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-rw-r--r--src/jogl/classes/com/jogamp/opengl/FBObject.java882
1 files changed, 540 insertions, 342 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java
index 8a6495e6b..cc0af29a9 100644
--- a/src/jogl/classes/com/jogamp/opengl/FBObject.java
+++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java
@@ -35,6 +35,7 @@ import javax.media.opengl.GL;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GL3;
import javax.media.opengl.GLBase;
+import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
@@ -61,55 +62,33 @@ public class FBObject {
protected static final boolean DEBUG = Debug.debug("FBObject");
private static final boolean forceMinimumFBOSupport = Debug.isPropertyDefined("jogl.fbo.force.min", true);
+ private static enum DetachAction { NONE, DISPOSE, RECREATE };
+
/**
- * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>.
- * <p>
- * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions
- * <code>ARB_ES2_compatibility</code>, <code>ARB_framebuffer_object</code>, <code>EXT_framebuffer_object</code> or <code>OES_framebuffer_object</code>.
- * </p>
- * <p>
- * Basic FBO support may only include one color attachment and no multisampling,
- * as well as limited internal formats for renderbuffer.
- * </p>
- * @see GLContext#hasFBO()
- */
- public static final boolean supportsBasicFBO(GL gl) {
- return gl.getContext().hasFBO();
- }
-
- /**
- * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>.
- * <p>
- * Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions
- * <code>ARB_framebuffer_object</code>, or all of
- * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>,
- * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>.
- * </p>
- * <p>
- * Full FBO support includes multiple color attachments and multisampling.
- * </p>
+ * Marker interface, denotes a color buffer attachment.
+ * <p>Always an instance of {@link Attachment}.</p>
+ * <p>Either an instance of {@link ColorAttachment} or {@link TextureAttachment}.</b>
*/
- public static final boolean supportsFullFBO(GL gl) {
- return !forceMinimumFBOSupport &&
- ( gl.isGL3() || // GL >= 3.0
- gl.isExtensionAvailable(GLExtensions.ARB_framebuffer_object) || // ARB_framebuffer_object
-
- ( gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_object) && // All EXT_framebuffer_object*
- gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) &&
- gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_blit) &&
- gl.isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil)
- )
- ) ;
- }
-
- public static final int getMaxSamples(GL gl) {
- if( supportsFullFBO(gl) ) {
- int[] val = new int[] { 0 } ;
- gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0);
- return val[0];
- } else {
- return 0;
- }
+ public static interface Colorbuffer {
+ /**
+ * Initializes the color buffer and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
+ * @return <code>true</code> if newly initialized, otherwise <code>false</code>.
+ * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case.
+ */
+ public boolean initialize(GL gl) throws GLException;
+
+ /**
+ * Releases the color buffer if initialized, i.e. name is not <code>zero</code>.
+ * @throws GLException if buffer release fails.
+ */
+ public void free(GL gl) throws GLException;
+
+ /**
+ * Writes the internal format to the given GLCapabilities object.
+ * @param caps the destination for format bits
+ * @param rgba8Avail whether rgba8 is available
+ */
+ public void formatToGLCapabilities(GLCapabilities caps, boolean rgba8Avail);
}
/** Common super class of all attachments */
@@ -155,21 +134,89 @@ public class FBObject {
private int name;
- /** <code>true</code> if resource is initialized by {@link #initialize(GL)}, hence {@link #free(GL)} is allowed to free the GL resources. */
- protected boolean resourceOwner;
-
- private int initCounter;
-
protected Attachment(Type type, int iFormat, int width, int height, int name) {
this.type = type;
this.format = iFormat;
this.width = width;
this.height = height;
this.name = name;
- this.resourceOwner = false;
- this.initCounter = 0;
}
+ /**
+ * Writes the internal format to the given GLCapabilities object.
+ * @param caps the destination for format bits
+ * @param rgba8Avail whether rgba8 is available
+ */
+ public final void formatToGLCapabilities(GLCapabilities caps, boolean rgba8Avail) {
+ final int _format;
+ switch(format) {
+ case GL.GL_RGBA:
+ _format = rgba8Avail ? GL.GL_RGBA8 : GL.GL_RGBA4;
+ break;
+ case GL.GL_RGB:
+ _format = rgba8Avail ? GL.GL_RGB8 : GL.GL_RGB565;
+ break;
+ default:
+ _format = format;
+ }
+ switch(_format) {
+ case GL.GL_RGBA4:
+ caps.setRedBits(4);
+ caps.setGreenBits(4);
+ caps.setBlueBits(4);
+ caps.setAlphaBits(4);
+ break;
+ case GL.GL_RGB5_A1:
+ caps.setRedBits(5);
+ caps.setGreenBits(5);
+ caps.setBlueBits(5);
+ caps.setAlphaBits(1);
+ break;
+ case GL.GL_RGB565:
+ caps.setRedBits(5);
+ caps.setGreenBits(6);
+ caps.setBlueBits(5);
+ caps.setAlphaBits(0);
+ break;
+ case GL.GL_RGB8:
+ caps.setRedBits(8);
+ caps.setGreenBits(8);
+ caps.setBlueBits(8);
+ caps.setAlphaBits(0);
+ break;
+ case GL.GL_RGBA8:
+ caps.setRedBits(8);
+ caps.setGreenBits(8);
+ caps.setBlueBits(8);
+ caps.setAlphaBits(8);
+ break;
+ case GL.GL_DEPTH_COMPONENT16:
+ caps.setDepthBits(16);
+ break;
+ case GL.GL_DEPTH_COMPONENT24:
+ caps.setDepthBits(24);
+ break;
+ case GL.GL_DEPTH_COMPONENT32:
+ caps.setDepthBits(32);
+ break;
+ case GL.GL_STENCIL_INDEX1:
+ caps.setStencilBits(1);
+ break;
+ case GL.GL_STENCIL_INDEX4:
+ caps.setStencilBits(4);
+ break;
+ case GL.GL_STENCIL_INDEX8:
+ caps.setStencilBits(8);
+ break;
+ case GL.GL_DEPTH24_STENCIL8:
+ caps.setDepthBits(24);
+ caps.setStencilBits(8);
+ break;
+ default:
+ throw new IllegalArgumentException("format invalid: 0x"+Integer.toHexString(format));
+ }
+ }
+
/** width of attachment */
public final int getWidth() { return width; }
/** height of attachment */
@@ -180,45 +227,31 @@ public class FBObject {
public final int getName() { return name; }
/* pp */ final void setName(int n) { name = n; }
- public final int getInitCounter() { return initCounter; }
-
/**
- * Initializes the attachment buffer and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
- * <p>Implementation employs an initialization counter, hence it can be paired recursively with {@link #free(GL)}.</p>
- * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case.
- */
- public void initialize(GL gl) throws GLException {
- initCounter++;
- /*
- super.initialize(gl);
- if(1 == getInitCounter() && 0 == getName() ) {
+ * Initializes the attachment and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
+ * <pre>
+ final boolean init = 0 == name;
+ if( init ) {
do init ..
- freeResources = true; // if all OK
}
- */
- }
+ return init;
+ * </pre>
+ * @return <code>true</code> if newly initialized, otherwise <code>false</code>.
+ * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case.
+ */
+ public abstract boolean initialize(GL gl) throws GLException;
/**
- * Releases the attachment buffer if initialized, i.e. name is <code>zero</code>.
- * <p>Implementation employs an initialization counter, hence it can be paired recursively with {@link #initialize(GL)}.</p>
- * @throws GLException if buffer release fails.
- */
- public void free(GL gl) throws GLException {
- /*
- if(1 == getInitCounter() && freeResources && .. ) {
+ * Releases the attachment if initialized, i.e. name is not <code>zero</code>.
+ * <pre>
+ if(0 != name) {
do free ..
- }
- super.free(gl);
- */
- initCounter--;
- if(0 == initCounter) {
- resourceOwner = false;
name = 0;
}
- if(DEBUG) {
- System.err.println("Attachment.free: "+this);
- }
- }
+ * </pre>
+ * @throws GLException if buffer release fails.
+ */
+ public abstract void free(GL gl) throws GLException;
/**
* <p>
@@ -232,9 +265,9 @@ public class FBObject {
if( ! ( o instanceof Attachment ) ) return false;
final Attachment a = (Attachment)o;
return type == a.type &&
- format == a.format ||
- width == a.width ||
- height== a.height ||
+ format == a.format &&
+ width == a.width &&
+ height== a.height &&
name == a.name ;
}
@@ -259,8 +292,7 @@ public class FBObject {
public String toString() {
return getClass().getSimpleName()+"[type "+type+", format 0x"+Integer.toHexString(format)+", "+width+"x"+height+
- ", name 0x"+Integer.toHexString(name)+", obj 0x"+Integer.toHexString(objectHashCode())+
- ", resOwner "+resourceOwner+", initCount "+initCounter+"]";
+ ", name 0x"+Integer.toHexString(name)+", obj 0x"+Integer.toHexString(objectHashCode())+"]";
}
public static Type getType(int attachmentPoint, int maxColorAttachments) {
@@ -277,7 +309,7 @@ public class FBObject {
}
}
}
-
+
/** Other renderbuffer attachment which maybe a colorbuffer, depth or stencil. */
public static class RenderAttachment extends Attachment {
private int samples;
@@ -339,14 +371,13 @@ public class FBObject {
}
@Override
- public void initialize(GL gl) throws GLException {
- super.initialize(gl);
- if( 1 == getInitCounter() && 0 == getName() ) {
+ public boolean initialize(GL gl) throws GLException {
+ final boolean init = 0 == getName();
+ if( init ) {
+ int glerr = checkPreGLError(gl);
+
final int[] name = new int[] { -1 };
gl.glGenRenderbuffers(1, name, 0);
- if( 0 == name[0] ) {
- throw new GLException("null renderbuffer, "+this);
- }
setName(name[0]);
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, getName());
@@ -355,43 +386,37 @@ public class FBObject {
} else {
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight());
}
- int glerr = gl.glGetError();
+ glerr = gl.glGetError();
if(GL.GL_NO_ERROR != glerr) {
gl.glDeleteRenderbuffers(1, name, 0);
setName(0);
throw new GLException("GL Error 0x"+Integer.toHexString(glerr)+" while creating "+this);
}
- resourceOwner = true;
if(DEBUG) {
System.err.println("Attachment.init: "+this);
}
}
+ return init;
}
@Override
public void free(GL gl) {
- if(1 == getInitCounter() && resourceOwner && 0 != getName() ) {
- final int[] name = new int[] { getName() };
+ final int[] name = new int[] { getName() };
+ if( 0 != name[0] ) {
gl.glDeleteRenderbuffers(1, name, 0);
+ setName(0);
+ if(DEBUG) {
+ System.err.println("Attachment.free: "+this);
+ }
}
- super.free(gl);
}
public String toString() {
return getClass().getSimpleName()+"[type "+type+", format 0x"+Integer.toHexString(format)+", samples "+samples+", "+getWidth()+"x"+getHeight()+
- ", name 0x"+Integer.toHexString(getName())+", obj 0x"+Integer.toHexString(objectHashCode())+
- ", resOwner "+resourceOwner+", initCount "+getInitCounter()+"]";
+ ", name 0x"+Integer.toHexString(getName())+", obj 0x"+Integer.toHexString(objectHashCode())+"]";
}
}
- /**
- * Marker interface, denotes a color buffer attachment.
- * <p>Always an instance of {@link Attachment}.</p>
- * <p>Either an instance of {@link ColorAttachment} or {@link TextureAttachment}.</b>
- */
- public static interface Colorbuffer {
- }
-
/** Color render buffer attachment */
public static class ColorAttachment extends RenderAttachment implements Colorbuffer {
public ColorAttachment(int iFormat, int samples, int width, int height, int name) {
@@ -444,9 +469,11 @@ public class FBObject {
* @throws GLException if texture generation and setup fails. The just created texture name will be deleted in this case.
*/
@Override
- public void initialize(GL gl) throws GLException {
- super.initialize(gl);
- if( 1 == getInitCounter() && 0 == getName() ) {
+ public boolean initialize(GL gl) throws GLException {
+ final boolean init = 0 == getName();
+ if( init ) {
+ int glerr = checkPreGLError(gl);
+
final int[] name = new int[] { -1 };
gl.glGenTextures(1, name, 0);
if(0 == name[0]) {
@@ -468,31 +495,111 @@ public class FBObject {
if( 0 < wrapT ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, wrapT);
}
- int glerr = gl.glGetError();
+ glerr = gl.glGetError();
if(GL.GL_NO_ERROR != glerr) {
gl.glDeleteTextures(1, name, 0);
setName(0);
throw new GLException("GL Error 0x"+Integer.toHexString(glerr)+" while creating "+this);
}
- resourceOwner = true;
- }
- if(DEBUG) {
- System.err.println("Attachment.init: "+this);
+ if(DEBUG) {
+ System.err.println("Attachment.init: "+this);
+ }
}
+ return init;
}
@Override
public void free(GL gl) {
- if(1 == getInitCounter() && resourceOwner && 0 != getName() ) {
- final int[] name = new int[] { getName() };
+ final int[] name = new int[] { getName() };
+ if( 0 != name[0] ) {
gl.glDeleteTextures(1, name, 0);
+ setName(0);
+ if(DEBUG) {
+ System.err.println("Attachment.free: "+this);
+ }
}
- super.free(gl);
+ }
+ }
+
+ /**
+ * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE},
+ * selecting the texture data type and format automatically.
+ *
+ * <p>Using default min/mag filter {@link GL#GL_NEAREST} and default wrapS/wrapT {@link GL#GL_CLAMP_TO_EDGE}.</p>
+ *
+ * @param glp the chosen {@link GLProfile}
+ * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
+ * @param width texture width
+ * @param height texture height
+ * @return the created and uninitialized color {@link TextureAttachment}
+ */
+ public static final TextureAttachment createColorTextureAttachment(GLProfile glp, boolean alpha, int width, int height) {
+ return createColorTextureAttachment(glp, alpha, width, height, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
+ }
+
+ /**
+ * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE},
+ * selecting the texture data type and format automatically.
+ *
+ * @param glp the chosen {@link GLProfile}
+ * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
+ * @param width texture width
+ * @param height texture height
+ * @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
+ * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
+ * @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
+ * @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
+ * @return the created and uninitialized color {@link TextureAttachment}
+ */
+ public static final TextureAttachment createColorTextureAttachment(GLProfile glp, boolean alpha, int width, int height,
+ int magFilter, int minFilter, int wrapS, int wrapT) {
+ final int textureInternalFormat, textureDataFormat, textureDataType;
+ if(glp.isGLES()) {
+ textureInternalFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
+ textureDataFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
+ textureDataType = GL.GL_UNSIGNED_BYTE;
+ } else {
+ textureInternalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8;
+ textureDataFormat = alpha ? GL.GL_BGRA : GL.GL_RGB;
+ textureDataType = alpha ? GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV : GL.GL_UNSIGNED_BYTE;
+ }
+ return createColorTextureAttachment(textureInternalFormat, width, height, textureDataFormat, textureDataType, magFilter, minFilter, wrapS, wrapT);
+ }
+
+ /**
+ * Creates a color {@link TextureAttachment}, i.e. type {@link Type#COLOR_TEXTURE}.
+ *
+ * @param internalFormat internalFormat parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
+ * @param width texture width
+ * @param height texture height
+ * @param dataFormat format parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
+ * @param dataType type parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
+ * @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
+ * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
+ * @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
+ * @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
+ * @return the created and uninitialized color {@link TextureAttachment}
+ */
+ public static final TextureAttachment createColorTextureAttachment(int internalFormat, int width, int height, int dataFormat, int dataType,
+ int magFilter, int minFilter, int wrapS, int wrapT) {
+ return new TextureAttachment(Type.COLOR_TEXTURE, internalFormat, width, height, dataFormat, dataType,
+ magFilter, minFilter, wrapS, wrapT, 0 /* name */);
+ }
+
+ private static boolean hasAlpha(int format) {
+ switch(format) {
+ case GL.GL_RGBA8:
+ case GL.GL_RGBA4:
+ case GL.GL_RGBA:
+ case GL.GL_BGRA:
+ case 4:
+ return true;
+ default:
+ return false;
}
}
private boolean initialized;
- private boolean basicFBOSupport;
private boolean fullFBOSupport;
private boolean rgba8Avail;
private boolean depth24Avail;
@@ -523,6 +630,9 @@ public class FBObject {
//
private final void validateColorAttachmentPointRange(int point) {
+ if(!initialized) {
+ throw new GLException("FBO not initialized");
+ }
if(maxColorAttachments != colorAttachmentPoints.length) {
throw new InternalError("maxColorAttachments "+maxColorAttachments+", array.lenght "+colorAttachmentPoints);
}
@@ -621,7 +731,6 @@ public class FBObject {
this.initialized = false;
// TBD @ init
- this.basicFBOSupport = false;
this.fullFBOSupport = false;
this.rgba8Avail = false;
this.depth24Avail = false;
@@ -657,14 +766,11 @@ public class FBObject {
private void init(GL gl, int width, int height, int samples) throws GLException {
if(initialized) {
throw new GLException("FBO already initialized");
- }
- fullFBOSupport = supportsFullFBO(gl);
-
- if( !fullFBOSupport && !supportsBasicFBO(gl) ) {
+ }
+ if( !gl.hasBasicFBOSupport() ) {
throw new GLException("FBO not supported w/ context: "+gl.getContext()+", "+this);
}
-
- basicFBOSupport = true;
+ fullFBOSupport = gl.hasFullFBOSupport();
rgba8Avail = gl.isGL2GL3() || gl.isExtensionAvailable(GLExtensions.OES_rgb8_rgba8);
depth24Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth24);
@@ -680,10 +786,7 @@ public class FBObject {
int val[] = new int[1];
- int glerr = gl.glGetError();
- if(DEBUG && GL.GL_NO_ERROR != glerr) {
- System.err.println("FBObject.init-preexisting.0 GL Error 0x"+Integer.toHexString(glerr));
- }
+ int glerr = checkPreGLError(gl);
int realMaxColorAttachments = 1;
maxColorAttachments = 1;
@@ -703,16 +806,7 @@ public class FBObject {
colorAttachmentPoints = new Colorbuffer[maxColorAttachments];
colorAttachmentCount = 0;
- maxSamples = 0;
- if(fullFBOSupport) {
- gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0);
- glerr = gl.glGetError();
- if(GL.GL_NO_ERROR == glerr) {
- maxSamples = val[0];
- } else if(DEBUG) {
- System.err.println("FBObject.init-GL_MAX_SAMPLES query GL Error 0x"+Integer.toHexString(glerr));
- }
- }
+ maxSamples = gl.getMaxRenderbufferSamples();
if(!forceMinimumFBOSupport) {
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, val, 0);
maxTextureSize = val[0];
@@ -733,10 +827,9 @@ public class FBObject {
this.samples = samples <= maxSamples ? samples : maxSamples;
if(DEBUG) {
- System.err.println("FBObject "+width+"x"+height+", "+samples+" -> "+samples+" samples");
- System.err.println("basicFBOSupport: "+basicFBOSupport);
+ System.err.println("FBObject "+width+"x"+height+", "+samples+" -> "+this.samples+" samples");
System.err.println("fullFBOSupport: "+fullFBOSupport);
- System.err.println("maxColorAttachments: "+maxColorAttachments+"/"+realMaxColorAttachments);
+ System.err.println("maxColorAttachments: "+maxColorAttachments+"/"+realMaxColorAttachments+" [capped/real]");
System.err.println("maxSamples: "+maxSamples);
System.err.println("maxTextureSize: "+maxTextureSize);
System.err.println("maxRenderbufferSize: "+maxRenderbufferSize);
@@ -761,12 +854,8 @@ public class FBObject {
throw new GLException("size "+width+"x"+height+" exceeds on of the maxima [texture "+maxTextureSize+", renderbuffer "+maxRenderbufferSize+"]");
}
- if(null != samplesSink) {
- // init sampling sink
- samplesSink.reset(gl, width, height);
- resetMSAATexture2DSink(gl);
- }
-
+ resetMSAATexture2DSink(gl);
+
// generate fbo ..
gl.glGenFramebuffers(1, val, 0);
fbName = val[0];
@@ -780,7 +869,8 @@ public class FBObject {
if(!gl.glIsFramebuffer(fbName)) {
checkNoError(gl, GL.GL_INVALID_VALUE, "FBObject Init.isFB"); // throws GLException
}
- bound = true;
+ bound = true;
+ samplesSinkDirty = true;
initialized = true;
updateStatus(gl);
@@ -797,7 +887,7 @@ public class FBObject {
* to match the new given parameters.
* </p>
* <p>
- * Currently incompatibility and hence recreation is given if
+ * Incompatibility and hence recreation is forced if
* the size or sample count doesn't match for subsequent calls.
* </p>
*
@@ -820,17 +910,17 @@ public class FBObject {
* to match the new given parameters.
* </p>
* <p>
- * Currently incompatibility and hence recreation is given if
- * the size or sample count doesn't match for subsequent calls.
+ * Currently incompatibility and hence recreation of the attachments will be performed
+ * if the size or sample count doesn't match for subsequent calls.
* </p>
*
* <p>Leaves the FBO bound state untouched</p>
*
* @param gl the current GL context
- * @param newWidth
- * @param newHeight
+ * @param newWidth the new width, it's minimum is capped to 1
+ * @param newHeight the new height, it's minimum is capped to 1
* @param newSamples if > 0, MSAA will be used, otherwise no multisampling. Will be capped to {@link #getMaxSamples()}.
- * @throws GLException in case of an error
+ * @throws GLException in case of an error, i.e. size too big, etc ..
*/
public final void reset(GL gl, int newWidth, int newHeight, int newSamples) {
if(!initialized) {
@@ -841,13 +931,15 @@ public class FBObject {
newSamples = newSamples <= maxSamples ? newSamples : maxSamples; // clamp
if( newWidth != width || newHeight != height || newSamples != samples ) {
+ if(0>=newWidth) { newWidth = 1; }
+ if(0>=newHeight) { newHeight = 1; }
if(newWidth > 2 + maxTextureSize || newHeight> 2 + maxTextureSize ||
newWidth > maxRenderbufferSize || newHeight> maxRenderbufferSize ) {
throw new GLException("size "+width+"x"+height+" exceeds on of the maxima [texture "+maxTextureSize+", renderbuffer "+maxRenderbufferSize+"]");
}
if(DEBUG) {
- System.err.println("FBObject.reset - START - "+this);
+ System.err.println("FBObject.reset - START - "+width+"x"+height+", "+samples+" -> "+newWidth+"x"+newHeight+", "+newSamples+"; "+this);
}
final boolean wasBound = isBound();
@@ -856,11 +948,18 @@ public class FBObject {
height = newHeight;
samples = newSamples;
detachAllImpl(gl, true , true);
- resetMSAATexture2DSink(gl);
- if(wasBound) {
- bind(gl);
- } else {
+ /**
+ * Postpone reset of samplesSink until syncFramebuffer,
+ * issued at use(..) method (swapBuffer usually initiates it).
+ * This allows another thread to still use the 'samplesSinkTexture'
+ * until swapBuffer happens and does not invalidate the GL_FRONT
+ * FBO (framebuffer & texture).
+ resetMSAATexture2DSink(gl);
+ */
+ samplesSinkDirty = true;
+
+ if(!wasBound) {
unbind(gl);
}
@@ -870,6 +969,28 @@ public class FBObject {
}
}
+ /**
+ * Writes the internal format of the attachments to the given GLCapabilities object.
+ * @param caps the destination for format bits
+ */
+ public final void formatToGLCapabilities(GLCapabilities caps) {
+ caps.setSampleBuffers(samples > 0);
+ caps.setNumSamples(samples);
+ caps.setDepthBits(0);
+ caps.setStencilBits(0);
+
+ final Colorbuffer cb = samples > 0 ? getSamplingSink() : getColorbuffer(0);
+ if(null != cb) {
+ cb.formatToGLCapabilities(caps, rgba8Avail);
+ }
+ if(null != depth) {
+ depth.formatToGLCapabilities(caps, rgba8Avail);
+ }
+ if(null != stencil && stencil != depth) {
+ stencil.formatToGLCapabilities(caps, rgba8Avail);
+ }
+ }
+
/**
* Note that the status may reflect an incomplete state during transition of attachments.
* @return The FB status. {@link GL.GL_FRAMEBUFFER_COMPLETE} if ok, otherwise return GL FBO error state or -1
@@ -954,6 +1075,15 @@ public class FBObject {
}
}
+ private static int checkPreGLError(GL gl) {
+ int glerr = gl.glGetError();
+ if(DEBUG && GL.GL_NO_ERROR != glerr) {
+ System.err.println("Pre-existing GL error: 0x"+Integer.toHexString(glerr));
+ Thread.dumpStack();
+ }
+ return glerr;
+ }
+
private final boolean checkNoError(GL gl, int err, String exceptionMessage) throws GLException {
if(GL.GL_NO_ERROR != err) {
if(null != gl) {
@@ -974,7 +1104,7 @@ public class FBObject {
}
/**
- * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point,
+ * Attaches a {@link Colorbuffer}, i.e. {@link TextureAttachment}, to this FBO's instance at the given attachment point,
* selecting the texture data type and format automatically.
*
* <p>Using default min/mag filter {@link GL#GL_NEAREST} and default wrapS/wrapT {@link GL#GL_CLAMP_TO_EDGE}.</p>
@@ -986,13 +1116,15 @@ public class FBObject {
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
* @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
+ * @see #createColorTextureAttachment(GLProfile, boolean, int, int)
*/
public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, boolean alpha) throws GLException {
- return attachTexture2D(gl, attachmentPoint, alpha, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
+ return (TextureAttachment)attachColorbuffer(gl, attachmentPoint,
+ createColorTextureAttachment(gl.getGLProfile(), alpha, width, height));
}
/**
- * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point,
+ * Attaches a {@link Colorbuffer}, i.e. {@link TextureAttachment}, to this FBO's instance at the given attachment point,
* selecting the texture data type and format automatically.
*
* <p>Leaves the FBO bound.</p>
@@ -1006,23 +1138,15 @@ public class FBObject {
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
+ * @see #createColorTextureAttachment(GLProfile, boolean, int, int, int, int, int, int)
*/
public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, boolean alpha, int magFilter, int minFilter, int wrapS, int wrapT) throws GLException {
- final int textureInternalFormat, textureDataFormat, textureDataType;
- if(gl.isGLES()) {
- textureInternalFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
- textureDataFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
- textureDataType = GL.GL_UNSIGNED_BYTE;
- } else {
- textureInternalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8;
- textureDataFormat = alpha ? GL.GL_BGRA : GL.GL_RGB;
- textureDataType = alpha ? GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV : GL.GL_UNSIGNED_BYTE;
- }
- return attachTexture2D(gl, attachmentPoint, textureInternalFormat, textureDataFormat, textureDataType, magFilter, minFilter, wrapS, wrapT);
+ return (TextureAttachment)attachColorbuffer(gl, attachmentPoint,
+ createColorTextureAttachment(gl.getGLProfile(), alpha, width, height, magFilter, minFilter, wrapS, wrapT));
}
/**
- * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point.
+ * Attaches a {@link Colorbuffer}, i.e. {@link TextureAttachment}, to this FBO's instance at the given attachment point.
*
* <p>Leaves the FBO bound.</p>
*
@@ -1037,66 +1161,33 @@ public class FBObject {
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
+ * @see #createColorTextureAttachment(int, int, int, int, int, int, int, int, int)
*/
public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint,
int internalFormat, int dataFormat, int dataType,
int magFilter, int minFilter, int wrapS, int wrapT) throws GLException {
- return attachTexture2D(gl, attachmentPoint,
- new TextureAttachment(Type.COLOR_TEXTURE, internalFormat, width, height, dataFormat, dataType,
- magFilter, minFilter, wrapS, wrapT, 0 /* name */));
+ return (TextureAttachment)attachColorbuffer(gl, attachmentPoint,
+ createColorTextureAttachment(internalFormat, width, height, dataFormat, dataType, magFilter, minFilter, wrapS, wrapT));
}
/**
- * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point.
+ * Creates a {@link ColorAttachment}, selecting the format automatically.
*
- * <p>
- * In case the passed TextureAttachment <code>texA</code> is uninitialized, i.e. it's texture name is <code>zero</code>,
- * a new texture name is generated and setup w/ the texture parameter.<br/>
- * Otherwise, i.e. texture name is not <code>zero</code>, the passed TextureAttachment <code>texA</code> is
- * considered complete and assumed matching this FBO requirement. A GL error may occur is the latter is untrue.
- * </p>
- *
- * <p>Leaves the FBO bound.</p>
- *
- * @param gl the current GL context
- * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
- * @param texA the to be attached {@link TextureAttachment}. Maybe complete or uninitialized, see above.
- * @return the passed TextureAttachment <code>texA</code> instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
- * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
+ * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
+ * @return uninitialized ColorAttachment instance describing the new attached colorbuffer
*/
- public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, TextureAttachment texA) throws GLException {
- validateAddColorAttachment(attachmentPoint, texA);
-
- if(samples>0) {
- removeColorAttachment(attachmentPoint, texA);
- throw new GLException("Texture2D not supported w/ MSAA. If you have enabled MSAA with exisiting texture attachments, you may want to detach them via detachAllTexturebuffer(gl).");
- }
-
- texA.initialize(gl);
- addColorAttachment(attachmentPoint, texA);
-
- bind(gl);
-
- // Set up the color buffer for use as a renderable texture:
- gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
- GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
- GL.GL_TEXTURE_2D, texA.getName(), 0);
-
- if(!ignoreStatus) {
- updateStatus(gl);
- if(!isStatusValid()) {
- detachColorbuffer(gl, attachmentPoint);
- throw new GLException("attachTexture2D "+texA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
- }
- }
- if(DEBUG) {
- System.err.println("FBObject.attachTexture2D: "+this);
+ public final ColorAttachment createColorAttachment(boolean alpha) {
+ final int internalFormat;
+ if( rgba8Avail ) {
+ internalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8 ;
+ } else {
+ internalFormat = alpha ? GL.GL_RGBA4 : GL.GL_RGB565;
}
- return texA;
+ return new ColorAttachment(internalFormat, samples, width, height, 0);
}
-
+
/**
- * Attaches a Color Buffer to this FBO's instance at the given attachment point,
+ * Attaches a {@link Colorbuffer}, i.e. {@link ColorAttachment}, to this FBO's instance at the given attachment point,
* selecting the format automatically.
*
* <p>Leaves the FBO bound.</p>
@@ -1106,19 +1197,14 @@ public class FBObject {
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
* @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the colorbuffer couldn't be allocated
+ * @see #createColorAttachment(boolean)
*/
public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, boolean alpha) throws GLException {
- final int internalFormat;
- if( rgba8Avail ) {
- internalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8 ;
- } else {
- internalFormat = alpha ? GL.GL_RGBA4 : GL.GL_RGB565;
- }
- return attachColorbuffer(gl, attachmentPoint, internalFormat);
+ return (ColorAttachment) attachColorbuffer(gl, attachmentPoint, createColorAttachment(alpha));
}
/**
- * Attaches a Color Buffer to this FBO's instance at the given attachment point.
+ * Attaches a {@link Colorbuffer}, i.e. {@link ColorAttachment}, to this FBO's instance at the given attachment point.
*
* <p>Leaves the FBO bound.</p>
*
@@ -1135,46 +1221,80 @@ public class FBObject {
throw new IllegalArgumentException("colorformat invalid: 0x"+Integer.toHexString(internalFormat)+", "+this);
}
- return attachColorbuffer(gl, attachmentPoint, new ColorAttachment(internalFormat, samples, width, height, 0));
+ return (ColorAttachment) attachColorbuffer(gl, attachmentPoint, new ColorAttachment(internalFormat, samples, width, height, 0));
}
/**
- * Attaches a Color Buffer to this FBO's instance at the given attachment point.
+ * Attaches a {@link Colorbuffer}, i.e. {@link ColorAttachment} or {@link TextureAttachment},
+ * to this FBO's instance at the given attachment point.
*
+ * <p>
+ * If {@link Colorbuffer} is a {@link TextureAttachment} and is uninitialized, i.e. it's texture name is <code>zero</code>,
+ * a new texture name is generated and setup w/ the texture parameter.<br/>
+ * Otherwise, i.e. texture name is not <code>zero</code>, the passed TextureAttachment <code>texA</code> is
+ * considered complete and assumed matching this FBO requirement. A GL error may occur is the latter is untrue.
+ * </p>
+ *
* <p>Leaves the FBO bound.</p>
*
* @param gl
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
- * @param colA the template for the new {@link ColorAttachment}
- * @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
- * @throws GLException in case the colorbuffer couldn't be allocated
+ * @param colbuf the to be attached {@link Colorbuffer}
+ * @return newly attached {@link Colorbuffer} instance if bound and configured successfully, otherwise GLException is thrown
+ * @throws GLException in case the colorbuffer couldn't be allocated or MSAA has been chosen in case of a {@link TextureAttachment}
*/
- public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, ColorAttachment colA) throws GLException {
- validateAddColorAttachment(attachmentPoint, colA);
-
- colA.initialize(gl);
- addColorAttachment(attachmentPoint, colA);
+ public final Colorbuffer attachColorbuffer(GL gl, int attachmentPoint, Colorbuffer colbuf) throws GLException {
+ validateAddColorAttachment(attachmentPoint, colbuf);
- bind(gl);
+ final boolean initializedColorbuf = colbuf.initialize(gl);
+ addColorAttachment(attachmentPoint, colbuf);
- // Attach the color buffer
- gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
- GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
- GL.GL_RENDERBUFFER, colA.getName());
+ bind(gl);
- if(!ignoreStatus) {
- updateStatus(gl);
- if(!isStatusValid()) {
- detachColorbuffer(gl, attachmentPoint);
- throw new GLException("attachColorbuffer "+colA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
+ if(colbuf instanceof TextureAttachment) {
+ final TextureAttachment texA = (TextureAttachment) colbuf;
+
+ if(samples>0) {
+ removeColorAttachment(attachmentPoint, texA);
+ if(initializedColorbuf) {
+ texA.free(gl);
+ }
+ throw new GLException("Texture2D not supported w/ MSAA. If you have enabled MSAA with exisiting texture attachments, you may want to detach them via detachAllTexturebuffer(gl).");
+ }
+
+ // Set up the color buffer for use as a renderable texture:
+ gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
+ GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
+ GL.GL_TEXTURE_2D, texA.getName(), 0);
+
+ if(!ignoreStatus) {
+ updateStatus(gl);
+ if(!isStatusValid()) {
+ detachColorbuffer(gl, attachmentPoint, true);
+ throw new GLException("attachTexture2D "+texA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
+ }
+ }
+ } else if(colbuf instanceof ColorAttachment) {
+ final ColorAttachment colA = (ColorAttachment) colbuf;
+
+ // Attach the color buffer
+ gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
+ GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
+ GL.GL_RENDERBUFFER, colA.getName());
+
+ if(!ignoreStatus) {
+ updateStatus(gl);
+ if(!isStatusValid()) {
+ detachColorbuffer(gl, attachmentPoint, true);
+ throw new GLException("attachColorbuffer "+colA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
+ }
}
}
if(DEBUG) {
- System.err.println("FBObject.attachColorbuffer: "+this);
+ System.err.println("FBObject.attachColorbuffer: [attachmentPoint "+attachmentPoint+", colbuf "+colbuf+"]: "+this);
}
- return colA;
+ return colbuf;
}
-
/**
* Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance,
@@ -1355,33 +1475,39 @@ public class FBObject {
if(!ignoreStatus) {
updateStatus(gl);
if( !isStatusValid() ) {
- detachRenderbuffer(gl, atype);
+ detachRenderbuffer(gl, atype, true);
throw new GLException("renderbuffer attachment failed: "+this.getStatusString());
}
}
if(DEBUG) {
- System.err.println("FBObject.attachRenderbuffer: "+this);
- }
+ System.err.println("FBObject.attachRenderbuffer: [attachmentType "+atype+"]: "+this);
+ }
}
/**
+ * Detaches a {@link Colorbuffer}, i.e. {@link ColorAttachment} or {@link TextureAttachment}.
* <p>Leaves the FBO bound!</p>
+ *
* @param gl
- * @param ca
+ * @param attachmentPoint
+ * @param dispose true if the Colorbuffer shall be disposed
+ * @return the detached Colorbuffer
* @throws IllegalArgumentException
*/
- public final void detachColorbuffer(GL gl, int attachmentPoint) throws IllegalArgumentException {
- if(null == detachColorbufferImpl(gl, attachmentPoint, false)) {
+ public final Colorbuffer detachColorbuffer(GL gl, int attachmentPoint, boolean dispose) throws IllegalArgumentException {
+ final Colorbuffer res = detachColorbufferImpl(gl, attachmentPoint, dispose ? DetachAction.DISPOSE : DetachAction.NONE);
+ if(null == res) {
throw new IllegalArgumentException("ColorAttachment at "+attachmentPoint+", not attached, "+this);
}
if(DEBUG) {
- System.err.println("FBObject.detachColorbuffer: [attachmentPoint "+attachmentPoint+"]: "+this);
+ System.err.println("FBObject.detachColorbuffer: [attachmentPoint "+attachmentPoint+", dispose "+dispose+"]: "+res+", "+this);
}
+ return res;
}
- private final Colorbuffer detachColorbufferImpl(GL gl, int attachmentPoint, boolean recreate) {
- final Colorbuffer colbuf = colorAttachmentPoints[attachmentPoint]; // shortcut, don't validate here
+ private final Colorbuffer detachColorbufferImpl(GL gl, int attachmentPoint, DetachAction detachAction) {
+ Colorbuffer colbuf = colorAttachmentPoints[attachmentPoint]; // shortcut, don't validate here
if(null == colbuf) {
return null;
@@ -1389,6 +1515,8 @@ public class FBObject {
bind(gl);
+ removeColorAttachment(attachmentPoint, colbuf);
+
if(colbuf instanceof TextureAttachment) {
final TextureAttachment texA = (TextureAttachment) colbuf;
if( 0 != texA.getName() ) {
@@ -1397,11 +1525,22 @@ public class FBObject {
GL.GL_TEXTURE_2D, 0, 0);
gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
}
- texA.free(gl);
- removeColorAttachment(attachmentPoint, texA);
- if(recreate) {
- texA.setSize(width, height);
- attachTexture2D(gl, attachmentPoint, texA);
+ switch(detachAction) {
+ case DISPOSE:
+ texA.free(gl);
+ break;
+ case RECREATE:
+ texA.free(gl);
+ if(samples == 0) {
+ // stay non MSAA
+ texA.setSize(width, height);
+ } else {
+ // switch to MSAA
+ colbuf = createColorAttachment(hasAlpha(texA.format));
+ }
+ attachColorbuffer(gl, attachmentPoint, colbuf);
+ break;
+ default:
}
} else if(colbuf instanceof ColorAttachment) {
final ColorAttachment colA = (ColorAttachment) colbuf;
@@ -1410,12 +1549,30 @@ public class FBObject {
GL.GL_COLOR_ATTACHMENT0+attachmentPoint,
GL.GL_RENDERBUFFER, 0);
}
- colA.free(gl);
- removeColorAttachment(attachmentPoint, colbuf);
- if(recreate) {
- colA.setSize(width, height);
- colA.setSamples(samples);
- attachColorbuffer(gl, attachmentPoint, colA);
+ switch(detachAction) {
+ case DISPOSE:
+ colA.free(gl);
+ break;
+ case RECREATE:
+ colA.free(gl);
+ if(samples > 0) {
+ // stay MSAA
+ colA.setSize(width, height);
+ colA.setSamples(samples);
+ } else {
+ // switch to non MSAA
+ if(null != samplesSinkTexture) {
+ colbuf = createColorTextureAttachment(samplesSinkTexture.format, width, height,
+ samplesSinkTexture.dataFormat, samplesSinkTexture.dataType,
+ samplesSinkTexture.magFilter, samplesSinkTexture.minFilter,
+ samplesSinkTexture.wrapS, samplesSinkTexture.wrapT);
+ } else {
+ colbuf = createColorTextureAttachment(gl.getGLProfile(), true, width, height);
+ }
+ }
+ attachColorbuffer(gl, attachmentPoint, colbuf);
+ break;
+ default:
}
}
return colbuf;
@@ -1424,10 +1581,14 @@ public class FBObject {
/**
*
* @param gl
+ * @param dispose true if the Colorbuffer shall be disposed
* @param reqAType {@link Type#DEPTH}, {@link Type#DEPTH} or {@link Type#DEPTH_STENCIL}
*/
- public final void detachRenderbuffer(GL gl, Attachment.Type atype) throws IllegalArgumentException {
- detachRenderbufferImpl(gl, atype, false);
+ public final void detachRenderbuffer(GL gl, Attachment.Type atype, boolean dispose) throws IllegalArgumentException {
+ detachRenderbufferImpl(gl, atype, dispose ? DetachAction.DISPOSE : DetachAction.NONE);
+ if(DEBUG) {
+ System.err.println("FBObject.detachRenderbuffer: [attachmentType "+atype+", dispose "+dispose+"]: "+this);
+ }
}
public final boolean isDepthStencilPackedFormat() {
@@ -1439,7 +1600,7 @@ public class FBObject {
return res;
}
- private final void detachRenderbufferImpl(GL gl, Attachment.Type atype, boolean recreate) throws IllegalArgumentException {
+ private final void detachRenderbufferImpl(GL gl, Attachment.Type atype, DetachAction detachAction) throws IllegalArgumentException {
switch ( atype ) {
case DEPTH:
case STENCIL:
@@ -1485,8 +1646,14 @@ public class FBObject {
if( 0 != depth.getName() ) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
}
- depth.free(gl);
- if(!recreate) {
+ switch(detachAction) {
+ case DISPOSE:
+ case RECREATE:
+ depth.free(gl);
+ break;
+ default:
+ }
+ if(DetachAction.RECREATE != detachAction) {
depth = null;
}
break;
@@ -1495,8 +1662,14 @@ public class FBObject {
if(0 != stencil.getName()) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
}
- stencil.free(gl);
- if(!recreate) {
+ switch(detachAction) {
+ case DISPOSE:
+ case RECREATE:
+ stencil.free(gl);
+ break;
+ default:
+ }
+ if(DetachAction.RECREATE != detachAction) {
stencil = null;
}
break;
@@ -1506,9 +1679,15 @@ public class FBObject {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
}
- depth.free(gl);
- stencil.free(gl);
- if(!recreate) {
+ switch(detachAction) {
+ case DISPOSE:
+ case RECREATE:
+ depth.free(gl);
+ stencil.free(gl);
+ break;
+ default:
+ }
+ if(DetachAction.RECREATE != detachAction) {
depth = null;
stencil = null;
}
@@ -1516,14 +1695,15 @@ public class FBObject {
default:
throw new InternalError("XXX");
}
- if(recreate) {
+ if(DetachAction.RECREATE == detachAction) {
attachRenderbufferImpl2(gl, action, format);
}
}
}
/**
- * Detaches all {@link ColorAttachment}s, {@link TextureAttachment}s and {@link RenderAttachment}s.
+ * Detaches all {@link ColorAttachment}s, {@link TextureAttachment}s and {@link RenderAttachment}s
+ * and disposes them.
* <p>Leaves the FBO bound!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
@@ -1538,7 +1718,8 @@ public class FBObject {
}
/**
- * Detaches all {@link ColorAttachment}s and {@link TextureAttachment}s.
+ * Detaches all {@link ColorAttachment}s and {@link TextureAttachment}s
+ * and disposes them.
* <p>Leaves the FBO bound!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
@@ -1553,7 +1734,7 @@ public class FBObject {
}
/**
- * Detaches all {@link TextureAttachment}s
+ * Detaches all {@link TextureAttachment}s and disposes them.
* <p>Leaves the FBO bound!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
@@ -1566,30 +1747,33 @@ public class FBObject {
}
for(int i=0; i<maxColorAttachments; i++) {
if(colorAttachmentPoints[i] instanceof TextureAttachment) {
- detachColorbufferImpl(gl, i, false);
+ detachColorbufferImpl(gl, i, DetachAction.DISPOSE);
}
}
+ if(DEBUG) {
+ System.err.println("FBObject.detachAllTexturebuffer: "+this);
+ }
}
public final void detachAllRenderbuffer(GL gl) {
if(null != samplesSink) {
samplesSink.detachAllRenderbuffer(gl);
}
- detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, false);
+ detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, DetachAction.DISPOSE);
}
private final void detachAllImpl(GL gl, boolean detachNonColorbuffer, boolean recreate) {
ignoreStatus = recreate; // ignore status on single calls only if recreate -> reset
try {
for(int i=0; i<maxColorAttachments; i++) {
- detachColorbufferImpl(gl, i, recreate);
+ detachColorbufferImpl(gl, i, recreate ? DetachAction.RECREATE : DetachAction.DISPOSE);
}
if( !recreate && colorAttachmentCount>0 ) {
throw new InternalError("Non zero ColorAttachments "+this);
}
if(detachNonColorbuffer) {
- detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, recreate);
+ detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, recreate ? DetachAction.RECREATE : DetachAction.DISPOSE);
}
if(ignoreStatus) { // post validate
updateStatus(gl);
@@ -1651,14 +1835,22 @@ public class FBObject {
}
private final void resetMSAATexture2DSink(GL gl) throws GLException {
+ if(null == samplesSink ) {
+ return; // this is the sample sink!
+ }
if(0 == samples) {
// MSAA off
- if(null != samplesSink) {
+ if(samplesSink.initialized) {
+ // cleanup
samplesSink.detachAll(gl);
}
return;
}
+ if(!samplesSink.initialized) {
+ samplesSink.init(gl, width, height, 0);
+ }
+
boolean sampleSinkSizeMismatch = sampleSinkSizeMismatch();
boolean sampleSinkTexMismatch = sampleSinkTexMismatch();
boolean sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch();
@@ -1692,7 +1884,7 @@ public class FBObject {
samplesSinkTexture = samplesSink.attachTexture2D(gl, 0, true);
} else if( 0 == samplesSinkTexture.getName() ) {
samplesSinkTexture.setSize(width, height);
- samplesSink.attachTexture2D(gl, 0, samplesSinkTexture);
+ samplesSink.attachColorbuffer(gl, 0, samplesSinkTexture);
}
if( sampleSinkDepthStencilMismatch ) {
@@ -1768,6 +1960,17 @@ public class FBObject {
bound = false;
}
}
+
+ /**
+ * Method simply marks this FBO unbound w/o interfering w/ the bound framebuffer as perfomed by {@link #unbind(GL)}.
+ * <p>
+ * Only use this method if a subsequent {@link #unbind(GL)}, {@link #use(GL, TextureAttachment)} or {@link #bind(GL)}
+ * follows on <i>any</i> FBO.
+ * </p>
+ */
+ public final void markUnbound() {
+ bound = false;
+ }
/**
* Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>.
@@ -1785,49 +1988,54 @@ public class FBObject {
public final boolean isBound() { return bound; }
/**
- * Samples the multisampling colorbuffer (msaa-buffer) to it's sink {@link #getSamplingSink()}.
- *
- * <p>The operation is skipped, if no multisampling is used or
- * the msaa-buffer has not been flagged dirty by a previous call of {@link #bind(GL)},
- * see {@link #isSamplingBufferDirty()} </p>
- *
- * <p>If full FBO is supported, sets the read and write framebuffer individually to default after sampling, hence not disturbing
- * an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}</p>
- *
- * <p>In case you intend to employ {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)}
+ * If multisampling is being used and flagged dirty by a previous call of {@link #bind(GL)} or after initialization,
+ * the msaa-buffers are sampled to it's sink {@link #getSamplingSink()}.
+ * <p>
+ * Method also updates the sampling sink configuration (if used). Hence it is recommended to call this
+ * method after your have initialized the FBO and attached renderbuffer etc for the 1st time.
+ * Method is called automatically by {@link #use(GL, TextureAttachment)}.
+ * </p>
+ * <p>
+ * Methos always resets the framebuffer binding to default in the end.
+ * If full FBO is supported, sets the read and write framebuffer individually to default after sampling, hence not disturbing
+ * an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}
+ * </p>
+ * <p>
+ * In case you use this FBO w/o the {@link GLFBODrawable} and intend to employ {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)}
* you may want to call {@link GL#glBindFramebuffer(int, int) glBindFramebuffer}({@link GL2GL3#GL_READ_FRAMEBUFFER}, {@link #getReadFramebuffer()});
* </p>
- *
* <p>Leaves the FBO unbound.</p>
*
* @param gl the current GL context
* @param ta {@link TextureAttachment} to use, prev. attached w/ {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)}
* @throws IllegalArgumentException
*/
- public final void syncSamplingBuffer(GL gl) {
- unbind(gl);
+ public final void syncFramebuffer(GL gl) {
+ markUnbound();
if(samples>0 && samplesSinkDirty) {
samplesSinkDirty = false;
resetMSAATexture2DSink(gl);
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, fbName);
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, samplesSink.getWriteFramebuffer());
- ((GL2GL3)gl).glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, // since MSAA is supported, ugly cast is OK
+ ((GL2GL3)gl).glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, // since MSAA is supported, casting to GL2GL3 is OK
GL.GL_COLOR_BUFFER_BIT, GL.GL_NEAREST);
- if(fullFBOSupport) {
- // default read/draw buffers, may utilize GLContext/GLDrawable override of
- // GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
- gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
- gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
- } else {
- gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
- }
+ }
+ if(fullFBOSupport) {
+ // default read/draw buffers, may utilize GLContext/GLDrawable override of
+ // GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
+ gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
+ gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
+ } else {
+ gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
}
/**
* Bind the given texture colorbuffer.
*
- * <p>If multisampling is being used, {@link #syncSamplingBuffer(GL)} is being called.</p>
+ * <p>If using multiple texture units, ensure you call {@link GL#glActiveTexture(int)} first!</p>
+ *
+ * <p>{@link #syncFramebuffer(GL)} is being called</p>
*
* <p>Leaves the FBO unbound!</p>
*
@@ -1837,11 +2045,7 @@ public class FBObject {
*/
public final void use(GL gl, TextureAttachment ta) throws IllegalArgumentException {
if(null == ta) { throw new IllegalArgumentException("null TextureAttachment, this: "+toString()); }
- if(samples > 0 && samplesSinkTexture == ta) {
- syncSamplingBuffer(gl);
- } else {
- unbind(gl);
- }
+ syncFramebuffer(gl);
gl.glBindTexture(GL.GL_TEXTURE_2D, ta.getName()); // use it ..
}
@@ -1855,14 +2059,8 @@ public class FBObject {
gl.glBindTexture(GL.GL_TEXTURE_2D, 0); // don't use it
}
- /**
- * Returns <code>true</code> if <i>basic</i> or <i>full</i> FBO is supported, otherwise <code>false</code>.
- * @param full <code>true</code> for <i>full</i> FBO supported query, otherwise <code>false</code> for <i>basic</i> FBO support query.
- * @see #supportsFullFBO(GL)
- * @see #supportsBasicFBO(GL)
- * @throws GLException if {@link #init(GL)} hasn't been called.
- */
- public final boolean supportsFBO(boolean full) throws GLException { checkInitialized(); return full ? fullFBOSupport : basicFBOSupport; }
+ /** @see GL#hasFullFBOSupport() */
+ public final boolean hasFullFBOSupport() throws GLException { checkInitialized(); return this.fullFBOSupport; }
/**
* Returns <code>true</code> if renderbuffer accepts internal format {@link GL#GL_RGB8} and {@link GL#GL_RGBA8}, otherwise <code>false</code>.
@@ -1878,7 +2076,7 @@ public class FBObject {
public final boolean supportsDepth(int bits) throws GLException {
checkInitialized();
switch(bits) {
- case 16: return basicFBOSupport;
+ case 16: return true;
case 24: return depth24Avail;
case 32: return depth32Avail;
default: return false;
@@ -1913,11 +2111,11 @@ public class FBObject {
*/
public final int getMaxColorAttachments() throws GLException { checkInitialized(); return maxColorAttachments; }
- /**
- * Returns the maximum number of samples for multisampling. Maybe zero if multisampling is not supported.
- * @throws GLException if {@link #init(GL)} hasn't been called.
- */
- public final int getMaxSamples() throws GLException { checkInitialized(); return maxSamples; }
+ public final int getMaxTextureSize() throws GLException { checkInitialized(); return this.maxTextureSize; }
+ public final int getMaxRenderbufferSize() throws GLException { checkInitialized(); return this.maxRenderbufferSize; }
+
+ /** @see GL#getMaxRenderbufferSamples() */
+ public final int getMaxSamples() throws GLException { checkInitialized(); return this.maxSamples; }
/**
* Returns <code>true</code> if this instance has been initialized with {@link #reset(GL, int, int)}