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+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package demo;
+
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GL2GL3;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLCapabilitiesImmutable;
+
+public class MSAATool {
+ public static void dump(GLAutoDrawable drawable) {
+ float[] vf = new float[] { 0f };
+ byte[] vb = new byte[] { 0 };
+ int[] vi = new int[] { 0, 0 };
+
+ System.out.println("GL MSAA SETUP:");
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+ GLCapabilitiesImmutable caps = drawable.getChosenGLCapabilities();
+ System.out.println(" Caps realised "+caps);
+ System.out.println(" Caps sample buffers "+caps.getSampleBuffers()+", samples "+caps.getNumSamples());
+
+ // default TRUE
+ System.out.println(" GL MULTISAMPLE "+gl.glIsEnabled(GL2ES2.GL_MULTISAMPLE));
+ // default FALSE
+ System.out.println(" GL SAMPLE_ALPHA_TO_COVERAGE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_ALPHA_TO_COVERAGE));
+ // default FALSE
+ System.out.println(" GL SAMPLE_ALPHA_TO_ONE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_ALPHA_TO_ONE));
+ // default FALSE, value 1, invert false
+ gl.glGetFloatv(GL2GL3.GL_SAMPLE_COVERAGE_VALUE, vf, 0);
+ gl.glGetBooleanv(GL2GL3.GL_SAMPLE_COVERAGE_INVERT, vb, 0);
+ System.out.println(" GL SAMPLE_COVERAGE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_COVERAGE) +
+ ": SAMPLE_COVERAGE_VALUE "+vf[0]+
+ ", SAMPLE_COVERAGE_INVERT "+vb[0]);
+ // sample buffers min 0, same as GLX_SAMPLE_BUFFERS_ARB or WGL_SAMPLE_BUFFERS_ARB
+ gl.glGetIntegerv(GL2GL3.GL_SAMPLE_BUFFERS, vi, 0);
+ // samples min 0
+ gl.glGetIntegerv(GL2GL3.GL_SAMPLES, vi, 1);
+ System.out.println(" GL SAMPLE_BUFFERS "+vi[0]+", SAMPLES "+vi[1]);
+ }
+}