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-rwxr-xr-xsrc/classes/com/sun/opengl/impl/packrect/BackingStoreManager.java29
-rwxr-xr-xsrc/classes/com/sun/opengl/impl/packrect/Level.java88
-rwxr-xr-xsrc/classes/com/sun/opengl/impl/packrect/LevelSet.java39
-rwxr-xr-xsrc/classes/com/sun/opengl/impl/packrect/RectanglePacker.java158
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextRenderer.java220
5 files changed, 450 insertions, 84 deletions
diff --git a/src/classes/com/sun/opengl/impl/packrect/BackingStoreManager.java b/src/classes/com/sun/opengl/impl/packrect/BackingStoreManager.java
index ba4b0cf30..0c4636063 100755
--- a/src/classes/com/sun/opengl/impl/packrect/BackingStoreManager.java
+++ b/src/classes/com/sun/opengl/impl/packrect/BackingStoreManager.java
@@ -49,16 +49,37 @@ public interface BackingStoreManager {
public Object allocateBackingStore(int w, int h);
public void deleteBackingStore(Object backingStore);
- // Notification that movement is starting
+ /** Notification that expansion of the backing store is about to be
+ done due to addition of the given rectangle. Gives the manager a
+ chance to do some compaction and potentially remove old entries
+ from the backing store, if it acts like a least-recently-used
+ cache. This method receives as argument the number of attempts
+ so far to add the given rectangle. Manager should return true if
+ the RectanglePacker should retry the addition (which may result
+ in this method being called again, with an increased attempt
+ number) or false if the RectanglePacker should just expand the
+ backing store. The caller should not call RectanglePacker.add()
+ in its preExpand() method. */
+ public boolean preExpand(Rect cause, int attemptNumber);
+
+ /** Notification that addition of the given Rect failed because a
+ maximum size was set in the RectanglePacker and the backing
+ store could not be expanded. */
+ public void additionFailed(Rect cause, int attemptNumber);
+
+ /** Notification that movement is starting. */
public void beginMovement(Object oldBackingStore, Object newBackingStore);
- // Can the backing stores be identical? I think so, in the case of
- // compacting the existing backing store as opposed to reallocating it...
+ /** Tells the manager to move the contents of the given rect from
+ the old location on the old backing store to the new location on
+ the new backing store. The backing stores can be identical in
+ the case of compacting the existing backing store instead of
+ reallocating it. */
public void move(Object oldBackingStore,
Rect oldLocation,
Object newBackingStore,
Rect newLocation);
- // Notification that movement is ending
+ /** Notification that movement is ending. */
public void endMovement(Object oldBackingStore, Object newBackingStore);
}
diff --git a/src/classes/com/sun/opengl/impl/packrect/Level.java b/src/classes/com/sun/opengl/impl/packrect/Level.java
index e7eab9ca7..12a09cd9a 100755
--- a/src/classes/com/sun/opengl/impl/packrect/Level.java
+++ b/src/classes/com/sun/opengl/impl/packrect/Level.java
@@ -129,8 +129,7 @@ public class Level {
freeList.add(candidate);
}
- if (freeList.isEmpty())
- freeList = null;
+ coalesceFreeList();
return true;
}
@@ -148,38 +147,22 @@ public class Level {
// to the free list, we can just decrease the nextAddX
if (rect.maxX() + 1 == nextAddX) {
nextAddX -= rect.w();
-
- // Now try to coalesce additional free space at the end of the
- // free list
- if (freeList != null) {
- boolean found = true;
- while (found) {
- found = false;
- for (Iterator iter = freeList.iterator(); iter.hasNext(); ) {
- Rect cur = (Rect) iter.next();
- if (cur.maxX() + 1 == nextAddX) {
- nextAddX -= cur.w();
- found = true;
- freeList.remove(cur);
- break;
- }
- }
- }
- if (freeList.isEmpty())
- freeList = null;
+ } else {
+ if (freeList == null) {
+ freeList = new ArrayList/*<Rect>*/();
}
-
- return true;
+ freeList.add(new Rect(rect.x(), rect.y(), rect.w(), height, null));
+ coalesceFreeList();
}
- // Else, add the space consumed by this rectangle to the free list
- if (freeList == null) {
- freeList = new ArrayList/*<Rect>*/();
- }
- freeList.add(new Rect(rect.x(), rect.y(), rect.w(), height, null));
return true;
}
+ /** Indicates whether this Level contains no rectangles. */
+ public boolean isEmpty() {
+ return rects.isEmpty();
+ }
+
/** Indicates whether this Level could satisfy an allocation request
if it were compacted. */
public boolean couldAllocateIfCompacted(Rect rect) {
@@ -211,6 +194,7 @@ public class Level {
nextCompactionDest += cur.w();
}
nextAddX = nextCompactionDest;
+ freeList.clear();
manager.endMovement(backingStore, backingStore);
}
@@ -240,4 +224,52 @@ public class Level {
rects.set(i, next);
}
}
+
+ private void coalesceFreeList() {
+ if (freeList == null)
+ return;
+ if (freeList.isEmpty())
+ return;
+
+ // Try to coalesce adjacent free blocks in the free list
+ Collections.sort(freeList, rectXComparator);
+ int i = 0;
+ while (i < freeList.size() - 1) {
+ Rect r1 = (Rect) freeList.get(i);
+ Rect r2 = (Rect) freeList.get(i+1);
+ if (r1.maxX() + 1 == r2.x()) {
+ // Coalesce r1 and r2 into one block
+ freeList.remove(i+1);
+ r1.setSize(r1.w() + r2.w(), r1.h());
+ } else {
+ ++i;
+ }
+ }
+ // See whether the last block bumps up against the addition point
+ Rect last = (Rect) freeList.get(freeList.size() - 1);
+ if (last.maxX() + 1 == nextAddX) {
+ nextAddX -= last.w();
+ freeList.remove(freeList.size() - 1);
+ }
+ if (freeList.isEmpty()) {
+ freeList = null;
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Debugging functionality
+ //
+
+ public void dumpFreeSpace() {
+ int freeListWidth = 0;
+ for (Iterator iter = freeList.iterator(); iter.hasNext(); ) {
+ Rect cur = (Rect) iter.next();
+ System.err.println(" Free rectangle at " + cur);
+ freeListWidth += cur.w();
+ }
+ // Add on the remaining space at the end
+ System.err.println(" Remaining free space " + (width - nextAddX));
+ freeListWidth += (width - nextAddX);
+ System.err.println(" Total free space " + freeListWidth);
+ }
}
diff --git a/src/classes/com/sun/opengl/impl/packrect/LevelSet.java b/src/classes/com/sun/opengl/impl/packrect/LevelSet.java
index 561a3fe14..97a1f2e74 100755
--- a/src/classes/com/sun/opengl/impl/packrect/LevelSet.java
+++ b/src/classes/com/sun/opengl/impl/packrect/LevelSet.java
@@ -149,6 +149,39 @@ public class LevelSet {
nextAddY += (newHeight - oldHeight);
}
+ /** Gets the used height of the levels in this LevelSet. */
+ public int getUsedHeight() {
+ return nextAddY;
+ }
+
+ /** Sets the height of this LevelSet. It is only legal to reduce the
+ height to greater than or equal to the currently used height. */
+ public void setHeight(int height) throws IllegalArgumentException {
+ if (height < getUsedHeight()) {
+ throw new IllegalArgumentException("May not reduce height below currently used height");
+ }
+ h = height;
+ }
+
+ /** Returns the vertical fragmentation ratio of this LevelSet. This
+ is defined as the ratio of the sum of the heights of all
+ completely empty Levels divided by the overall used height of
+ the LevelSet. A high vertical fragmentation ratio indicates that
+ it may be profitable to perform a compaction. */
+ public float verticalFragmentationRatio() {
+ int freeHeight = 0;
+ int usedHeight = getUsedHeight();
+ if (usedHeight == 0)
+ return 0.0f;
+ for (Iterator iter = iterator(); iter.hasNext(); ) {
+ Level level = (Level) iter.next();
+ if (level.isEmpty()) {
+ freeHeight += level.h();
+ }
+ }
+ return (float) freeHeight / (float) usedHeight;
+ }
+
public Iterator iterator() {
return levels.iterator();
}
@@ -171,4 +204,10 @@ public class LevelSet {
level.updateRectangleReferences();
}
}
+
+ /** Clears out all Levels stored in this LevelSet. */
+ public void clear() {
+ levels.clear();
+ nextAddY = 0;
+ }
}
diff --git a/src/classes/com/sun/opengl/impl/packrect/RectanglePacker.java b/src/classes/com/sun/opengl/impl/packrect/RectanglePacker.java
index 453f5e1e2..6057f7bb9 100755
--- a/src/classes/com/sun/opengl/impl/packrect/RectanglePacker.java
+++ b/src/classes/com/sun/opengl/impl/packrect/RectanglePacker.java
@@ -52,6 +52,13 @@ public class RectanglePacker {
private Object backingStore;
private LevelSet levels;
private float EXPANSION_FACTOR = 0.5f;
+ private float SHRINK_FACTOR = 0.3f;
+
+ private int initialWidth;
+ private int initialHeight;
+
+ private int maxWidth = -1;
+ private int maxHeight = -1;
static class RectHComparator implements Comparator {
public int compare(Object o1, Object o2) {
@@ -71,6 +78,8 @@ public class RectanglePacker {
int initialHeight) {
this.manager = manager;
levels = new LevelSet(initialWidth, initialHeight);
+ this.initialWidth = initialWidth;
+ this.initialHeight = initialHeight;
}
public Object getBackingStore() {
@@ -81,6 +90,16 @@ public class RectanglePacker {
return backingStore;
}
+ /** Sets up a maximum width and height for the backing store. These
+ are optional and if not specified the backing store will grow as
+ necessary. Setting up a maximum width and height introduces the
+ possibility that additions will fail; these are handled with the
+ BackingStoreManager's allocationFailed notification. */
+ public void setMaxSize(int maxWidth, int maxHeight) {
+ this.maxWidth = maxWidth;
+ this.maxHeight = maxHeight;
+ }
+
/** Decides upon an (x, y) position for the given rectangle (leaving
its width and height unchanged) and places it on the backing
store. May provoke re-layout of other Rects already added. */
@@ -89,29 +108,89 @@ public class RectanglePacker {
if (backingStore == null)
backingStore = manager.allocateBackingStore(levels.w(), levels.h());
- // Try to allocate
- if (levels.add(rect))
- return;
+ int attemptNumber = 0;
+ boolean tryAgain = false;
+
+ do {
+ // Try to allocate
+ if (levels.add(rect))
+ return;
+
+ // Try to allocate with horizontal compaction
+ if (levels.compactAndAdd(rect, backingStore, manager))
+ return;
+
+ // Let the manager have a chance at potentially evicting some entries
+ tryAgain = manager.preExpand(rect, attemptNumber++);
+ } while (tryAgain);
+
+ compactImpl(rect);
+
+ // Retry the addition of the incoming rectangle
+ add(rect);
+ // Done
+ }
+
+ /** Removes the given rectangle from this RectanglePacker. */
+ public void remove(Rect rect) {
+ levels.remove(rect);
+ }
+
+ /** Visits all Rects contained in this RectanglePacker. */
+ public void visit(RectVisitor visitor) {
+ levels.visit(visitor);
+ }
- // Try to allocate with compaction
- if (levels.compactAndAdd(rect, backingStore, manager))
- return;
+ /** Returns the vertical fragmentation ratio of this
+ RectanglePacker. This is defined as the ratio of the sum of the
+ heights of all completely empty Levels divided by the overall
+ used height of the LevelSet. A high vertical fragmentation ratio
+ indicates that it may be profitable to perform a compaction. */
+ public float verticalFragmentationRatio() {
+ return levels.verticalFragmentationRatio();
+ }
- // Have to expand. Need to figure out what direction to go. Prefer
- // to expand vertically. Expand horizontally only if rectangle
- // being added is too wide. FIXME: may want to consider
- // rebalancing the width and height to be more equal if it turns
- // out we keep expanding in the vertical direction.
+ /** Forces a compaction cycle, which typically results in allocating
+ a new backing store and copying all entries to it. */
+ public void compact() {
+ compactImpl(null);
+ }
+
+ // The "cause" rect may be null
+ private void compactImpl(Rect cause) {
+ // Have to either expand, compact or both. Need to figure out what
+ // direction to go. Prefer to expand vertically. Expand
+ // horizontally only if rectangle being added is too wide. FIXME:
+ // may want to consider rebalancing the width and height to be
+ // more equal if it turns out we keep expanding in the vertical
+ // direction.
boolean done = false;
int newWidth = levels.w();
int newHeight = levels.h();
LevelSet nextLevelSet = null;
+ int attemptNumber = 0;
+ boolean needAdditionFailureNotification = false;
+
while (!done) {
- if (rect.w() > newWidth) {
- newWidth = rect.w();
- } else {
- newHeight = (int) (newHeight * (1.0f + EXPANSION_FACTOR));
+ if (cause != null) {
+ if (cause.w() > newWidth) {
+ newWidth = cause.w();
+ } else {
+ newHeight = (int) (newHeight * (1.0f + EXPANSION_FACTOR));
+ }
}
+
+ // Clamp to maximum values
+ needAdditionFailureNotification = false;
+ if (maxWidth > 0 && newWidth > maxWidth) {
+ newWidth = maxWidth;
+ needAdditionFailureNotification = true;
+ }
+ if (maxHeight > 0 && newHeight > maxHeight) {
+ newHeight = maxHeight;
+ needAdditionFailureNotification = true;
+ }
+
nextLevelSet = new LevelSet(newWidth, newHeight);
// Make copies of all existing rectangles
@@ -138,7 +217,42 @@ public class RectanglePacker {
break;
}
}
+
+ if (done && cause != null) {
+ // Try to add the new rectangle as well
+ if (nextLevelSet.add(cause)) {
+ // We're OK
+ } else {
+ done = false;
+ }
+ }
+
+ // Don't send addition failure notifications if we're only doing
+ // a compaction
+ if (!done && needAdditionFailureNotification && cause != null) {
+ manager.additionFailed(cause, attemptNumber);
+ }
+ ++attemptNumber;
}
+
+ // See whether the implicit compaction that just occurred has
+ // yielded excess empty space.
+ if (nextLevelSet.getUsedHeight() > 0 &&
+ nextLevelSet.getUsedHeight() < nextLevelSet.h() * SHRINK_FACTOR) {
+ int shrunkHeight = Math.max(initialHeight,
+ (int) (nextLevelSet.getUsedHeight() * (1.0f + EXPANSION_FACTOR)));
+ if (maxHeight > 0 && shrunkHeight > maxHeight) {
+ shrunkHeight = maxHeight;
+ }
+ nextLevelSet.setHeight(shrunkHeight);
+ }
+
+ // If we temporarily added the new rectangle to the new LevelSet,
+ // take it out since we don't "really" add it here but in add(), above
+ if (cause != null) {
+ nextLevelSet.remove(cause);
+ }
+
// OK, now we have a new layout and a mapping from the old to the
// new locations of rectangles on the backing store. Allocate a
// new backing store, move the contents over and deallocate the
@@ -162,19 +276,11 @@ public class RectanglePacker {
// Update to new versions of backing store and LevelSet
backingStore = newBackingStore;
levels = nextLevelSet;
- // Retry the addition of the incoming rectangle
- add(rect);
- // Done
}
- /** Removes the given rectangle from this RectanglePacker. */
- public void remove(Rect rect) {
- levels.remove(rect);
- }
-
- /** Visits all Rects contained in this RectanglePacker. */
- public void visit(RectVisitor visitor) {
- levels.visit(visitor);
+ /** Clears all Rects contained in this RectanglePacker. */
+ public void clear() {
+ levels.clear();
}
/** Disposes the backing store allocated by the
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
index 027f857fe..7f47c011a 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
@@ -54,6 +54,13 @@ import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.impl.packrect.*;
+// For debugging purposes
+import java.awt.EventQueue;
+import java.awt.Frame;
+import java.awt.event.*;
+import com.sun.opengl.impl.*;
+import com.sun.opengl.util.*;
+
/** Renders bitmapped Java 2D text into an OpenGL window with high
performance, full Unicode support, and a simple API. Performs
appropriate caching of text rendering results in an OpenGL texture
@@ -94,11 +101,14 @@ import com.sun.opengl.impl.packrect.*;
*/
public class TextRenderer {
+ private static final boolean DEBUG = Debug.debug("TextRenderer");
+
private Font font;
private boolean antialiased;
private boolean useFractionalMetrics;
private RectanglePacker packer;
+ private boolean haveMaxSize;
private TextureRenderer cachedBackingStore;
private Graphics2D cachedGraphics;
private FontRenderContext cachedFontRenderContext;
@@ -116,8 +126,11 @@ public class TextRenderer {
// Every certain number of render cycles, flush the strings which
// haven't been used recently
- private static final int CYCLES_PER_FLUSH = 200;
+ private static final int CYCLES_PER_FLUSH = 100;
private int numRenderCycles;
+ // The amount of vertical dead space on the backing store before we
+ // force a compaction
+ private static final float MAX_VERTICAL_FRAGMENTATION = 0.7f;
// Current text color
private float r = 1.0f;
@@ -148,6 +161,9 @@ public class TextRenderer {
void clearUsed() { used = false; }
}
+ // Debugging purposes only
+ private boolean debugged;
+
/** Creates a new TextRenderer with the given font, using no
antialiasing or fractional metrics. Equivalent to
<code>TextRenderer(font, false, false)</code>.
@@ -214,6 +230,23 @@ public class TextRenderer {
return normalize(gv.getPixelBounds(frc, 0, 0));
}
+ /** Returns the Font this renderer is using. */
+ public Font getFont() {
+ return font;
+ }
+
+ /** Returns a FontRenderContext which can be used for external
+ text-related size computations. This object should be considered
+ transient and may become invalidated between {@link
+ #beginRendering beginRendering} / {@link #endRendering
+ endRendering} pairs. */
+ public FontRenderContext getFontRenderContext() {
+ if (cachedFontRenderContext == null) {
+ cachedFontRenderContext = getGraphics2D().getFontRenderContext();
+ }
+ return cachedFontRenderContext;
+ }
+
/** Begins rendering with this {@link TextRenderer TextRenderer}
into the current OpenGL drawable, pushing the projection and
modelview matrices and some state bits and setting up a
@@ -229,8 +262,22 @@ public class TextRenderer {
@throws GLException If an OpenGL context is not current when this method is called
*/
public void beginRendering(int width, int height) throws GLException {
+ if (DEBUG && !debugged) {
+ debug();
+ }
+
getBackingStore().beginOrthoRendering(width, height);
GL gl = GLU.getCurrentGL();
+
+ if (!haveMaxSize) {
+ // Query OpenGL for the maximum texture size and set it in the
+ // RectanglePacker to keep it from expanding too large
+ int[] sz = new int[1];
+ gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, sz, 0);
+ packer.setMaxSize(sz[0], sz[0]);
+ haveMaxSize = true;
+ }
+
// Change texture environment mode to MODULATE
gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);
// Change text color to last saved
@@ -344,24 +391,10 @@ public class TextRenderer {
getBackingStore().endOrthoRendering();
if (++numRenderCycles >= CYCLES_PER_FLUSH) {
numRenderCycles = 0;
- final List/*<Rect>*/ deadRects = new ArrayList/*<Rect>*/();
- // Iterate through the contents of the backing store, removing
- // text strings that haven't been used recently
- packer.visit(new RectVisitor() {
- public void visit(Rect rect) {
- TextData data = (TextData) rect.getUserData();
- if (data.used()) {
- data.clearUsed();
- } else {
- deadRects.add(rect);
- }
- }
- });
- for (Iterator iter = deadRects.iterator(); iter.hasNext(); ) {
- Rect r = (Rect) iter.next();
- packer.remove(r);
- stringLocations.remove(((TextData) r.getUserData()).string());
+ if (DEBUG) {
+ System.err.println("Clearing unused entries in endRendering()");
}
+ clearUnusedEntries();
}
}
@@ -421,13 +454,6 @@ public class TextRenderer {
return cachedGraphics;
}
- private FontRenderContext getFontRenderContext() {
- if (cachedFontRenderContext == null) {
- cachedFontRenderContext = getGraphics2D().getFontRenderContext();
- }
- return cachedFontRenderContext;
- }
-
private int getSpaceWidth() {
if (spaceWidth < 0) {
Graphics2D g = getGraphics2D();
@@ -470,7 +496,48 @@ public class TextRenderer {
}
}
- static class Manager implements BackingStoreManager {
+ private void clearUnusedEntries() {
+ final List/*<Rect>*/ deadRects = new ArrayList/*<Rect>*/();
+ // Iterate through the contents of the backing store, removing
+ // text strings that haven't been used recently
+ packer.visit(new RectVisitor() {
+ public void visit(Rect rect) {
+ TextData data = (TextData) rect.getUserData();
+ if (data.used()) {
+ data.clearUsed();
+ } else {
+ deadRects.add(rect);
+ }
+ }
+ });
+ for (Iterator iter = deadRects.iterator(); iter.hasNext(); ) {
+ Rect r = (Rect) iter.next();
+ packer.remove(r);
+ stringLocations.remove(((TextData) r.getUserData()).string());
+
+ if (DEBUG) {
+ Graphics2D g = getGraphics2D();
+ g.setColor(TRANSPARENT_BLACK);
+ g.fillRect(r.x(), r.y(), r.w(), r.h());
+ g.setColor(Color.WHITE);
+ }
+ }
+
+ // If we removed dead rectangles this cycle, try to do a compaction
+ float frag = packer.verticalFragmentationRatio();
+ if (!deadRects.isEmpty() && frag > MAX_VERTICAL_FRAGMENTATION) {
+ if (DEBUG) {
+ System.err.println("Compacting TextRenderer backing store due to vertical fragmentation " + frag);
+ }
+ packer.compact();
+ }
+
+ if (DEBUG) {
+ getBackingStore().sync(0, 0, getBackingStore().getWidth(), getBackingStore().getHeight());
+ }
+ }
+
+ class Manager implements BackingStoreManager {
private Graphics2D g;
public Object allocateBackingStore(int w, int h) {
@@ -479,6 +546,9 @@ public class TextRenderer {
// store (i.e., non-default Paint, foreground color, etc.), but
// for now, let's just be more efficient
TextureRenderer renderer = TextureRenderer.createAlphaOnlyRenderer(w, h);
+ if (DEBUG) {
+ System.err.println(" TextRenderer allocating backing store " + w + " x " + h);
+ }
return renderer;
}
@@ -486,6 +556,43 @@ public class TextRenderer {
((TextureRenderer) backingStore).dispose();
}
+ public boolean preExpand(Rect cause, int attemptNumber) {
+ // Only try this one time; clear out potentially obsolete entries
+
+ // NOTE: this heuristic and the fact that it clears the used bit
+ // of all entries seems to cause cycling of entries in some
+ // situations, where the backing store becomes small compared to
+ // the amount of text on the screen (see the TextFlow demo) and
+ // the entries continually cycle in and out of the backing
+ // store, decreasing performance. If we added a little age
+ // information to the entries, and only cleared out entries
+ // above a certain age, this behavior would be eliminated.
+ // However, it seems the system usually stabilizes itself, so
+ // for now we'll just keep things simple. Note that if we don't
+ // clear the used bit here, the backing store tends to increase
+ // very quickly to its maximum size, at least with the TextFlow
+ // demo when the text is being continually re-laid out.
+ if (attemptNumber == 0) {
+ if (DEBUG) {
+ System.err.println("Clearing unused entries in preExpand(): attempt number " + attemptNumber);
+ }
+ clearUnusedEntries();
+ return true;
+ }
+
+ return false;
+ }
+
+ public void additionFailed(Rect cause, int attemptNumber) {
+ // Heavy hammer -- might consider doing something different
+ packer.clear();
+ stringLocations.clear();
+
+ if (DEBUG) {
+ System.err.println(" *** Cleared all text because addition failed ***");
+ }
+ }
+
public void beginMovement(Object oldBackingStore, Object newBackingStore) {
TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
g = newRenderer.createGraphics();
@@ -523,4 +630,65 @@ public class TextRenderer {
newRenderer.sync(0, 0, newRenderer.getWidth(), newRenderer.getHeight());
}
}
+
+ //----------------------------------------------------------------------
+ // Debugging functionality
+ //
+
+ private void debug() {
+ Frame dbgFrame = new Frame("TextRenderer Debug Output");
+ GLCanvas dbgCanvas = new GLCanvas(new GLCapabilities(), null, GLContext.getCurrent(), null);
+ dbgCanvas.addGLEventListener(new DebugListener(dbgFrame));
+ dbgFrame.add(dbgCanvas);
+ final FPSAnimator anim = new FPSAnimator(dbgCanvas, 10);
+ dbgFrame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ // Run this on another thread than the AWT event queue to
+ // make sure the call to Animator.stop() completes before
+ // exiting
+ new Thread(new Runnable() {
+ public void run() {
+ anim.stop();
+ }
+ }).start();
+ }
+ });
+ dbgFrame.setSize(256, 256);
+ dbgFrame.setVisible(true);
+ anim.start();
+ debugged = true;
+ }
+
+ class DebugListener implements GLEventListener {
+ private GLU glu = new GLU();
+ private Frame frame;
+
+ DebugListener(Frame frame) {
+ this.frame = frame;
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+ gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT);
+ TextureRenderer rend = getBackingStore();
+ final int w = rend.getWidth();
+ final int h = rend.getHeight();
+ rend.beginOrthoRendering(w, h);
+ rend.drawOrthoRect(0, 0);
+ rend.endOrthoRendering();
+ if (frame.getWidth() != w ||
+ frame.getHeight() != h) {
+ EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ frame.setSize(w, h);
+ }
+ });
+ }
+ }
+
+ // Unused methods
+ public void init(GLAutoDrawable drawable) {}
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ }
}