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-rw-r--r--src/jogamp/graph/curve/tess/Loop.java22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/jogamp/graph/curve/tess/Loop.java b/src/jogamp/graph/curve/tess/Loop.java
index e4553968b..80b96b939 100644
--- a/src/jogamp/graph/curve/tess/Loop.java
+++ b/src/jogamp/graph/curve/tess/Loop.java
@@ -29,11 +29,11 @@ package jogamp.graph.curve.tess;
import java.util.ArrayList;
-import jogamp.graph.math.VectorFloatUtil;
import com.jogamp.graph.geom.AABBox;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.geom.Triangle;
+import com.jogamp.graph.math.VectorUtil;
public class Loop <T extends Vertex> {
private HEdge<T> root = null;
@@ -103,9 +103,9 @@ public class Loop <T extends Vertex> {
if(vertices.size()<3) {
throw new IllegalArgumentException("outline's vertices < 3: " + vertices.size());
}
- boolean isCCW = VectorFloatUtil.ccw(vertices.get(0).getPoint(), vertices.get(1).getPoint(),
+ boolean isCCW = VectorUtil.ccw(vertices.get(0).getPoint(), vertices.get(1).getPoint(),
vertices.get(2).getPoint());
- boolean invert = isCCW && (direction == VectorFloatUtil.CW);
+ boolean invert = isCCW && (direction == VectorUtil.CW);
HEdge<T> firstEdge = null;
HEdge<T> lastEdge = null;
@@ -160,7 +160,7 @@ public class Loop <T extends Vertex> {
public void addConstraintCurve(GraphOutline<T> polyline) {
// GraphOutline outline = new GraphOutline(polyline);
/**needed to generate vertex references.*/
- initFromPolyline(polyline, VectorFloatUtil.CW);
+ initFromPolyline(polyline, VectorUtil.CW);
GraphVertex<T> v3 = locateClosestVertex(polyline);
HEdge<T> v3Edge = v3.findBoundEdge();
@@ -199,12 +199,12 @@ public class Loop <T extends Vertex> {
GraphVertex<T> v = initVertices.get(i);
GraphVertex<T> nextV = initVertices.get(i+1);
for(GraphVertex<T> cand:vertices){
- float distance = VectorFloatUtil.computeLength(v.getCoord(), cand.getCoord());
+ float distance = VectorUtil.computeLength(v.getCoord(), cand.getCoord());
if(distance < minDistance){
for (GraphVertex<T> vert:vertices){
if(vert == v || vert == nextV || vert == cand)
continue;
- inValid = VectorFloatUtil.inCircle(v.getPoint(), nextV.getPoint(),
+ inValid = VectorUtil.inCircle(v.getPoint(), nextV.getPoint(),
cand.getPoint(), vert.getPoint());
if(inValid){
break;
@@ -230,7 +230,7 @@ public class Loop <T extends Vertex> {
private HEdge<T> findClosestValidNeighbor(HEdge<T> edge, boolean delaunay) {
HEdge<T> next = root.getNext();
- if(!VectorFloatUtil.ccw(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(),
+ if(!VectorUtil.ccw(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(),
edge.getGraphPoint().getPoint())){
return null;
}
@@ -248,7 +248,7 @@ public class Loop <T extends Vertex> {
e = e.getNext();
continue;
}
- inValid = VectorFloatUtil.inCircle(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(),
+ inValid = VectorUtil.inCircle(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(),
cand, e.getGraphPoint().getPoint());
if(inValid){
break;
@@ -339,7 +339,7 @@ public class Loop <T extends Vertex> {
float[] p0p1 = new float[]{vert1.getX() - vertex.getX(), vert1.getY() - vertex.getY(),
vert1.getZ() - vertex.getZ()};
- float dotD1D0 = VectorFloatUtil.dot(prepD1, d0);
+ float dotD1D0 = VectorUtil.dot(prepD1, d0);
if(dotD1D0 == 0){
/** ray parallel to segment */
current = next;
@@ -347,8 +347,8 @@ public class Loop <T extends Vertex> {
continue;
}
- float s = VectorFloatUtil.dot(prepD1,p0p1)/dotD1D0;
- float t = VectorFloatUtil.dot(prepD0,p0p1)/dotD1D0;
+ float s = VectorUtil.dot(prepD1,p0p1)/dotD1D0;
+ float t = VectorUtil.dot(prepD0,p0p1)/dotD1D0;
if(s >= 0 && t >= 0 && t<= 1){
hits++;