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-rw-r--r--src/demos/com/jogamp/opengl/demos/ios/Hello.java24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/ios/Hello.java b/src/demos/com/jogamp/opengl/demos/ios/Hello.java
index d593dd3bc..9982d7d1f 100644
--- a/src/demos/com/jogamp/opengl/demos/ios/Hello.java
+++ b/src/demos/com/jogamp/opengl/demos/ios/Hello.java
@@ -37,6 +37,8 @@ import com.jogamp.nativewindow.UpstreamWindowHookMutableSizePos;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.opengl.JoglVersion;
import com.jogamp.opengl.demos.es2.RedSquareES2;
+import com.jogamp.opengl.util.Animator;
+import com.jogamp.opengl.util.AnimatorBase;
import jogamp.nativewindow.WrappedWindow;
import jogamp.nativewindow.ios.IOSUtil;
@@ -61,9 +63,9 @@ public class Hello {
public static void main(final String[] args) {
int width = 832, height = 480; // ipad pro 11: 2388x1668 px (scale: 2)
- int fboDepthBits = 0; // CAEAGLLayer fails with depth 16 + 24 in Simulation
+ int fboDepthBits = -1; // CAEAGLLayer fails with depth 16 + 24 in Simulation; -1 means don't change
boolean exitJVM = false;
- String demoName = "com.jogamp.opengl.demos.es2.LandscapeES2";
+ String demoName = "com.jogamp.opengl.demos.es2.GearsES2";
for(int i=0; i<args.length; i++) {
if(args[i].equals("-exit")) {
exitJVM = true;
@@ -119,9 +121,9 @@ public class Hello {
// 1) Config ..
final GLProfile glp = GLProfile.getGL2ES2();
final GLCapabilities reqCaps = new GLCapabilities(glp);
- reqCaps.setOnscreen(true);
- reqCaps.setDoubleBuffered(false);
- reqCaps.setDepthBits(fboDepthBits);
+ if( 0 <= fboDepthBits) {
+ reqCaps.setDepthBits(fboDepthBits);
+ }
System.out.println("Requested GL Caps: "+reqCaps);
final GLDrawableFactoryImpl factory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactory(glp);
@@ -170,14 +172,20 @@ public class Hello {
System.out.println("Choosen demo "+demo.getClass().getName());
glad.addGLEventListener(demo);
- for(int i=0; i<60*10; i++) { // 10s w/ 60fps
- glad.display(); // force native context creation
+ final Animator animator = new Animator();
+ // animator.setExclusiveContext(exclusiveContext);
+ animator.setUpdateFPSFrames(60, System.err);
+ animator.add(glad);
+ animator.start();
+
+ for(int i=0; i<10; i++) { // 10s
try {
- Thread.sleep(16);
+ Thread.sleep(1000);
} catch (final InterruptedException e) {
e.printStackTrace();
}
}
+ animator.stop();
} finally {
if( null != glad ) {