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Diffstat (limited to 'src/classes/javax/media/opengl/GLDrawableFactory.java')
-rw-r--r-- | src/classes/javax/media/opengl/GLDrawableFactory.java | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/GLDrawableFactory.java b/src/classes/javax/media/opengl/GLDrawableFactory.java new file mode 100644 index 000000000..c45bb16e0 --- /dev/null +++ b/src/classes/javax/media/opengl/GLDrawableFactory.java @@ -0,0 +1,282 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import java.awt.GraphicsConfiguration; +import java.awt.GraphicsDevice; +import com.sun.opengl.impl.*; + +/** <P> Provides a virtual machine- and operating system-independent + mechanism for creating {@link GLDrawable}s. </P> + + <P> The {@link javax.media.opengl.GLCapabilities} objects passed in to the + various factory methods are used as a hint for the properties of + the returned drawable. The default capabilities selection + algorithm (equivalent to passing in a null {@link + GLCapabilitiesChooser}) is described in {@link + DefaultGLCapabilitiesChooser}. Sophisticated applications needing + to change the selection algorithm may pass in their own {@link + GLCapabilitiesChooser} which can select from the available pixel + formats. </P> + + <P> Because of the multithreaded nature of the Java platform's + window system toolkit, it is typically not possible to immediately + reject a given {@link GLCapabilities} as being unsupportable by + either returning <code>null</code> from the creation routines or + raising a {@link GLException}. The semantics of the rejection + process are (unfortunately) left unspecified for now. The current + implementation will cause a {@link GLException} to be raised + during the first repaint of the {@link GLCanvas} or {@link + GLJPanel} if the capabilities can not be met. Pbuffers are always + created immediately and their creation will fail with a {@link + GLException} if errors occur. </P> +*/ + +public abstract class GLDrawableFactory { + private static GLDrawableFactory factory; + + protected GLDrawableFactory() {} + + /** Returns the sole GLDrawableFactory instance. */ + public static GLDrawableFactory getFactory() { + if (factory == null) { + try { + String osName = System.getProperty("os.name"); + String osNameLowerCase = osName.toLowerCase(); + Class factoryClass = null; + + // Because there are some complications with generating all + // platforms' Java glue code on all platforms (among them that we + // would have to include jawt.h and jawt_md.h in the jogl + // sources, which we currently don't have to do) we break the only + // static dependencies with platform-specific code here using reflection. + + if (osNameLowerCase.startsWith("wind")) { + factoryClass = Class.forName("com.sun.opengl.impl.windows.WindowsGLDrawableFactory"); + } else if (osNameLowerCase.startsWith("mac os x")) { + factoryClass = Class.forName("com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory"); + } else { + // Assume Linux, Solaris, etc. Should probably test for these explicitly. + factoryClass = Class.forName("com.sun.opengl.impl.x11.X11GLDrawableFactory"); + } + + if (factoryClass == null) { + throw new GLException("OS " + osName + " not yet supported"); + } + + factory = (GLDrawableFactory) factoryClass.newInstance(); + } catch (ClassNotFoundException e) { + throw new GLException(e); + } catch (InstantiationException e) { + throw new GLException(e); + } catch (IllegalAccessException e) { + throw new GLException(e); + } + } + + return factory; + } + + /** + * Selects an AWT GraphicsConfiguration on the specified + * GraphicsDevice compatible with the supplied GLCapabilities. This + * method is intended to be used by applications which do not use + * the supplied GLCanvas class but instead wrap their own Canvas + * with a GLDrawable. Some platforms (specifically X11) require the + * GraphicsConfiguration to be specified when the platform-specific + * window system object, such as a Canvas, is created. This method + * returns null on platforms on which the OpenGL pixel format + * selection process is performed later. + * + * @see java.awt.Canvas#Canvas(java.awt.GraphicsConfiguration) + */ + public abstract GraphicsConfiguration + chooseGraphicsConfiguration(GLCapabilities capabilities, + GLCapabilitiesChooser chooser, + GraphicsDevice device); + + /** + * Returns a GLDrawable that wraps a platform-specific window system + * object, such as an AWT or LCDUI Canvas. On platforms which + * support it, selects a pixel format compatible with the supplied + * GLCapabilities, or if the passed GLCapabilities object is null, + * uses a default set of capabilities. On these platforms, uses + * either the supplied GLCapabilitiesChooser object, or if the + * passed GLCapabilitiesChooser object is null, uses a + * DefaultGLCapabilitiesChooser instance. + * + * @throws IllegalArgumentException if the passed target is either + * null or its data type is not supported by this GLDrawableFactory. + * @throws GLException if any window system-specific errors caused + * the creation of the GLDrawable to fail. + */ + public abstract GLDrawable getGLDrawable(Object target, + GLCapabilities capabilities, + GLCapabilitiesChooser chooser) + throws IllegalArgumentException, GLException; + + //---------------------------------------------------------------------- + // Methods to create high-level objects + + /** Creates a {@link GLCanvas} on the default graphics device with + the specified capabilities using the default capabilities + selection algorithm. */ + public GLCanvas createGLCanvas(GLCapabilities capabilities) { + return createGLCanvas(capabilities, null, null, null); + } + + /** Creates a {@link GLCanvas} on the specified graphics device with + the specified capabilities using the supplied capabilities + selection algorithm. A null chooser is equivalent to using the + {@link DefaultGLCapabilitiesChooser}. The canvas will share + textures and display lists with the specified {@link GLContext}; + the context must either be null or have been fabricated by + classes in this package. A null context indicates no sharing. A + null GraphicsDevice is equivalent to using that returned from + <code>GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice()</code>. */ + public GLCanvas createGLCanvas(GLCapabilities capabilities, + GLCapabilitiesChooser chooser, + GLContext shareWith, + GraphicsDevice device) { + return new GLCanvas(capabilities, + chooser, + shareWith, + device); + } + + /** Creates a {@link GLJPanel} with the specified capabilities using + the default capabilities selection algorithm. */ + public GLJPanel createGLJPanel(GLCapabilities capabilities) { + return createGLJPanel(capabilities, null, null); + } + + /** Creates a {@link GLJPanel} with the specified capabilities using + the supplied capabilities selection algorithm. A null chooser is + equivalent to using the {@link DefaultGLCapabilitiesChooser}. + The panel will share textures and display lists with the + specified {@link GLContext}; the context must either be null or + have been fabricated by classes in this package. A null context + indicates no sharing. */ + public GLJPanel createGLJPanel(GLCapabilities capabilities, + GLCapabilitiesChooser chooser, + GLContext shareWith) { + return new GLJPanel(capabilities, chooser, shareWith); + } + + /** + * Returns true if it is possible to create a GLPbuffer. Some older + * graphics cards do not have this capability. + */ + public abstract boolean canCreateGLPbuffer(); + + /** + * Creates a GLPbuffer with the given capabilites and dimensions. + */ + public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities, + int initialWidth, + int initialHeight, + GLContext shareWith); + + //---------------------------------------------------------------------- + // Methods for interacting with third-party OpenGL libraries + + /** + * <P> Creates a GLContext object representing an existing OpenGL + * context in an external (third-party) OpenGL-based library. This + * GLContext object may be used to draw into this preexisting + * context using its {@link GL} and {@link + * javax.media.opengl.glu.GLU} objects. New contexts created through + * {@link GLDrawable}s may share textures and display lists with + * this external context. </P> + * + * <P> The underlying OpenGL context must be current on the current + * thread at the time this method is called. The user is responsible + * for the maintenance of the underlying OpenGL context; calls to + * <code>makeCurrent</code> and <code>release</code> on the returned + * GLContext object have no effect. If the underlying OpenGL context + * is destroyed, the <code>destroy</code> method should be called on + * the <code>GLContext</code>. A new <code>GLContext</code> object + * should be created for each newly-created underlying OpenGL + * context. + */ + public abstract GLContext createExternalGLContext(); + + /** + * Returns true if it is possible to create an external GLDrawable + * object via {@link #createExternalGLDrawable}. + */ + public abstract boolean canCreateExternalGLDrawable(); + + /** + * <P> Creates a {@link GLDrawable} object representing an existing + * OpenGL drawable in an external (third-party) OpenGL-based + * library. This GLDrawable object may be used to create new, + * fully-functional {@link GLContext}s on the OpenGL drawable. This + * is useful when interoperating with a third-party OpenGL-based + * library and it is essential to not perturb the state of the + * library's existing context, even to the point of not sharing + * textures or display lists with that context. </P> + * + * <P> An underlying OpenGL context must be current on the desired + * drawable and the current thread at the time this method is + * called. The user is responsible for the maintenance of the + * underlying drawable. If one or more contexts are created on the + * drawable using {@link GLDrawable#createContext}, and the drawable + * is deleted by the third-party library, the user is responsible + * for calling {@link GLContext#destroy} on these contexts. </P> + * + * <P> Calls to <code>setSize</code>, <code>getWidth</code> and + * <code>getHeight</code> are illegal on the returned GLDrawable. If + * these operations are required by the user, they must be performed + * by the third-party library. </P> + * + * <P> It is legal to create both an external GLContext and + * GLDrawable representing the same third-party OpenGL entities. + * This can be used, for example, to query current state information + * using the external GLContext and then create and set up new + * GLContexts using the external GLDrawable. </P> + * + * <P> This functionality may not be available on all platforms and + * {@link #canCreateExternalGLDrawable} should be called first to + * see if it is present. For example, on X11 platforms, this API + * requires the presence of GLX 1.3 or later. + */ + public abstract GLDrawable createExternalGLDrawable(); +} |