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Diffstat (limited to 'src/jogamp/graph/curve/opengl/VBORegion2PES2.java')
-rw-r--r--src/jogamp/graph/curve/opengl/VBORegion2PES2.java16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogamp/graph/curve/opengl/VBORegion2PES2.java
index c424c4ddd..c7c370f6d 100644
--- a/src/jogamp/graph/curve/opengl/VBORegion2PES2.java
+++ b/src/jogamp/graph/curve/opengl/VBORegion2PES2.java
@@ -192,12 +192,12 @@ public class VBORegion2PES2 implements Region{
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(0));
- gl.glEnableVertexAttribArray(VERTEX_POS_INDX);
- gl.glVertexAttribPointer(VERTEX_POS_INDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
+ gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX);
+ gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(1));
- gl.glEnableVertexAttribArray(TEX_COORD);
- gl.glVertexAttribPointer(TEX_COORD, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
+ gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX);
+ gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, t_vboIds.get(2));
gl.glDrawElements(GL2ES2.GL_TRIANGLES, 2 * 3, GL2ES2.GL_UNSIGNED_SHORT, 0);
@@ -332,12 +332,12 @@ public class VBORegion2PES2 implements Region{
GL2ES2 gl = context.getGL().getGL2ES2();
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0));
- gl.glEnableVertexAttribArray(VERTEX_POS_INDX);
- gl.glVertexAttribPointer(VERTEX_POS_INDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
+ gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX);
+ gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1));
- gl.glEnableVertexAttribArray(TEX_COORD);
- gl.glVertexAttribPointer(TEX_COORD, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
+ gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX);
+ gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2));
gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0);