diff options
Diffstat (limited to 'src/jogamp/graph/curve/opengl/VBORegion2PES2.java')
-rw-r--r-- | src/jogamp/graph/curve/opengl/VBORegion2PES2.java | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogamp/graph/curve/opengl/VBORegion2PES2.java index c424c4ddd..c7c370f6d 100644 --- a/src/jogamp/graph/curve/opengl/VBORegion2PES2.java +++ b/src/jogamp/graph/curve/opengl/VBORegion2PES2.java @@ -192,12 +192,12 @@ public class VBORegion2PES2 implements Region{ gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(0)); - gl.glEnableVertexAttribArray(VERTEX_POS_INDX); - gl.glVertexAttribPointer(VERTEX_POS_INDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); + gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); + gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(1)); - gl.glEnableVertexAttribArray(TEX_COORD); - gl.glVertexAttribPointer(TEX_COORD, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); + gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); + gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, t_vboIds.get(2)); gl.glDrawElements(GL2ES2.GL_TRIANGLES, 2 * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); @@ -332,12 +332,12 @@ public class VBORegion2PES2 implements Region{ GL2ES2 gl = context.getGL().getGL2ES2(); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); - gl.glEnableVertexAttribArray(VERTEX_POS_INDX); - gl.glVertexAttribPointer(VERTEX_POS_INDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); + gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); + gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); - gl.glEnableVertexAttribArray(TEX_COORD); - gl.glVertexAttribPointer(TEX_COORD, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); + gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); + gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); |