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-rw-r--r--src/classes/javax/media/opengl/glsl/ShaderState.java17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/classes/javax/media/opengl/glsl/ShaderState.java b/src/classes/javax/media/opengl/glsl/ShaderState.java
index f17e844e8..3d4983152 100644
--- a/src/classes/javax/media/opengl/glsl/ShaderState.java
+++ b/src/classes/javax/media/opengl/glsl/ShaderState.java
@@ -412,7 +412,7 @@ public class ShaderState {
}
/**
- * Reset all previously mapped vertex attribute data,
+ * Reset all previously enabled mapped vertex attribute data,
* incl enabling them
*
* @throws GLException is the program is not in use
@@ -430,11 +430,16 @@ public class ShaderState {
attribMap2Idx.clear();
for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
- glEnableVertexAttribArray(gl, (String) iter.next());
- }
-
- for(Iterator iter = vertexAttribMap2Data.values().iterator(); iter.hasNext(); ) {
- glVertexAttribPointer(gl, (GLArrayData) iter.next());
+ String name = (String) iter.next();
+ glEnableVertexAttribArray(gl, name);
+ GLArrayData data = getVertexAttribPointer(name);
+
+ if( data.isVBO() && data.getBuffer()==null ) {
+ // make sure the VBO is bound again
+ // in case this is only a VBO wrapped object (no buffer)
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, data.getVBOName());
+ }
+ glVertexAttribPointer(gl, data);
}
}