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Diffstat (limited to 'src/classes/javax/media/opengl/GLContext.java')
-rw-r--r-- | src/classes/javax/media/opengl/GLContext.java | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/GLContext.java b/src/classes/javax/media/opengl/GLContext.java new file mode 100644 index 000000000..8a519fde6 --- /dev/null +++ b/src/classes/javax/media/opengl/GLContext.java @@ -0,0 +1,169 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +/** Abstraction for an OpenGL rendering context. In order to perform + OpenGL rendering, a context must be "made current" on the current + thread. OpenGL rendering semantics specify that only one context + may be current on the current thread at any given time, and also + that a given context may be current on only one thread at any + given time. Because components can be added to and removed from + the component hierarchy at any time, it is possible that the + underlying OpenGL context may need to be destroyed and recreated + multiple times over the lifetime of a given component. This + process is handled by the implementation, and the GLContext + abstraction provides a stable object which clients can use to + refer to a given context. */ + +public abstract class GLContext { + /** Indicates that the context was not made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_NOT_CURRENT = 0; + /** Indicates that the context was made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_CURRENT = 1; + /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_CURRENT_NEW = 2; + + private static ThreadLocal currentContext = new ThreadLocal(); + + /** + * Returns the GLDrawable to which this context may be used to + * draw. + */ + public abstract GLDrawable getGLDrawable(); + + /** + * Makes this GLContext current on the calling thread. + * + * There are two return values that indicate success and one that + * indicates failure. A return value of CONTEXT_CURRENT_NEW + * indicates that that context has been made current, and that + * this is the first time this context has been made current, or + * that the state of the underlying context or drawable may have + * changed since the last time this context was made current. In + * this case, the application may wish to initialize the state. A + * return value of CONTEXT_CURRENT indicates that the context has + * been made currrent, with its previous state restored. + * + * If the context could not be made current (for example, because + * the underlying drawable has not ben realized on the display) , + * a value of CONTEXT_NOT_CURRENT is returned. + * + * If the context is in use by another thread at the time of the + * call, then if isSynchronized() is true the call will + * block. If isSynchronized() is false, an exception will be + * thrown and the context will remain current on the other thread. + * + * @return CONTEXT_CURRENT if the context was successfully made current + * @return CONTEXT_CURRENT_NEW if the context was successfully made + * current, but need to be initialized. + * + * @return CONTEXT_NOT_CURRENT if the context could not be made current. + * + * @throws GLException if synchronization is disabled and the + * context is current on another thread, or because the context + * could not be created or made current due to non-recoverable, + * window system-specific errors. + */ + public abstract int makeCurrent() throws GLException; + + /** + * Releases control of this GLContext from the current thread. + * + * @throws GLException if the context had not previously been made + * current on the current thread + */ + public abstract void release() throws GLException; + + /** + * Returns the context which is current on the current thread. If no + * context is current, returns null. + * + * @return the context current on this thread, or null if no context + * is current. + */ + public static GLContext getCurrent() { + return (GLContext) currentContext.get(); + } + + /** + * Sets the current context object on the current thread. This + * method is called by GLContext implementations during {@link + * #makeCurrent} and does not need to be called by end users. + * + */ + public static void setCurrent(GLContext cur) { + currentContext.set(cur); + } + + /** + * Destroys this OpenGL context and frees its associated resources. + */ + public abstract void destroy(); + + /** + * Returns true if 'makeCurrent' will exhibit synchronized behavior. + */ + public abstract boolean isSynchronized(); + + /** + * Determines whether 'makeCurrent' will exhibit synchronized behavior. + */ + public abstract void setSynchronized(boolean isSynchronized); + + /** + * Returns the GL pipeline object for this GLContext. + */ + public abstract GL getGL(); + + /** + * Returns the GLU pipeline object for this GLContext. + */ + public abstract GLU getGLU(); + + /** + * Sets the GL pipeline object for this GLContext. + */ + public abstract void setGL(GL gl); + + /** + * Sets the GLU pipeline object for this GLContext. + */ + public abstract void setGLU(GLU glu); +} |