diff options
Diffstat (limited to 'src/jogamp/graph/curve/tess/Loop.java')
-rw-r--r-- | src/jogamp/graph/curve/tess/Loop.java | 114 |
1 files changed, 56 insertions, 58 deletions
diff --git a/src/jogamp/graph/curve/tess/Loop.java b/src/jogamp/graph/curve/tess/Loop.java index 80b96b939..d2162bbeb 100644 --- a/src/jogamp/graph/curve/tess/Loop.java +++ b/src/jogamp/graph/curve/tess/Loop.java @@ -35,56 +35,55 @@ import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.math.VectorUtil; -public class Loop <T extends Vertex> { - private HEdge<T> root = null; +public class Loop { + private HEdge root = null; private AABBox box = new AABBox(); - private GraphOutline<T> initialOutline = null; + private GraphOutline initialOutline = null; - public Loop(GraphOutline<T> polyline, int direction){ + public Loop(GraphOutline polyline, int direction){ initialOutline = polyline; this.root = initFromPolyline(initialOutline, direction); } - public HEdge<T> getHEdge(){ + public HEdge getHEdge(){ return root; } - public Triangle<T> cut(boolean delaunay){ + public Triangle cut(boolean delaunay){ if(isSimplex()){ - @SuppressWarnings("unchecked") - Triangle<T> t = new Triangle<T>(root.getGraphPoint().getPoint(), root.getNext().getGraphPoint().getPoint(), + Triangle t = new Triangle(root.getGraphPoint().getPoint(), root.getNext().getGraphPoint().getPoint(), root.getNext().getNext().getGraphPoint().getPoint()); t.setVerticesBoundary(checkVerticesBoundary(root)); return t; } - HEdge<T> prev = root.getPrev(); - HEdge<T> next1 = root.getNext(); + HEdge prev = root.getPrev(); + HEdge next1 = root.getNext(); - HEdge<T> next2 =findClosestValidNeighbor(next1.getNext(), delaunay); + HEdge next2 = findClosestValidNeighbor(next1.getNext(), delaunay); if(next2 == null){ root = root.getNext(); return null; } - GraphVertex<T> v1 = root.getGraphPoint(); - GraphVertex<T> v2 = next1.getGraphPoint(); - GraphVertex<T> v3 = next2.getGraphPoint(); + GraphVertex v1 = root.getGraphPoint(); + GraphVertex v2 = next1.getGraphPoint(); + GraphVertex v3 = next2.getGraphPoint(); - HEdge<T> v3Edge = new HEdge<T>(v3, HEdge.INNER); + HEdge v3Edge = new HEdge(v3, HEdge.INNER); HEdge.connect(v3Edge, root); HEdge.connect(next1, v3Edge); - HEdge<T> v3EdgeSib = v3Edge.getSibling(); + HEdge v3EdgeSib = v3Edge.getSibling(); if(v3EdgeSib == null){ - v3EdgeSib = new HEdge<T>(v3Edge.getNext().getGraphPoint(), HEdge.INNER); + v3EdgeSib = new HEdge(v3Edge.getNext().getGraphPoint(), HEdge.INNER); HEdge.makeSiblings(v3Edge, v3EdgeSib); } HEdge.connect(prev, v3EdgeSib); HEdge.connect(v3EdgeSib, next2); - Triangle<T> t = createTriangle(v1.getPoint(), v2.getPoint(), v3.getPoint(), root); + Triangle t = createTriangle(v1.getPoint(), v2.getPoint(), v3.getPoint(), root); this.root = next2; return t; } @@ -97,8 +96,8 @@ public class Loop <T extends Vertex> { * from the boundary profile * @param direction requested winding of edges (CCW or CW) */ - private HEdge<T> initFromPolyline(GraphOutline<T> outline, int direction){ - ArrayList<GraphVertex<T>> vertices = outline.getGraphPoint(); + private HEdge initFromPolyline(GraphOutline outline, int direction){ + ArrayList<GraphVertex> vertices = outline.getGraphPoint(); if(vertices.size()<3) { throw new IllegalArgumentException("outline's vertices < 3: " + vertices.size()); @@ -107,8 +106,8 @@ public class Loop <T extends Vertex> { vertices.get(2).getPoint()); boolean invert = isCCW && (direction == VectorUtil.CW); - HEdge<T> firstEdge = null; - HEdge<T> lastEdge = null; + HEdge firstEdge = null; + HEdge lastEdge = null; int index =0; int max = vertices.size(); @@ -120,10 +119,10 @@ public class Loop <T extends Vertex> { } while(index != max){ - GraphVertex<T> v1 = vertices.get(index); + GraphVertex v1 = vertices.get(index); box.resize(v1.getX(), v1.getY(), v1.getZ()); - HEdge<T> edge = new HEdge<T>(v1, edgeType); + HEdge edge = new HEdge(v1, edgeType); v1.addEdge(edge); if(lastEdge != null){ @@ -157,22 +156,22 @@ public class Loop <T extends Vertex> { return firstEdge; } - public void addConstraintCurve(GraphOutline<T> polyline) { + public void addConstraintCurve(GraphOutline polyline) { // GraphOutline outline = new GraphOutline(polyline); /**needed to generate vertex references.*/ initFromPolyline(polyline, VectorUtil.CW); - GraphVertex<T> v3 = locateClosestVertex(polyline); - HEdge<T> v3Edge = v3.findBoundEdge(); - HEdge<T> v3EdgeP = v3Edge.getPrev(); - HEdge<T> crossEdge = new HEdge<T>(root.getGraphPoint(), HEdge.INNER); + GraphVertex v3 = locateClosestVertex(polyline); + HEdge v3Edge = v3.findBoundEdge(); + HEdge v3EdgeP = v3Edge.getPrev(); + HEdge crossEdge = new HEdge(root.getGraphPoint(), HEdge.INNER); HEdge.connect(root.getPrev(), crossEdge); HEdge.connect(crossEdge, v3Edge); - HEdge<T> crossEdgeSib = crossEdge.getSibling(); + HEdge crossEdgeSib = crossEdge.getSibling(); if(crossEdgeSib == null) { - crossEdgeSib = new HEdge<T>(crossEdge.getNext().getGraphPoint(), HEdge.INNER); + crossEdgeSib = new HEdge(crossEdge.getNext().getGraphPoint(), HEdge.INNER); HEdge.makeSiblings(crossEdge, crossEdgeSib); } @@ -186,22 +185,22 @@ public class Loop <T extends Vertex> { * to search for closestvertices * @return the vertex that is closest to the newly set root Hedge. */ - private GraphVertex<T> locateClosestVertex(GraphOutline<T> polyline) { - HEdge<T> closestE = null; - GraphVertex<T> closestV = null; + private GraphVertex locateClosestVertex(GraphOutline polyline) { + HEdge closestE = null; + GraphVertex closestV = null; float minDistance = Float.MAX_VALUE; boolean inValid = false; - ArrayList<GraphVertex<T>> initVertices = initialOutline.getGraphPoint(); - ArrayList<GraphVertex<T>> vertices = polyline.getGraphPoint(); + ArrayList<GraphVertex> initVertices = initialOutline.getGraphPoint(); + ArrayList<GraphVertex> vertices = polyline.getGraphPoint(); for(int i=0; i< initVertices.size()-1; i++){ - GraphVertex<T> v = initVertices.get(i); - GraphVertex<T> nextV = initVertices.get(i+1); - for(GraphVertex<T> cand:vertices){ + GraphVertex v = initVertices.get(i); + GraphVertex nextV = initVertices.get(i+1); + for(GraphVertex cand:vertices){ float distance = VectorUtil.computeLength(v.getCoord(), cand.getCoord()); if(distance < minDistance){ - for (GraphVertex<T> vert:vertices){ + for (GraphVertex vert:vertices){ if(vert == v || vert == nextV || vert == cand) continue; inValid = VectorUtil.inCircle(v.getPoint(), nextV.getPoint(), @@ -227,20 +226,20 @@ public class Loop <T extends Vertex> { return closestV; } - private HEdge<T> findClosestValidNeighbor(HEdge<T> edge, boolean delaunay) { - HEdge<T> next = root.getNext(); + private HEdge findClosestValidNeighbor(HEdge edge, boolean delaunay) { + HEdge next = root.getNext(); if(!VectorUtil.ccw(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(), edge.getGraphPoint().getPoint())){ return null; } - HEdge<T> candEdge = edge; + HEdge candEdge = edge; boolean inValid = false; if(delaunay){ - T cand = candEdge.getGraphPoint().getPoint(); - HEdge<T> e = candEdge.getNext(); + Vertex cand = candEdge.getGraphPoint().getPoint(); + HEdge e = candEdge.getNext(); while (e != candEdge){ if(e.getGraphPoint() == root.getGraphPoint() || e.getGraphPoint() == next.getGraphPoint() @@ -270,18 +269,17 @@ public class Loop <T extends Vertex> { * @param root and edge of this triangle * @return the triangle iff it satisfies, null otherwise */ - private Triangle<T> createTriangle(T v1, T v2, T v3, HEdge<T> rootT){ - @SuppressWarnings("unchecked") - Triangle<T> t = new Triangle<T>(v1, v2, v3); + private Triangle createTriangle(Vertex v1, Vertex v2, Vertex v3, HEdge rootT){ + Triangle t = new Triangle(v1, v2, v3); t.setVerticesBoundary(checkVerticesBoundary(rootT)); return t; } - private boolean[] checkVerticesBoundary(HEdge<T> rootT) { + private boolean[] checkVerticesBoundary(HEdge rootT) { boolean[] boundary = new boolean[3]; - HEdge<T> e1 = rootT; - HEdge<T> e2 = rootT.getNext(); - HEdge<T> e3 = rootT.getNext().getNext(); + HEdge e1 = rootT; + HEdge e2 = rootT.getNext(); + HEdge e3 = rootT.getNext().getNext(); if(e1.getGraphPoint().isBoundaryContained()){ boundary[0] = true; @@ -300,7 +298,7 @@ public class Loop <T extends Vertex> { * @param vertex the Vertex * @return true if the vertex is inside, false otherwise */ - public boolean checkInside(T vertex) { + public boolean checkInside(Vertex vertex) { if(!box.contains(vertex.getX(), vertex.getY(), vertex.getZ())){ return false; } @@ -308,8 +306,8 @@ public class Loop <T extends Vertex> { float[] center = box.getCenter(); int hits = 0; - HEdge<T> current = root; - HEdge<T> next = root.getNext(); + HEdge current = root; + HEdge next = root.getNext(); while(next!= root){ if(current.getType() == HEdge.INNER || next.getType() == HEdge.INNER){ current = next; @@ -317,8 +315,8 @@ public class Loop <T extends Vertex> { continue; } - T vert1 = current.getGraphPoint().getPoint(); - T vert2 = next.getGraphPoint().getPoint(); + Vertex vert1 = current.getGraphPoint().getPoint(); + Vertex vert2 = next.getGraphPoint().getPoint(); /** The ray is P0+s*D0, where P0 is the ray origin, D0 is a direction vector and s >= 0. * The segment is P1+t*D1, where P1 and P1+D1 are the endpoints, and 0 <= t <= 1. @@ -366,7 +364,7 @@ public class Loop <T extends Vertex> { public int computeLoopSize(){ int size = 0; - HEdge<T> e = root; + HEdge e = root; do{ size++; e = e.getNext(); |