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-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java10
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java1
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java96
3 files changed, 66 insertions, 41 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
index 6d0e5e538..014b1641a 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
@@ -95,16 +95,16 @@ public abstract class GLRegion extends Region {
* of the region.
* @param matrix current {@link PMVMatrix}.
* @param renderer the {@link RegionRenderer} to be used
- * @param texWidth desired texture width for multipass-rendering.
- * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched.
+ * @param sampleCount desired multisampling sample count for msaa-rendering.
+ * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched.
*/
- public final void draw(GL2ES2 gl, RegionRenderer renderer, int[/*1*/] texWidth) {
+ public final void draw(GL2ES2 gl, RegionRenderer renderer, int[/*1*/] sampleCount) {
if(isDirty()) {
update(gl, renderer);
setDirty(false);
}
- drawImpl(gl, renderer, texWidth);
+ drawImpl(gl, renderer, sampleCount);
}
- protected abstract void drawImpl(GL2ES2 gl, RegionRenderer renderer, int[/*1*/] texWidth);
+ protected abstract void drawImpl(GL2ES2 gl, RegionRenderer renderer, int[/*1*/] sampleCount);
}
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index a9e258f36..92fa084cd 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -36,7 +36,6 @@ import javax.media.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderState;
import com.jogamp.opengl.util.PMVMatrix;
-import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
/**
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
index 0d1e87ad1..dd668c927 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
@@ -55,22 +55,22 @@ public class TextRegionUtil {
}
/**
- * Add the string in 3D space w.r.t. the font and fontSize at the end of the {@link GLRegion}.
+ * Add the string in 3D space w.r.t. the font and pixelSize at the end of the {@link GLRegion}.
* @param region the {@link GLRegion} sink
* @param vertexFactory vertex impl factory {@link Factory}
* @param font the target {@link Font}
- * @param fontSize
+ * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size.
* @param str string text
*/
public static void addStringToRegion(final GLRegion region, final Factory<? extends Vertex> vertexFactory,
- final Font font, final float fontSize, final CharSequence str) {
+ final Font font, final float pixelSize, final CharSequence str) {
final int charCount = str.length();
// region.setFlipped(true);
final Font.Metrics metrics = font.getMetrics();
- final float lineHeight = font.getLineHeight(fontSize);
+ final float lineHeight = font.getLineHeight(pixelSize);
- final float scale = metrics.getScale(fontSize);
+ final float scale = metrics.getScale(pixelSize);
final AffineTransform transform = new AffineTransform(vertexFactory);
final AffineTransform t = new AffineTransform(vertexFactory);
@@ -83,7 +83,7 @@ public class TextRegionUtil {
y -= lineHeight;
advanceTotal = 0;
} else if (character == ' ') {
- advanceTotal += font.getAdvanceWidth(Glyph.ID_SPACE, fontSize);
+ advanceTotal += font.getAdvanceWidth(Glyph.ID_SPACE, pixelSize);
} else {
if(Region.DEBUG_INSTANCE) {
System.err.println("XXXXXXXXXXXXXXx char: "+character+", scale: "+scale+"; translate: "+advanceTotal+", "+y);
@@ -99,66 +99,92 @@ public class TextRegionUtil {
}
region.addOutlineShape(glyphShape, t);
- advanceTotal += glyph.getAdvance(fontSize, true);
+ advanceTotal += glyph.getAdvance(pixelSize, true);
}
}
}
/**
- * Render the string in 3D space w.r.t. the font and fontSize
+ * Render the string in 3D space w.r.t. the font and pixelSize
* using a cached {@link GLRegion} for reuse.
* <p>
* Cached {@link GLRegion}s will be destroyed w/ {@link #clear(GL2ES2)} or to free memory.
* </p>
* @param gl the current GL state
* @param font {@link Font} to be used
- * @param fontSize font size
+ * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size.
* @param str text to be rendered
- * @param texSize desired texture width for multipass-rendering.
- * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched.
+ * @param sampleCount desired multisampling sample count for msaa-rendering.
+ * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched.
* @throws Exception if TextRenderer not initialized
*/
public void drawString3D(final GL2ES2 gl,
- final Font font, final float fontSize, final CharSequence str,
- final int[/*1*/] texSize) {
+ final Font font, final float pixelSize, final CharSequence str,
+ final int[/*1*/] sampleCount) {
if( !renderer.isInitialized() ) {
throw new GLException("TextRendererImpl01: not initialized!");
}
- final RenderState rs = renderer.getRenderState();
final int special = 0;
- GLRegion region = getCachedRegion(font, str, fontSize, special);
+ GLRegion region = getCachedRegion(font, str, pixelSize, special);
if(null == region) {
region = GLRegion.create(renderer.getRenderModes());
- addStringToRegion(region, rs.getVertexFactory(), font, fontSize, str);
- addCachedRegion(gl, font, str, fontSize, special, region);
+ addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str);
+ addCachedRegion(gl, font, str, pixelSize, special, region);
}
- region.draw(gl, renderer, texSize);
+ region.draw(gl, renderer, sampleCount);
}
/**
- * Render the string in 3D space w.r.t. the font and fontSize
+ * Render the string in 3D space w.r.t. the font and pixelSize
* using a temporary {@link GLRegion}, which will be destroyed afterwards.
+ * <p>
+ * In case of a multisampling region renderer, i.e. {@link Region#VBAA_RENDERING_BIT}, recreating the {@link GLRegion}
+ * is a huge performance impact.
+ * In such case better use {@link #drawString3D(GLRegion, RegionRenderer, GL2ES2, Font, float, CharSequence, int[])}
+ * instead.
+ * </p>
* @param gl the current GL state
* @param font {@link Font} to be used
- * @param fontSize font size
+ * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size.
* @param str text to be rendered
- * @param texWidth desired texture width for multipass-rendering.
- * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched.
+ * @param sampleCount desired multisampling sample count for msaa-rendering.
+ * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched.
* @throws Exception if TextRenderer not initialized
*/
public static void drawString3D(final RegionRenderer renderer, final GL2ES2 gl,
- final Font font, final float fontSize, final CharSequence str,
- final int[/*1*/] texSize) {
+ final Font font, final float pixelSize, final CharSequence str,
+ final int[/*1*/] sampleCount) {
if(!renderer.isInitialized()){
throw new GLException("TextRendererImpl01: not initialized!");
}
- final RenderState rs = renderer.getRenderState();
final GLRegion region = GLRegion.create(renderer.getRenderModes());
- addStringToRegion(region, rs.getVertexFactory(), font, fontSize, str);
- region.draw(gl, renderer, texSize);
+ addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str);
+ region.draw(gl, renderer, sampleCount);
region.destroy(gl, renderer);
}
+ /**
+ * Render the string in 3D space w.r.t. the font and pixelSize
+ * using the given {@link GLRegion}, which will {@link GLRegion#clear(GL2ES2, RegionRenderer) cleared} beforehand.
+ * @param gl the current GL state
+ * @param font {@link Font} to be used
+ * @param pixelSize Use {@link Font#getPixelSize(float, float)} for resolution correct pixel-size.
+ * @param str text to be rendered
+ * @param sampleCount desired multisampling sample count for msaa-rendering.
+ * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched.
+ * @throws Exception if TextRenderer not initialized
+ */
+ public static void drawString3D(final GLRegion region, final RegionRenderer renderer, final GL2ES2 gl,
+ final Font font, final float pixelSize, final CharSequence str,
+ final int[/*1*/] sampleCount) {
+ if(!renderer.isInitialized()){
+ throw new GLException("TextRendererImpl01: not initialized!");
+ }
+ region.clear(gl, renderer);
+ addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str);
+ region.draw(gl, renderer, sampleCount);
+ }
+
/**
* Clear all cached {@link GLRegions}.
*/
@@ -213,13 +239,13 @@ public class TextRegionUtil {
}
}
- protected final GLRegion getCachedRegion(Font font, CharSequence str, float fontSize, int special) {
- return stringCacheMap.get(getKey(font, str, fontSize, special));
+ protected final GLRegion getCachedRegion(Font font, CharSequence str, float pixelSize, int special) {
+ return stringCacheMap.get(getKey(font, str, pixelSize, special));
}
- protected final void addCachedRegion(GL2ES2 gl, Font font, CharSequence str, float fontSize, int special, GLRegion glyphString) {
+ protected final void addCachedRegion(GL2ES2 gl, Font font, CharSequence str, float pixelSize, int special, GLRegion glyphString) {
if ( 0 != getCacheLimit() ) {
- final String key = getKey(font, str, fontSize, special);
+ final String key = getKey(font, str, pixelSize, special);
final GLRegion oldRegion = stringCacheMap.put(key, glyphString);
if ( null == oldRegion ) {
// new entry ..
@@ -229,8 +255,8 @@ public class TextRegionUtil {
}
}
- protected final void removeCachedRegion(GL2ES2 gl, Font font, CharSequence str, int fontSize, int special) {
- final String key = getKey(font, str, fontSize, special);
+ protected final void removeCachedRegion(GL2ES2 gl, Font font, CharSequence str, int pixelSize, int special) {
+ final String key = getKey(font, str, pixelSize, special);
final GLRegion region = stringCacheMap.remove(key);
if(null != region) {
region.destroy(gl, renderer);
@@ -248,10 +274,10 @@ public class TextRegionUtil {
}
}
- protected final String getKey(Font font, CharSequence str, float fontSize, int special) {
+ protected final String getKey(Font font, CharSequence str, float pixelSize, int special) {
final StringBuilder sb = new StringBuilder();
return font.getName(sb, Font.NAME_UNIQUNAME)
- .append(".").append(str.hashCode()).append(".").append(Float.floatToIntBits(fontSize)).append(special).toString();
+ .append(".").append(str.hashCode()).append(".").append(Float.floatToIntBits(pixelSize)).append(special).toString();
}
/** Default cache limit, see {@link #setCacheLimit(int)} */