diff options
Diffstat (limited to 'src/classes/com')
-rwxr-xr-x | src/classes/com/sun/opengl/util/j2d/TextRenderer.java | 938 |
1 files changed, 462 insertions, 476 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java index edc3475b0..82c60b7d6 100755 --- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java +++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java @@ -124,6 +124,11 @@ import javax.media.opengl.glu.*; */ public class TextRenderer { private static final boolean DEBUG = Debug.debug("TextRenderer"); + + // These are occasionally useful for more in-depth debugging + private static final boolean DISABLE_GLYPH_CACHE = false; + private static final boolean DRAW_BBOXES = false; + static final int kSize = 256; // Every certain number of render cycles, flush the strings which @@ -159,14 +164,6 @@ public class TextRenderer { private Map /*<String,Rect>*/ stringLocations = new HashMap /*<String,Rect>*/(); private GlyphProducer mGlyphProducer; - // Support tokenization of space-separated words - // NOTE: not using this at the present time as we aren't producing - // identical rendering results; may ultimately yield more efficient - // use of the backing store - // private boolean splitAtSpaces = !Debug.isPropertyDefined("jogl.TextRenderer.nosplit"); - private boolean splitAtSpaces = false; - private int spaceWidth = -1; - private java.util.List tokenizationResults = new ArrayList /*<String>*/(); private int numRenderCycles; // Need to keep track of whether we're in a beginRendering() / @@ -301,8 +298,7 @@ public class TextRenderer { this.renderDelegate = renderDelegate; - mGlyphProducer = new GlyphProducer(getFontRenderContext(), - font.getNumGlyphs()); + mGlyphProducer = new GlyphProducer(font.getNumGlyphs()); } /** Returns the bounding rectangle of the given String, assuming it @@ -328,9 +324,7 @@ public class TextRenderer { etc.) the returned bounds correspond to, although every effort is made to ensure an accurate bound. */ public Rectangle2D getBounds(CharSequence str) { - // FIXME: this doesn't hit the cache if tokenization is enabled -- - // needs more work - // Prefer a more optimized approach + // FIXME: this should be more optimized and use the glyph cache Rect r = null; if ((r = (Rect) stringLocations.get(str)) != null) { @@ -547,25 +541,6 @@ public class TextRenderer { endRendering(true); } - /** Returns the width of the ASCII space character, in pixels, drawn - in this TextRenderer's font when no scaling or rotation has been - applied. This is the horizontal advance of the space character. - - @return the width of the space character in the TextRenderer's font - */ - private int getSpaceWidth() { - if (spaceWidth < 0) { - Graphics2D g = getGraphics2D(); - - FontRenderContext frc = getFontRenderContext(); - GlyphVector gv = font.createGlyphVector(frc, " "); - GlyphMetrics metrics = gv.getGlyphMetrics(0); - spaceWidth = (int) metrics.getAdvanceX(); - } - - return spaceWidth; - } - /** Ends a 3D render cycle with this {@link TextRenderer TextRenderer}. Restores several OpenGL state bits. Should be paired with {@link #begin3DRendering begin3DRendering}. @@ -596,14 +571,34 @@ public class TextRenderer { //---------------------------------------------------------------------- // Internals only below this point // - private static Rectangle2D normalize(Rectangle2D src) { - // Give ourselves a one-pixel boundary around each string in order - // to prevent bleeding of nearby Strings due to the fact that we - // use linear filtering - return new Rectangle2D.Double((int) Math.floor(src.getMinX() - 1), - (int) Math.floor(src.getMinY() - 1), - (int) Math.ceil(src.getWidth() + 2), - (int) Math.ceil(src.getHeight()) + 2); + + private static Rectangle2D preNormalize(Rectangle2D src) { + // Need to round to integer coordinates + // Also give ourselves a little slop around the reported + // bounds of glyphs because it looks like neither the visual + // nor the pixel bounds works perfectly well + int minX = (int) Math.floor(src.getMinX()) - 1; + int minY = (int) Math.floor(src.getMinY()) - 1; + int maxX = (int) Math.ceil(src.getMaxX()) + 1; + int maxY = (int) Math.ceil(src.getMaxY()) + 1; + return new Rectangle2D.Double(minX, minY, maxX - minX, maxY - minY); + } + + + private Rectangle2D normalize(Rectangle2D src) { + // Give ourselves a boundary around each entity on the backing + // store in order to prevent bleeding of nearby Strings due to + // the fact that we use linear filtering + + // NOTE that this boundary is quite heuristic and is related + // to how far away in 3D we may view the text -- + // heuristically, 1.5% of the font's height + int boundary = (int) Math.max(1, 0.015 * font.getSize()); + + return new Rectangle2D.Double((int) Math.floor(src.getMinX() - boundary), + (int) Math.floor(src.getMinY() - boundary), + (int) Math.ceil(src.getWidth() + 2 * boundary), + (int) Math.ceil(src.getHeight()) + 2 * boundary); } private TextureRenderer getBackingStore() { @@ -744,44 +739,6 @@ public class TextRenderer { } } - private void tokenize(CharSequence str) { - // Avoid lots of little allocations per render - tokenizationResults.clear(); - - if (!splitAtSpaces) { - tokenizationResults.add(str.toString()); - } else { - int startChar = 0; - char c = (char) 0; - int len = str.length(); - int i = 0; - - while (i < len) { - if (str.charAt(i) == ' ') { - // Terminate any substring - if (startChar < i) { - tokenizationResults.add(str.subSequence(startChar, i) - .toString()); - } else { - tokenizationResults.add(null); - } - - startChar = i + 1; - } - - ++i; - } - - // Add on any remaining (all?) characters - if (startChar == 0) { - tokenizationResults.add(str); - } else if (startChar < len) { - tokenizationResults.add(str.subSequence(startChar, len) - .toString()); - } - } - } - private void clearUnusedEntries() { final java.util.List deadRects = new ArrayList /*<Rect>*/(); @@ -839,19 +796,11 @@ public class TextRenderer { private void internal_draw3D(CharSequence str, float x, float y, float z, float scaleFactor) { - int drawingState = DrawingState.fast; - - while (drawingState != DrawingState.finished) { - GlyphsList glyphs = mGlyphProducer.getGlyphs(str); - - if (drawingState == DrawingState.fast) { - x += drawGlyphs(glyphs, x, y, z, scaleFactor); - str = glyphs.remaining; - drawingState = glyphs.nextState; - } else if (drawingState == DrawingState.robust) { - this.draw3D_ROBUST(str, x, y, z, scaleFactor); - drawingState = DrawingState.finished; - } + List/*<Glyph>*/ glyphs = mGlyphProducer.getGlyphs(str); + for (Iterator iter = glyphs.iterator(); iter.hasNext(); ) { + Glyph glyph = (Glyph) iter.next(); + float advance = glyph.draw3D(x, y, z, scaleFactor); + x += advance * scaleFactor; } } @@ -861,161 +810,85 @@ public class TextRenderer { } } - private float drawGlyphs(GlyphsList inGlyphs, float inX, float inY, - float z, float scaleFactor) { - float xOffset = 0; - - try { - if (mPipelinedQuadRenderer == null) { - mPipelinedQuadRenderer = new Pipelined_QuadRenderer(); - } - - TextureRenderer renderer = getBackingStore(); - // Handles case where NPOT texture is used for backing store - TextureCoords wholeImageTexCoords = renderer.getTexture().getImageTexCoords(); - float xScale = wholeImageTexCoords.right(); - float yScale = wholeImageTexCoords.bottom(); - - for (int i = 0; i < inGlyphs.length; i++) { - Rect rect = inGlyphs.textureSourceRect[i]; - TextData data = (TextData) rect.getUserData(); - data.markUsed(); - - float x = (inX + xOffset) - (scaleFactor * data.origin().x); - float y = inY - (scaleFactor * (rect.h() - data.origin().y)); - - int texturex = rect.x(); // avoid overpump of textureUpload path by not triggering sync every quad, instead doing it on flushGlyphPipeline - int texturey = renderer.getHeight() - rect.y() - rect.h(); - int width = rect.w(); - int height = rect.h(); - - float tx1 = xScale * (float) texturex / (float) renderer.getWidth(); - float ty1 = yScale * (1.0f - - ((float) texturey / (float) renderer.getHeight())); - float tx2 = xScale * (float) (texturex + width) / (float) renderer.getWidth(); - float ty2 = yScale * (1.0f - - ((float) (texturey + height) / (float) renderer.getHeight())); - - mPipelinedQuadRenderer.glTexCoord2f(tx1, ty1); - mPipelinedQuadRenderer.glVertex3f(x, y, z); - mPipelinedQuadRenderer.glTexCoord2f(tx2, ty1); - mPipelinedQuadRenderer.glVertex3f(x + (width * scaleFactor), y, - z); - mPipelinedQuadRenderer.glTexCoord2f(tx2, ty2); - mPipelinedQuadRenderer.glVertex3f(x + (width * scaleFactor), - y + (height * scaleFactor), z); - mPipelinedQuadRenderer.glTexCoord2f(tx1, ty2); - mPipelinedQuadRenderer.glVertex3f(x, - y + (height * scaleFactor), z); - - xOffset += (inGlyphs.advances[i] * scaleFactor); // note the advances.. I had to use this to get proper kerning. - } - } catch (Exception e) { - e.printStackTrace(); - } - - return xOffset; - } - - private float drawGlyphsSIMPLE(GlyphsList inGlyphs, float x, float y, - float z, float scaleFactor) // unused, for reference, debugging - { - TextureRenderer renderer = getBackingStore(); - - int xOffset = 0; - - for (int i = 0; i < inGlyphs.length; i++) { - Rect rect = inGlyphs.textureSourceRect[i]; - - if (rect != null) { - TextData data = (TextData) rect.getUserData(); - data.markUsed(); - - renderer.draw3DRect((x + xOffset) - - (scaleFactor * data.origin().x), // forces upload every new glyph - y - (scaleFactor * (rect.h() - data.origin().y)), z, - rect.x(), renderer.getHeight() - rect.y() - rect.h(), - rect.w(), rect.h(), scaleFactor); - - xOffset += (int) (((inGlyphs.advances[i]) * scaleFactor) + - 0.5f); // note the advances.. I had to use this to get proper kerning. - } - } - - return xOffset; - } - private void draw3D_ROBUST(CharSequence str, float x, float y, float z, float scaleFactor) { - // Split up the string into space-separated pieces - tokenize(str); - - int xOffset = 0; - - for (Iterator iter = tokenizationResults.iterator(); iter.hasNext();) { - String curStr = (String) iter.next(); // no tokenization needed, because it was done to shrink # of uniques - - if (curStr != null) { - // Look up the string on the backing store - Rect rect = (Rect) stringLocations.get(curStr); - - if (rect == null) { - // Rasterize this string and place it on the backing store - Graphics2D g = getGraphics2D(); - Rectangle2D bbox = normalize(renderDelegate.getBounds(curStr, font, getFontRenderContext())); - Point origin = new Point((int) -bbox.getMinX(), - (int) -bbox.getMinY()); - rect = new Rect(0, 0, (int) bbox.getWidth(), - (int) bbox.getHeight(), - new TextData(curStr, origin, -1)); - - packer.add(rect); - stringLocations.put(curStr, rect); - - // Re-fetch the Graphics2D in case the addition of the rectangle - // caused the old backing store to be thrown away - g = getGraphics2D(); - - // OK, should now have an (x, y) for this rectangle; rasterize - // the String - // FIXME: need to verify that this causes the String to be - // rasterized fully into the bounding rectangle - int strx = rect.x() + origin.x; - int stry = rect.y() + origin.y; - - // Clear out the area we're going to draw into - g.setComposite(AlphaComposite.Clear); - g.fillRect(rect.x(), rect.y(), rect.w(), rect.h()); - g.setComposite(AlphaComposite.Src); - - // Draw the string - renderDelegate.draw(g, curStr, strx, stry); - - // Mark this region of the TextureRenderer as dirty - getBackingStore().markDirty(rect.x(), rect.y(), rect.w(), - rect.h()); - } + String curStr; + if (str instanceof String) { + curStr = (String) str; + } else { + curStr = str.toString(); + } - // OK, now draw the portion of the backing store to the screen - TextureRenderer renderer = getBackingStore(); + // Look up the string on the backing store + Rect rect = (Rect) stringLocations.get(curStr); - // NOTE that the rectangles managed by the packer have their - // origin at the upper-left but the TextureRenderer's origin is - // at its lower left!!! + if (rect == null) { + // Rasterize this string and place it on the backing store + Graphics2D g = getGraphics2D(); + Rectangle2D origBBox = preNormalize(renderDelegate.getBounds(curStr, font, getFontRenderContext())); + Rectangle2D bbox = normalize(origBBox); + Point origin = new Point((int) -bbox.getMinX(), + (int) -bbox.getMinY()); + rect = new Rect(0, 0, (int) bbox.getWidth(), + (int) bbox.getHeight(), + new TextData(curStr, origin, origBBox, -1)); + + packer.add(rect); + stringLocations.put(curStr, rect); + + // Re-fetch the Graphics2D in case the addition of the rectangle + // caused the old backing store to be thrown away + g = getGraphics2D(); + + // OK, should now have an (x, y) for this rectangle; rasterize + // the String + int strx = rect.x() + origin.x; + int stry = rect.y() + origin.y; + + // Clear out the area we're going to draw into + g.setComposite(AlphaComposite.Clear); + g.fillRect(rect.x(), rect.y(), rect.w(), rect.h()); + g.setComposite(AlphaComposite.Src); + + // Draw the string + renderDelegate.draw(g, curStr, strx, stry); + + if (DRAW_BBOXES) { TextData data = (TextData) rect.getUserData(); - data.markUsed(); - - // Align the leftmost point of the baseline to the (x, y, z) coordinate requested - renderer.draw3DRect((x + xOffset) - - (scaleFactor * data.origin().x), - y - (scaleFactor * (rect.h() - data.origin().y)), z, - rect.x(), renderer.getHeight() - rect.y() - rect.h(), - rect.w(), rect.h(), scaleFactor); - xOffset += (rect.w() * scaleFactor); + // Draw a bounding box on the backing store + g.drawRect(strx - data.origOriginX(), + stry - data.origOriginY(), + (int) data.origRect().getWidth(), + (int) data.origRect().getHeight()); + g.drawRect(strx - data.origin().x, + stry - data.origin().y, + rect.w(), + rect.h()); } - xOffset += (getSpaceWidth() * scaleFactor); + // Mark this region of the TextureRenderer as dirty + getBackingStore().markDirty(rect.x(), rect.y(), rect.w(), + rect.h()); } + + // OK, now draw the portion of the backing store to the screen + TextureRenderer renderer = getBackingStore(); + + // NOTE that the rectangles managed by the packer have their + // origin at the upper-left but the TextureRenderer's origin is + // at its lower left!!! + TextData data = (TextData) rect.getUserData(); + data.markUsed(); + + Rectangle2D origRect = data.origRect(); + + // Align the leftmost point of the baseline to the (x, y, z) coordinate requested + renderer.draw3DRect(x - (scaleFactor * data.origOriginX()), + y - (scaleFactor * ((float) origRect.getHeight() - data.origOriginY())), z, + rect.x() + (data.origin().x - data.origOriginX()), + renderer.getHeight() - rect.y() - (int) origRect.getHeight() - + (data.origin().y - data.origOriginY()), + (int) origRect.getWidth(), (int) origRect.getHeight(), scaleFactor); } //---------------------------------------------------------------------- @@ -1108,16 +981,15 @@ public class TextRenderer { int x, int y); } - private static class MapCharSequenceToGlyphVector - implements CharacterIterator { + private static class CharSequenceIterator implements CharacterIterator { CharSequence mSequence; int mLength; int mCurrentIndex; - MapCharSequenceToGlyphVector() { + CharSequenceIterator() { } - MapCharSequenceToGlyphVector(CharSequence sequence) { + CharSequenceIterator(CharSequence sequence) { initFromCharSequence(sequence); } @@ -1172,7 +1044,7 @@ public class TextRenderer { } public Object clone() { - MapCharSequenceToGlyphVector iter = new MapCharSequenceToGlyphVector(mSequence); + CharSequenceIterator iter = new CharSequenceIterator(mSequence); iter.mCurrentIndex = mCurrentIndex; return iter; @@ -1191,8 +1063,13 @@ public class TextRenderer { // Data associated with each rectangle of text static class TextData { + // Back-pointer to String this TextData describes, if it + // represents a String rather than a single glyph + private String str; + + // If this TextData represents a single glyph, this is its + // unicode ID int unicodeID; - private String str; // Back-pointer to String this TextData describes // The following must be defined and used VERY precisely. This is // the offset from the upper-left corner of this rectangle (Java @@ -1200,11 +1077,21 @@ public class TextRenderer { // order to fit within the rectangle -- the leftmost point of the // baseline. private Point origin; + + // This represents the pre-normalized rectangle, which fits + // within the rectangle on the backing store. We keep a + // one-pixel border around entries on the backing store to + // prevent bleeding of adjacent letters when using GL_LINEAR + // filtering for rendering. The origin of this rectangle is + // equivalent to the origin above. + private Rectangle2D origRect; + private boolean used; // Whether this text was used recently - TextData(String str, Point origin, int unicodeID) { + TextData(String str, Point origin, Rectangle2D origRect, int unicodeID) { this.str = str; this.origin = origin; + this.origRect = origRect; this.unicodeID = unicodeID; } @@ -1216,6 +1103,20 @@ public class TextRenderer { return origin; } + // The following three methods are used to locate the glyph + // within the expanded rectangle coming from normalize() + int origOriginX() { + return (int) -origRect.getMinX(); + } + + int origOriginY() { + return (int) -origRect.getMinY(); + } + + Rectangle2D origRect() { + return origRect; + } + boolean used() { return used; } @@ -1276,8 +1177,13 @@ public class TextRenderer { if (attemptNumber == 0) { if (DEBUG) { System.err.println( - "Clearing unused entries in preExpand(): attempt number " + - attemptNumber); + "Clearing unused entries in preExpand(): attempt number " + + attemptNumber); + } + + if (inBeginEndPair) { + // Draw any outstanding glyphs + flush(); } clearUnusedEntries(); @@ -1397,7 +1303,7 @@ public class TextRenderer { public Rectangle2D getBounds(CharSequence str, Font font, FontRenderContext frc) { return getBounds(font.createGlyphVector(frc, - new MapCharSequenceToGlyphVector(str)), + new CharSequenceIterator(str)), frc); } @@ -1407,7 +1313,7 @@ public class TextRenderer { } public Rectangle2D getBounds(GlyphVector gv, FontRenderContext frc) { - return gv.getPixelBounds(frc, 0, 0); + return gv.getVisualBounds(); } public void drawGlyphVector(Graphics2D graphics, GlyphVector str, @@ -1423,278 +1329,358 @@ public class TextRenderer { //---------------------------------------------------------------------- // Glyph-by-glyph rendering support // - private static class DrawingState { - public static final int fast = 1; - public static final int robust = 2; - public static final int finished = 3; - } - class GlyphsUploadList { - int numberOfNewGlyphs; - GlyphVector[] glyphVector; - Rectangle2D[] glyphBounds; - int[] renderIndex; - int[] newGlyphs; - char[] newUnicodes; - - void prepGlyphForUpload(char inUnicodeID, int inGlyphID, - Rectangle2D inBounds, int inI, GlyphVector inGv) { - int slot = this.numberOfNewGlyphs; - - this.newUnicodes[slot] = inUnicodeID; - this.newGlyphs[slot] = inGlyphID; - this.glyphBounds[slot] = inBounds; - this.renderIndex[slot] = inI; - this.glyphVector[slot] = inGv; - this.numberOfNewGlyphs++; - } - - void uploadAnyNewGlyphs(GlyphsList outList, GlyphProducer mapper) { - for (int i = 0; i < this.numberOfNewGlyphs; i++) { - if (mapper.unicodes2Glyphs[this.newUnicodes[i]] == mapper.undefined) { - Rectangle2D bbox = normalize(this.glyphBounds[i]); - Point origin = new Point((int) -bbox.getMinX(), - (int) -bbox.getMinY()); - Rect rect = new Rect(0, 0, (int) bbox.getWidth(), - (int) bbox.getHeight(), - new TextData(null, origin, this.newUnicodes[i])); - GlyphVector gv = this.glyphVector[i]; - this.glyphVector[i] = null; // <--- dont need this anymore, so null it - - packer.add(rect); - - mapper.glyphRectForTextureMapping[this.newGlyphs[i]] = rect; - outList.textureSourceRect[this.renderIndex[i]] = rect; - mapper.unicodes2Glyphs[this.newUnicodes[i]] = this.newGlyphs[i]; // i do this here, so if i get two upload requests for same glyph, we handle it correctly - - Graphics2D g = getGraphics2D(); - - // OK, should now have an (x, y) for this rectangle; rasterize - // the String - // FIXME: need to verify that this causes the String to be - // rasterized fully into the bounding rectangle - int strx = rect.x() + origin.x; - int stry = rect.y() + origin.y; - - // ---1st frame performance gating factor--- - // Clear out the area we're going to draw into - // //-- only if we reuse backing store. Do we do this? If so, we should have a flag that says we need to clear? or do it in clearSpace itself - g.setComposite(AlphaComposite.Clear); - g.fillRect(rect.x(), rect.y(), rect.w(), rect.h()); - g.setComposite(AlphaComposite.Src); - - // Draw the string - renderDelegate.drawGlyphVector(g, gv, strx, stry); - - // Mark this region of the TextureRenderer as dirty - getBackingStore().markDirty(rect.x(), rect.y(), rect.w(), - rect.h()); - } else { - outList.textureSourceRect[this.renderIndex[i]] = mapper.glyphRectForTextureMapping[this.newGlyphs[i]]; - } - } + // A temporary to prevent excessive garbage creation + private char[] singleUnicode = new char[1]; - this.numberOfNewGlyphs = 0; - } + /** A Glyph represents either a single unicode glyph or a + substring of characters to be drawn. The reason for the dual + behavior is so that we can take in a sequence of unicode + characters and partition them into runs of individual glyphs, + but if we encounter complex text and/or unicode sequences we + don't understand, we can render them using the + string-by-string method. <P> - public void allocateSpace(int inLength) { - int allocLength = Math.max(inLength, 100); + Glyphs need to be able to re-upload themselves to the backing + store on demand as we go along in the render sequence. + */ - if ((glyphVector == null) || (glyphVector.length < allocLength)) { - glyphVector = new GlyphVector[allocLength]; - glyphBounds = new Rectangle2D[allocLength]; - renderIndex = new int[allocLength]; - newGlyphs = new int[allocLength]; - newUnicodes = new char[allocLength]; - } + class Glyph { + // If this Glyph represents an individual unicode glyph, this + // is its unicode ID. If it represents a String, this is -1. + private int unicodeID; + // If the above field isn't -1, then these fields are used. + // The glyph code in the font + private int glyphCode; + // The GlyphProducer which created us + private GlyphProducer producer; + // The advance of this glyph + private float advance; + // The GlyphVector for this single character; this is passed + // in during construction but cleared during the upload + // process + private GlyphVector singleUnicodeGlyphVector; + // The rectangle of this glyph on the backing store, or null + // if it has been cleared due to space pressure + private Rect glyphRectForTextureMapping; + // If this Glyph represents a String, this is the sequence of + // characters + private String str; + // Whether we need a valid advance when rendering this string + // (i.e., whether it has other single glyphs coming after it) + private boolean needAdvance; + + // Creates a Glyph representing an individual Unicode character + public Glyph(int unicodeID, + int glyphCode, + float advance, + GlyphVector singleUnicodeGlyphVector, + GlyphProducer producer) { + this.unicodeID = unicodeID; + this.glyphCode = glyphCode; + this.advance = advance; + this.singleUnicodeGlyphVector = singleUnicodeGlyphVector; + this.producer = producer; } - } - - static class GlyphsList { - int /* DrawingState */ nextState; - CharSequence remaining; - float[] advances; - float totalAdvance; - Rect[] textureSourceRect; - int length; - public void allocateSpace(int inLength) { - int allocLength = Math.max(inLength, 100); - - if ((advances == null) || (advances.length < allocLength)) { - advances = new float[allocLength]; - textureSourceRect = new Rect[allocLength]; - } + // Creates a Glyph representing a sequence of characters, with + // an indication of whether additional single glyphs are being + // rendered after it + public Glyph(String str, boolean needAdvance) { + this.str = str; + this.needAdvance = needAdvance; } - } - class GlyphProducer { - final int undefined = -2; - final int needComplex = -1; - FontRenderContext fontRenderContext; - GlyphsList glyphsOutput = new GlyphsList(); - GlyphsUploadList glyphsToUpload = new GlyphsUploadList(); - char[] unicodes; - int[] unicodes2Glyphs; - char[] singleUnicode; - Rect[] glyphRectForTextureMapping; - float[] advances; - MapCharSequenceToGlyphVector iter = new MapCharSequenceToGlyphVector(); - char[] tempChars = new char[1]; - - GlyphProducer(FontRenderContext frc, int fontLengthInGlyphs) { - fontRenderContext = frc; - - if (advances == null) { - advances = new float[fontLengthInGlyphs]; - glyphRectForTextureMapping = new Rect[fontLengthInGlyphs]; - unicodes2Glyphs = new int[512]; - singleUnicode = new char[1]; - clearAllCacheEntries(); - } + /** Returns this glyph's unicode ID */ + public int getUnicodeID() { + return unicodeID; } - public void clearCacheEntry(int unicodeID) { - unicodes2Glyphs[unicodeID] = undefined; + /** Returns this glyph's (font-specific) glyph code */ + public int getGlyphCode() { + return glyphCode; } - public void clearAllCacheEntries() { - for (int i = 0; i < unicodes2Glyphs.length; i++) { - unicodes2Glyphs[i] = undefined; - } + /** Returns the advance for this glyph */ + public float getAdvance() { + return advance; } - public void allocateSpace(int length) { - length = Math.max(length, 100); + /** Draws this glyph and returns the (x) advance for this glyph */ + public float draw3D(float inX, float inY, float z, float scaleFactor) { + if (str != null) { + draw3D_ROBUST(str, inX, inY, z, scaleFactor); + if (!needAdvance) { + return 0; + } + // Compute and return the advance for this string + GlyphVector gv = font.createGlyphVector(getFontRenderContext(), str); + float totalAdvance = 0; + for (int i = 0; i < gv.getNumGlyphs(); i++) { + totalAdvance += gv.getGlyphMetrics(i).getAdvance(); + } + return totalAdvance; + } - if ((unicodes == null) || (unicodes.length < length)) { - unicodes = new char[length]; + // This is the code path taken for individual glyphs + if (glyphRectForTextureMapping == null) { + upload(); } - glyphsToUpload.allocateSpace(length); - glyphsOutput.allocateSpace(length); - } + try { + if (mPipelinedQuadRenderer == null) { + mPipelinedQuadRenderer = new Pipelined_QuadRenderer(); + } - float getGlyphPixelWidth(char unicodeID) { - int glyphID = undefined; + TextureRenderer renderer = getBackingStore(); + // Handles case where NPOT texture is used for backing store + TextureCoords wholeImageTexCoords = renderer.getTexture().getImageTexCoords(); + float xScale = wholeImageTexCoords.right(); + float yScale = wholeImageTexCoords.bottom(); - if (unicodeID < unicodes2Glyphs.length) // <--- could support the rare high unicode better later - { - glyphID = unicodes2Glyphs[unicodeID]; // Check to see if we have already encountered this unicode - } + Rect rect = glyphRectForTextureMapping; + TextData data = (TextData) rect.getUserData(); + data.markUsed(); - if (glyphID != undefined) // if we haven't, we must get some its attributes, and prep for upload - { - return advances[glyphID]; - } else { - tempChars[0] = unicodeID; + Rectangle2D origRect = data.origRect(); - GlyphVector fullRunGlyphVector = font.createGlyphVector(fontRenderContext, - tempChars); + float x = inX - (scaleFactor * data.origOriginX()); + float y = inY - (scaleFactor * ((float) origRect.getHeight() - data.origOriginY())); - return fullRunGlyphVector.getGlyphMetrics(0).getAdvance(); - } + int texturex = rect.x() + (data.origin().x - data.origOriginX()); + int texturey = renderer.getHeight() - rect.y() - (int) origRect.getHeight() - + (data.origin().y - data.origOriginY()); + int width = (int) origRect.getWidth(); + int height = (int) origRect.getHeight(); - // return -1; - } + float tx1 = xScale * (float) texturex / (float) renderer.getWidth(); + float ty1 = yScale * (1.0f - + ((float) texturey / (float) renderer.getHeight())); + float tx2 = xScale * (float) (texturex + width) / (float) renderer.getWidth(); + float ty2 = yScale * (1.0f - + ((float) (texturey + height) / (float) renderer.getHeight())); - GlyphsList puntToRobust(CharSequence inString) { - glyphsOutput.nextState = DrawingState.robust; - glyphsOutput.remaining = inString; - // Reset the glyph uploader - glyphsToUpload.numberOfNewGlyphs = 0; - // Reset the glyph list - glyphsOutput.length = 0; - glyphsOutput.totalAdvance = 0; + mPipelinedQuadRenderer.glTexCoord2f(tx1, ty1); + mPipelinedQuadRenderer.glVertex3f(x, y, z); + mPipelinedQuadRenderer.glTexCoord2f(tx2, ty1); + mPipelinedQuadRenderer.glVertex3f(x + (width * scaleFactor), y, + z); + mPipelinedQuadRenderer.glTexCoord2f(tx2, ty2); + mPipelinedQuadRenderer.glVertex3f(x + (width * scaleFactor), + y + (height * scaleFactor), z); + mPipelinedQuadRenderer.glTexCoord2f(tx1, ty2); + mPipelinedQuadRenderer.glVertex3f(x, + y + (height * scaleFactor), z); + } catch (Exception e) { + e.printStackTrace(); + } + return advance; + } - return glyphsOutput; + /** Notifies this glyph that it's been cleared out of the cache */ + public void clear() { + glyphRectForTextureMapping = null; } - GlyphsList getGlyphs(CharSequence inString) { - float fontSize = font.getSize(); + private void upload() { + GlyphVector gv = getGlyphVector(); + Rectangle2D origBBox = preNormalize(renderDelegate.getBounds(gv, getFontRenderContext())); + Rectangle2D bbox = normalize(origBBox); + Point origin = new Point((int) -bbox.getMinX(), + (int) -bbox.getMinY()); + Rect rect = new Rect(0, 0, (int) bbox.getWidth(), + (int) bbox.getHeight(), + new TextData(null, origin, origBBox, unicodeID)); + packer.add(rect); + glyphRectForTextureMapping = rect; + Graphics2D g = getGraphics2D(); + // OK, should now have an (x, y) for this rectangle; rasterize + // the glyph + int strx = rect.x() + origin.x; + int stry = rect.y() + origin.y; - if (fontSize > 128) { - glyphsOutput.nextState = DrawingState.robust; - glyphsOutput.remaining = inString; - } + // Clear out the area we're going to draw into + g.setComposite(AlphaComposite.Clear); + g.fillRect(rect.x(), rect.y(), rect.w(), rect.h()); + g.setComposite(AlphaComposite.Src); - int length = inString.length(); - allocateSpace(length); + // Draw the string + renderDelegate.drawGlyphVector(g, gv, strx, stry); - iter.initFromCharSequence(inString); + if (DRAW_BBOXES) { + TextData data = (TextData) rect.getUserData(); + // Draw a bounding box on the backing store + g.drawRect(strx - data.origOriginX(), + stry - data.origOriginY(), + (int) data.origRect().getWidth(), + (int) data.origRect().getHeight()); + g.drawRect(strx - data.origin().x, + stry - data.origin().y, + rect.w(), + rect.h()); + } - GlyphVector fullRunGlyphVector = font.createGlyphVector(fontRenderContext, - iter); - boolean complex = (fullRunGlyphVector.getLayoutFlags() != 0); - int lengthInGlyphs = fullRunGlyphVector.getNumGlyphs(); + // Mark this region of the TextureRenderer as dirty + getBackingStore().markDirty(rect.x(), rect.y(), rect.w(), + rect.h()); + // Re-register ourselves with our producer + producer.register(this); + } - if (complex) { - return puntToRobust(inString); + private GlyphVector getGlyphVector() { + GlyphVector gv = singleUnicodeGlyphVector; + if (gv != null) { + singleUnicodeGlyphVector = null; // Don't need this anymore + return gv; } + singleUnicode[0] = (char) unicodeID; + return font.createGlyphVector(getFontRenderContext(), singleUnicode); + } + } - TextureRenderer renderer = getBackingStore(); - - float totalAdvanceUploaded = 0; - float cacheSize = renderer.getWidth() * renderer.getHeight(); + class GlyphProducer { + final int undefined = -2; + FontRenderContext fontRenderContext; + List/*<Glyph>*/ glyphsOutput = new ArrayList/*<Glyph>*/(); + // The mapping from unicode character to font-specific glyph ID + int[] unicodes2Glyphs; + // The mapping from glyph ID to Glyph + Glyph[] glyphCache; + // We re-use this for each incoming string + CharSequenceIterator iter = new CharSequenceIterator(); - for (int i = 0; i < lengthInGlyphs; i++) { - float advance; + GlyphProducer(int fontLengthInGlyphs) { + unicodes2Glyphs = new int[512]; + glyphCache = new Glyph[fontLengthInGlyphs]; + clearAllCacheEntries(); + } - char unicodeID = inString.charAt(i); + public List/*<Glyph>*/ getGlyphs(CharSequence inString) { + glyphsOutput.clear(); + iter.initFromCharSequence(inString); + GlyphVector fullRunGlyphVector = font.createGlyphVector(getFontRenderContext(), + iter); + boolean complex = (fullRunGlyphVector.getLayoutFlags() != 0); + if (complex || DISABLE_GLYPH_CACHE) { + // Punt to the robust version of the renderer + glyphsOutput.add(new Glyph(inString.toString(), false)); + return glyphsOutput; + } - if (unicodeID >= unicodes2Glyphs.length) { // <-- -could support these better - return puntToRobust(inString); + int lengthInGlyphs = fullRunGlyphVector.getNumGlyphs(); + int i = 0; + while (i < lengthInGlyphs) { + Glyph glyph = getGlyph(inString, fullRunGlyphVector, i); + if (glyph != null) { + glyphsOutput.add(glyph); + i++; + } else { + // Assemble a run of characters that don't fit in + // the cache + StringBuffer buf = new StringBuffer(); + while (i < lengthInGlyphs && + getGlyph(inString, fullRunGlyphVector, i) == null) { + buf.append(inString.charAt(i++)); + } + glyphsOutput.add(new Glyph(buf.toString(), + // Any more glyphs after this run? + i < lengthInGlyphs - 1)); } + } + return glyphsOutput; + } - int glyphID = unicodes2Glyphs[unicodeID]; // Check to see if we have already encountered this unicode + public void clearCacheEntry(int unicodeID) { + int glyphID = unicodes2Glyphs[unicodeID]; + if (glyphID != undefined) { + Glyph glyph = glyphCache[glyphID]; + if (glyph != null) { + glyph.clear(); + } + glyphCache[glyphID] = null; + } + unicodes2Glyphs[unicodeID] = undefined; + } - if (glyphID == undefined) { // if we haven't, we must get some its attributes, and prep for upload - GlyphMetrics metrics = fullRunGlyphVector.getGlyphMetrics(i); - singleUnicode[0] = unicodeID; + public void clearAllCacheEntries() { + for (int i = 0; i < unicodes2Glyphs.length; i++) { + clearCacheEntry(i); + } + } - GlyphVector gv = font.createGlyphVector(fontRenderContext, - singleUnicode); // need this to get single bitmaps - glyphID = gv.getGlyphCode(0); - // Have seen huge glyph codes (65536) coming out of some fonts in some Unicode situations - if (glyphID >= advances.length) { - return puntToRobust(inString); - } - advance = metrics.getAdvance(); - advances[glyphID] = advance; + public void register(Glyph glyph) { + unicodes2Glyphs[glyph.getUnicodeID()] = glyph.getGlyphCode(); + glyphCache[glyph.getGlyphCode()] = glyph; + } - glyphsToUpload.prepGlyphForUpload(unicodeID, glyphID, - renderDelegate.getBounds(gv, fontRenderContext), i, gv); + public float getGlyphPixelWidth(char unicodeID) { + Glyph glyph = getGlyph(unicodeID); + if (glyph != null) { + return glyph.getAdvance(); + } - totalAdvanceUploaded += advance; - } else { - Rect r = glyphRectForTextureMapping[glyphID]; - glyphsOutput.textureSourceRect[i] = r; + // Have to do this the hard / uncached way + singleUnicode[0] = unicodeID; + GlyphVector gv = font.createGlyphVector(fontRenderContext, + singleUnicode); + return gv.getGlyphMetrics(0).getAdvance(); + } - TextData data = (TextData) r.getUserData(); - data.markUsed(); + // Returns a glyph object for this single glyph. Returns null + // if the unicode or glyph ID would be out of bounds of the + // glyph cache. + private Glyph getGlyph(CharSequence inString, + GlyphVector fullRunGlyphVector, + int index) { + char unicodeID = inString.charAt(index); - advance = advances[glyphID]; - } + if (unicodeID >= unicodes2Glyphs.length) { + return null; + } - glyphsOutput.advances[i] = advance; - glyphsOutput.totalAdvance += advance; + int glyphID = unicodes2Glyphs[unicodeID]; + if (glyphID != undefined) { + return glyphCache[glyphID]; + } - if ((totalAdvanceUploaded * fontSize) > (0.25f * cacheSize)) // note -- if the incoming string is bigger than 1/4 the total font cache, start segmenting glyph stream into bite sized pieces - { - glyphsToUpload.uploadAnyNewGlyphs(glyphsOutput, this); - glyphsOutput.length = i + 1; - glyphsOutput.remaining = inString.subSequence(i + 1, length); - glyphsOutput.nextState = DrawingState.fast; + // Must fabricate the glyph + singleUnicode[0] = unicodeID; + GlyphVector gv = font.createGlyphVector(getFontRenderContext(), singleUnicode); + return getGlyph(unicodeID, gv, fullRunGlyphVector.getGlyphMetrics(index)); + } - return glyphsOutput; - } + // It's unclear whether this variant might produce less + // optimal results than if we can see the entire GlyphVector + // for the incoming string + private Glyph getGlyph(int unicodeID) { + if (unicodeID >= unicodes2Glyphs.length) { + return null; } - glyphsOutput.length = lengthInGlyphs; - glyphsToUpload.uploadAnyNewGlyphs(glyphsOutput, this); - glyphsOutput.nextState = DrawingState.finished; - - return glyphsOutput; + int glyphID = unicodes2Glyphs[unicodeID]; + if (glyphID != undefined) { + return glyphCache[glyphID]; + } + singleUnicode[0] = (char) unicodeID; + GlyphVector gv = font.createGlyphVector(getFontRenderContext(), singleUnicode); + return getGlyph(unicodeID, gv, gv.getGlyphMetrics(0)); + } + + private Glyph getGlyph(int unicodeID, + GlyphVector singleUnicodeGlyphVector, + GlyphMetrics metrics) { + int glyphCode = singleUnicodeGlyphVector.getGlyphCode(0); + // Have seen huge glyph codes (65536) coming out of some fonts in some Unicode situations + if (glyphCode >= glyphCache.length) { + return null; + } + Glyph glyph = new Glyph(unicodeID, + glyphCode, + metrics.getAdvance(), + singleUnicodeGlyphVector, + this); + register(glyph); + return glyph; } } @@ -1755,11 +1741,11 @@ public class TextRenderer { } private void draw() { - if (useVertexArrays) { - drawVertexArrays(); - } else { - drawIMMEDIATE(); - } + if (useVertexArrays) { + drawVertexArrays(); + } else { + drawIMMEDIATE(); + } } private void drawVertexArrays() { |