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-rw-r--r--src/classes/javax/media/opengl/GLJPanel.java33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/GLJPanel.java b/src/classes/javax/media/opengl/GLJPanel.java
index 3340c75d4..3e08ab079 100644
--- a/src/classes/javax/media/opengl/GLJPanel.java
+++ b/src/classes/javax/media/opengl/GLJPanel.java
@@ -184,6 +184,11 @@ public class GLJPanel extends JPanel implements GLAutoDrawable {
private boolean checkedGLVendor;
private boolean vendorIsATI;
+ // Holding on to this GraphicsConfiguration is a workaround for a
+ // problem in the Java 2D / JOGL bridge when FBOs are enabled; see
+ // comment related to Issue 274 below
+ private GraphicsConfiguration workaroundConfig;
+
// These are always set to (0, 0) except when the Java2D / OpenGL
// pipeline is active
private int viewportX;
@@ -477,6 +482,34 @@ public class GLJPanel extends JPanel implements GLAutoDrawable {
updater.setGraphics(g);
if (oglPipelineEnabled) {
+
+ // This is a workaround for an issue in the Java 2D / JOGL
+ // bridge (reported by an end user as JOGL Issue 274) where Java
+ // 2D can occasionally leave its internal OpenGL context current
+ // to the on-screen window rather than its internal "scratch"
+ // pbuffer surface to which the FBO is attached. JOGL expects to
+ // find a stable OpenGL drawable (on Windows, an HDC) upon which
+ // it can create another OpenGL context. It turns out that, on
+ // Windows, when Java 2D makes its internal OpenGL context
+ // current against the window in order to put pixels on the
+ // screen, it gets the device context for the window, makes its
+ // context current, and releases the device context. This means
+ // that when JOGL's Runnable gets to run below, the HDC is
+ // already invalid. The workaround for this is to force Java 2D
+ // to make its context current to the scratch surface, which we
+ // can do by executing an empty Runnable with the "shared"
+ // context current. This will be fixed in a Java SE 6 update
+ // release, hopefully 6u2.
+ if (Java2D.isFBOEnabled()) {
+ if (workaroundConfig == null) {
+ workaroundConfig = GraphicsEnvironment.
+ getLocalGraphicsEnvironment().
+ getDefaultScreenDevice().
+ getDefaultConfiguration();
+ }
+ Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}});
+ }
+
Java2D.invokeWithOGLContextCurrent(g, new Runnable() {
public void run() {
if (DEBUG && VERBOSE) {