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diff --git a/src/com/jogamp/graph/geom/AABBox.java b/src/com/jogamp/graph/geom/AABBox.java
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+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.graph.geom;
+
+import jogamp.graph.math.VectorFloatUtil;
+
+/**
+ * Axis Aligned Bounding Box.
+ */
+public class AABBox {
+ private float[] low = {Float.MAX_VALUE,Float.MAX_VALUE,Float.MAX_VALUE};
+ private float[] high = {-1*Float.MAX_VALUE,-1*Float.MAX_VALUE,-1*Float.MAX_VALUE};
+ private float[] center = new float[3];
+
+ public AABBox() {}
+
+ public AABBox(float lx, float ly, float lz,
+ float hx, float hy, float hz)
+ {
+ setLow(lx, ly, lz);
+ setHigh(hx, hy, hz);
+
+ computeCenter();
+ }
+
+
+ public AABBox(float[] low, float[] high)
+ {
+ this.low = low;
+ this.high = high;
+
+ computeCenter();
+ }
+
+ public float[] getHigh()
+ {
+ return high;
+ }
+ public void setHigh(float hx, float hy, float hz)
+ {
+ this.high[0] = hx;
+ this.high[1] = hy;
+ this.high[2] = hz;
+ }
+ public float[] getLow()
+ {
+ return low;
+ }
+ public void setLow(float lx, float ly, float lz)
+ {
+ this.low[0] = lx;
+ this.low[1] = ly;
+ this.low[2] = lz;
+ }
+
+ public void resize(AABBox newBox)
+ {
+ float[] newLow = newBox.getLow();
+ float[] newHigh = newBox.getHigh();
+
+ /** test low */
+ if (newLow[0] < low[0])
+ low[0] = newLow[0];
+ if (newLow[1] < low[1])
+ low[1] = newLow[1];
+ if (newLow[2] < low[2])
+ low[2] = newLow[2];
+
+ /** test high */
+ if (newHigh[0] > high[0])
+ high[0] = newHigh[0];
+ if (newHigh[1] > high[1])
+ high[1] = newHigh[1];
+ if (newHigh[2] > high[2])
+ high[2] = newHigh[2];
+
+ computeCenter();
+ }
+
+ private void computeCenter()
+ {
+ center[0] = (high[0] + low[0])/2;
+ center[1] = (high[1] + low[1])/2;
+ center[2] = (high[2] + low[2])/2;
+ }
+
+ public void resize(float x, float y, float z)
+ {
+ /** test low */
+ if (x < low[0])
+ low[0] = x;
+ if (y < low[1])
+ low[1] = y;
+ if (z < low[2])
+ low[2] = z;
+
+ /** test high */
+ if (x > high[0])
+ high[0] = x;
+ if (y > high[1])
+ high[1] = y;
+ if (z > high[2])
+ high[2] = z;
+
+ computeCenter();
+ }
+
+ public boolean contains(float x, float y){
+ if(x<low[0] || x>high[0]){
+ return false;
+ }
+ if(y<low[1]|| y>high[1]){
+ return false;
+ }
+ return true;
+ }
+
+ public boolean contains(float x, float y, float z){
+ if(x<low[0] || x>high[0]){
+ return false;
+ }
+ if(y<low[1]|| y>high[1]){
+ return false;
+ }
+ if(z<low[2] || z>high[2]){
+ return false;
+ }
+ return true;
+ }
+
+ /**
+ * @return true if area is empty
+ */
+ boolean isEmpty() {
+ return getWidth() <=0 || getHeight() <= 0 ;
+ }
+
+ public boolean intersects(double x, double y, double w, double h) {
+ if (w <= 0 || h <= 0) {
+ return false;
+ }
+
+ final float _w = getWidth();
+ final float _h = getHeight();
+ if (_w <= 0 || _h <= 0) {
+ return false;
+ }
+
+ final float x0 = getX();
+ final float y0 = getY();
+ return (x + w > x0 &&
+ y + h > y0 &&
+ x < x0 + _w &&
+ y < y0 + _h);
+ }
+
+
+ public float getSize(){
+ return VectorFloatUtil.computeLength(low, high);
+ }
+
+ public float[] getCenter() {
+ return center;
+ }
+
+ public void setCenter(float[] center) {
+ this.center = center;
+ }
+
+ public void setHigh(float[] high) {
+ this.high = high;
+ }
+
+ public void setLow(float[] low) {
+ this.low = low;
+ }
+
+ public void scale(float size) {
+ float[] diffH = new float[3];
+ diffH[0] = high[0] - center[0];
+ diffH[1] = high[1] - center[1];
+ diffH[2] = high[2] - center[2];
+
+ diffH = VectorFloatUtil.scale(diffH, size);
+
+ float[] diffL = new float[3];
+ diffL[0] = low[0] - center[0];
+ diffL[1] = low[1] - center[1];
+ diffL[2] = low[2] - center[2];
+
+ diffL = VectorFloatUtil.scale(diffL, size);
+
+ high = VectorFloatUtil.vectorAdd(center, diffH);
+ low = VectorFloatUtil.vectorAdd(center, diffL);
+ }
+
+ public float getX() {
+ return low[0];
+ }
+
+ public float getY() {
+ return low[1];
+ }
+
+ public float getWidth(){
+ return high[0] - low[0];
+ }
+
+ public float getHeight() {
+ return high[1] - low[1];
+ }
+
+ public float getDepth() {
+ return high[2] - low[2];
+ }
+ public AABBox clone(){
+ return new AABBox(this.low, this.high);
+ }
+}