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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.opengl;
+
+import java.awt.*;
+import java.awt.geom.*;
+import java.awt.image.*;
+import javax.swing.*;
+import java.nio.*;
+import java.security.*;
+import javax.swing.JComponent;
+import javax.swing.JPanel;
+import com.sun.opengl.impl.*;
+
+// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
+// context whenever the displayChanged() function is called on their
+// GLEventListeners
+
+/** A lightweight Swing component which provides OpenGL rendering
+ support. Provided for compatibility with Swing user interfaces
+ when adding a heavyweight doesn't work either because of
+ Z-ordering or LayoutManager problems. This component attempts to
+ use hardware-accelerated rendering via pbuffers and falls back on
+ to software rendering if problems occur. This class can not be
+ instantiated directly; use {@link GLDrawableFactory} to construct
+ them. <P>
+
+ Note that because this component attempts to use pbuffers for
+ rendering, and because pbuffers can not be resized, somewhat
+ surprising behavior may occur during resize operations; the {@link
+ GLEventListener#init} method may be called multiple times as the
+ pbuffer is resized to be able to cover the size of the GLJPanel.
+ This behavior is correct, as the textures and display lists for
+ the GLJPanel will have been lost during the resize operation. The
+ application should attempt to make its GLEventListener.init()
+ methods as side-effect-free as possible. <P>
+
+ The GLJPanel can be made transparent by creating it with a
+ GLCapabilities object with alpha bits specified and calling {@link
+ #setOpaque}(false). Pixels with resulting OpenGL alpha values less
+ than 1.0 will be overlaid on any underlying Java2D rendering.
+*/
+
+public class GLJPanel extends JPanel implements GLAutoDrawable {
+ private static final boolean DEBUG = Debug.debug("GLJPanel");
+ private static final boolean VERBOSE = Debug.verbose();
+
+ private GLDrawableHelper drawableHelper = new GLDrawableHelper();
+ private volatile boolean isInitialized;
+ private volatile boolean shouldInitialize = false;
+
+ // Data used for either pbuffers or pixmap-based offscreen surfaces
+ private GLCapabilities offscreenCaps;
+ private GLCapabilitiesChooser chooser;
+ private GLContext shareWith;
+ // This image is exactly the correct size to render into the panel
+ private BufferedImage offscreenImage;
+ // One of these is used to store the read back pixels before storing
+ // in the BufferedImage
+ private ByteBuffer readBackBytes;
+ private IntBuffer readBackInts;
+ private int readBackWidthInPixels;
+ private int readBackHeightInPixels;
+ // Width of the actual GLJPanel
+ private int panelWidth = 0;
+ private int panelHeight = 0;
+ private Updater updater;
+ private int awtFormat;
+ private int glFormat;
+ private int glType;
+ // Lazy reshape notification
+ private boolean handleReshape = false;
+ private boolean sendReshape = true;
+
+ // Implementation using pbuffers
+ private static boolean hardwareAccelerationDisabled =
+ Debug.isPropertyDefined("jogl.gljpanel.nohw");
+ private static boolean softwareRenderingDisabled =
+ Debug.isPropertyDefined("jogl.gljpanel.nosw");
+ private GLPbuffer pbuffer;
+ private int pbufferWidth = 256;
+ private int pbufferHeight = 256;
+
+ // Implementation using software rendering
+ private GLDrawableImpl offscreenDrawable;
+ private GLContextImpl offscreenContext;
+
+ // For handling reshape events lazily
+ private int reshapeX;
+ private int reshapeY;
+ private int reshapeWidth;
+ private int reshapeHeight;
+
+ // For saving/restoring of OpenGL state during ReadPixels
+ private int[] swapbytes = new int[1];
+ private int[] rowlength = new int[1];
+ private int[] skiprows = new int[1];
+ private int[] skippixels = new int[1];
+ private int[] alignment = new int[1];
+
+ // Implementation using Java2D OpenGL pipeline's back buffer
+ private static boolean swingBufferPerWindow =
+ Debug.isPropertyDefined("swing.bufferPerWindow") ?
+ Debug.getBooleanProperty("swing.bufferPerWindow") :
+ true;
+ private boolean oglPipelineEnabled =
+ Java2D.isOGLPipelineActive() &&
+ !Debug.isPropertyDefined("jogl.gljpanel.noogl");
+ // Opaque Object identifier representing the Java2D surface we are
+ // drawing to; used to determine when to destroy and recreate JOGL
+ // context
+ private Object j2dSurface;
+ // Graphics object being used during Java2D update action
+ // (absolutely essential to cache this)
+ private Graphics cached2DGraphics;
+ // No-op context representing the Java2D OpenGL context
+ private GLContext j2dContext;
+ // Context associated with no-op drawable representing the JOGL
+ // OpenGL context
+ private GLDrawable joglDrawable;
+ // The real OpenGL context JOGL uses to render
+ private GLContext joglContext;
+ // State captured from Java2D OpenGL context necessary in order to
+ // properly render into Java2D back buffer
+ private int[] drawBuffer = new int[1];
+ private int[] readBuffer = new int[1];
+ // These are always set to (0, 0) except when the Java2D / OpenGL
+ // pipeline is active
+ private int viewportX;
+ private int viewportY;
+
+ /** Creates a new GLJPanel component. The passed GLCapabilities must
+ be non-null and specifies the OpenGL capabilities for the
+ component. The GLCapabilitiesChooser must be non-null and
+ specifies the algorithm for selecting one of the available
+ GLCapabilities for the component; the GLDrawableFactory uses a
+ DefaultGLCapabilitiesChooser if the user does not provide
+ one. The passed GLContext may be null and specifies an OpenGL
+ context with which to share textures, display lists and other
+ OpenGL state. */
+ protected GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) {
+ super();
+
+ // Works around problems on many vendors' cards; we don't need a
+ // back buffer for the offscreen surface anyway
+ if (capabilities != null) {
+ offscreenCaps = (GLCapabilities) capabilities.clone();
+ } else {
+ offscreenCaps = new GLCapabilities();
+ }
+ offscreenCaps.setDoubleBuffered(false);
+ this.chooser = ((chooser != null) ? chooser : new DefaultGLCapabilitiesChooser());
+ this.shareWith = shareWith;
+ }
+
+ public void display() {
+ if (EventQueue.isDispatchThread()) {
+ // Want display() to be synchronous, so call paintImmediately()
+ paintImmediately(0, 0, getWidth(), getHeight());
+ } else {
+ // Multithreaded redrawing of Swing components is not allowed,
+ // so do everything on the event dispatch thread
+ try {
+ EventQueue.invokeAndWait(paintImmediatelyAction);
+ } catch (Exception e) {
+ throw new GLException(e);
+ }
+ }
+ }
+
+ private void captureJ2DState(GL gl) {
+ gl.glGetIntegerv(GL.GL_DRAW_BUFFER, drawBuffer, 0);
+ gl.glGetIntegerv(GL.GL_READ_BUFFER, readBuffer, 0);
+ }
+
+ private boolean preGL(Graphics g) {
+ GL gl = joglContext.getGL();
+ // Set up needed state in JOGL context from Java2D context
+ gl.glEnable(GL.GL_SCISSOR_TEST);
+ Rectangle r = Java2D.getOGLScissorBox(g);
+ if (r == null) {
+ return false;
+ }
+ gl.glScissor(r.x, r.y, r.width, r.height);
+ Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight);
+ // If the viewport X or Y changes, in addition to the panel's
+ // width or height, we need to send a reshape operation to the
+ // client
+ if ((viewportX != oglViewport.x) ||
+ (viewportY != oglViewport.y)) {
+ sendReshape = true;
+ if (DEBUG) {
+ System.err.println("Sending reshape because viewport changed");
+ System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")");
+ System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")");
+ }
+ }
+ viewportX = oglViewport.x;
+ viewportY = oglViewport.y;
+
+ gl.glDrawBuffer(drawBuffer[0]);
+ gl.glReadBuffer(readBuffer[0]);
+ return true;
+ }
+
+ /** Overridden from JComponent; calls event listeners' {@link
+ GLEventListener#display display} methods. Should not be invoked
+ by applications directly. */
+ public void paintComponent(final Graphics g) {
+ if (shouldInitialize) {
+ initialize();
+ }
+
+ if (!isInitialized) {
+ return;
+ }
+
+ // NOTE: must do this when the context is not current as it may
+ // involve destroying the pbuffer (current context) and
+ // re-creating it -- tricky to do properly while the context is
+ // current
+ if (handleReshape) {
+ handleReshape();
+ }
+
+ updater.setGraphics(g);
+
+ if (oglPipelineEnabled) {
+ Java2D.invokeWithOGLContextCurrent(g, new Runnable() {
+ public void run() {
+ // Create no-op context representing Java2D context
+ if (j2dContext == null) {
+ j2dContext = GLDrawableFactory.getFactory().createExternalGLContext();
+
+ // Check to see whether we can support the requested
+ // capabilities or need to fall back to a pbuffer
+ // FIXME: add more checks?
+
+ GL gl = j2dContext.getGL();
+ if ((getGLInteger(gl, GL.GL_RED_BITS) < offscreenCaps.getRedBits()) ||
+ (getGLInteger(gl, GL.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) ||
+ (getGLInteger(gl, GL.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) ||
+ // (getGLInteger(gl, GL.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) ||
+ (getGLInteger(gl, GL.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) ||
+ (getGLInteger(gl, GL.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) ||
+ (getGLInteger(gl, GL.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) ||
+ (getGLInteger(gl, GL.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) ||
+ // (getGLInteger(gl, GL.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) ||
+ (getGLInteger(gl, GL.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) {
+ if (DEBUG) {
+ System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient");
+ System.err.println(" Available Required");
+ System.err.println("GL_RED_BITS " + getGLInteger(gl, GL.GL_RED_BITS) + " " + offscreenCaps.getRedBits());
+ System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits());
+ System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits());
+ System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits());
+ System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits());
+ System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits());
+ System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits());
+ System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits());
+ System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits());
+ System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits());
+ }
+ isInitialized = false;
+ shouldInitialize = true;
+ oglPipelineEnabled = false;
+ handleReshape = true;
+ j2dContext.destroy();
+ j2dContext = null;
+ return;
+ }
+ }
+
+ j2dContext.makeCurrent();
+ try {
+ captureJ2DState(j2dContext.getGL());
+ Object curSurface = Java2D.getOGLSurfaceIdentifier(g);
+ if (curSurface != null) {
+ if (j2dSurface != curSurface) {
+ if (joglContext != null) {
+ joglContext.destroy();
+ joglContext = null;
+ joglDrawable = null;
+ sendReshape = true;
+ if (DEBUG) {
+ System.err.println("Sending reshape because surface changed");
+ System.err.println("New surface = " + curSurface);
+ }
+ }
+ j2dSurface = curSurface;
+ }
+ if (joglContext == null) {
+ joglDrawable = GLDrawableFactory.getFactory().createExternalGLDrawable();
+ joglContext = joglDrawable.createContext(shareWith);
+ }
+ drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction);
+ }
+ } finally {
+ j2dContext.release();
+ }
+ }
+ });
+ } else {
+ if (!hardwareAccelerationDisabled) {
+ pbuffer.display();
+ } else {
+ drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction);
+ }
+ }
+ }
+
+ /** Overridden from JPanel; used to indicate that an OpenGL context
+ may be created for the component. */
+ public void addNotify() {
+ super.addNotify();
+ shouldInitialize = true;
+ if (DEBUG) {
+ System.err.println("GLJPanel.addNotify()");
+ }
+ }
+
+ /** Overridden from JPanel; used to indicate that it's no longer
+ safe to have an OpenGL context for the component. */
+ public void removeNotify() {
+ if (DEBUG) {
+ System.err.println("GLJPanel.removeNotify()");
+ }
+ if (oglPipelineEnabled) {
+ Java2D.invokeWithOGLContextCurrent(null, new Runnable() {
+ public void run() {
+ if (joglContext != null) {
+ joglContext.destroy();
+ joglContext = null;
+ }
+ joglDrawable = null;
+ if (j2dContext != null) {
+ j2dContext.destroy();
+ j2dContext = null;
+ }
+ }
+ });
+ } else {
+ if (!hardwareAccelerationDisabled) {
+ if (pbuffer != null) {
+ pbuffer.destroy();
+ pbuffer = null;
+ }
+ } else {
+ if (offscreenContext != null) {
+ offscreenContext.destroy();
+ offscreenContext = null;
+ }
+ if (offscreenDrawable != null) {
+ offscreenDrawable.destroy();
+ offscreenDrawable = null;
+ }
+ }
+ }
+ isInitialized = false;
+ super.removeNotify();
+ }
+
+ /** Overridden from Canvas; causes {@link GLEventListener#reshape
+ reshape} to be called on all registered {@link
+ GLEventListener}s. Called automatically by the AWT; should not
+ be invoked by applications directly. */
+ public void reshape(int x, int y, int width, int height) {
+ super.reshape(x, y, width, height);
+
+ reshapeX = x;
+ reshapeY = y;
+ reshapeWidth = width;
+ reshapeHeight = height;
+ handleReshape = true;
+ }
+
+ public void setOpaque(boolean opaque) {
+ if (opaque != isOpaque()) {
+ if (offscreenImage != null) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+ super.setOpaque(opaque);
+ }
+
+ public void addGLEventListener(GLEventListener listener) {
+ drawableHelper.addGLEventListener(listener);
+ }
+
+ public void removeGLEventListener(GLEventListener listener) {
+ drawableHelper.removeGLEventListener(listener);
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ if (!hardwareAccelerationDisabled) {
+ return pbuffer.createContext(shareWith);
+ } else {
+ return offscreenDrawable.createContext(shareWith);
+ }
+ }
+
+ public void setRealized(boolean realized) {
+ }
+
+ public GLContext getContext() {
+ if (oglPipelineEnabled) {
+ return joglContext;
+ } else {
+ if (!hardwareAccelerationDisabled) {
+ return pbuffer.getContext();
+ } else {
+ return offscreenContext;
+ }
+ }
+ }
+
+ public GL getGL() {
+ GLContext context = getContext();
+ return (context == null) ? null : context.getGL();
+ }
+
+ public void setGL(GL gl) {
+ GLContext context = getContext();
+ if (context != null) {
+ context.setGL(gl);
+ }
+ }
+
+ public void setAutoSwapBufferMode(boolean onOrOff) {
+ if (!hardwareAccelerationDisabled) {
+ pbuffer.setAutoSwapBufferMode(onOrOff);
+ } else {
+ drawableHelper.setAutoSwapBufferMode(onOrOff);
+ }
+ }
+
+ public boolean getAutoSwapBufferMode() {
+ if (!hardwareAccelerationDisabled) {
+ return pbuffer.getAutoSwapBufferMode();
+ } else {
+ return drawableHelper.getAutoSwapBufferMode();
+ }
+ }
+
+ public void swapBuffers() {
+ if (!hardwareAccelerationDisabled) {
+ pbuffer.swapBuffers();
+ } else {
+ drawableHelper.invokeGL(offscreenDrawable, offscreenContext, swapBuffersAction, initAction);
+ }
+ }
+
+ /** For a translucent GLJPanel (one for which {@link #setOpaque
+ setOpaque}(false) has been called), indicates whether the
+ application should preserve the OpenGL color buffer
+ (GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
+ underlying widgets which may show through portions of the
+ GLJPanel with alpha values less than 1. Most Swing
+ implementations currently expect the GLJPanel to be completely
+ cleared (e.g., by <code>glClear(GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT)</code>), but for certain optimized Java2D
+ and Swing implementations which use OpenGL internally, it may be
+ possible to perform OpenGL rendering using the GLJPanel into the
+ same OpenGL drawable as the Java2D implementation. */
+ public boolean shouldPreserveColorBufferIfTranslucent() {
+ return oglPipelineEnabled;
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private void initialize() {
+ if (panelWidth == 0 ||
+ panelHeight == 0) {
+ // See whether we have a non-zero size yet and can go ahead with
+ // initialization
+ if (reshapeWidth == 0 ||
+ reshapeHeight == 0) {
+ return;
+ }
+
+ // Pull down reshapeWidth and reshapeHeight into panelWidth and
+ // panelHeight eagerly in order to complete initialization, and
+ // force a reshape later
+ panelWidth = reshapeWidth;
+ panelHeight = reshapeHeight;
+ }
+
+ if (!oglPipelineEnabled) {
+ // Initialize either the hardware-accelerated rendering path or
+ // the lightweight rendering path
+ if (!hardwareAccelerationDisabled) {
+ if (GLDrawableFactory.getFactory().canCreateGLPbuffer()) {
+ if (pbuffer != null) {
+ throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)");
+ }
+ try {
+ pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(offscreenCaps,
+ pbufferWidth,
+ pbufferHeight,
+ shareWith);
+ updater = new Updater();
+ pbuffer.addGLEventListener(updater);
+ shouldInitialize = false;
+ isInitialized = true;
+ return;
+ } catch (GLException e) {
+ if (DEBUG) {
+ e.printStackTrace();
+ System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer");
+ }
+ hardwareAccelerationDisabled = true;
+ }
+ } else {
+ if (DEBUG) {
+ System.err.println("GLJPanel: Falling back on software rendering because no pbuffer support");
+ }
+
+ // If the factory reports that it can't create a pbuffer,
+ // don't try again the next time, and fall through to the
+ // software rendering path
+ hardwareAccelerationDisabled = true;
+ }
+ }
+
+ if (softwareRenderingDisabled) {
+ throw new GLException("Fallback to software rendering disabled by user");
+ }
+
+ // Fall-through path: create an offscreen context instead
+ offscreenDrawable = GLDrawableFactoryImpl.getFactoryImpl().createOffscreenDrawable(offscreenCaps, chooser);
+ offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
+ offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith);
+ offscreenContext.setSynchronized(true);
+ }
+ updater = new Updater();
+ shouldInitialize = false;
+ isInitialized = true;
+ }
+
+ private void handleReshape() {
+ readBackWidthInPixels = 0;
+ readBackHeightInPixels = 0;
+
+ panelWidth = reshapeWidth;
+ panelHeight = reshapeHeight;
+
+ if (DEBUG) {
+ System.err.println("GLJPanel.handleReshape: (w,h) = (" +
+ panelWidth + "," + panelHeight + ")");
+ }
+
+ sendReshape = true;
+
+ if (!oglPipelineEnabled) {
+ if (!hardwareAccelerationDisabled) {
+ // Use factor larger than 2 during shrinks for some hysteresis
+ float shrinkFactor = 2.5f;
+ if ((panelWidth > pbufferWidth ) || (panelHeight > pbufferHeight) ||
+ (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferWidth / shrinkFactor))) {
+ if (DEBUG) {
+ System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " +
+ " to fit (" + panelWidth + ", " + panelHeight + ")");
+ }
+ // Must destroy and recreate pbuffer to fit
+ if (pbuffer != null) {
+ pbuffer.destroy();
+ }
+ pbuffer = null;
+ isInitialized = false;
+ pbufferWidth = getNextPowerOf2(panelWidth);
+ pbufferHeight = getNextPowerOf2(panelHeight);
+ if (DEBUG) {
+ System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")");
+ }
+ initialize();
+ }
+
+ // It looks like NVidia's drivers (at least the ones on my
+ // notebook) are buggy and don't allow a rectangle of less than
+ // the pbuffer's width to be read...this doesn't really matter
+ // because it's the Graphics.drawImage() calls that are the
+ // bottleneck. Should probably make the size of the offscreen
+ // image be the exact size of the pbuffer to save some work on
+ // resize operations...
+ readBackWidthInPixels = pbufferWidth;
+ readBackHeightInPixels = panelHeight;
+ } else {
+ offscreenContext.destroy();
+ offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
+ readBackWidthInPixels = Math.max(1, panelWidth);
+ readBackHeightInPixels = Math.max(1, panelHeight);
+ }
+
+ if (offscreenImage != null) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+
+ handleReshape = false;
+ }
+
+ // FIXME: it isn't clear whether this works any more given that
+ // we're accessing the GLDrawable inside of the GLPbuffer directly
+ // up in reshape() -- need to rethink and clean this up
+ class Updater implements GLEventListener {
+ private Graphics g;
+
+ public void setGraphics(Graphics g) {
+ this.g = g;
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ if (oglPipelineEnabled) {
+ if (!preGL(g)) {
+ return;
+ }
+ }
+ drawableHelper.init(GLJPanel.this);
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ if (oglPipelineEnabled) {
+ if (!preGL(g)) {
+ return;
+ }
+ }
+
+ if (sendReshape) {
+ if (DEBUG) {
+ System.err.println("glViewport(" + viewportX + ", " + viewportY + ", " + panelWidth + ", " + panelHeight + ")");
+ }
+ getGL().glViewport(viewportX, viewportY, panelWidth, panelHeight);
+ drawableHelper.reshape(GLJPanel.this, viewportX, viewportY, panelWidth, panelHeight);
+ sendReshape = false;
+ }
+
+ drawableHelper.display(GLJPanel.this);
+
+ if (!oglPipelineEnabled) {
+ // Must now copy pixels from offscreen context into surface
+ if (offscreenImage == null) {
+ if (panelWidth > 0 && panelHeight > 0) {
+ // It looks like NVidia's drivers (at least the ones on my
+ // notebook) are buggy and don't allow a sub-rectangle to be
+ // read from a pbuffer...this doesn't really matter because
+ // it's the Graphics.drawImage() calls that are the
+ // bottleneck
+
+ int awtFormat = 0;
+ int hwGLFormat = 0;
+ if (!hardwareAccelerationDisabled) {
+ // This seems to be a good choice on all platforms
+ hwGLFormat = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ // Should be more flexible in these BufferedImage formats;
+ // perhaps see what the preferred image types are on the
+ // given platform
+ if (isOpaque()) {
+ awtFormat = BufferedImage.TYPE_INT_RGB;
+ } else {
+ awtFormat = BufferedImage.TYPE_INT_ARGB;
+ }
+
+ offscreenImage = new BufferedImage(panelWidth,
+ panelHeight,
+ awtFormat);
+ switch (awtFormat) {
+ case BufferedImage.TYPE_3BYTE_BGR:
+ glFormat = GL.GL_BGR;
+ glType = GL.GL_UNSIGNED_BYTE;
+ readBackBytes = ByteBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels * 3);
+ break;
+
+ case BufferedImage.TYPE_INT_RGB:
+ case BufferedImage.TYPE_INT_ARGB:
+ glFormat = GL.GL_BGRA;
+ glType = (hardwareAccelerationDisabled
+ ? offscreenContext.getOffscreenContextPixelDataType()
+ : hwGLFormat);
+ readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels);
+ break;
+
+ default:
+ // FIXME: Support more off-screen image types (current
+ // offscreen context implementations don't use others, and
+ // some of the OpenGL formats aren't supported in the 1.1
+ // headers, which we're currently using)
+ throw new GLException("Unsupported offscreen image type " + awtFormat);
+ }
+ }
+ }
+
+ if (offscreenImage != null) {
+ GL gl = getGL();
+ // Save current modes
+ gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes, 0);
+ gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength, 0);
+ gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows, 0);
+ gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels, 0);
+ gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment, 0);
+
+ gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
+ gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, readBackWidthInPixels);
+ gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0);
+ gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0);
+ gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
+
+ // Actually read the pixels.
+ gl.glReadBuffer(GL.GL_FRONT);
+ if (readBackBytes != null) {
+ gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes);
+ } else if (readBackInts != null) {
+ gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts);
+ }
+
+ // Restore saved modes.
+ gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]);
+ gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]);
+ gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]);
+ gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]);
+ gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]);
+
+ if (readBackBytes != null || readBackInts != null) {
+ // Copy temporary data into raster of BufferedImage for faster
+ // blitting Note that we could avoid this copy in the cases
+ // where !offscreenContext.offscreenImageNeedsVerticalFlip(),
+ // but that's the software rendering path which is very slow
+ // anyway
+ Object src = null;
+ Object dest = null;
+ int srcIncr = 0;
+ int destIncr = 0;
+
+ if (readBackBytes != null) {
+ src = readBackBytes.array();
+ dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData();
+ srcIncr = readBackWidthInPixels * 3;
+ destIncr = offscreenImage.getWidth() * 3;
+ } else {
+ src = readBackInts.array();
+ dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData();
+ srcIncr = readBackWidthInPixels;
+ destIncr = offscreenImage.getWidth();
+ }
+
+ if (!hardwareAccelerationDisabled ||
+ offscreenContext.offscreenImageNeedsVerticalFlip()) {
+ int srcPos = 0;
+ int destPos = (offscreenImage.getHeight() - 1) * destIncr;
+ for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) {
+ System.arraycopy(src, srcPos, dest, destPos, destIncr);
+ }
+ } else {
+ int srcPos = 0;
+ int destEnd = destIncr * offscreenImage.getHeight();
+ for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) {
+ System.arraycopy(src, srcPos, dest, destPos, destIncr);
+ }
+ }
+
+ // Draw resulting image in one shot
+ g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), GLJPanel.this);
+ }
+ }
+ } else {
+ // Cause OpenGL pipeline to flush its results because
+ // otherwise it's possible we will buffer up multiple frames'
+ // rendering results, resulting in apparent mouse lag
+ GL gl = getGL();
+ gl.glFinish();
+ }
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ // This is handled above and dispatched directly to the appropriate context
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+ }
+
+ class InitAction implements Runnable {
+ public void run() {
+ updater.init(GLJPanel.this);
+ }
+ }
+ private InitAction initAction = new InitAction();
+
+ class DisplayAction implements Runnable {
+ public void run() {
+ updater.display(GLJPanel.this);
+ }
+ }
+ private DisplayAction displayAction = new DisplayAction();
+
+ // This one is used exclusively in the non-hardware-accelerated case
+ class SwapBuffersAction implements Runnable {
+ public void run() {
+ offscreenDrawable.swapBuffers();
+ }
+ }
+ private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
+
+ class PaintImmediatelyAction implements Runnable {
+ public void run() {
+ paintImmediately(0, 0, getWidth(), getHeight());
+ }
+ }
+ private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
+
+ private int getNextPowerOf2(int number) {
+ // Workaround for problems where 0 width or height are transiently
+ // seen during layout
+ if (number == 0) {
+ return 2;
+ }
+
+ if (((number-1) & number) == 0) {
+ //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
+ return number;
+ }
+ int power = 0;
+ while (number > 0) {
+ number = number>>1;
+ power++;
+ }
+ return (1<<power);
+ }
+
+ private int getGLInteger(GL gl, int which) {
+ int[] tmp = new int[1];
+ gl.glGetIntegerv(which, tmp, 0);
+ return tmp[0];
+ }
+}