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-rw-r--r--src/classes/javax/media/opengl/GLJPanel.java57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/GLJPanel.java b/src/classes/javax/media/opengl/GLJPanel.java
index ad5a7f769..1dd204239 100644
--- a/src/classes/javax/media/opengl/GLJPanel.java
+++ b/src/classes/javax/media/opengl/GLJPanel.java
@@ -80,6 +80,10 @@ public class GLJPanel extends JPanel implements GLAutoDrawable {
private static final boolean DEBUG = Debug.debug("GLJPanel");
private static final boolean VERBOSE = Debug.verbose();
+ // FIXME: remove these once debugging is done
+ private static final boolean HACK1 = Debug.debug("GLJPanel.hack1");
+ private static final boolean HACK2 = Debug.debug("GLJPanel.hack2");
+
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
private volatile boolean isInitialized;
private volatile boolean shouldInitialize = false;
@@ -159,11 +163,23 @@ public class GLJPanel extends JPanel implements GLAutoDrawable {
// properly render into Java2D back buffer
private int[] drawBuffer = new int[1];
private int[] readBuffer = new int[1];
+ // This is required when the FBO option of the Java2D / OpenGL
+ // pipeline is active
+ private int[] frameBuffer = new int[1];
// These are always set to (0, 0) except when the Java2D / OpenGL
// pipeline is active
private int viewportX;
private int viewportY;
+ static {
+ // Force eager initialization of part of the Java2D class since
+ // otherwise it's likely it will try to be initialized while on
+ // the Queue Flusher Thread, which is not allowed
+ if (Java2D.isOGLPipelineActive() && Java2D.isFBOEnabled()) {
+ Java2D.getShareContext();
+ }
+ }
+
/** Creates a new GLJPanel component with a default set of OpenGL
capabilities and using the default OpenGL capabilities selection
mechanism. */
@@ -220,6 +236,9 @@ public class GLJPanel extends JPanel implements GLAutoDrawable {
private void captureJ2DState(GL gl) {
gl.glGetIntegerv(GL.GL_DRAW_BUFFER, drawBuffer, 0);
gl.glGetIntegerv(GL.GL_READ_BUFFER, readBuffer, 0);
+ if (Java2D.isFBOEnabled()) {
+ gl.glGetIntegerv(GL.GL_FRAMEBUFFER_BINDING_EXT, frameBuffer, 0);
+ }
}
private boolean preGL(Graphics g) {
@@ -249,6 +268,22 @@ public class GLJPanel extends JPanel implements GLAutoDrawable {
gl.glDrawBuffer(drawBuffer[0]);
gl.glReadBuffer(readBuffer[0]);
+
+ // If the FBO option is active, bind to the FBO from the Java2D
+ // context.
+ // Note that all of the plumbing in the context sharing stuff will
+ // allow us to bind to this object since it's in our namespace.
+ if (Java2D.isFBOEnabled()) {
+ if (DEBUG && VERBOSE) {
+ System.err.println("Binding to framebuffer object " + frameBuffer[0]);
+ }
+
+ gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
+ gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBuffer[0]);
+ // FIXME: do we need to do anything else? Bind Texture2D state
+ // or something else?
+ }
+
return true;
}
@@ -346,6 +381,28 @@ public class GLJPanel extends JPanel implements GLAutoDrawable {
joglDrawable = GLDrawableFactory.getFactory().createExternalGLDrawable();
joglContext = joglDrawable.createContext(shareWith);
}
+
+ // FIXME: remove these once debugging is done
+ if (HACK1) {
+ // Skip all GLContext manipulation This fixes the
+ // display of the icons and text (done with Java2D)
+ // in the JGears demo when FBO is active
+ return;
+ }
+ if (HACK2) {
+ // Do a little GLContext manipulation but skip all
+ // FBO-related manipulation and other stuff (as well
+ // as the user rendering).
+
+ // Note that the icons and text in the JGears demo
+ // disappear when this flag is used, so clearly any
+ // OpenGL context manipulation is messing up the
+ // Java2D context state when FBO is active.
+ joglContext.makeCurrent();
+ joglContext.release();
+ return;
+ }
+
drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction);
}
} finally {