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-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Shape.java35
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/shapes/Button.java6
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java11
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java16
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/shapes/MediaButton.java12
5 files changed, 57 insertions, 23 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
index 5f88550dd..e9bf840ef 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Shape.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
@@ -72,6 +72,13 @@ import com.jogamp.opengl.util.PMVMatrix;
* <p>
* GraphUI is intended to become an immediate- and retained-mode API.
* </p>
+ * <p>
+ * Default colors (toggle-off is full color):
+ * - non-toggle: 0.6 * color, static -> 0.6
+ * - pressed: 0.8 * color, static -> 0.5
+ * - toggle-off: 1.0 * color, static -> 0.6
+ * - toggle-on: 0.8 * color
+ * </p>
* @see Scene
*/
public abstract class Shape {
@@ -123,13 +130,16 @@ public abstract class Shape {
private final Object dirtySync = new Object();
/** Default base-color w/o color channel, will be modulated w/ pressed- and toggle color */
- protected final Vec4f rgbaColor = new Vec4f(0.75f, 0.75f, 0.75f, 1.0f);
- /** Default pressed color-factor w/o color channel, modulated base-color. 0.75 * 1.2 = 0.9 */
- protected final Vec4f pressedRGBAModulate = new Vec4f(1.20f, 1.20f, 1.20f, 0.7f);
- /** Default toggle color-factor w/o color channel, modulated base-color. 0.75 * 1.13 ~ 0.85 */
- protected final Vec4f toggleOnRGBAModulate = new Vec4f(1.13f, 1.13f, 1.13f, 1.0f);
- /** Default toggle color-factor w/o color channel, modulated base-color. 0.75 * 0.86 ~ 0.65 */
- protected final Vec4f toggleOffRGBAModulate = new Vec4f(0.86f, 0.86f, 0.86f, 1.0f);
+ protected final Vec4f rgbaColor = new Vec4f(0.60f, 0.60f, 0.60f, 1.0f);
+ /** Default pressed color-factor (darker and slightly transparent), modulated base-color. ~0.65 (due to alpha) */
+ protected final Vec4f pressedRGBAModulate = new Vec4f(0.70f, 0.70f, 0.70f, 0.8f);
+ /** Default toggle color-factor (darkest), modulated base-color. 0.60 * 0.83 ~= 0.50 */
+ protected final Vec4f toggleOnRGBAModulate = new Vec4f(0.83f, 0.83f, 0.83f, 1.0f);
+ /** Default toggle color-factor, modulated base-color. 0.60 * 1.00 ~= 0.60 */
+ protected final Vec4f toggleOffRGBAModulate = new Vec4f(1.00f, 1.00f, 1.00f, 1.0f);
+
+ private final Vec4f rgba_tmp = new Vec4f(0, 0, 0, 1);
+ private final Vec4f cWhite = new Vec4f(1, 1, 1, 1);
private int name = -1;
@@ -417,8 +427,6 @@ public abstract class Shape {
}
}
- private final Vec4f rgba_tmp = new Vec4f(0, 0, 0, 1);
-
/**
* Renders the shape.
* <p>
@@ -441,7 +449,7 @@ public abstract class Shape {
rgba = toggleOffRGBAModulate;
}
} else {
- rgba = rgbaColor;
+ rgba = cWhite;
}
} else {
rgba = rgba_tmp;
@@ -1319,6 +1327,13 @@ public abstract class Shape {
protected abstract void validateImpl(final GLProfile glp, final GL2ES2 gl);
+ /**
+ * Actual draw implementation
+ * @param gl
+ * @param renderer
+ * @param sampleCount
+ * @param rgba if null, caller is {@link #drawToSelect(GL2ES2, RegionRenderer, int[])}, otherwise regular {@#link #draw(GL2ES2, RegionRenderer, int[])}
+ */
protected abstract void drawImpl0(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount, Vec4f rgba);
protected abstract void clearImpl0(final GL2ES2 gl, final RegionRenderer renderer);
diff --git a/src/graphui/classes/com/jogamp/graph/ui/shapes/Button.java b/src/graphui/classes/com/jogamp/graph/ui/shapes/Button.java
index 9a6ba7bc2..5fe99c5c9 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/shapes/Button.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/shapes/Button.java
@@ -76,11 +76,7 @@ public class Button extends BaseButton {
final float height) {
super(renderModes | Region.COLORCHANNEL_RENDERING_BIT, width, height);
this.labelZOffset = DEFAULT_LABEL_ZOFFSET;
- this.label = new Label0(labelFont, labelText, new Vec4f( 1.33f, 1.33f, 1.33f, 1.0f )); // 0.75 * 1.33 = 1.0
- setColor(0.75f, 0.75f, 0.75f, 1.0f);
- setPressedColorMod(0.9f, 0.9f, 0.9f, 0.7f);
- setToggleOffColorMod(0.65f, 0.65f, 0.65f, 1.0f);
- setToggleOnColorMod(0.85f, 0.85f, 0.85f, 1.0f);
+ this.label = new Label0(labelFont, labelText, new Vec4f( 1.66f, 1.66f, 1.66f, 1.0f )); // 0.60 * 1.66 ~= 1.0
}
public Font getFont() { return label.getFont(); }
diff --git a/src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java b/src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java
index f11475b84..57af3587c 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/shapes/GLButton.java
@@ -54,6 +54,13 @@ import com.jogamp.opengl.util.texture.Texture;
* This button is rendered with a round oval shape.
* To render it rectangular, {@link #setCorner(float)} to zero.
* </p>
+ * <p>
+ * Default colors (toggle-on is full color):
+ * - non-toggle: 1 * color
+ * - pressed: 0.9 * color
+ * - toggle-off: 0.8 * color
+ * - toggle-on: 1.0 * color
+ * </p>
*/
public class GLButton extends TexSeqButton {
private final GLEventListener glel;
@@ -69,8 +76,8 @@ public class GLButton extends TexSeqButton {
this.glel = glel;
this.useAlpha = useAlpha;
- setColor(0.95f, 0.95f, 0.95f, 1.0f);
- setPressedColorMod(1f, 1f, 1f, 0.9f);
+ setColor(1.0f, 1.0f, 1.0f, 1.0f);
+ setPressedColorMod(0.9f, 0.9f, 0.9f, 0.7f);
setToggleOffColorMod(0.8f, 0.8f, 0.8f, 1.0f);
setToggleOnColorMod(1.0f, 1.0f, 1.0f, 1.0f);
diff --git a/src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java b/src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java
index 63b0b3eaf..cd919546d 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/shapes/ImageButton.java
@@ -41,16 +41,24 @@ import com.jogamp.opengl.util.texture.ImageSequence;
* This button is rendered with a round oval shape.
* To render it rectangular, {@link #setCorner(float)} to zero.
* </p>
+ * <p>
+ * Default colors (toggle-off is full color):
+ * - non-toggle: 1 * color
+ * - pressed: 0.9 * color
+ * - toggle-off: 1.0 * color
+ * - toggle-on: 0.8 * color
+ * </p>
*/
public class ImageButton extends TexSeqButton {
public ImageButton(final int renderModes, final float width,
final float height, final ImageSequence texSeq) {
super(renderModes, width, height, texSeq);
- setColor(0.95f, 0.95f, 0.95f, 1.0f);
- setPressedColorMod(1f, 1f, 1f, 0.9f);
- setToggleOffColorMod(0.8f, 0.8f, 0.8f, 1.0f);
- setToggleOnColorMod(1.0f, 1.0f, 1.0f, 1.0f);
+
+ setColor(1f, 1f, 1f, 1.0f);
+ setPressedColorMod(0.9f, 0.9f, 0.9f, 0.9f);
+ setToggleOffColorMod(1f, 1f, 1f, 1f);
+ setToggleOnColorMod(0.8f, 0.8f, 0.8f, 1f);
}
public final void setCurrentIdx(final int idx) {
diff --git a/src/graphui/classes/com/jogamp/graph/ui/shapes/MediaButton.java b/src/graphui/classes/com/jogamp/graph/ui/shapes/MediaButton.java
index 55a00aae4..c6a0bf99c 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/shapes/MediaButton.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/shapes/MediaButton.java
@@ -45,6 +45,13 @@ import com.jogamp.opengl.util.texture.TextureSequence.TextureFrame;
* This button is rendered with a round oval shape.
* To render it rectangular, {@link #setCorner(float)} to zero.
* </p>
+ * <p>
+ * Default colors (toggle-on is full color):
+ * - non-toggle: 1 * color
+ * - pressed: 0.9 * color
+ * - toggle-off: 0.8 * color
+ * - toggle-on: 1.0 * color
+ * </p>
*/
public class MediaButton extends TexSeqButton {
private boolean verbose = false;
@@ -59,8 +66,9 @@ public class MediaButton extends TexSeqButton {
public MediaButton(final int renderModes, final float width,
final float height, final GLMediaPlayer mPlayer) {
super(renderModes, width, height, mPlayer);
- setColor(0.8f, 0.8f, 0.8f, 1.0f);
- setPressedColorMod(1.1f, 1.1f, 1.1f, 0.7f);
+
+ setColor(1.0f, 1.0f, 1.0f, 1.0f);
+ setPressedColorMod(0.9f, 0.9f, 0.9f, 0.7f);
setToggleOffColorMod(0.8f, 0.8f, 0.8f, 1.0f);
setToggleOnColorMod(1.0f, 1.0f, 1.0f, 1.0f);
}