implements GLUquadric {
x = -sin(theta) * sin(rho);
y = cos(theta) * sin(rho);
z = nsign * cos(rho);
- if(USE_NORM_TXT) {
- if (normals)
- glNormal3f(gl, x * nsign, y * nsign, z * nsign);
- }
+ if (normals)
+ glNormal3f(gl, x * nsign, y * nsign, z * nsign);
s -= ds;
glVertex3f(gl, x * radius, y * radius, z * radius);
}
@@ -1148,10 +1137,13 @@ public class GLUquadricImpl implements GLUquadric {
}
private final void glNormal3f(GL gl, float x, float y, float z) {
+ short a=(short)(x*0xFFFF);
+ short b=(short)(y*0xFFFF);
+ short c=(short)(z*0xFFFF);
if(immModeSinkEnabled) {
- immModeSink.glNormal3f(x, y, z);
+ immModeSink.glNormal3s(a, b, c);
} else {
- ((GL2)gl).glNormal3f(x, y, z);
+ ((GL2)gl).glNormal3s(a, b, c);
}
}
@@ -1179,11 +1171,7 @@ public class GLUquadricImpl implements GLUquadric {
y /= mag;
z /= mag;
}
- if(immModeSinkEnabled) {
- immModeSink.glNormal3f(x, y, z);
- } else {
- ((GL2)gl).glNormal3f(x, y, z);
- }
+ glNormal3f(gl, x, y, z);
}
private final void TXTR_COORD(GL gl, float x, float y) {