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Diffstat (limited to 'src/classes/javax/media/opengl/GLCapabilities.java')
-rw-r--r-- | src/classes/javax/media/opengl/GLCapabilities.java | 368 |
1 files changed, 0 insertions, 368 deletions
diff --git a/src/classes/javax/media/opengl/GLCapabilities.java b/src/classes/javax/media/opengl/GLCapabilities.java deleted file mode 100644 index 8f89f605c..000000000 --- a/src/classes/javax/media/opengl/GLCapabilities.java +++ /dev/null @@ -1,368 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -/** Specifies a set of OpenGL capabilities that a rendering context - must support, such as color depth and whether stereo is enabled. - It currently contains the minimal number of routines which allow - configuration on all supported window systems. */ - -public class GLCapabilities implements Cloneable { - private boolean doubleBuffered = true; - private boolean stereo = false; - private boolean hardwareAccelerated = true; - private int depthBits = 24; - private int stencilBits = 0; - private int redBits = 8; - private int greenBits = 8; - private int blueBits = 8; - private int alphaBits = 0; - private int accumRedBits = 0; - private int accumGreenBits = 0; - private int accumBlueBits = 0; - private int accumAlphaBits = 0; - // Shift bits from PIXELFORMATDESCRIPTOR not present because they - // are unlikely to be supported on Windows anyway - - // Support for full-scene antialiasing (FSAA) - private boolean sampleBuffers = false; - private int numSamples = 2; - - // Support for transparent windows containing OpenGL content - // (currently only has an effect on Mac OS X) - private boolean backgroundOpaque = true; - - // Bits for pbuffer creation - private boolean pbufferFloatingPointBuffers; - private boolean pbufferRenderToTexture; - private boolean pbufferRenderToTextureRectangle; - - /** Creates a GLCapabilities object. All attributes are in a default - state. - */ - public GLCapabilities() {} - - public Object clone() { - try { - return super.clone(); - } catch (CloneNotSupportedException e) { - throw new GLException(e); - } - } - - /** Indicates whether double-buffering is enabled. */ - public boolean getDoubleBuffered() { - return doubleBuffered; - } - - /** Enables or disables double buffering. */ - public void setDoubleBuffered(boolean onOrOff) { - doubleBuffered = onOrOff; - } - - /** Indicates whether stereo is enabled. */ - public boolean getStereo() { - return stereo; - } - - /** Enables or disables stereo viewing. */ - public void setStereo(boolean onOrOff) { - stereo = onOrOff; - } - - /** Indicates whether hardware acceleration is enabled. */ - public boolean getHardwareAccelerated() { - return hardwareAccelerated; - } - - /** Enables or disables hardware acceleration. */ - public void setHardwareAccelerated(boolean onOrOff) { - hardwareAccelerated = onOrOff; - } - - /** Returns the number of bits requested for the depth buffer. */ - public int getDepthBits() { - return depthBits; - } - - /** Sets the number of bits requested for the depth buffer. */ - public void setDepthBits(int depthBits) { - this.depthBits = depthBits; - } - - /** Returns the number of bits requested for the stencil buffer. */ - public int getStencilBits() { - return stencilBits; - } - - /** Sets the number of bits requested for the stencil buffer. */ - public void setStencilBits(int stencilBits) { - this.stencilBits = stencilBits; - } - - /** Returns the number of bits requested for the color buffer's red - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public int getRedBits() { - return redBits; - } - - /** Sets the number of bits requested for the color buffer's red - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public void setRedBits(int redBits) { - this.redBits = redBits; - } - - /** Returns the number of bits requested for the color buffer's - green component. On some systems only the color depth, which is - the sum of the red, green, and blue bits, is considered. */ - public int getGreenBits() { - return greenBits; - } - - /** Sets the number of bits requested for the color buffer's green - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public void setGreenBits(int greenBits) { - this.greenBits = greenBits; - } - - /** Returns the number of bits requested for the color buffer's blue - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public int getBlueBits() { - return blueBits; - } - - /** Sets the number of bits requested for the color buffer's blue - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public void setBlueBits(int blueBits) { - this.blueBits = blueBits; - } - - /** Returns the number of bits requested for the color buffer's - alpha component. On some systems only the color depth, which is - the sum of the red, green, and blue bits, is considered. */ - public int getAlphaBits() { - return alphaBits; - } - - /** Sets the number of bits requested for the color buffer's alpha - component. On some systems only the color depth, which is the - sum of the red, green, and blue bits, is considered. */ - public void setAlphaBits(int alphaBits) { - this.alphaBits = alphaBits; - } - - /** Returns the number of bits requested for the accumulation - buffer's red component. On some systems only the accumulation - buffer depth, which is the sum of the red, green, and blue bits, - is considered. */ - public int getAccumRedBits() { - return accumRedBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - red component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumRedBits(int accumRedBits) { - this.accumRedBits = accumRedBits; - } - - /** Returns the number of bits requested for the accumulation - buffer's green component. On some systems only the accumulation - buffer depth, which is the sum of the red, green, and blue bits, - is considered. */ - public int getAccumGreenBits() { - return accumGreenBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - green component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumGreenBits(int accumGreenBits) { - this.accumGreenBits = accumGreenBits; - } - - /** Returns the number of bits requested for the accumulation - buffer's blue component. On some systems only the accumulation - buffer depth, which is the sum of the red, green, and blue bits, - is considered. */ - public int getAccumBlueBits() { - return accumBlueBits; - } - - /** Sets the number of bits requested for the accumulation buffer's - blue component. On some systems only the accumulation buffer - depth, which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumBlueBits(int accumBlueBits) { - this.accumBlueBits = accumBlueBits; - } - - /** Returns the number of bits requested for the accumulation - buffer's alpha component. On some systems only the accumulation - buffer depth, which is the sum of the red, green, and blue bits, - is considered. */ - public int getAccumAlphaBits() { - return accumAlphaBits; - } - - /** Sets number of bits requested for accumulation buffer's alpha - component. On some systems only the accumulation buffer depth, - which is the sum of the red, green, and blue bits, is - considered. */ - public void setAccumAlphaBits(int accumAlphaBits) { - this.accumAlphaBits = accumAlphaBits; - } - - /** Indicates whether sample buffers for full-scene antialiasing - (FSAA) should be allocated for this drawable. Defaults to - false. */ - public void setSampleBuffers(boolean onOrOff) { - sampleBuffers = onOrOff; - } - - /** Returns whether sample buffers for full-scene antialiasing - (FSAA) should be allocated for this drawable. Defaults to - false. */ - public boolean getSampleBuffers() { - return sampleBuffers; - } - - /** If sample buffers are enabled, indicates the number of buffers - to be allocated. Defaults to 2. */ - public void setNumSamples(int numSamples) { - this.numSamples = numSamples; - } - - /** Returns the number of sample buffers to be allocated if sample - buffers are enabled. Defaults to 2. */ - public int getNumSamples() { - return numSamples; - } - - /** For pbuffers only, indicates whether floating-point buffers - should be used if available. Defaults to false. */ - public void setPbufferFloatingPointBuffers(boolean onOrOff) { - pbufferFloatingPointBuffers = onOrOff; - } - - /** For pbuffers only, returns whether floating-point buffers should - be used if available. Defaults to false. */ - public boolean getPbufferFloatingPointBuffers() { - return pbufferFloatingPointBuffers; - } - - /** For pbuffers only, indicates whether the render-to-texture - extension should be used if available. Defaults to false. */ - public void setPbufferRenderToTexture(boolean onOrOff) { - pbufferRenderToTexture = onOrOff; - } - - /** For pbuffers only, returns whether the render-to-texture - extension should be used if available. Defaults to false. */ - public boolean getPbufferRenderToTexture() { - return pbufferRenderToTexture; - } - - /** For pbuffers only, indicates whether the - render-to-texture-rectangle extension should be used if - available. Defaults to false. */ - public void setPbufferRenderToTextureRectangle(boolean onOrOff) { - pbufferRenderToTextureRectangle = onOrOff; - } - - /** For pbuffers only, returns whether the render-to-texture - extension should be used. Defaults to false. */ - public boolean getPbufferRenderToTextureRectangle() { - return pbufferRenderToTextureRectangle; - } - - /** For on-screen OpenGL contexts on some platforms, sets whether - the background of the context should be considered opaque. On - supported platforms, setting this to false, in conjunction with - other changes at the window toolkit level, can allow - hardware-accelerated OpenGL content inside of windows of - arbitrary shape. To achieve this effect it is necessary to use - an OpenGL clear color with an alpha less than 1.0. The default - value for this flag is <code>true</code>; setting it to false - may incur a certain performance penalty, so it is not - recommended to arbitrarily set it to false. */ - public void setBackgroundOpaque(boolean opaque) { - backgroundOpaque = opaque; - } - - /** Indicates whether the background of this OpenGL context should - be considered opaque. Defaults to true. - - @see #setBackgroundOpaque - */ - public boolean isBackgroundOpaque() { - return backgroundOpaque; - } - - /** Returns a textual representation of this GLCapabilities - object. */ - public String toString() { - return ("GLCapabilities [" + - "DoubleBuffered: " + doubleBuffered + - ", Stereo: " + stereo + - ", HardwareAccelerated: " + hardwareAccelerated + - ", DepthBits: " + depthBits + - ", StencilBits: " + stencilBits + - ", Red: " + redBits + - ", Green: " + greenBits + - ", Blue: " + blueBits + - ", Alpha: " + alphaBits + - ", Red Accum: " + accumRedBits + - ", Green Accum: " + accumGreenBits + - ", Blue Accum: " + accumBlueBits + - ", Alpha Accum: " + accumAlphaBits + - ", Multisample: " + sampleBuffers + - (sampleBuffers ? ", Num samples: " + numSamples : "") + - ", Opaque: " + backgroundOpaque + - " ]"); - } -} |