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-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
index 206331ac0..0f0f03ac4 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
@@ -51,12 +51,12 @@ import jogamp.opengl.GLDrawableImpl;
* utilizing already created {@link GLDrawable} and {@link GLContext} instances.
* <p>
* Since no native windowing system events are being processed, it is recommended
- * to handle at least:
+ * to handle at least the {@link com.jogamp.newt.event.WindowEvent window events}:
* <ul>
* <li>{@link com.jogamp.newt.event.WindowListener#windowRepaint(com.jogamp.newt.event.WindowUpdateEvent) repaint} using {@link #windowRepaintOp()}</li>
* <li>{@link com.jogamp.newt.event.WindowListener#windowResized(com.jogamp.newt.event.WindowEvent) resize} using {@link #windowResizedOp()}</li>
- * <li>{@link com.jogamp.newt.event.WindowListener#windowDestroyNotify(com.jogamp.newt.event.WindowEvent) destroy-notify} using {@link #windowDestroyNotifyOp()}</li>
- * </ul>
+ * </ul>
+ * and setup a {@link com.jogamp.newt.Window#setWindowDestroyNotifyAction(Runnable) custom toolkit destruction} issuing {@link #windowDestroyNotifyOp()}.
* </p>
* <p>
* See example {@link com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT TestGLAutoDrawableDelegateNEWT}.