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-rw-r--r--src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java1
-rw-r--r--src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java
index 242c94dcd..c690d14ae 100644
--- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java
+++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java
@@ -126,6 +126,7 @@ public class UISceneDemo03 {
final Scene scene = new Scene();
scene.setClearParams(new float[] { 1f, 1f, 1f, 1f }, GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
scene.setPMVMatrixSetup(new MyPMVMatrixSetup());
+ scene.setDebugBox(options.debugBoxThickness);
final Animator animator = new Animator();
animator.setUpdateFPSFrames(1 * 60, null); // System.err);
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java
index 5f4d7ae76..6751ffa6c 100644
--- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java
+++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java
@@ -303,6 +303,7 @@ public class UISceneDemo20 implements GLEventListener {
scene.setPMVMatrixSetup(new MyPMVMatrixSetup());
scene.getRenderState().setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED);
// scene.setSampleCount(3); // easy on embedded devices w/ just 3 samples (default is 4)?
+ scene.setDebugBox(options.debugBoxThickness);
}
private void rotateButtons(float[] angdeg) {