diff options
Diffstat (limited to 'src/classes/javax')
-rw-r--r-- | src/classes/javax/media/opengl/GLDrawableFactory.java | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/classes/javax/media/opengl/GLDrawableFactory.java b/src/classes/javax/media/opengl/GLDrawableFactory.java index 7f62e1af4..ded3a0304 100644 --- a/src/classes/javax/media/opengl/GLDrawableFactory.java +++ b/src/classes/javax/media/opengl/GLDrawableFactory.java @@ -187,12 +187,16 @@ public abstract class GLDrawableFactory { /** * Creates a GLPbuffer with the given capabilites and dimensions. + * + * @throws GLException if any window system-specific errors caused + * the creation of the GLPbuffer to fail. */ public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities, GLCapabilitiesChooser chooser, int initialWidth, int initialHeight, - GLContext shareWith); + GLContext shareWith) + throws GLException; //---------------------------------------------------------------------- // Methods for interacting with third-party OpenGL libraries @@ -215,8 +219,12 @@ public abstract class GLDrawableFactory { * the <code>GLContext</code>. A new <code>GLContext</code> object * should be created for each newly-created underlying OpenGL * context. + * + * @throws GLException if any window system-specific errors caused + * the creation of the external GLContext to fail. */ - public abstract GLContext createExternalGLContext(); + public abstract GLContext createExternalGLContext() + throws GLException; /** * Returns true if it is possible to create an external GLDrawable @@ -257,6 +265,10 @@ public abstract class GLDrawableFactory { * {@link #canCreateExternalGLDrawable} should be called first to * see if it is present. For example, on X11 platforms, this API * requires the presence of GLX 1.3 or later. + * + * @throws GLException if any window system-specific errors caused + * the creation of the external GLDrawable to fail. */ - public abstract GLDrawable createExternalGLDrawable(); + public abstract GLDrawable createExternalGLDrawable() + throws GLException; } |