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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.opengl;
+
+import java.awt.GraphicsConfiguration;
+import java.awt.GraphicsDevice;
+import com.sun.opengl.impl.*;
+
+/** <P> Provides a virtual machine- and operating system-independent
+ mechanism for creating {@link GLDrawable}s. </P>
+
+ <P> The {@link javax.media.opengl.GLCapabilities} objects passed in to the
+ various factory methods are used as a hint for the properties of
+ the returned drawable. The default capabilities selection
+ algorithm (equivalent to passing in a null {@link
+ GLCapabilitiesChooser}) is described in {@link
+ DefaultGLCapabilitiesChooser}. Sophisticated applications needing
+ to change the selection algorithm may pass in their own {@link
+ GLCapabilitiesChooser} which can select from the available pixel
+ formats. </P>
+
+ <P> Because of the multithreaded nature of the Java platform's
+ window system toolkit, it is typically not possible to immediately
+ reject a given {@link GLCapabilities} as being unsupportable by
+ either returning <code>null</code> from the creation routines or
+ raising a {@link GLException}. The semantics of the rejection
+ process are (unfortunately) left unspecified for now. The current
+ implementation will cause a {@link GLException} to be raised
+ during the first repaint of the {@link GLCanvas} or {@link
+ GLJPanel} if the capabilities can not be met. Pbuffers are always
+ created immediately and their creation will fail with a {@link
+ GLException} if errors occur. </P>
+*/
+
+public abstract class GLDrawableFactory {
+ private static GLDrawableFactory factory;
+
+ protected GLDrawableFactory() {}
+
+ /** Returns the sole GLDrawableFactory instance. */
+ public static GLDrawableFactory getFactory() {
+ if (factory == null) {
+ try {
+ String osName = System.getProperty("os.name");
+ String osNameLowerCase = osName.toLowerCase();
+ Class factoryClass = null;
+
+ // Because there are some complications with generating all
+ // platforms' Java glue code on all platforms (among them that we
+ // would have to include jawt.h and jawt_md.h in the jogl
+ // sources, which we currently don't have to do) we break the only
+ // static dependencies with platform-specific code here using reflection.
+
+ if (osNameLowerCase.startsWith("wind")) {
+ factoryClass = Class.forName("com.sun.opengl.impl.windows.WindowsGLDrawableFactory");
+ } else if (osNameLowerCase.startsWith("mac os x")) {
+ factoryClass = Class.forName("com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory");
+ } else {
+ // Assume Linux, Solaris, etc. Should probably test for these explicitly.
+ factoryClass = Class.forName("com.sun.opengl.impl.x11.X11GLDrawableFactory");
+ }
+
+ if (factoryClass == null) {
+ throw new GLException("OS " + osName + " not yet supported");
+ }
+
+ factory = (GLDrawableFactory) factoryClass.newInstance();
+ } catch (ClassNotFoundException e) {
+ throw new GLException(e);
+ } catch (InstantiationException e) {
+ throw new GLException(e);
+ } catch (IllegalAccessException e) {
+ throw new GLException(e);
+ }
+ }
+
+ return factory;
+ }
+
+ /**
+ * Selects an AWT GraphicsConfiguration on the specified
+ * GraphicsDevice compatible with the supplied GLCapabilities. This
+ * method is intended to be used by applications which do not use
+ * the supplied GLCanvas class but instead wrap their own Canvas
+ * with a GLDrawable. Some platforms (specifically X11) require the
+ * GraphicsConfiguration to be specified when the platform-specific
+ * window system object, such as a Canvas, is created. This method
+ * returns null on platforms on which the OpenGL pixel format
+ * selection process is performed later.
+ *
+ * @see java.awt.Canvas#Canvas(java.awt.GraphicsConfiguration)
+ */
+ public abstract GraphicsConfiguration
+ chooseGraphicsConfiguration(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser,
+ GraphicsDevice device);
+
+ /**
+ * Returns a GLDrawable that wraps a platform-specific window system
+ * object, such as an AWT or LCDUI Canvas. On platforms which
+ * support it, selects a pixel format compatible with the supplied
+ * GLCapabilities, or if the passed GLCapabilities object is null,
+ * uses a default set of capabilities. On these platforms, uses
+ * either the supplied GLCapabilitiesChooser object, or if the
+ * passed GLCapabilitiesChooser object is null, uses a
+ * DefaultGLCapabilitiesChooser instance.
+ *
+ * @throws IllegalArgumentException if the passed target is either
+ * null or its data type is not supported by this GLDrawableFactory.
+ * @throws GLException if any window system-specific errors caused
+ * the creation of the GLDrawable to fail.
+ */
+ public abstract GLDrawable getGLDrawable(Object target,
+ GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser)
+ throws IllegalArgumentException, GLException;
+
+ //----------------------------------------------------------------------
+ // Methods to create high-level objects
+
+ /** Creates a {@link GLCanvas} on the default graphics device with
+ the specified capabilities using the default capabilities
+ selection algorithm. */
+ public GLCanvas createGLCanvas(GLCapabilities capabilities) {
+ return createGLCanvas(capabilities, null, null, null);
+ }
+
+ /** Creates a {@link GLCanvas} on the specified graphics device with
+ the specified capabilities using the supplied capabilities
+ selection algorithm. A null chooser is equivalent to using the
+ {@link DefaultGLCapabilitiesChooser}. The canvas will share
+ textures and display lists with the specified {@link GLContext};
+ the context must either be null or have been fabricated by
+ classes in this package. A null context indicates no sharing. A
+ null GraphicsDevice is equivalent to using that returned from
+ <code>GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice()</code>. */
+ public GLCanvas createGLCanvas(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser,
+ GLContext shareWith,
+ GraphicsDevice device) {
+ return new GLCanvas(capabilities,
+ chooser,
+ shareWith,
+ device);
+ }
+
+ /** Creates a {@link GLJPanel} with the specified capabilities using
+ the default capabilities selection algorithm. */
+ public GLJPanel createGLJPanel(GLCapabilities capabilities) {
+ return createGLJPanel(capabilities, null, null);
+ }
+
+ /** Creates a {@link GLJPanel} with the specified capabilities using
+ the supplied capabilities selection algorithm. A null chooser is
+ equivalent to using the {@link DefaultGLCapabilitiesChooser}.
+ The panel will share textures and display lists with the
+ specified {@link GLContext}; the context must either be null or
+ have been fabricated by classes in this package. A null context
+ indicates no sharing. */
+ public GLJPanel createGLJPanel(GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser,
+ GLContext shareWith) {
+ return new GLJPanel(capabilities, chooser, shareWith);
+ }
+
+ /**
+ * Returns true if it is possible to create a GLPbuffer. Some older
+ * graphics cards do not have this capability.
+ */
+ public abstract boolean canCreateGLPbuffer();
+
+ /**
+ * Creates a GLPbuffer with the given capabilites and dimensions.
+ */
+ public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight,
+ GLContext shareWith);
+
+ //----------------------------------------------------------------------
+ // Methods for interacting with third-party OpenGL libraries
+
+ /**
+ * <P> Creates a GLContext object representing an existing OpenGL
+ * context in an external (third-party) OpenGL-based library. This
+ * GLContext object may be used to draw into this preexisting
+ * context using its {@link GL} and {@link
+ * javax.media.opengl.glu.GLU} objects. New contexts created through
+ * {@link GLDrawable}s may share textures and display lists with
+ * this external context. </P>
+ *
+ * <P> The underlying OpenGL context must be current on the current
+ * thread at the time this method is called. The user is responsible
+ * for the maintenance of the underlying OpenGL context; calls to
+ * <code>makeCurrent</code> and <code>release</code> on the returned
+ * GLContext object have no effect. If the underlying OpenGL context
+ * is destroyed, the <code>destroy</code> method should be called on
+ * the <code>GLContext</code>. A new <code>GLContext</code> object
+ * should be created for each newly-created underlying OpenGL
+ * context.
+ */
+ public abstract GLContext createExternalGLContext();
+
+ /**
+ * Returns true if it is possible to create an external GLDrawable
+ * object via {@link #createExternalGLDrawable}.
+ */
+ public abstract boolean canCreateExternalGLDrawable();
+
+ /**
+ * <P> Creates a {@link GLDrawable} object representing an existing
+ * OpenGL drawable in an external (third-party) OpenGL-based
+ * library. This GLDrawable object may be used to create new,
+ * fully-functional {@link GLContext}s on the OpenGL drawable. This
+ * is useful when interoperating with a third-party OpenGL-based
+ * library and it is essential to not perturb the state of the
+ * library's existing context, even to the point of not sharing
+ * textures or display lists with that context. </P>
+ *
+ * <P> An underlying OpenGL context must be current on the desired
+ * drawable and the current thread at the time this method is
+ * called. The user is responsible for the maintenance of the
+ * underlying drawable. If one or more contexts are created on the
+ * drawable using {@link GLDrawable#createContext}, and the drawable
+ * is deleted by the third-party library, the user is responsible
+ * for calling {@link GLContext#destroy} on these contexts. </P>
+ *
+ * <P> Calls to <code>setSize</code>, <code>getWidth</code> and
+ * <code>getHeight</code> are illegal on the returned GLDrawable. If
+ * these operations are required by the user, they must be performed
+ * by the third-party library. </P>
+ *
+ * <P> It is legal to create both an external GLContext and
+ * GLDrawable representing the same third-party OpenGL entities.
+ * This can be used, for example, to query current state information
+ * using the external GLContext and then create and set up new
+ * GLContexts using the external GLDrawable. </P>
+ *
+ * <P> This functionality may not be available on all platforms and
+ * {@link #canCreateExternalGLDrawable} should be called first to
+ * see if it is present. For example, on X11 platforms, this API
+ * requires the presence of GLX 1.3 or later.
+ */
+ public abstract GLDrawable createExternalGLDrawable();
+}