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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLContext.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/GLContext.java | 2038 |
1 files changed, 2038 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLContext.java b/src/jogl/classes/com/jogamp/opengl/GLContext.java new file mode 100644 index 000000000..6366c4e37 --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/GLContext.java @@ -0,0 +1,2038 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.jogamp.opengl; + +import java.nio.IntBuffer; +import java.util.HashMap; +import java.util.IdentityHashMap; +import java.util.Iterator; +import java.util.List; +import java.util.Set; + +import com.jogamp.nativewindow.AbstractGraphicsDevice; +import com.jogamp.nativewindow.NativeSurface; + +import jogamp.opengl.Debug; +import jogamp.opengl.GLContextImpl; +import jogamp.opengl.GLContextShareSet; + +import com.jogamp.common.os.Platform; +import com.jogamp.common.util.VersionNumber; +import com.jogamp.common.util.VersionNumberString; +import com.jogamp.common.util.locks.LockFactory; +import com.jogamp.common.util.locks.RecursiveLock; +import com.jogamp.opengl.GLExtensions; +import com.jogamp.opengl.GLRendererQuirks; + +/** Abstraction for an OpenGL rendering context. In order to perform + OpenGL rendering, a context must be "made current" on the current + thread. OpenGL rendering semantics specify that only one context + may be current on the current thread at any given time, and also + that a given context may be current on only one thread at any + given time. Because components can be added to and removed from + the component hierarchy at any time, it is possible that the + underlying OpenGL context may need to be destroyed and recreated + multiple times over the lifetime of a given component. This + process is handled by the implementation, and the GLContext + abstraction provides a stable object which clients can use to + refer to a given context. */ +public abstract class GLContext { + + public static final boolean DEBUG = Debug.debug("GLContext"); + public static final boolean TRACE_SWITCH = Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true); + public static final boolean DEBUG_TRACE_SWITCH = DEBUG || TRACE_SWITCH; + + /** + * If <code>true</code> (default), bootstrapping the available GL profiles + * will use the highest compatible GL context for each profile, + * hence skipping querying lower profiles if a compatible higher one is found: + * <ul> + * <li>4.2-core -> 4.2-core, 3.3-core</li> + * <li>4.2-comp -> 4.2-comp, 3.3-comp, 2</li> + * </ul> + * Otherwise the dedicated GL context would be queried and used: + * <ul> + * <li>4.2-core -> 4.2-core</li> + * <li>3.3-core -> 3.3-core</li> + * <li>4.2-comp -> 4.2-comp</li> + * <li>3.3-comp -> 3.3-comp</li> + * <li>3.0-comp -> 2</li> + * </ul> + * Using aliasing speeds up initialization about: + * <ul> + * <li>Linux x86_64 - Nvidia: 28%, 700ms down to 500ms</li> + * <li>Linux x86_64 - AMD : 40%, 1500ms down to 900ms</li> + * <p> + * Can be turned off with property <code>jogl.debug.GLContext.NoProfileAliasing</code>. + * </p> + */ + public static final boolean PROFILE_ALIASING = !Debug.isPropertyDefined("jogl.debug.GLContext.NoProfileAliasing", true); + + protected static final boolean FORCE_NO_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.none", true); + protected static final boolean FORCE_MIN_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.min", true); + protected static final boolean FORCE_NO_COLOR_RENDERBUFFER = Debug.isPropertyDefined("jogl.fbo.force.nocolorrenderbuffer", true); + + /** Reflects property jogl.debug.DebugGL. If true, the debug pipeline is enabled at context creation. */ + public static final boolean DEBUG_GL = Debug.isPropertyDefined("jogl.debug.DebugGL", true); + /** Reflects property jogl.debug.TraceGL. If true, the trace pipeline is enabled at context creation. */ + public static final boolean TRACE_GL = Debug.isPropertyDefined("jogl.debug.TraceGL", true); + + /** Indicates that the context was not made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */ + public static final int CONTEXT_NOT_CURRENT = 0; + /** Indicates that the context was made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */ + public static final int CONTEXT_CURRENT = 1; + /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */ + public static final int CONTEXT_CURRENT_NEW = 2; + + /** Version 1.00, i.e. GLSL 1.00 for ES 2.0. */ + public static final VersionNumber Version1_0 = new VersionNumber(1, 0, 0); + /** Version 1.10, i.e. GLSL 1.10 for GL 2.0. */ + public static final VersionNumber Version1_10 = new VersionNumber(1, 10, 0); + /** Version 1.20, i.e. GLSL 1.20 for GL 2.1. */ + public static final VersionNumber Version1_20 = new VersionNumber(1, 20, 0); + /** Version 1.30, i.e. GLSL 1.30 for GL 3.0. */ + public static final VersionNumber Version1_30 = new VersionNumber(1, 30, 0); + /** Version 1.40, i.e. GLSL 1.40 for GL 3.1. */ + public static final VersionNumber Version1_40 = new VersionNumber(1, 40, 0); + /** Version 1.50, i.e. GLSL 1.50 for GL 3.2. */ + public static final VersionNumber Version1_50 = new VersionNumber(1, 50, 0); + + /** Version 1.1, i.e. GL 1.1 */ + public static final VersionNumber Version1_1 = new VersionNumber(1, 1, 0); + + /** Version 1.2, i.e. GL 1.2 */ + public static final VersionNumber Version1_2 = new VersionNumber(1, 2, 0); + + /** Version 1.4, i.e. GL 1.4 */ + public static final VersionNumber Version1_4 = new VersionNumber(1, 4, 0); + + /** Version 1.5, i.e. GL 1.5 */ + public static final VersionNumber Version1_5 = new VersionNumber(1, 5, 0); + + /** Version 3.0. As an OpenGL version, it qualifies for desktop {@link #isGL2()} only, or ES 3.0. Or GLSL 3.00 for ES 3.0. */ + public static final VersionNumber Version3_0 = new VersionNumber(3, 0, 0); + + /** Version 3.1. As an OpenGL version, it qualifies for {@link #isGL3core()}, {@link #isGL3bc()} and {@link #isGL3()} */ + public static final VersionNumber Version3_1 = new VersionNumber(3, 1, 0); + + /** Version 3.2. As an OpenGL version, it qualifies for geometry shader */ + public static final VersionNumber Version3_2 = new VersionNumber(3, 2, 0); + + /** Version 4.3. As an OpenGL version, it qualifies for <code>GL_ARB_ES3_compatibility</code> */ + public static final VersionNumber Version4_3 = new VersionNumber(4, 3, 0); + + protected static final VersionNumber Version8_0 = new VersionNumber(8, 0, 0); + + private static final String S_EMPTY = ""; + + // + // Cached keys, bits [0..15] + // + + /** Context option bits, full bit mask covering 16 bits [0..15], i.e. <code>0x0000FFFF</code>, {@value}. */ + protected static final int CTX_IMPL_FULL_MASK = 0x0000FFFF; + + /** Context option bits, cached bit mask covering 10 bits [0..9], i.e. <code>0x000003FF</code>, {@value}. Leaving 6 bits for non cached options, i.e. 10:6. */ + protected static final int CTX_IMPL_CACHE_MASK = 0x000003FF; + + /** <code>ARB_create_context</code> related: created via ARB_create_context. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + protected static final int CTX_IS_ARB_CREATED = 1 << 0; + /** <code>ARB_create_context</code> related: desktop compatibility profile. Cache key value. See {@link #isGLCompatibilityProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + protected static final int CTX_PROFILE_COMPAT = 1 << 1; + /** <code>ARB_create_context</code> related: desktop core profile. Cache key value. See {@link #isGLCoreProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + protected static final int CTX_PROFILE_CORE = 1 << 2; + /** <code>ARB_create_context</code> related: ES profile. Cache key value. See {@link #isGLES()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + protected static final int CTX_PROFILE_ES = 1 << 3; + /** <code>ARB_create_context</code> related: flag forward compatible. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + protected static final int CTX_OPTION_FORWARD = 1 << 4; + /** <code>ARB_create_context</code> related: flag debug. Cache key value. See {@link #setContextCreationFlags(int)}, {@link GLAutoDrawable#setContextCreationFlags(int)}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + public static final int CTX_OPTION_DEBUG = 1 << 5; + /** Context uses software rasterizer, otherwise hardware rasterizer. Cache key value. See {@link #isHardwareRasterizer()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + protected static final int CTX_IMPL_ACCEL_SOFT = 1 << 6; + + // + // Non cached keys, 6 bits [10..15] + // + + /** <code>GL_ARB_ES2_compatibility</code> implementation related: Context is compatible w/ ES2. Not a cache key. See {@link #isGLES2Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + protected static final int CTX_IMPL_ES2_COMPAT = 1 << 10; + + /** <code>GL_ARB_ES3_compatibility</code> implementation related: Context is compatible w/ ES3. Not a cache key. See {@link #isGLES3Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + protected static final int CTX_IMPL_ES3_COMPAT = 1 << 11; + + /** + * Context supports basic FBO, details see {@link #hasBasicFBOSupport()}. + * Not a cache key. + * @see #hasBasicFBOSupport() + * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile) + */ + protected static final int CTX_IMPL_FBO = 1 << 12; + + /** + * Context supports <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points, + * see {@link #hasFP32CompatAPI()}. + * Not a cache key. + * @see #hasFP32CompatAPI() + * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile) + */ + protected static final int CTX_IMPL_FP32_COMPAT_API = 1 << 13; + + private static final ThreadLocal<GLContext> currentContext = new ThreadLocal<GLContext>(); + + private final HashMap<String, Object> attachedObjects = new HashMap<String, Object>(); + + // RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock. + protected final RecursiveLock lock = LockFactory.createRecursiveLock(); // FIXME: Move to GLContextImpl when incr. minor version (incompatible change) + + /** The underlying native OpenGL context */ + protected volatile long contextHandle; // volatile: avoid locking for read-only access + + protected GLContext() { + resetStates(true); + } + + protected VersionNumber ctxVersion; + protected int ctxOptions; + protected String ctxVersionString; + protected VersionNumberString ctxVendorVersion; + protected VersionNumber ctxGLSLVersion; + private int currentSwapInterval; + protected GLRendererQuirks glRendererQuirks; + + /** Did the drawable association changed ? see {@link GLRendererQuirks#NoSetSwapIntervalPostRetarget} */ + protected boolean drawableRetargeted; + + /** + * @param isInit true if called for class initialization, otherwise false (re-init or destruction). + */ + protected void resetStates(final boolean isInit) { + if (DEBUG) { + System.err.println(getThreadName() + ": GLContext.resetStates(isInit "+isInit+")"); + // Thread.dumpStack(); + } + ctxVersion = VersionNumberString.zeroVersion; + ctxVendorVersion = VersionNumberString.zeroVersion; + ctxOptions=0; + ctxVersionString=null; + ctxGLSLVersion = VersionNumber.zeroVersion; + attachedObjects.clear(); + contextHandle=0; + currentSwapInterval = -1; + glRendererQuirks = null; + drawableRetargeted = false; + } + + /** Returns true if this GLContext is shared, otherwise false. */ + public final boolean isShared() { + return GLContextShareSet.isShared(this); + } + + /** + * Returns the shared master GLContext of this GLContext if shared, otherwise return <code>null</code>. + * <p> + * Returns this GLContext, if it is a shared master. + * </p> + * @since 2.2.1 + */ + public final GLContext getSharedMaster() { + return GLContextShareSet.getSharedMaster(this); + } + + /** Returns a new list of created GLContext shared with this GLContext. */ + public final List<GLContext> getCreatedShares() { + return GLContextShareSet.getCreatedShares(this); + } + + /** Returns a new list of destroyed GLContext shared with this GLContext. */ + public final List<GLContext> getDestroyedShares() { + return GLContextShareSet.getDestroyedShares(this); + } + + /** + * Returns the instance of {@link GLRendererQuirks}, allowing one to determine workarounds. + * @return instance of {@link GLRendererQuirks} if context was made current once, otherwise <code>null</code>. + */ + public final GLRendererQuirks getRendererQuirks() { return glRendererQuirks; } + + /** + * Returns true if the <code>quirk</code> exist in {@link #getRendererQuirks()}, otherwise false. + * <p> + * Convenience method for: + * <pre> + * final GLRendererQuirks glrq = ctx.getRendererQuirks(); + * boolean hasQuirk = null != glrq ? glrq.exist(quirk) : false ; + * </pre> + * </p> + * @param quirk the quirk to be tested, e.g. {@link GLRendererQuirks#NoDoubleBufferedPBuffer}. + * @throws IllegalArgumentException if the quirk is out of range + */ + public final boolean hasRendererQuirk(final int quirk) throws IllegalArgumentException { + return null != glRendererQuirks ? glRendererQuirks.exist(quirk) : false ; + } + + /** + * Sets the read/write drawable for framebuffer operations, i.e. reassociation of the context's drawable. + * <p> + * If the arguments reflect the current state of this context + * this method is a no-operation and returns the old and current {@link GLDrawable}. + * </p> + * <p> + * Remarks: + * <ul> + * <li>{@link GL#glFinish() glFinish()} is issued if context {@link #isCreated()} and a {@link #getGLDrawable() previous drawable} was bound before disassociation.</li> + * <li>If the context was current on this thread, it is being released before drawable reassociation + * and made current afterwards.</li> + * <li>Implementation may issue {@link #makeCurrent()} and {@link #release()} while drawable reassociation.</li> + * <li>The user shall take extra care of thread synchronization, + * i.e. lock the involved {@link GLDrawable#getNativeSurface() drawable's} {@link NativeSurface}s + * to avoid a race condition. In case {@link GLAutoDrawable auto-drawable's} are used, + * their {@link GLAutoDrawable#getUpstreamLock() upstream-lock} must be locked beforehand + * see <a href="GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li> + * </ul> + * </p> + * @param readWrite The read/write drawable for framebuffer operations, maybe <code>null</code> to remove association. + * @param setWriteOnly Only change the write-drawable, if <code>setWriteOnly</code> is <code>true</code> and + * if the {@link #getGLReadDrawable() read-drawable} differs + * from the {@link #getGLDrawable() write-drawable}. + * Otherwise set both drawables, read and write. + * @return The previous read/write drawable if operation succeeds + * + * @throws GLException in case <code>null</code> is being passed, + * this context is made current on another thread + * or operation fails. + * + * @see #isGLReadDrawableAvailable() + * @see #setGLReadDrawable(GLDrawable) + * @see #getGLReadDrawable() + * @see #setGLDrawable(GLDrawable, boolean) + * @see #getGLDrawable() + */ + public abstract GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly); + + /** + * Returns the write-drawable this context uses for framebuffer operations. + * <p> + * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)}, + * it equals to the write-drawable (default). + * </p> + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + * @see #setGLDrawable(GLDrawable, boolean) + * @see #setGLReadDrawable(GLDrawable) + */ + public abstract GLDrawable getGLDrawable(); + + /** + * Query whether using a distinguished read-drawable is supported. + * @return true if using a read-drawable is supported with your driver/OS, otherwise false. + */ + public abstract boolean isGLReadDrawableAvailable(); + + /** + * Set the read-Drawable for read framebuffer operations.<br> + * The caller should query if this feature is supported via {@link #isGLReadDrawableAvailable()}. + * <p> + * If the context was current on this thread, it is being released before switching the drawable + * and made current afterwards. However the user shall take extra care that not other thread + * attempts to make this context current. Otherwise a race condition may happen. + * </p> + * + * @param read the read-drawable for read framebuffer operations. + * If null is passed, the default write drawable will be set. + * @return the previous read-drawable + * + * @throws GLException in case a read drawable is not supported or + * this context is made current on another thread. + * + * @see #isGLReadDrawableAvailable() + * @see #getGLReadDrawable() + */ + public abstract GLDrawable setGLReadDrawable(GLDrawable read); + + /** + * Returns the read-Drawable this context uses for read framebuffer operations. + * <p> + * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)}, + * it equals to the write-drawable (default). + * </p> + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + * @see #isGLReadDrawableAvailable() + * @see #setGLReadDrawable(GLDrawable) + * @see #getGLReadDrawable() + */ + public abstract GLDrawable getGLReadDrawable(); + + /** + * Makes this GLContext current on the calling thread. + * <p> + * Recursive call to {@link #makeCurrent()} and hence {@link #release()} are supported. + * </p> + * <p> + * There are two return values that indicate success and one that + * indicates failure. + * </p> + * <p> + * A return value of {@link #CONTEXT_CURRENT_NEW} + * indicates that that context has been made current for the 1st time, + * or that the state of the underlying context or drawable has + * changed since the last time this context was current. + * In this case, the application may wish to initialize the render state. + * </p> + * <p> + * A return value of {@link #CONTEXT_CURRENT} indicates that the context has + * been made current, with its previous state restored. + * </p> + * <p> + * If the context could not be made current (for example, because + * the underlying drawable has not ben realized on the display) , + * a value of {@link #CONTEXT_NOT_CURRENT} is returned. + * </p> + * <p> + * This method is blocking, i.e. waits until another thread has + * released the context. + * </p> + * <p> + * The drawable's surface is being locked at entry + * and unlocked at {@link #release()} + * </p> + * + * @return <ul> + * <li>{@link #CONTEXT_CURRENT_NEW} if the context was successfully made current the 1st time,</li> + * <li>{@link #CONTEXT_CURRENT} if the context was successfully made current,</li> + * <li>{@link #CONTEXT_NOT_CURRENT} if the context could not be made current.</li> + * </ul> + * + * @throws GLException if the context could not be created + * or made current due to non-recoverable, system-specific errors. + */ + public abstract int makeCurrent() throws GLException; + + /** + * Releases control of this GLContext from the current thread. + * <p> + * Recursive call to {@link #release()} and hence {@link #makeCurrent()} are supported. + * </p> + * <p> + * The drawable's surface is being unlocked at exit, + * assumed to be locked by {@link #makeCurrent()}. + * </p> + * + * @throws GLException if the context had not previously been made + * current on the current thread + */ + public abstract void release() throws GLException; + + /** + * Copies selected groups of OpenGL state variables from the + * supplied source context into this one. The <code>mask</code> + * parameter indicates which groups of state variables are to be + * copied. <code>mask</code> contains the bitwise OR of the same + * symbolic names that are passed to the GL command {@link + * GL2#glPushAttrib glPushAttrib}. The single symbolic constant + * {@link GL2#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to + * copy the maximum possible portion of rendering state. <P> + * + * Not all values for GL state can be copied. For example, pixel + * pack and unpack state, render mode state, and select and feedback + * state are not copied. The state that can be copied is exactly the + * state that is manipulated by the GL command {@link + * GL2#glPushAttrib glPushAttrib}. <P> + * + * On most platforms, this context may not be current to any thread, + * including the calling thread, when this method is called. Some + * platforms have additional requirements such as whether this + * context or the source context must occasionally be made current + * in order for the results of the copy to be seen; these + * requirements are beyond the scope of this specification. + * + * @param source the source OpenGL context from which to copy state + * @param mask a mask of symbolic names indicating which groups of state to copy + + * @throws GLException if an OpenGL-related error occurred + */ + public abstract void copy(GLContext source, int mask) throws GLException; + + /** + * Returns the GL object bound to this thread current context. + * If no context is current, throw an GLException + * + * @return the current context's GL object on this thread + * @throws GLException if no context is current + */ + public static GL getCurrentGL() throws GLException { + final GLContext glc = getCurrent(); + if(null==glc) { + throw new GLException(getThreadName()+": No OpenGL context current on this thread"); + } + return glc.getGL(); + } + + /** + * Returns this thread current context. + * If no context is current, returns null. + * + * @return the context current on this thread, or null if no context + * is current. + */ + public static GLContext getCurrent() { + return currentContext.get(); + } + + /** + * @return true if this GLContext is current on this thread + */ + public final boolean isCurrent() { + return getCurrent() == this ; + } + + /** + * @throws GLException if this GLContext is not current on this thread + */ + public final void validateCurrent() throws GLException { + if(getCurrent() != this) { + throw new GLException(getThreadName()+": This context is not current. Current context: "+getCurrent()+", this context "+this); + } + } + + /** Returns a String representation of the {@link #makeCurrent()} result. */ + public static final String makeCurrentResultToString(final int res) { + switch(res) { + case CONTEXT_NOT_CURRENT: return "CONTEXT_NOT_CURRENT"; + case CONTEXT_CURRENT: return "CONTEXT_CURRENT"; + case CONTEXT_CURRENT_NEW: return "CONTEXT_CURRENT_NEW"; + default: return "INVALID_VALUE"; + } + } + + /** + * Sets the thread-local variable returned by {@link #getCurrent} + * and has no other side-effects. For use by third parties adding + * new GLContext implementations; not for use by end users. + */ + protected static void setCurrent(final GLContext cur) { + if( TRACE_SWITCH ) { + if(null == cur) { + System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - NULL"); + } else { + System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - obj " + toHexString(cur.hashCode()) + ", ctx " + toHexString(cur.getHandle())); + } + } + currentContext.set(cur); + } + + /** + * Destroys this OpenGL context and frees its associated + * resources. + * <p> + * The context may be current w/o recursion when calling <code>destroy()</code>, + * in which case this method destroys the context and releases the lock. + * </p> + */ + public abstract void destroy(); + + /** + * Returns the implementing root GL instance of this GLContext's GL object, + * considering a wrapped pipelined hierarchy, see {@link GLBase#getDownstreamGL()}. + * @throws GLException if the root instance is not a GL implementation + * @see GLBase#getRootGL() + * @see GLBase#getDownstreamGL() + * @see #getGL() + * @see #setGL(GL) + */ + public abstract GL getRootGL(); + + /** + * Returns the GL pipeline object for this GLContext. + * + * @return the aggregated GL instance, or null if this context was not yet made current. + */ + public abstract GL getGL(); + + /** + * Sets the GL pipeline object for this GLContext. + * + * @return the set GL pipeline or null if not successful + */ + public abstract GL setGL(GL gl); + + /** + * Returns the underlying native OpenGL context handle + */ + public final long getHandle() { return contextHandle; } + + /** + * Indicates whether the underlying native OpenGL context has been created. + */ + public final boolean isCreated() { + return 0 != contextHandle; + } + + /** + * Returns the attached user object for the given name to this GLContext. + */ + public final Object getAttachedObject(final String name) { + return attachedObjects.get(name); + } + + /** + * Sets the attached user object for the given name to this GLContext. + * Returns the previously set object or null. + */ + public final Object attachObject(final String name, final Object obj) { + return attachedObjects.put(name, obj); + } + + public final Object detachObject(final String name) { + return attachedObjects.remove(name); + } + + /** + * Classname, GL, GLDrawable + */ + @Override + public String toString() { + final StringBuilder sb = new StringBuilder(); + sb.append(getClass().getSimpleName()); + sb.append(" ["); + this.append(sb); + sb.append("] "); + return sb.toString(); + } + + public final StringBuilder append(final StringBuilder sb) { + sb.append("Version ").append(getGLVersion()).append(" [GL ").append(getGLVersionNumber()).append(", vendor ").append(getGLVendorVersionNumber()); + sb.append("], options 0x"); + sb.append(Integer.toHexString(ctxOptions)); + sb.append(", this "); + sb.append(toHexString(hashCode())); + sb.append(", handle "); + sb.append(toHexString(contextHandle)); + sb.append(", isShared "+isShared()+", "); + sb.append(getGL()); + sb.append(",\n\t quirks: "); + if(null != glRendererQuirks) { + glRendererQuirks.toString(sb); + } else { + sb.append("n/a"); + } + if(getGLDrawable()!=getGLReadDrawable()) { + sb.append(",\n\tRead Drawable : "); + sb.append(getGLReadDrawable()); + sb.append(",\n\tWrite Drawable: "); + sb.append(getGLDrawable()); + } else { + sb.append(",\n\tDrawable: "); + sb.append(getGLDrawable()); + } + return sb; + } + + /** + * Returns true if the specified OpenGL core- or extension-function can be + * successfully called using this GL context given the current host (OpenGL + * <i>client</i>) and display (OpenGL <i>server</i>) configuration. + * + * See {@link GL#isFunctionAvailable(String)} for more details. + * + * @param glFunctionName the name of the OpenGL function (e.g., use + * "glPolygonOffsetEXT" or "glPolygonOffset" to check if the {@link + * com.jogamp.opengl.GL#glPolygonOffset(float,float)} is available). + */ + public abstract boolean isFunctionAvailable(String glFunctionName); + + /** + * Returns true if the specified OpenGL extension can be + * successfully called using this GL context given the current host (OpenGL + * <i>client</i>) and display (OpenGL <i>server</i>) configuration. + * + * See {@link GL#isExtensionAvailable(String)} for more details. + * + * @param glExtensionName the name of the OpenGL extension (e.g., + * "GL_VERTEX_PROGRAM_ARB"). + */ + public abstract boolean isExtensionAvailable(String glExtensionName); + + /** Returns the number of platform extensions */ + public abstract int getPlatformExtensionCount(); + + /** Returns a non-null (but possibly empty) string containing the + space-separated list of available platform-dependent (e.g., WGL, + GLX) extensions. Can only be called while this context is + current. */ + public abstract String getPlatformExtensionsString(); + + /** Returns the number of OpenGL extensions */ + public abstract int getGLExtensionCount(); + + /** Returns a non-null (but possibly empty) string containing the + space-separated list of available extensions. + Can only be called while this context is current. + This is equivalent to + {@link com.jogamp.opengl.GL#glGetString(int) glGetString}({@link com.jogamp.opengl.GL#GL_EXTENSIONS GL_EXTENSIONS}) + */ + public abstract String getGLExtensionsString(); + + /** + * @return Additional context creation flags, supported: {@link GLContext#CTX_OPTION_DEBUG}. + */ + public abstract int getContextCreationFlags(); + + /** + * @param flags Additional context creation flags, supported: {@link GLContext#CTX_OPTION_DEBUG}. + * Unsupported flags are masked out. + * Only affects this context state if not created yet via {@link #makeCurrent()}. + * @see #enableGLDebugMessage(boolean) + * @see GLAutoDrawable#setContextCreationFlags(int) + */ + public abstract void setContextCreationFlags(int flags); + + /** + * Returns a valid OpenGL version string, ie<br> + * <pre> + * major.minor ([option]?[options,]*) - gl-version + * </pre><br> + * + * <ul> + * <li> options + * <ul> + * <li> <code>ES profile</code> ES profile</li> + * <li> <code>Compatibility profile</code> Compatibility profile including fixed function pipeline and deprecated functionality</li> + * <li> <code>Core profile</code> Core profile</li> + * <li> <code>forward</code> Forward profile excluding deprecated functionality</li> + * <li> <code>arb</code> refers to an ARB_create_context created context</li> + * <li> <code>debug</code> refers to a debug context</li> + * <li> <code>ES2 compatible</code> refers to an ES2 compatible implementation</li> + * <li> <code>software</code> refers to a software implementation of the rasterizer</li> + * <li> <code>hardware</code> refers to a hardware implementation of the rasterizer</li> + * </ul></li> + * <li> <i>gl-version</i> the GL_VERSION string</li> + * </ul> + * + * e.g.: + * <table border="0"> + * <tr> <td></td> <td></td> </tr> + * <tr> + * <td>row 2, cell 1</td> + * <td>row 2, cell 2</td> + * </tr> + * </table> + * + * <table border="0"> + * <tr><td></td> <td>ES2</td> <td><code>2.0 (ES profile, ES2 compatible, hardware) - 2.0 ES Profile</code></td></tr> + * <tr><td>ATI</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, hardware) - 3.2.9704 Compatibility Profile Context</code></td></tr> + * <tr><td>ATI</td><td>GL3</td> <td><code>3.3 (Core profile, any, new, hardware) - 1.4 (3.2.9704 Compatibility Profile Context)</code></td></tr> + * <tr><td>ATI</td><td>GL3bc</td><td><code>3.3 (Compatibility profile, arb, hardware) - 1.4 (3.2.9704 Compatibility Profile Context)</code></td></tr> + * <tr><td>NV</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, hardware) - 3.0.0 NVIDIA 195.36.07.03</code></td></tr> + * <tr><td>NV</td><td>GL3</td> <td><code>3.3 (Core profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03</code></td></tr> + * <tr><td>NV</td><td>GL3bc</td> <td><code>3.3 (Compatibility profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03</code></td></tr> + * <tr><td>NV</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, ES2 compatible, hardware) - 3.0.0 NVIDIA 290.10</code></td></tr> + * </table> + */ + public final String getGLVersion() { + return ctxVersionString; + } + + /** + * Returns this context OpenGL version. + * @see #getGLSLVersionNumber() + **/ + public final VersionNumber getGLVersionNumber() { return ctxVersion; } + /** + * Returns the vendor's version, i.e. version number at the end of <code>GL_VERSION</code> not being the GL version. + * <p> + * In case no such version exists within <code>GL_VERSION</code>, + * the {@link VersionNumberString#zeroVersion zero version} instance is returned. + * </p> + * <p> + * The vendor's version is usually the vendor's OpenGL driver version. + * </p> + */ + public final VersionNumberString getGLVendorVersionNumber() { return ctxVendorVersion; } + public final boolean isGLCompatibilityProfile() { return ( 0 != ( CTX_PROFILE_COMPAT & ctxOptions ) ); } + public final boolean isGLCoreProfile() { return ( 0 != ( CTX_PROFILE_CORE & ctxOptions ) ); } + public final boolean isGLESProfile() { return ( 0 != ( CTX_PROFILE_ES & ctxOptions ) ); } + public final boolean isGLForwardCompatible() { return ( 0 != ( CTX_OPTION_FORWARD & ctxOptions ) ); } + public final boolean isGLDebugEnabled() { return ( 0 != ( CTX_OPTION_DEBUG & ctxOptions ) ); } + public final boolean isCreatedWithARBMethod() { return ( 0 != ( CTX_IS_ARB_CREATED & ctxOptions ) ); } + + /** + * Returns the matching GLSL version number, queried by this context GL + * via {@link GL2ES2#GL_SHADING_LANGUAGE_VERSION} if ≥ ES2.0 or GL2.0, + * otherwise a static match is being utilized. + * <p> + * The context must have been current once, + * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned. + * </p> + * <p> + * Examples w/ <code>major.minor</code>: + * <pre> + * 1.00 (ES 2.0), 3.00 (ES 3.0) + * 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2), + * 3.30 (GL 3.3), 4.00 (GL 4.0), 4.10 (GL 4.1), 4.20 (GL 4.2) + * </pre > + * </p> + * <p> + * <i>Matching</i> could also refer to the maximum GLSL version usable by this context + * since <i>normal</i> GL implementations are capable of using a lower GLSL version as well. + * The latter is not true on OSX w/ a GL3 context. + * </p> + * + * @return GLSL version number if context has been made current at least once, + * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned. + * + * @see #getGLVersionNumber() + */ + public final VersionNumber getGLSLVersionNumber() { + return ctxGLSLVersion; + } + + /** + * Returns the GLSL version string as to be used in a shader program, including a terminating newline '\n', + * i.e. for desktop + * <pre> + * #version 110 + * .. + * #version 150 core + * #version 330 compatibility + * ... + * </pre> + * And for ES: + * <pre> + * #version 100 + * #version 300 es + * .. + * </pre> + * <p> + * If context has not been made current yet, a string of zero length is returned. + * </p> + * @see #getGLSLVersionNumber() + */ + public final String getGLSLVersionString() { + if( ctxGLSLVersion.isZero() ) { + return S_EMPTY; + } + final int minor = ctxGLSLVersion.getMinor(); + final String profileOpt; + if( isGLES() ) { + profileOpt = ctxGLSLVersion.compareTo(Version3_0) >= 0 ? " es" : S_EMPTY; + } else if( isGLCoreProfile() ) { + profileOpt = ctxGLSLVersion.compareTo(Version1_50) >= 0 ? " core" : S_EMPTY; + } else if( isGLCompatibilityProfile() ) { + profileOpt = ctxGLSLVersion.compareTo(Version1_50) >= 0 ? " compatibility" : S_EMPTY; + } else { + throw new InternalError("Neither ES, Core nor Compat: "+this); // see validateProfileBits(..) + } + return "#version " + ctxGLSLVersion.getMajor() + ( minor < 10 ? "0"+minor : minor ) + profileOpt + "\n" ; + } + + protected static final VersionNumber getStaticGLSLVersionNumber(final int glMajorVersion, final int glMinorVersion, final int ctxOptions) { + if( 0 != ( CTX_PROFILE_ES & ctxOptions ) ) { + if( 3 == glMajorVersion ) { + return Version3_0; // ES 3.0 -> GLSL 3.00 + } else if( 2 == glMajorVersion ) { + return Version1_0; // ES 2.0 -> GLSL 1.00 + } + } else if( 1 == glMajorVersion ) { + return Version1_10; // GL 1.x -> GLSL 1.10 + } else if( 2 == glMajorVersion ) { + switch ( glMinorVersion ) { + case 0: return Version1_10; // GL 2.0 -> GLSL 1.10 + default: return Version1_20; // GL 2.1 -> GLSL 1.20 + } + } else if( 3 == glMajorVersion && 2 >= glMinorVersion ) { + switch ( glMinorVersion ) { + case 0: return Version1_30; // GL 3.0 -> GLSL 1.30 + case 1: return Version1_40; // GL 3.1 -> GLSL 1.40 + default: return Version1_50; // GL 3.2 -> GLSL 1.50 + } + } + // The new default: GL >= 3.3, ES >= 3.0 + return new VersionNumber(glMajorVersion, glMinorVersion * 10, 0); // GL M.N -> GLSL M.N + } + + /** + * @return true if this context is an ES2 context or implements + * the extension <code>GL_ARB_ES3_compatibility</code> or <code>GL_ARB_ES2_compatibility</code>, otherwise false + */ + public final boolean isGLES2Compatible() { + return 0 != ( ctxOptions & ( CTX_IMPL_ES3_COMPAT | CTX_IMPL_ES2_COMPAT ) ) ; + } + + /** + * Return true if this context is an ES3 context or implements + * the extension <code>GL_ARB_ES3_compatibility</code>, otherwise false. + * <p> + * Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ] + * </p> + */ + public final boolean isGLES3Compatible() { + return 0 != ( ctxOptions & CTX_IMPL_ES3_COMPAT ) ; + } + + /** + * @return true if impl. is a hardware rasterizer, otherwise false. + * @see #isHardwareRasterizer(AbstractGraphicsDevice, GLProfile) + * @see GLProfile#isHardwareRasterizer() + */ + public final boolean isHardwareRasterizer() { + return 0 == ( ctxOptions & CTX_IMPL_ACCEL_SOFT ) ; + } + + /** + * @return true if context supports GLSL, i.e. is either {@link #isGLES3()}, {@link #isGLES2()}, {@link #isGL3()} or {@link #isGL2()} <i>and</i> major-version > 1. + * @see GLProfile#hasGLSL() + */ + public final boolean hasGLSL() { + return isGLES3() || + isGLES2() || + isGL3() || + isGL2() && ctxVersion.getMajor()>1 ; + } + + /** + * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>. + * <p> + * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions + * <code>GL_ARB_ES2_compatibility</code>, <code>GL_ARB_framebuffer_object</code>, <code>GL_EXT_framebuffer_object</code> or <code>GL_OES_framebuffer_object</code>. + * </p> + * <p> + * Basic FBO support may only include one color attachment and no multisampling, + * as well as limited internal formats for renderbuffer. + * </p> + * @see #CTX_IMPL_FBO + */ + public final boolean hasBasicFBOSupport() { + return 0 != ( ctxOptions & CTX_IMPL_FBO ) ; + } + + /** + * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>. + * <p> + * Full FBO is supported if the context is either GL >= 3.0 [ES, core, compat] or implements the extensions + * <code>ARB_framebuffer_object</code>, or all of + * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, + * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>. + * </p> + * <p> + * Full FBO support includes multiple color attachments and multisampling. + * </p> + */ + public final boolean hasFullFBOSupport() { + return hasBasicFBOSupport() && !hasRendererQuirk(GLRendererQuirks.NoFullFBOSupport) && + ( isGL3ES3() || // GL >= 3.0 [ES, core, compat] + isExtensionAvailable(GLExtensions.ARB_framebuffer_object) || // ARB_framebuffer_object + ( isExtensionAvailable(GLExtensions.EXT_framebuffer_object) && // All EXT_framebuffer_object* + isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) && + isExtensionAvailable(GLExtensions.EXT_framebuffer_blit) && + isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil) + ) + ) ; + } + + /** + * Returns <code>true</code> if <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points available, + * otherwise <code>false</code>. + * @see #CTX_IMPL_FP32_COMPAT_API + */ + public final boolean hasFP32CompatAPI() { + return 0 != ( ctxOptions & CTX_IMPL_FP32_COMPAT_API ) ; + } + + /** + * Returns the maximum number of FBO RENDERBUFFER samples + * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false. + */ + public final int getMaxRenderbufferSamples() { + if( hasFullFBOSupport() ) { + final GL gl = getGL(); + final int[] val = new int[] { 0 } ; + try { + gl.glGetIntegerv(GL2ES3.GL_MAX_SAMPLES, val, 0); + final int glerr = gl.glGetError(); + if(GL.GL_NO_ERROR == glerr) { + return val[0]; + } else if(DEBUG) { + System.err.println("GLContext.getMaxRenderbufferSamples: GL_MAX_SAMPLES query GL Error 0x"+Integer.toHexString(glerr)); + } + } catch (final GLException gle) { gle.printStackTrace(); } + } + return 0; + } + + /** Note: The GL impl. may return a const value, ie {@link GLES2#isNPOTTextureAvailable()} always returns <code>true</code>. */ + public boolean isNPOTTextureAvailable() { + return isGL3() || isGLES2Compatible() || isExtensionAvailable(GLExtensions.ARB_texture_non_power_of_two); + } + + public boolean isTextureFormatBGRA8888Available() { + return isGL2GL3() || + isExtensionAvailable(GLExtensions.EXT_texture_format_BGRA8888) || + isExtensionAvailable(GLExtensions.IMG_texture_format_BGRA8888) ; + } + + /** + * Indicates whether this GLContext is capable of GL4bc. <p>Includes [ GL4bc ].</p> + * @see GLProfile#isGL4bc() + */ + public final boolean isGL4bc() { + return 0 != (ctxOptions & CTX_PROFILE_COMPAT) && + ctxVersion.getMajor() >= 4; + } + + /** + * Indicates whether this GLContext is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p> + * @see GLProfile#isGL4() + */ + public final boolean isGL4() { + return 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) && + ctxVersion.getMajor() >= 4; + } + + /** + * Indicates whether this GLContext uses a GL4 core profile. <p>Includes [ GL4 ].</p> + */ + public final boolean isGL4core() { + return 0 != ( ctxOptions & CTX_PROFILE_CORE ) && + ctxVersion.getMajor() >= 4; + } + + /** + * Indicates whether this GLContext is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p> + * @see GLProfile#isGL3bc() + */ + public final boolean isGL3bc() { + return 0 != (ctxOptions & CTX_PROFILE_COMPAT) && + ctxVersion.compareTo(Version3_1) >= 0 ; + } + + /** + * Indicates whether this GLContext is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p> + * @see GLProfile#isGL3() + */ + public final boolean isGL3() { + return 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) && + ctxVersion.compareTo(Version3_1) >= 0 ; + } + + /** + * Indicates whether this GLContext uses a GL3 core profile. <p>Includes [ GL4, GL3 ].</p> + */ + public final boolean isGL3core() { + return 0 != ( ctxOptions & CTX_PROFILE_CORE ) && + ctxVersion.compareTo(Version3_1) >= 0; + } + + /** + * Indicates whether this GLContext uses a GL core profile. <p>Includes [ GL4, GL3, GLES3, GLES2 ].</p> + */ + public final boolean isGLcore() { + return ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 2 ) || + ( 0 != ( ctxOptions & CTX_PROFILE_CORE ) && + ctxVersion.compareTo(Version3_1) >= 0 + ) ; + } + + /** + * Indicates whether this GLContext allows CPU data sourcing (indices, vertices ..) as opposed to using a GPU buffer source (VBO), + * e.g. {@link GL2#glDrawElements(int, int, int, java.nio.Buffer)}. + * <p>Includes [GL2ES1, GLES2] == [ GL4bc, GL3bc, GL2, GLES1, GL2ES1, GLES2 ].</p> + * <p>See Bug 852 - https://jogamp.org/bugzilla/show_bug.cgi?id=852 </p> + */ + public final boolean isCPUDataSourcingAvail() { + return isGL2ES1() || isGLES2(); + } + + /** + * Indicates whether this GLContext's native profile does not implement a <i>default vertex array object</i> (VAO), + * starting w/ OpenGL 3.1 core. + * <p>Includes [ GL4, GL3 ].</p> + * <pre> + Due to GL 3.1 core spec: E.1. DEPRECATED AND REMOVED FEATURES (p 296), + GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) + there is no more default VAO buffer 0 bound, hence generating and binding one + to avoid INVALID_OPERATION at VertexAttribPointer. + More clear is GL 4.3 core spec: 10.4 (p 307). + * </pre> + * <pre> + ES 3.x is <i>not</i> included here. + Due to it's ES 2.0 backward compatibility it still supports the following features: + <i>client side vertex arrays</i> + <i>default vertex array object</i> + + Binding a custom VAO with ES 3.0 would cause <i>client side vertex arrays</i> via {@link GL2ES1#glVertexPointer(int, int, int, java.nio.Buffer) glVertexPointer} + to produce <code>GL_INVALID_OPERATION</code>. + + However, they are marked <i>deprecated</i>: + GL ES 3.0 spec F.1. Legacy Features (p 322). + GL ES 3.1 spec F.1. Legacy Features (p 454). + * </pre> + * <p> + * If no default VAO is implemented in the native OpenGL profile, + * an own default VAO is being used, see {@link #getDefaultVAO()}. + * </p> + * @see #getDefaultVAO() + */ + public final boolean hasNoDefaultVAO() { + return // ES 3.x not included, see above. ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 3 ) || + ( 0 != ( ctxOptions & CTX_IS_ARB_CREATED ) && + 0 != ( ctxOptions & CTX_PROFILE_CORE ) && + ctxVersion.compareTo(Version3_1) >= 0 + ) ; + } + + /** + * If this GLContext does not implement a default VAO, see {@link #hasNoDefaultVAO()}, + * an <i>own default VAO</i> will be created and bound at context creation. + * <p> + * If this GLContext does implement a default VAO, i.e. {@link #hasNoDefaultVAO()} + * returns <code>false</code>, this method returns <code>0</code>. + * </p> + * <p> + * Otherwise this method returns the VAO object name + * representing this GLContext's <i>own default VAO</i>. + * </p> + * @see #hasNoDefaultVAO() + */ + public abstract int getDefaultVAO(); + + /** + * Indicates whether this GLContext is capable of GL2. <p>Includes [ GL4bc, GL3bc, GL2 ].</p> + * @see GLProfile#isGL2() + */ + public final boolean isGL2() { + return 0 != ( ctxOptions & CTX_PROFILE_COMPAT ) && ctxVersion.getMajor()>=1 ; + } + + /** + * Indicates whether this GLContext is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p> + * @see GLProfile#isGL2GL3() + */ + public final boolean isGL2GL3() { + return isGL2() || isGL3(); + } + + /** + * Indicates whether this GLContext is capable of GLES1. <p>Includes [ GLES1 ].</p> + * @see GLProfile#isGLES1() + */ + public final boolean isGLES1() { + return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 1 ; + } + + /** + * Indicates whether this GLContext is capable of GLES2. <p>Includes [ GLES2, GLES3 ].</p> + * @see GLProfile#isGLES2() + */ + public final boolean isGLES2() { + if( 0 != ( ctxOptions & CTX_PROFILE_ES ) ) { + final int major = ctxVersion.getMajor(); + return 2 == major || 3 == major; + } + return false; + } + + /** + * Indicates whether this GLContext is capable of GLES3. <p>Includes [ GLES3 ].</p> + * @see GLProfile#isGLES3() + */ + public final boolean isGLES3() { + return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 3 ; + } + + /** + * Indicates whether this GLContext is capable of GLES. <p>Includes [ GLES3, GLES1, GLES2 ].</p> + * @see GLProfile#isGLES() + */ + public final boolean isGLES() { + return 0 != ( CTX_PROFILE_ES & ctxOptions ) ; + } + + /** + * Indicates whether this GLContext is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p> + * @see GLProfile#isGL2ES1() + */ + public final boolean isGL2ES1() { + return isGLES1() || isGL2(); + } + + /** + * Indicates whether this GLContext is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p> + * @see GLProfile#isGL2ES2() + */ + public final boolean isGL2ES2() { + return isGLES2() || isGL2GL3(); + } + + /** + * Indicates whether this GLContext is capable of GL2ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].</p> + * @see GLProfile#isGL2ES3() + * @see #isGL3ES3() + * @see #isGL2GL3() + */ + public final boolean isGL2ES3() { + return isGL3ES3() || isGL2GL3(); + } + + /** + * Indicates whether this GLContext is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p> + * @see GLProfile#isGL3ES3() + */ + public final boolean isGL3ES3() { + return isGL4ES3() || isGL3(); + } + + /** + * Returns true if this profile is capable of GL4ES3, i.e. if {@link #isGLES3Compatible()} returns true. + * <p>Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]</p> + * @see GLProfile#isGL4ES3() + */ + public final boolean isGL4ES3() { + return isGLES3Compatible() ; + } + + /** + * Set the swap interval of the current context and attached drawable. + * @param interval Should be ≥ 0. 0 disables the vertical synchronization, + * where ≥ 1 is the number of vertical refreshes before a swap buffer occurs. + * A value < 0 is ignored. + * @return true if the operation was successful, otherwise false + * + * @throws GLException if the context is not current. + */ + public final boolean setSwapInterval(final int interval) throws GLException { + validateCurrent(); + if(0<=interval) { + if( !drawableRetargeted || !hasRendererQuirk(GLRendererQuirks.NoSetSwapIntervalPostRetarget) ) { + if( setSwapIntervalImpl(interval) ) { + currentSwapInterval = interval; + return true; + } + } + } + return false; + } + protected boolean setSwapIntervalImpl(final int interval) { + return false; + } + /** Return the current swap interval. + * <p> + * If the context has not been made current at all, + * the default value <code>-1</code> is returned. + * </p> + * <p> + * For a valid context the default value is <code>1</code> + * in case of an EGL based profile (ES1 or ES2) and <code>-1</code> + * (undefined) for desktop. + * </p> + */ + public final int getSwapInterval() { + return currentSwapInterval; + } + protected final void setDefaultSwapInterval() { + if(this.isGLES()) { + currentSwapInterval = 1; + } else { + currentSwapInterval = -1; + } + } + + public final boolean queryMaxSwapGroups(final int[] maxGroups, final int maxGroups_offset, + final int[] maxBarriers, final int maxBarriers_offset) { + validateCurrent(); + return queryMaxSwapGroupsImpl(maxGroups, maxGroups_offset, maxBarriers, maxBarriers_offset); + } + protected boolean queryMaxSwapGroupsImpl(final int[] maxGroups, final int maxGroups_offset, + final int[] maxBarriers, final int maxBarriers_offset) { return false; } + public final boolean joinSwapGroup(final int group) { + validateCurrent(); + return joinSwapGroupImpl(group); + } + protected boolean joinSwapGroupImpl(final int group) { /** nop per default .. **/ return false; } + protected int currentSwapGroup = -1; // default: not set yet .. + public int getSwapGroup() { + return currentSwapGroup; + } + public final boolean bindSwapBarrier(final int group, final int barrier) { + validateCurrent(); + return bindSwapBarrierImpl(group, barrier); + } + protected boolean bindSwapBarrierImpl(final int group, final int barrier) { /** nop per default .. **/ return false; } + + /** + * Return the framebuffer name bound to this context, + * see {@link GL#glBindFramebuffer(int, int)}. + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + */ + public abstract int getBoundFramebuffer(int target); + + /** + * Return the default draw framebuffer name. + * <p> + * May differ from it's default <code>zero</code> + * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable + * is being used. + * </p> + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + */ + public abstract int getDefaultDrawFramebuffer(); + + /** + * Return the default read framebuffer name. + * <p> + * May differ from it's default <code>zero</code> + * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable + * is being used. + * </p> + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + */ + public abstract int getDefaultReadFramebuffer(); + + /** + * Returns the default color buffer within the current bound + * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​, + * which will be used as the source for pixel reading commands, + * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels} etc. + * <p> + * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0}, + * otherwise this is {@link GL#GL_FRONT} for single buffer configurations + * and {@link GL#GL_BACK} for double buffer configurations. + * </p> + * <p> + * Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer + * and {@link GL#GL_BACK} is the default. + * </p> + * <p> + * Note-2: ES3 only supports {@link GL#GL_BACK}, {@link GL#GL_NONE} or {@link GL#GL_COLOR_ATTACHMENT0}+i + * </p> + * <p> + * Note-3: See {@link com.jogamp.opengl.util.GLDrawableUtil#swapBuffersBeforeRead(GLCapabilitiesImmutable) swapBuffersBeforeRead} + * for read-pixels and swap-buffers implications. + * </p> + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + */ + public abstract int getDefaultReadBuffer(); + + /** + * Get the default pixel data type, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + */ + public abstract int getDefaultPixelDataType(); + + /** + * Get the default pixel data format, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + */ + public abstract int getDefaultPixelDataFormat(); + + /** + * @return The extension implementing the GLDebugOutput feature, + * either {@link GLExtensions#ARB_debug_output} or {@link GLExtensions#AMD_debug_output}. + * If unavailable or called before initialized via {@link #makeCurrent()}, <i>null</i> is returned. + */ + public abstract String getGLDebugMessageExtension(); + + /** + * @return the current synchronous debug behavior, set via {@link #setGLDebugSynchronous(boolean)}. + */ + public abstract boolean isGLDebugSynchronous(); + + /** + * Enables or disables the synchronous debug behavior via + * {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS glEnable/glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS)}, + * if extension is {@link GLExtensions#ARB_debug_output}. + * There is no equivalent for {@link GLExtensions#AMD_debug_output}. + * <p> The default is <code>true</code>, ie {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS}.</p> + * @link {@link #isGLDebugSynchronous()} + */ + public abstract void setGLDebugSynchronous(boolean synchronous); + + /** + * @return true if the GLDebugOutput feature is enabled or not. + */ + public abstract boolean isGLDebugMessageEnabled(); + + /** + * Enables or disables the GLDebugOutput feature of extension {@link GLExtensions#ARB_debug_output} + * or {@link GLExtensions#AMD_debug_output}, if available. + * + * <p>To enable the GLDebugOutput feature {@link #enableGLDebugMessage(boolean) enableGLDebugMessage(true)} + * or {@link #setContextCreationFlags(int) setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG}) + * shall be called <b>before</b> context creation via {@link #makeCurrent()}!</p> + * + * <p>In case {@link GLAutoDrawable} are being used, + * {@link GLAutoDrawable#setContextCreationFlags(int) glAutoDrawable.setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG}) + * shall be issued before context creation via {@link #makeCurrent()}!</p> + * + * <p>After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method.</p> + * + * @param enable If true enables, otherwise disables the GLDebugOutput feature. + * + * @throws GLException if this context is not current or GLDebugOutput registration failed (enable) + * + * @see #setContextCreationFlags(int) + * @see #addGLDebugListener(GLDebugListener) + * @see GLAutoDrawable#setContextCreationFlags(int) + */ + public abstract void enableGLDebugMessage(boolean enable) throws GLException; + + /** + * Add {@link GLDebugListener}.<br> + * + * @param listener {@link GLDebugListener} handling {@link GLDebugMessage}s + * @see #enableGLDebugMessage(boolean) + * @see #removeGLDebugListener(GLDebugListener) + */ + public abstract void addGLDebugListener(GLDebugListener listener); + + /** + * Remove {@link GLDebugListener}.<br> + * + * @param listener {@link GLDebugListener} handling {@link GLDebugMessage}s + * @see #enableGLDebugMessage(boolean) + * @see #addGLDebugListener(GLDebugListener) + */ + public abstract void removeGLDebugListener(GLDebugListener listener); + + /** + * Generic entry for {@link GL2GL3#glDebugMessageControl(int, int, int, int, IntBuffer, boolean)} + * and {@link GL2GL3#glDebugMessageEnableAMD(int, int, int, IntBuffer, boolean)} of the GLDebugOutput feature. + * @see #enableGLDebugMessage(boolean) + */ + public abstract void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled); + + /** + * Generic entry for {@link GL2GL3#glDebugMessageControl(int, int, int, int, int[], int, boolean)} + * and {@link GL2GL3#glDebugMessageEnableAMD(int, int, int, int[], int, boolean)} of the GLDebugOutput feature. + * @see #enableGLDebugMessage(boolean) + */ + public abstract void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled); + + /** + * Generic entry for {@link GL2GL3#glDebugMessageInsert(int, int, int, int, int, String)} + * and {@link GL2GL3#glDebugMessageInsertAMD(int, int, int, int, String)} of the GLDebugOutput feature. + * @see #enableGLDebugMessage(boolean) + */ + public abstract void glDebugMessageInsert(int source, int type, int id, int severity, String buf); + + public static final int GL_VERSIONS[][] = { + /* 0.*/ { -1 }, + /* 1.*/ { 0, 1, 2, 3, 4, 5 }, + /* 2.*/ { 0, 1 }, + /* 3.*/ { 0, 1, 2, 3 }, + /* 4.*/ { 0, 1, 2, 3, 4, 5 } }; + + public static final int ES_VERSIONS[][] = { + /* 0.*/ { -1 }, + /* 1.*/ { 0, 1 }, + /* 2.*/ { 0 }, + /* 3.*/ { 0, 1 } }; + + public static final int getMaxMajor(final int ctxProfile) { + return ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ? ES_VERSIONS.length-1 : GL_VERSIONS.length-1; + } + + public static final int getMaxMinor(final int ctxProfile, final int major) { + if( 1>major ) { + return -1; + } + if( ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ) { + if( major>=ES_VERSIONS.length ) return -1; + return ES_VERSIONS[major].length-1; + } else { + if( major>=GL_VERSIONS.length ) return -1; + return GL_VERSIONS[major].length-1; + } + } + + /** + * Returns true, if the major.minor is not inferior to the lowest + * valid version and does not exceed the highest known major number by more than one. + * <p> + * The minor version number is ignored by the upper limit validation + * and the major version number may exceed by one. + * </p> + * <p> + * The upper limit check is relaxed since we don't want to cut-off + * unforseen new GL version since the release of JOGL. + * </p> + * <p> + * Hence it is important to iterate through GL version from the upper limit + * and {@link #decrementGLVersion(int, int[], int[])} until invalid. + * </p> + */ + public static final boolean isValidGLVersion(final int ctxProfile, final int major, final int minor) { + if( 1>major || 0>minor ) { + return false; + } + if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) { + if( major >= ES_VERSIONS.length + 1 ) return false; + } else { + if( major>=GL_VERSIONS.length + 1 ) return false; + } + return true; + } + + /** + * Clip the given GL version to the maximum known valid version if exceeding. + * @return true if clipped, i.e. given value exceeds maximum, otherwise false. + */ + public static final boolean clipGLVersion(final int ctxProfile, final int major[], final int minor[]) { + final int m = major[0]; + final int n = minor[0]; + + if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) { + if( m >= ES_VERSIONS.length ) { + major[0] = ES_VERSIONS.length - 1; + minor[0] = ES_VERSIONS[major[0]].length - 1; + return true; + } + if( n >= ES_VERSIONS[m].length ) { + minor[0] = ES_VERSIONS[m].length - 1; + return true; + } + } else if( m >= GL_VERSIONS.length ) { // !isES + major[0] = GL_VERSIONS.length - 1; + minor[0] = GL_VERSIONS[major[0]].length - 1; + return true; + } else if( n >= GL_VERSIONS[m].length ) { // !isES + minor[0] = GL_VERSIONS[m].length - 1; + return true; + } + return false; + } + + /** + * Decrement the given GL version by one + * and return true if still valid, otherwise false. + * <p> + * If the given version exceeds the maximum known valid version, + * it is {@link #clipGLVersion(int, int[], int[]) clipped} and + * true is returned. + * </p> + * + * @param ctxProfile + * @param major + * @param minor + * @return + */ + public static final boolean decrementGLVersion(final int ctxProfile, final int major[], final int minor[]) { + if( !clipGLVersion(ctxProfile, major, minor) ) { + int m = major[0]; + int n = minor[0] - 1; + if(n < 0) { + if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) { + if( m >= 3 ) { + m -= 1; + } else { + m = 0; // major decr [1,2] -> 0 + } + n = ES_VERSIONS[m].length-1; + } else { + m -= 1; + n = GL_VERSIONS[m].length-1; + } + } + if( !isValidGLVersion(ctxProfile, m, n) ) { + return false; + } + major[0]=m; + minor[0]=n; + } + return true; + } + + protected static int composeBits(final int a8, final int b8, final int c16) { + return ( ( a8 & 0x000000FF ) << 24 ) | + ( ( b8 & 0x000000FF ) << 16 ) | + ( ( c16 & 0x0000FFFF ) ) ; + } + + private static void validateProfileBits(final int bits, final String argName) { + int num = 0; + if( 0 != ( CTX_PROFILE_COMPAT & bits ) ) { num++; } + if( 0 != ( CTX_PROFILE_CORE & bits ) ) { num++; } + if( 0 != ( CTX_PROFILE_ES & bits ) ) { num++; } + if(1!=num) { + throw new GLException("Internal Error: "+argName+": 1 != num-profiles: "+num); + } + } + + // + // version mapping + // + + /** + * @see #getDeviceVersionAvailableKey(com.jogamp.nativewindow.AbstractGraphicsDevice, int, int) + */ + protected static final IdentityHashMap<String, Integer> deviceVersionAvailable = new IdentityHashMap<String, Integer>(); + + /** + * @see #getUniqueDeviceString(com.jogamp.nativewindow.AbstractGraphicsDevice) + */ + private static final IdentityHashMap<String, String> deviceVersionsAvailableSet = new IdentityHashMap<String, String>(); + + /** clears the device/context mappings as well as the GL/GLX proc address tables. */ + protected static void shutdown() { + deviceVersionAvailable.clear(); + deviceVersionsAvailableSet.clear(); + GLContextImpl.shutdownImpl(); // well .. + } + + protected static boolean getAvailableGLVersionsSet(final AbstractGraphicsDevice device) { + synchronized ( deviceVersionsAvailableSet ) { + return deviceVersionsAvailableSet.containsKey(device.getUniqueID()); + } + } + + protected static void setAvailableGLVersionsSet(final AbstractGraphicsDevice device, final boolean set) { + synchronized ( deviceVersionsAvailableSet ) { + final String devKey = device.getUniqueID(); + if( set ) { + deviceVersionsAvailableSet.put(devKey, devKey); + } else { + deviceVersionsAvailableSet.remove(devKey); + } + if (DEBUG) { + System.err.println(getThreadName() + ": createContextARB: SET mappedVersionsAvailableSet "+devKey); + System.err.println(GLContext.dumpAvailableGLVersions(null).toString()); + } + } + } + + /** + * Returns a unique String object using {@link String#intern()} for the given arguments, + * which object reference itself can be used as a key. + */ + protected static String getDeviceVersionAvailableKey(final AbstractGraphicsDevice device, final int major, final int profile) { + final String r = device.getUniqueID() + "-" + toHexString(composeBits(major, profile, 0)); + return r.intern(); + } + + /** + * Called by {@link jogamp.opengl.GLContextImpl#createContextARBMapVersionsAvailable(int,int)} not intended to be used by + * implementations. However, if {@link jogamp.opengl.GLContextImpl#createContextARB(long, boolean)} is not being used within + * {@link com.jogamp.opengl.GLDrawableFactory#getOrCreateSharedContext(com.jogamp.nativewindow.AbstractGraphicsDevice)}, + * GLProfile has to map the available versions. + * + * @param reqMajor Key Value either 1, 2, 3 or 4 + * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} + * @return the old mapped value + * + * @see #createContextARBMapVersionsAvailable + */ + protected static Integer mapAvailableGLVersion(final AbstractGraphicsDevice device, + final int reqMajor, final int profile, final int resMajor, final int resMinor, int resCtp) + { + validateProfileBits(profile, "profile"); + validateProfileBits(resCtp, "resCtp"); + + if(FORCE_NO_FBO_SUPPORT) { + resCtp &= ~CTX_IMPL_FBO ; + } + if(DEBUG) { + System.err.println("GLContext.mapAvailableGLVersion: "+device+": "+getGLVersion(reqMajor, 0, profile, null)+" -> "+getGLVersion(resMajor, resMinor, resCtp, null)); + // Thread.dumpStack(); + } + final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, profile); + final Integer val = Integer.valueOf(composeBits(resMajor, resMinor, resCtp)); + synchronized(deviceVersionAvailable) { + return deviceVersionAvailable.put( objectKey, val ); + } + } + + protected static StringBuilder dumpAvailableGLVersions(StringBuilder sb) { + if(null == sb) { + sb = new StringBuilder(); + } + synchronized(deviceVersionAvailable) { + final Set<String> keys = deviceVersionAvailable.keySet(); + boolean needsSeparator = false; + for(final Iterator<String> i = keys.iterator(); i.hasNext(); ) { + if(needsSeparator) { + sb.append(Platform.getNewline()); + } + final String key = i.next(); + sb.append(key).append(": "); + final Integer valI = deviceVersionAvailable.get(key); + if(null != valI) { + final int bits32 = valI.intValue(); + final int major = ( bits32 & 0xFF000000 ) >>> 24 ; + final int minor = ( bits32 & 0x00FF0000 ) >>> 16 ; + final int ctp = ( bits32 & 0x0000FFFF ) ; + sb.append(GLContext.getGLVersion(major, minor, ctp, null)); + } else { + sb.append("n/a"); + } + needsSeparator = true; + } + } + return sb; + } + + /** + * @param device the device to request whether the profile is available for + * @param reqMajor Key Value either 1, 2, 3 or 4 + * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} + * @return the available GL version as encoded with {@link #composeBits(int, int, int), otherwise <code>null</code> + */ + protected static Integer getAvailableGLVersion(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile) { + final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, reqProfile); + Integer val; + synchronized(deviceVersionAvailable) { + val = deviceVersionAvailable.get( objectKey ); + } + return val; + } + + /** + * @param reqMajor Key Value either 1, 2, 3 or 4 + * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} + * @param major if not null, returns the used major version + * @param minor if not null, returns the used minor version + * @param ctp if not null, returns the used context profile + */ + protected static boolean getAvailableGLVersion(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile, + final int[] major, final int minor[], final int ctp[]) { + + final Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile); + if(null==valI) { + return false; + } + + final int bits32 = valI.intValue(); + + if(null!=major) { + major[0] = ( bits32 & 0xFF000000 ) >>> 24 ; + } + if(null!=minor) { + minor[0] = ( bits32 & 0x00FF0000 ) >>> 16 ; + } + if(null!=ctp) { + ctp[0] = ( bits32 & 0x0000FFFF ) ; + } + return true; + } + + /** + * returns the highest GLProfile string regarding the implementation version and context profile bits. + * @throws GLException if version and context profile bits could not be mapped to a GLProfile + */ + protected static String getGLProfile(final int major, final int minor, final int ctp) + throws GLException { + if(0 != ( CTX_PROFILE_COMPAT & ctp )) { + if(major >= 4) { return GLProfile.GL4bc; } + else if(major == 3 && minor >= 1) { return GLProfile.GL3bc; } + else { return GLProfile.GL2; } + } else if(0 != ( CTX_PROFILE_CORE & ctp )) { + if(major >= 4) { return GLProfile.GL4; } + else if(major == 3 && minor >= 1) { return GLProfile.GL3; } + } else if(0 != ( CTX_PROFILE_ES & ctp )) { + if(major == 3) { return GLProfile.GLES3; } + else if(major == 2) { return GLProfile.GLES2; } + else if(major == 1) { return GLProfile.GLES1; } + } + throw new GLException("Unhandled OpenGL version/profile: "+GLContext.getGLVersion(major, minor, ctp, null)); + } + + /** + * Returns the GLProfile's major version number at reqMajorCTP[0] and it's context property (CTP) at reqMajorCTP[1] for availability mapping request. + */ + protected static final void getRequestMajorAndCompat(final GLProfile glp, final int[/*2*/] reqMajorCTP) { + final GLProfile glpImpl = glp.getImpl(); + if( glpImpl.isGL4() ) { + reqMajorCTP[0]=4; + } else if ( glpImpl.isGL3() || glpImpl.isGLES3() ) { + reqMajorCTP[0]=3; + } else if (glpImpl.isGLES1()) { + reqMajorCTP[0]=1; + } else /* if (glpImpl.isGL2() || glpImpl.isGLES2()) */ { + reqMajorCTP[0]=2; + } + if( glpImpl.isGLES() ) { + reqMajorCTP[1]=CTX_PROFILE_ES; + } else if( glpImpl.isGL2() ) { // incl GL3bc and GL4bc + reqMajorCTP[1]=CTX_PROFILE_COMPAT; + } else { + reqMajorCTP[1]=CTX_PROFILE_CORE; + } + } + + /** + * @param device the device the context profile is being requested for + * @param GLProfile the GLProfile the context profile is being requested for + * @return the GLProfile's context property (CTP) if available, otherwise <code>0</code> + */ + protected static final int getAvailableContextProperties(final AbstractGraphicsDevice device, final GLProfile glp) { + final int[] reqMajorCTP = new int[] { 0, 0 }; + getRequestMajorAndCompat(glp, reqMajorCTP); + + final int _major[] = { 0 }; + final int _minor[] = { 0 }; + final int _ctp[] = { 0 }; + if( GLContext.getAvailableGLVersion(device, reqMajorCTP[0], reqMajorCTP[1], _major, _minor, _ctp)) { + return _ctp[0]; + } + return 0; // n/a + } + + /** + * @param device the device the profile is being requested + * @param major Key Value either 1, 2, 3 or 4 + * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} + * @return the highest GLProfile for the device regarding availability, version and profile bits. + */ + protected static GLProfile getAvailableGLProfile(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile) + throws GLException { + final String glpName = getAvailableGLProfileName(device, reqMajor, reqProfile); + return null != glpName ? GLProfile.get(device, glpName) : null; + } + + /** + * @param device the device the profile is being requested + * @param major Key Value either 1, 2, 3 or 4 + * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} + * @return the highest GLProfile name for the device regarding availability, version and profile bits. + */ + /* package */ static String getAvailableGLProfileName(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile) + throws GLException { + final int major[] = { 0 }; + final int minor[] = { 0 }; + final int ctp[] = { 0 }; + if(GLContext.getAvailableGLVersion(device, reqMajor, reqProfile, major, minor, ctp)) { + return GLContext.getGLProfile(major[0], minor[0], ctp[0]); + } + return null; + } + + /** + * @param device the device the profile is being requested + * @param major Key Value either 1, 2, 3 or 4 + * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} + */ + protected static String getAvailableGLVersionAsString(final AbstractGraphicsDevice device, final int major, final int profile) { + final int _major[] = { 0 }; + final int _minor[] = { 0 }; + final int _ctp[] = { 0 }; + if(getAvailableGLVersion(device, major, profile, _major, _minor, _ctp)) { + return getGLVersion(_major[0], _minor[0], _ctp[0], null); + } + return null; + } + + /** + * Returns true if it is possible to create an <i>framebuffer object</i> (FBO). + * <p> + * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent. + * </p> + * <p> + * FBO support is queried as described in {@link #hasBasicFBOSupport()}. + * </p> + * + * @param device the device to request whether FBO is available for + * @param glp {@link GLProfile} to check for FBO capabilities + * @see GLContext#hasBasicFBOSupport() + */ + public static final boolean isFBOAvailable(final AbstractGraphicsDevice device, final GLProfile glp) { + return 0 != ( CTX_IMPL_FBO & getAvailableContextProperties(device, glp) ); + } + + /** + * @return <code>1</code> if using a hardware rasterizer, <code>0</code> if using a software rasterizer and <code>-1</code> if not determined yet. + * @see GLContext#isHardwareRasterizer() + * @see GLProfile#isHardwareRasterizer() + */ + public static final int isHardwareRasterizer(final AbstractGraphicsDevice device, final GLProfile glp) { + final int r; + final int ctp = getAvailableContextProperties(device, glp); + if(0 == ctp) { + r = -1; + } else if( 0 == ( CTX_IMPL_ACCEL_SOFT & ctp ) ) { + r = 1; + } else { + r = 0; + } + return r; + } + + /** + * @param device the device to request whether the profile is available for + * @param reqMajor Key Value either 1, 2, 3 or 4 + * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} + * @param isHardware return value of one boolean, whether the profile is a hardware rasterizer or not + * @return true if the requested GL version is available regardless of a software or hardware rasterizer, otherwise false. + */ + protected static boolean isGLVersionAvailable(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile, final boolean isHardware[]) { + final Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile); + if(null==valI) { + return false; + } + isHardware[0] = 0 == ( valI.intValue() & GLContext.CTX_IMPL_ACCEL_SOFT ) ; + return true; + } + + public static boolean isGLES1Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { + return isGLVersionAvailable(device, 1, GLContext.CTX_PROFILE_ES, isHardware); + } + + public static boolean isGLES2Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { + return isGLVersionAvailable(device, 2, GLContext.CTX_PROFILE_ES, isHardware); + } + + public static boolean isGLES3Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { + return isGLVersionAvailable(device, 3, GLContext.CTX_PROFILE_ES, isHardware); + } + + /** + * Returns true if a ES3 compatible profile is available, + * i.e. either a ≥ 4.3 context or a ≥ 3.1 context supporting <code>GL_ARB_ES3_compatibility</code>, + * otherwise false. + * <p> + * Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ] + * </p> + */ + public static final boolean isGLES3CompatibleAvailable(final AbstractGraphicsDevice device) { + final int major[] = { 0 }; + final int minor[] = { 0 }; + final int ctp[] = { 0 }; + boolean ok; + + ok = GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_ES, major, minor, ctp); + if( !ok ) { + ok = GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_CORE, major, minor, ctp); + } + if( !ok ) { + GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_COMPAT, major, minor, ctp); + } + return 0 != ( ctp[0] & CTX_IMPL_ES3_COMPAT ); + } + + public static boolean isGL4bcAvailable(final AbstractGraphicsDevice device, final boolean isHardware[]) { + return isGLVersionAvailable(device, 4, CTX_PROFILE_COMPAT, isHardware); + } + + public static boolean isGL4Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { + return isGLVersionAvailable(device, 4, CTX_PROFILE_CORE, isHardware); + } + + public static boolean isGL3bcAvailable(final AbstractGraphicsDevice device, final boolean isHardware[]) { + return isGLVersionAvailable(device, 3, CTX_PROFILE_COMPAT, isHardware); + } + + public static boolean isGL3Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { + return isGLVersionAvailable(device, 3, CTX_PROFILE_CORE, isHardware); + } + + public static boolean isGL2Available(final AbstractGraphicsDevice device, final boolean isHardware[]) { + return isGLVersionAvailable(device, 2, CTX_PROFILE_COMPAT, isHardware); + } + + protected static String getGLVersion(final int major, final int minor, final int ctp, final String gl_version) { + boolean needColon = false; + final StringBuilder sb = new StringBuilder(); + sb.append(major); + sb.append("."); + sb.append(minor); + sb.append(" ("); + needColon = appendString(sb, "ES profile", needColon, 0 != ( CTX_PROFILE_ES & ctp )); + needColon = appendString(sb, "Compat profile", needColon, 0 != ( CTX_PROFILE_COMPAT & ctp )); + needColon = appendString(sb, "Core profile", needColon, 0 != ( CTX_PROFILE_CORE & ctp )); + needColon = appendString(sb, "forward", needColon, 0 != ( CTX_OPTION_FORWARD & ctp )); + needColon = appendString(sb, "arb", needColon, 0 != ( CTX_IS_ARB_CREATED & ctp )); + needColon = appendString(sb, "debug", needColon, 0 != ( CTX_OPTION_DEBUG & ctp )); + needColon = appendString(sb, "ES2 compat", needColon, 0 != ( CTX_IMPL_ES2_COMPAT & ctp )); + needColon = appendString(sb, "ES3 compat", needColon, 0 != ( CTX_IMPL_ES3_COMPAT & ctp )); + needColon = appendString(sb, "FBO", needColon, 0 != ( CTX_IMPL_FBO & ctp )); + needColon = appendString(sb, "FP32 compat", needColon, 0 != ( CTX_IMPL_FP32_COMPAT_API & ctp )); + if( 0 != ( CTX_IMPL_ACCEL_SOFT & ctp ) ) { + needColon = appendString(sb, "software", needColon, true); + } else { + needColon = appendString(sb, "hardware", needColon, true); + } + sb.append(")"); + if(null!=gl_version) { + sb.append(" - "); + sb.append(gl_version); + } + return sb.toString(); + } + + // + // internal string utils + // + + protected static String toHexString(final int hex) { + return "0x" + Integer.toHexString(hex); + } + + protected static String toHexString(final long hex) { + return "0x" + Long.toHexString(hex); + } + + private static boolean appendString(final StringBuilder sb, final String string, boolean needColon, final boolean condition) { + if(condition) { + if(needColon) { + sb.append(", "); + } + sb.append(string); + needColon=true; + } + return needColon; + } + + protected static String getThreadName() { return Thread.currentThread().getName(); } + +} + |