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-rw-r--r--src/classes/javax/media/opengl/GLCanvas.java29
-rwxr-xr-xsrc/classes/javax/media/opengl/Threading.java12
2 files changed, 35 insertions, 6 deletions
diff --git a/src/classes/javax/media/opengl/GLCanvas.java b/src/classes/javax/media/opengl/GLCanvas.java
index 0329e4017..d555a1df0 100644
--- a/src/classes/javax/media/opengl/GLCanvas.java
+++ b/src/classes/javax/media/opengl/GLCanvas.java
@@ -166,11 +166,19 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
<B>Overrides:</B>
<DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
public void removeNotify() {
- context.destroy();
- drawable.setRealized(false);
- super.removeNotify();
- if (DEBUG) {
- System.err.println("GLCanvas.removeNotify()");
+ try {
+ if (Threading.isSingleThreaded() &&
+ !Threading.isOpenGLThread()) {
+ Threading.invokeOnOpenGLThread(destroyAction);
+ } else {
+ context.destroy();
+ }
+ } finally {
+ drawable.setRealized(false);
+ super.removeNotify();
+ if (DEBUG) {
+ System.err.println("GLCanvas.removeNotify()");
+ }
}
}
@@ -289,6 +297,17 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction =
new SwapBuffersOnEventDispatchThreadAction();
+ class DestroyAction implements Runnable {
+ public void run() {
+ GLContext current = GLContext.getCurrent();
+ if (current == context) {
+ context.release();
+ }
+ context.destroy();
+ }
+ }
+ private DestroyAction destroyAction = new DestroyAction();
+
// Disables the AWT's erasing of this Canvas's background on Windows
// in Java SE 6. This internal API is not available in previous
// releases, but the system property
diff --git a/src/classes/javax/media/opengl/Threading.java b/src/classes/javax/media/opengl/Threading.java
index 7aa57def5..f8d54d95d 100755
--- a/src/classes/javax/media/opengl/Threading.java
+++ b/src/classes/javax/media/opengl/Threading.java
@@ -197,7 +197,17 @@ public class Threading {
return EventQueue.isDispatchThread();
}
case WORKER:
- return GLWorkerThread.isWorkerThread();
+ if (Java2D.isOGLPipelineActive()) {
+ // FIXME: ideally only the QFT would be considered to be the
+ // "OpenGL thread", but we can not currently run all of JOGL's
+ // OpenGL work on that thread. For now, run the GLJPanel's
+ // Java2D/JOGL bridge on the QFT but everything else on the
+ // worker thread, except when we're already on the QFT.
+ return (Java2D.isQueueFlusherThread() ||
+ GLWorkerThread.isWorkerThread());
+ } else {
+ return GLWorkerThread.isWorkerThread();
+ }
default:
throw new InternalError("Illegal single-threading mode " + mode);
}