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Diffstat (limited to 'src/jogamp/graph/curve/opengl')
-rw-r--r--src/jogamp/graph/curve/opengl/VBORegion2PGL3.java59
1 files changed, 37 insertions, 22 deletions
diff --git a/src/jogamp/graph/curve/opengl/VBORegion2PGL3.java b/src/jogamp/graph/curve/opengl/VBORegion2PGL3.java
index 4f2714494..0330accbe 100644
--- a/src/jogamp/graph/curve/opengl/VBORegion2PGL3.java
+++ b/src/jogamp/graph/curve/opengl/VBORegion2PGL3.java
@@ -64,9 +64,9 @@ public class VBORegion2PGL3 implements Region{
private boolean dirty = false;
private AABBox box = null;
- private IntBuffer texture = IntBuffer.allocate(1);
- private IntBuffer fbo = IntBuffer.allocate(1);
- private IntBuffer rbo = IntBuffer.allocate(1);
+ private int[] texture = { 0 } ;
+ private int[] fbo = { 0 } ;
+ private int[] rbo_depth = { 0 } ;
private boolean texInitialized = false;
private int tex_width_c = 0;
@@ -178,9 +178,9 @@ public class VBORegion2PGL3 implements Region{
}
gl.glEnable(GL3.GL_TEXTURE_2D);
gl.glActiveTexture(GL3.GL_TEXTURE0);
- gl.glBindTexture(GL3.GL_TEXTURE_2D, texture.get(0));
+ gl.glBindTexture(GL3.GL_TEXTURE_2D, texture[0]);
- st.glUniform(gl, new GLUniformData("texture", texture.get(0)));
+ st.glUniform(gl, new GLUniformData("texture", texture[0]));
int loc = gl.glGetUniformLocation(st.shaderProgram().id(), "texture");
gl.glUniform1i(loc, 0);
@@ -257,14 +257,27 @@ public class VBORegion2PGL3 implements Region{
private void initFBOTexture(PMVMatrix m, int width, int hight){
tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth());
- System.out.println("Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5));
+ // tex_height_c = tex_width_c;
+ System.out.println("FBO Size: "+tex_height_c+"x"+tex_width_c);
+ System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5));
GL3 gl = context.getGL().getGL3();
- gl.glDeleteFramebuffers(1, fbo);
- gl.glDeleteTextures(1, texture);
+ if(fbo[0] > 0) {
+ gl.glDeleteFramebuffers(1, fbo, 0);
+ fbo[0] = 0;
+ }
+ if(texture[0]>0) {
+ gl.glDeleteTextures(1, texture, 0);
+ texture[0] = 0;
+ }
+
+ gl.glGenFramebuffers(1, fbo, 0);
+ gl.glGenTextures(1, texture, 0);
+ gl.glGenRenderbuffers(1,rbo_depth, 0);
+ System.out.println("FBO: fbo " + fbo[0] + ", tex " + texture[0] + ", depth " + rbo_depth[0]);
- gl.glGenTextures(1, texture);
- gl.glBindTexture(GL3.GL_TEXTURE_2D, texture.get(0));
+ gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, fbo[0]);
+ gl.glBindTexture(GL3.GL_TEXTURE_2D, texture[0]);
gl.glTexImage2D(GL3.GL_TEXTURE_2D, 0, GL3.GL_RGBA, tex_width_c,
tex_height_c, 0, GL3.GL_RGBA, GL3.GL_UNSIGNED_BYTE, null);
@@ -272,16 +285,14 @@ public class VBORegion2PGL3 implements Region{
gl.glTexParameterf(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_MAG_FILTER, GL3.GL_LINEAR);
gl.glTexParameterf(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_WRAP_S, GL3.GL_CLAMP_TO_EDGE);
gl.glTexParameterf(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_WRAP_T, GL3.GL_CLAMP_TO_EDGE);
-
- gl.glGenRenderbuffers(1,rbo);
- gl.glBindRenderbuffer(GL3.GL_RENDERBUFFER, rbo.get(0));
- gl.glRenderbufferStorage(GL3.GL_RENDERBUFFER, GL3.GL_DEPTH_COMPONENT, tex_width_c, tex_height_c);
-
- gl.glGenFramebuffers(1, fbo);
- gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, fbo.get(0));
+
gl.glFramebufferTexture2D(GL3.GL_DRAW_FRAMEBUFFER, GL3.GL_COLOR_ATTACHMENT0,
- GL3.GL_TEXTURE_2D, texture.get(0), 0);
- gl.glFramebufferRenderbuffer(GL3.GL_FRAMEBUFFER, GL3.GL_DEPTH_COMPONENT, GL3.GL_RENDERBUFFER, rbo.get(0));
+ GL3.GL_TEXTURE_2D, texture[0], 0);
+
+ // Set up the depth buffer
+ gl.glBindRenderbuffer(GL3.GL_RENDERBUFFER, rbo_depth[0]);
+ gl.glRenderbufferStorage(GL3.GL_RENDERBUFFER, GL3.GL_DEPTH_COMPONENT, tex_width_c, tex_height_c);
+ gl.glFramebufferRenderbuffer(GL3.GL_FRAMEBUFFER, GL3.GL_DEPTH_COMPONENT, GL3.GL_RENDERBUFFER, rbo_depth[0]);
int status = gl.glCheckFramebufferStatus(GL3.GL_FRAMEBUFFER);
if(status != GL3.GL_FRAMEBUFFER_COMPLETE){
@@ -290,7 +301,7 @@ public class VBORegion2PGL3 implements Region{
//render texture
PMVMatrix tex_matrix = new PMVMatrix();
- gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, fbo.get(0));
+ gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, fbo[0]);
gl.glViewport(0, 0, tex_width_c, tex_height_c);
tex_matrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
tex_matrix.glLoadIdentity();
@@ -349,8 +360,12 @@ public class VBORegion2PGL3 implements Region{
public void destroy() {
GL3 gl = context.getGL().getGL3();
gl.glDeleteBuffers(numBuffers, vboIds);
- gl.glDeleteFramebuffers(1, fbo);
- gl.glDeleteTextures(1, texture);
+ gl.glDeleteFramebuffers(1, fbo, 0);
+ fbo[0] = 0;
+ gl.glDeleteTextures(1, texture, 0);
+ texture[0] = 0;
+ gl.glDeleteRenderbuffers(1, rbo_depth, 0);
+ rbo_depth[0] = 0;
}
public boolean isFlipped() {