diff options
Diffstat (limited to 'src/demos')
3 files changed, 3 insertions, 3 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java index eaff6bf78..ef45465cd 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo20.java @@ -602,7 +602,7 @@ public class UISceneDemo20 implements GLEventListener { ((Button)button).setSpacing(symSpacing, fixedSymSize); button.setID(BUTTON_QUIT); button.setColor(0.7f, 0.3f, 0.3f, 1.0f); - ((Button)button).setLabelColor(1.2f, 1.2f, 1.2f); + ((Button)button).setLabelColor(1.2f, 1.2f, 1.2f, 1.0f); button.setPressedColorMod(1.1f, 0.0f, 0.0f, 1.0f); button.addMouseListener(new Shape.MouseGestureAdapter() { @Override diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java index 61f420d81..a7909a169 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java @@ -180,7 +180,7 @@ public class UIShapeDemo01 implements GLEventListener { final float sz1_w = 1/8f; final float sz2 = 1/20f; button = new Button(renderModes, font, "Click me!", sz1_w, sz1_w/2f); - button.setLabelColor(0.0f,0.0f,0.0f); + button.setLabelColor(0.0f,0.0f,0.0f, 1.0f); /** Button defaults ! button.setLabelColor(1.0f,1.0f,1.0f); button.setButtonColor(0.6f,0.6f,0.6f); diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/util/Tooltips.java b/src/demos/com/jogamp/opengl/demos/graph/ui/util/Tooltips.java index fc3b75009..2152a6ad0 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/util/Tooltips.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/util/Tooltips.java @@ -81,7 +81,7 @@ public class Tooltips { .setPerp().scale(l_sxy, l_sxy, 1).move(0, 0, 10*zEps) .setColor(0.97f, 0.97f, 0.97f, 0.92f).setBorder(0.05f).setBorderColor(0, 0, 0, 1) .setInteractive(false); - buttonLabel.setLabelColor(0, 0, 0); + buttonLabel.setLabelColor(0, 0, 0, 1.0f); buttonLabel.setSpacing(Button.DEFAULT_SPACING_X, Button.DEFAULT_SPACING_X); final Shape s = buttonLabel; scene.invoke(false, (final GLAutoDrawable drawable) -> { |