diff options
Diffstat (limited to 'src/classes/javax/media/opengl/GLCanvas.java')
-rw-r--r-- | src/classes/javax/media/opengl/GLCanvas.java | 113 |
1 files changed, 112 insertions, 1 deletions
diff --git a/src/classes/javax/media/opengl/GLCanvas.java b/src/classes/javax/media/opengl/GLCanvas.java index c6bc10c3f..42f3e68f3 100644 --- a/src/classes/javax/media/opengl/GLCanvas.java +++ b/src/classes/javax/media/opengl/GLCanvas.java @@ -71,6 +71,10 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { private GLContextImpl context; private boolean autoSwapBufferMode = true; private boolean sendReshape = false; + + private GraphicsConfiguration chosen; + private GLCapabilities glCaps; + private GLCapabilitiesChooser glCapChooser; /** Creates a new GLCanvas component with a default set of OpenGL capabilities, using the default OpenGL capabilities selection @@ -114,7 +118,26 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { // least in the Sun AWT implementation) that this will result in // equivalent behavior to calling the no-arg super() constructor // for Canvas. - super(chooseGraphicsConfiguration(capabilities, chooser, device)); + /* + * Workaround for Xinerama, always pass null so we can detect whether + * super.getGraphicsConfiguration() is returning the Canvas' GC (null), + * or an ancestor component's GC (non-null) in the overridden version + * below. + */ + super(); + /* + * Save the chosen capabilities for use in getGraphicsConfiguration(). + */ + chosen = chooseGraphicsConfiguration(capabilities, chooser, device); + if (chosen != null) { + /* + * If we are running on a platform that + * must select a GraphicsConfiguration now, + * save these for later use in getGraphicsConfiguration(). + */ + this.glCapChooser = chooser; + this.glCaps = capabilities; + } if (!Beans.isDesignTime()) { drawable = GLDrawableFactory.getFactory().getGLDrawable(this, capabilities, chooser); context = (GLContextImpl) drawable.createContext(shareWith); @@ -122,6 +145,94 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { } } + /** + * Overridden to choose a GraphicsConfiguration on a parent container's + * GraphicsDevice because both devices + */ + public GraphicsConfiguration getGraphicsConfiguration() { + /* + * Workaround for problems with Xinerama and java.awt.Component.checkGD + * when adding to a container on a different graphics device than the + * one that this Canvas is associated with. + * + * GC will be null unless: + * - A native peer has assigned it. This means we have a native + * peer, and are already comitted to a graphics configuration. + * - This canvas has been added to a component hierarchy and has + * an ancestor with a non-null GC, but the native peer has not + * yet been created. This means we can still choose the GC on + * all platforms since the peer hasn't been created. + */ + final GraphicsConfiguration gc = super.getGraphicsConfiguration(); + /* + * chosen is only non-null on platforms where the GLDrawableFactory + * returns a non-null GraphicsConfiguration (in the GLCanvas + * constructor). + * + * if gc is from this Canvas' native peer then it should equal chosen, + * otherwise it is from an ancestor component that this Canvas is being + * added to, and we go into this block. + */ + if (gc != null && chosen != null && !chosen.equals(gc)) { + /* + * Check for compatibility with gc. If they differ by only the + * device then return a new GCconfig with the super-class' GDevice + * (and presumably the same visual ID in Xinerama). + * + */ + if (!chosen.getDevice().getIDstring().equals(gc.getDevice().getIDstring())) { + /* + * Here we select a GraphicsConfiguration on the alternate + * device that is presumably identical to the chosen + * configuration, but on the other device. + * + * Should really check to ensure that we select a configuration + * with the same X visual ID for Xinerama screens, otherwise the + * GLDrawable may have the wrong visual ID (I don't think this + * ever gets updated). May need to add a method to + * X11GLDrawableFactory to do this in a platform specific + * manner. + * + * However, on platforms where we can actually get into this + * block, both devices should have the same visual list, and the + * same configuration should be selected here. + */ + final GraphicsConfiguration compatible = chooseGraphicsConfiguration(glCaps, glCapChooser, gc.getDevice()); + + if (compatible != null) { + /* + * Save the new GC for equals test above, and to return to + * any outside callers of this method. + */ + chosen = compatible; + } + } + + /* + * If a compatible GC was not found in the block above, this will + * return the GC that was selected in the constructor (and might + * cause an exception in Component.checkGD when adding to a + * container, but in this case that would be the desired behavior). + * + */ + return chosen; + } else if (gc == null) { + /* + * The GC is null, which means we have no native peer, and are not + * part of a (realized) component hierarchy. So we return the + * desired visual that was selected in the constructor (possibly + * null). + */ + return chosen; + } + + /* + * Otherwise we have not explicitly selected a GC in the constructor, so + * just return what Canvas would have. + */ + return gc; + } + public GLContext createContext(GLContext shareWith) { return drawable.createContext(shareWith); } |