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-rw-r--r--src/classes/javax/media/opengl/GLArrayData.java153
1 files changed, 153 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/GLArrayData.java b/src/classes/javax/media/opengl/GLArrayData.java
new file mode 100644
index 000000000..db017b00a
--- /dev/null
+++ b/src/classes/javax/media/opengl/GLArrayData.java
@@ -0,0 +1,153 @@
+
+package javax.media.opengl;
+
+import java.nio.*;
+
+public interface GLArrayData {
+
+ /**
+ * Returns true if this data set is intended for a GLSL vertex shader attribute,
+ * otherwise false, ie intended for fixed function vertex pointer
+ */
+ public boolean isVertexAttribute();
+
+ /**
+ * The index of the predefined array index, see list below,
+ * or -1 in case of a shader attribute array.
+ *
+ * @see javax.media.opengl.GL#GL_VERTEX_ARRAY
+ * @see javax.media.opengl.GL#GL_NORMAL_ARRAY
+ * @see javax.media.opengl.GL#GL_COLOR_ARRAY
+ * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY
+ */
+ public int getIndex();
+
+ /**
+ * The name of the reflecting shader array attribute.
+ */
+ public String getName();
+
+ /**
+ * Set a new name for this array.
+ */
+ public void setName(String newName);
+
+
+ /**
+ * Returns the shader attribute location for this name,
+ * -1 if not yet determined
+ */
+ public int getLocation();
+
+ /**
+ * Sets the determined location of the shader attribute
+ * This is usually done within ShaderState.
+ *
+ * @see javax.media.opengl.util.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData)
+ */
+ public void setLocation(int v);
+
+
+ public boolean sealed();
+
+ /**
+ * The offset, if it's an VBO, otherwise -1
+ */
+ public long getOffset();
+
+ /**
+ * The Buffer holding the data, may be null in case of VBO
+ */
+ public Buffer getBuffer();
+
+ /**
+ * Determines wheather the data is server side (VBO),
+ * or a client side array (false).
+ */
+ public boolean isVBO();
+
+ /**
+ * The number of components per element
+ */
+ public int getComponents();
+
+ /**
+ * The GL data type of the components, ie. GL_FLOAT
+ */
+ public int getDataType();
+
+ /**
+ * True, if GL shall normalize fixed point data while converting
+ * them into float
+ */
+ public boolean getNormalized();
+
+ /**
+ * The distance to the next payload,
+ * allowing interleaved arrays.
+ */
+ public int getStride();
+
+ public int getVerticeNumber();
+
+ public int getBufferCompSize();
+
+ public String toString();
+
+ //
+ // Data and GL state modification ..
+ //
+
+ public void destroy(GL gl);
+
+ public void reset(GL gl);
+
+ /**
+ * If seal is true, it
+ * disable write operations to the buffer.
+ * Calls flip, ie limit:=position and position:=0.
+ * Also enables the buffer for OpenGL, and passes the data.
+ *
+ * If seal is false, it
+ * enable write operations continuing
+ * at the buffer position, where you left off at seal(true),
+ * ie position:=limit and limit:=capacity.
+ * Also disables the buffer for OpenGL.
+ *
+ * @see #seal(boolean)
+ */
+ public void seal(GL gl, boolean seal);
+
+ public void enableBuffer(GL gl, boolean enable);
+
+ //
+ // Data modification ..
+ //
+
+ public void reset();
+
+ /**
+ * If seal is true, it
+ * disable write operations to the buffer.
+ * Calls flip, ie limit:=position and position:=0.
+ *
+ * If seal is false, it
+ * enable write operations continuing
+ * at the buffer position, where you left off at seal(true),
+ * ie position:=limit and limit:=capacity.
+ *
+ */
+ public void seal(boolean seal);
+
+ public void rewind();
+ public void padding(int done);
+ public void put(Buffer v);
+ public void putb(byte v);
+ public void puts(short v);
+ public void puti(int v);
+ public void putx(int v);
+ public void putf(float v);
+ public void putd(double v);
+
+}
+