aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/GLContext.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLContext.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLContext.java2038
1 files changed, 2038 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLContext.java b/src/jogl/classes/com/jogamp/opengl/GLContext.java
new file mode 100644
index 000000000..6366c4e37
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/GLContext.java
@@ -0,0 +1,2038 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl;
+
+import java.nio.IntBuffer;
+import java.util.HashMap;
+import java.util.IdentityHashMap;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Set;
+
+import com.jogamp.nativewindow.AbstractGraphicsDevice;
+import com.jogamp.nativewindow.NativeSurface;
+
+import jogamp.opengl.Debug;
+import jogamp.opengl.GLContextImpl;
+import jogamp.opengl.GLContextShareSet;
+
+import com.jogamp.common.os.Platform;
+import com.jogamp.common.util.VersionNumber;
+import com.jogamp.common.util.VersionNumberString;
+import com.jogamp.common.util.locks.LockFactory;
+import com.jogamp.common.util.locks.RecursiveLock;
+import com.jogamp.opengl.GLExtensions;
+import com.jogamp.opengl.GLRendererQuirks;
+
+/** Abstraction for an OpenGL rendering context. In order to perform
+ OpenGL rendering, a context must be "made current" on the current
+ thread. OpenGL rendering semantics specify that only one context
+ may be current on the current thread at any given time, and also
+ that a given context may be current on only one thread at any
+ given time. Because components can be added to and removed from
+ the component hierarchy at any time, it is possible that the
+ underlying OpenGL context may need to be destroyed and recreated
+ multiple times over the lifetime of a given component. This
+ process is handled by the implementation, and the GLContext
+ abstraction provides a stable object which clients can use to
+ refer to a given context. */
+public abstract class GLContext {
+
+ public static final boolean DEBUG = Debug.debug("GLContext");
+ public static final boolean TRACE_SWITCH = Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true);
+ public static final boolean DEBUG_TRACE_SWITCH = DEBUG || TRACE_SWITCH;
+
+ /**
+ * If <code>true</code> (default), bootstrapping the available GL profiles
+ * will use the highest compatible GL context for each profile,
+ * hence skipping querying lower profiles if a compatible higher one is found:
+ * <ul>
+ * <li>4.2-core -> 4.2-core, 3.3-core</li>
+ * <li>4.2-comp -> 4.2-comp, 3.3-comp, 2</li>
+ * </ul>
+ * Otherwise the dedicated GL context would be queried and used:
+ * <ul>
+ * <li>4.2-core -> 4.2-core</li>
+ * <li>3.3-core -> 3.3-core</li>
+ * <li>4.2-comp -> 4.2-comp</li>
+ * <li>3.3-comp -> 3.3-comp</li>
+ * <li>3.0-comp -> 2</li>
+ * </ul>
+ * Using aliasing speeds up initialization about:
+ * <ul>
+ * <li>Linux x86_64 - Nvidia: 28%, 700ms down to 500ms</li>
+ * <li>Linux x86_64 - AMD : 40%, 1500ms down to 900ms</li>
+ * <p>
+ * Can be turned off with property <code>jogl.debug.GLContext.NoProfileAliasing</code>.
+ * </p>
+ */
+ public static final boolean PROFILE_ALIASING = !Debug.isPropertyDefined("jogl.debug.GLContext.NoProfileAliasing", true);
+
+ protected static final boolean FORCE_NO_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.none", true);
+ protected static final boolean FORCE_MIN_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.min", true);
+ protected static final boolean FORCE_NO_COLOR_RENDERBUFFER = Debug.isPropertyDefined("jogl.fbo.force.nocolorrenderbuffer", true);
+
+ /** Reflects property jogl.debug.DebugGL. If true, the debug pipeline is enabled at context creation. */
+ public static final boolean DEBUG_GL = Debug.isPropertyDefined("jogl.debug.DebugGL", true);
+ /** Reflects property jogl.debug.TraceGL. If true, the trace pipeline is enabled at context creation. */
+ public static final boolean TRACE_GL = Debug.isPropertyDefined("jogl.debug.TraceGL", true);
+
+ /** Indicates that the context was not made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */
+ public static final int CONTEXT_NOT_CURRENT = 0;
+ /** Indicates that the context was made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */
+ public static final int CONTEXT_CURRENT = 1;
+ /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */
+ public static final int CONTEXT_CURRENT_NEW = 2;
+
+ /** Version 1.00, i.e. GLSL 1.00 for ES 2.0. */
+ public static final VersionNumber Version1_0 = new VersionNumber(1, 0, 0);
+ /** Version 1.10, i.e. GLSL 1.10 for GL 2.0. */
+ public static final VersionNumber Version1_10 = new VersionNumber(1, 10, 0);
+ /** Version 1.20, i.e. GLSL 1.20 for GL 2.1. */
+ public static final VersionNumber Version1_20 = new VersionNumber(1, 20, 0);
+ /** Version 1.30, i.e. GLSL 1.30 for GL 3.0. */
+ public static final VersionNumber Version1_30 = new VersionNumber(1, 30, 0);
+ /** Version 1.40, i.e. GLSL 1.40 for GL 3.1. */
+ public static final VersionNumber Version1_40 = new VersionNumber(1, 40, 0);
+ /** Version 1.50, i.e. GLSL 1.50 for GL 3.2. */
+ public static final VersionNumber Version1_50 = new VersionNumber(1, 50, 0);
+
+ /** Version 1.1, i.e. GL 1.1 */
+ public static final VersionNumber Version1_1 = new VersionNumber(1, 1, 0);
+
+ /** Version 1.2, i.e. GL 1.2 */
+ public static final VersionNumber Version1_2 = new VersionNumber(1, 2, 0);
+
+ /** Version 1.4, i.e. GL 1.4 */
+ public static final VersionNumber Version1_4 = new VersionNumber(1, 4, 0);
+
+ /** Version 1.5, i.e. GL 1.5 */
+ public static final VersionNumber Version1_5 = new VersionNumber(1, 5, 0);
+
+ /** Version 3.0. As an OpenGL version, it qualifies for desktop {@link #isGL2()} only, or ES 3.0. Or GLSL 3.00 for ES 3.0. */
+ public static final VersionNumber Version3_0 = new VersionNumber(3, 0, 0);
+
+ /** Version 3.1. As an OpenGL version, it qualifies for {@link #isGL3core()}, {@link #isGL3bc()} and {@link #isGL3()} */
+ public static final VersionNumber Version3_1 = new VersionNumber(3, 1, 0);
+
+ /** Version 3.2. As an OpenGL version, it qualifies for geometry shader */
+ public static final VersionNumber Version3_2 = new VersionNumber(3, 2, 0);
+
+ /** Version 4.3. As an OpenGL version, it qualifies for <code>GL_ARB_ES3_compatibility</code> */
+ public static final VersionNumber Version4_3 = new VersionNumber(4, 3, 0);
+
+ protected static final VersionNumber Version8_0 = new VersionNumber(8, 0, 0);
+
+ private static final String S_EMPTY = "";
+
+ //
+ // Cached keys, bits [0..15]
+ //
+
+ /** Context option bits, full bit mask covering 16 bits [0..15], i.e. <code>0x0000FFFF</code>, {@value}. */
+ protected static final int CTX_IMPL_FULL_MASK = 0x0000FFFF;
+
+ /** Context option bits, cached bit mask covering 10 bits [0..9], i.e. <code>0x000003FF</code>, {@value}. Leaving 6 bits for non cached options, i.e. 10:6. */
+ protected static final int CTX_IMPL_CACHE_MASK = 0x000003FF;
+
+ /** <code>ARB_create_context</code> related: created via ARB_create_context. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ protected static final int CTX_IS_ARB_CREATED = 1 << 0;
+ /** <code>ARB_create_context</code> related: desktop compatibility profile. Cache key value. See {@link #isGLCompatibilityProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ protected static final int CTX_PROFILE_COMPAT = 1 << 1;
+ /** <code>ARB_create_context</code> related: desktop core profile. Cache key value. See {@link #isGLCoreProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ protected static final int CTX_PROFILE_CORE = 1 << 2;
+ /** <code>ARB_create_context</code> related: ES profile. Cache key value. See {@link #isGLES()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ protected static final int CTX_PROFILE_ES = 1 << 3;
+ /** <code>ARB_create_context</code> related: flag forward compatible. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ protected static final int CTX_OPTION_FORWARD = 1 << 4;
+ /** <code>ARB_create_context</code> related: flag debug. Cache key value. See {@link #setContextCreationFlags(int)}, {@link GLAutoDrawable#setContextCreationFlags(int)}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ public static final int CTX_OPTION_DEBUG = 1 << 5;
+ /** Context uses software rasterizer, otherwise hardware rasterizer. Cache key value. See {@link #isHardwareRasterizer()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ protected static final int CTX_IMPL_ACCEL_SOFT = 1 << 6;
+
+ //
+ // Non cached keys, 6 bits [10..15]
+ //
+
+ /** <code>GL_ARB_ES2_compatibility</code> implementation related: Context is compatible w/ ES2. Not a cache key. See {@link #isGLES2Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ protected static final int CTX_IMPL_ES2_COMPAT = 1 << 10;
+
+ /** <code>GL_ARB_ES3_compatibility</code> implementation related: Context is compatible w/ ES3. Not a cache key. See {@link #isGLES3Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
+ protected static final int CTX_IMPL_ES3_COMPAT = 1 << 11;
+
+ /**
+ * Context supports basic FBO, details see {@link #hasBasicFBOSupport()}.
+ * Not a cache key.
+ * @see #hasBasicFBOSupport()
+ * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)
+ */
+ protected static final int CTX_IMPL_FBO = 1 << 12;
+
+ /**
+ * Context supports <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points,
+ * see {@link #hasFP32CompatAPI()}.
+ * Not a cache key.
+ * @see #hasFP32CompatAPI()
+ * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)
+ */
+ protected static final int CTX_IMPL_FP32_COMPAT_API = 1 << 13;
+
+ private static final ThreadLocal<GLContext> currentContext = new ThreadLocal<GLContext>();
+
+ private final HashMap<String, Object> attachedObjects = new HashMap<String, Object>();
+
+ // RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock.
+ protected final RecursiveLock lock = LockFactory.createRecursiveLock(); // FIXME: Move to GLContextImpl when incr. minor version (incompatible change)
+
+ /** The underlying native OpenGL context */
+ protected volatile long contextHandle; // volatile: avoid locking for read-only access
+
+ protected GLContext() {
+ resetStates(true);
+ }
+
+ protected VersionNumber ctxVersion;
+ protected int ctxOptions;
+ protected String ctxVersionString;
+ protected VersionNumberString ctxVendorVersion;
+ protected VersionNumber ctxGLSLVersion;
+ private int currentSwapInterval;
+ protected GLRendererQuirks glRendererQuirks;
+
+ /** Did the drawable association changed ? see {@link GLRendererQuirks#NoSetSwapIntervalPostRetarget} */
+ protected boolean drawableRetargeted;
+
+ /**
+ * @param isInit true if called for class initialization, otherwise false (re-init or destruction).
+ */
+ protected void resetStates(final boolean isInit) {
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": GLContext.resetStates(isInit "+isInit+")");
+ // Thread.dumpStack();
+ }
+ ctxVersion = VersionNumberString.zeroVersion;
+ ctxVendorVersion = VersionNumberString.zeroVersion;
+ ctxOptions=0;
+ ctxVersionString=null;
+ ctxGLSLVersion = VersionNumber.zeroVersion;
+ attachedObjects.clear();
+ contextHandle=0;
+ currentSwapInterval = -1;
+ glRendererQuirks = null;
+ drawableRetargeted = false;
+ }
+
+ /** Returns true if this GLContext is shared, otherwise false. */
+ public final boolean isShared() {
+ return GLContextShareSet.isShared(this);
+ }
+
+ /**
+ * Returns the shared master GLContext of this GLContext if shared, otherwise return <code>null</code>.
+ * <p>
+ * Returns this GLContext, if it is a shared master.
+ * </p>
+ * @since 2.2.1
+ */
+ public final GLContext getSharedMaster() {
+ return GLContextShareSet.getSharedMaster(this);
+ }
+
+ /** Returns a new list of created GLContext shared with this GLContext. */
+ public final List<GLContext> getCreatedShares() {
+ return GLContextShareSet.getCreatedShares(this);
+ }
+
+ /** Returns a new list of destroyed GLContext shared with this GLContext. */
+ public final List<GLContext> getDestroyedShares() {
+ return GLContextShareSet.getDestroyedShares(this);
+ }
+
+ /**
+ * Returns the instance of {@link GLRendererQuirks}, allowing one to determine workarounds.
+ * @return instance of {@link GLRendererQuirks} if context was made current once, otherwise <code>null</code>.
+ */
+ public final GLRendererQuirks getRendererQuirks() { return glRendererQuirks; }
+
+ /**
+ * Returns true if the <code>quirk</code> exist in {@link #getRendererQuirks()}, otherwise false.
+ * <p>
+ * Convenience method for:
+ * <pre>
+ * final GLRendererQuirks glrq = ctx.getRendererQuirks();
+ * boolean hasQuirk = null != glrq ? glrq.exist(quirk) : false ;
+ * </pre>
+ * </p>
+ * @param quirk the quirk to be tested, e.g. {@link GLRendererQuirks#NoDoubleBufferedPBuffer}.
+ * @throws IllegalArgumentException if the quirk is out of range
+ */
+ public final boolean hasRendererQuirk(final int quirk) throws IllegalArgumentException {
+ return null != glRendererQuirks ? glRendererQuirks.exist(quirk) : false ;
+ }
+
+ /**
+ * Sets the read/write drawable for framebuffer operations, i.e. reassociation of the context's drawable.
+ * <p>
+ * If the arguments reflect the current state of this context
+ * this method is a no-operation and returns the old and current {@link GLDrawable}.
+ * </p>
+ * <p>
+ * Remarks:
+ * <ul>
+ * <li>{@link GL#glFinish() glFinish()} is issued if context {@link #isCreated()} and a {@link #getGLDrawable() previous drawable} was bound before disassociation.</li>
+ * <li>If the context was current on this thread, it is being released before drawable reassociation
+ * and made current afterwards.</li>
+ * <li>Implementation may issue {@link #makeCurrent()} and {@link #release()} while drawable reassociation.</li>
+ * <li>The user shall take extra care of thread synchronization,
+ * i.e. lock the involved {@link GLDrawable#getNativeSurface() drawable's} {@link NativeSurface}s
+ * to avoid a race condition. In case {@link GLAutoDrawable auto-drawable's} are used,
+ * their {@link GLAutoDrawable#getUpstreamLock() upstream-lock} must be locked beforehand
+ * see <a href="GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li>
+ * </ul>
+ * </p>
+ * @param readWrite The read/write drawable for framebuffer operations, maybe <code>null</code> to remove association.
+ * @param setWriteOnly Only change the write-drawable, if <code>setWriteOnly</code> is <code>true</code> and
+ * if the {@link #getGLReadDrawable() read-drawable} differs
+ * from the {@link #getGLDrawable() write-drawable}.
+ * Otherwise set both drawables, read and write.
+ * @return The previous read/write drawable if operation succeeds
+ *
+ * @throws GLException in case <code>null</code> is being passed,
+ * this context is made current on another thread
+ * or operation fails.
+ *
+ * @see #isGLReadDrawableAvailable()
+ * @see #setGLReadDrawable(GLDrawable)
+ * @see #getGLReadDrawable()
+ * @see #setGLDrawable(GLDrawable, boolean)
+ * @see #getGLDrawable()
+ */
+ public abstract GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly);
+
+ /**
+ * Returns the write-drawable this context uses for framebuffer operations.
+ * <p>
+ * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)},
+ * it equals to the write-drawable (default).
+ * </p>
+ * <p>
+ * Method is only thread-safe while context is {@link #makeCurrent() made current}.
+ * </p>
+ * @see #setGLDrawable(GLDrawable, boolean)
+ * @see #setGLReadDrawable(GLDrawable)
+ */
+ public abstract GLDrawable getGLDrawable();
+
+ /**
+ * Query whether using a distinguished read-drawable is supported.
+ * @return true if using a read-drawable is supported with your driver/OS, otherwise false.
+ */
+ public abstract boolean isGLReadDrawableAvailable();
+
+ /**
+ * Set the read-Drawable for read framebuffer operations.<br>
+ * The caller should query if this feature is supported via {@link #isGLReadDrawableAvailable()}.
+ * <p>
+ * If the context was current on this thread, it is being released before switching the drawable
+ * and made current afterwards. However the user shall take extra care that not other thread
+ * attempts to make this context current. Otherwise a race condition may happen.
+ * </p>
+ *
+ * @param read the read-drawable for read framebuffer operations.
+ * If null is passed, the default write drawable will be set.
+ * @return the previous read-drawable
+ *
+ * @throws GLException in case a read drawable is not supported or
+ * this context is made current on another thread.
+ *
+ * @see #isGLReadDrawableAvailable()
+ * @see #getGLReadDrawable()
+ */
+ public abstract GLDrawable setGLReadDrawable(GLDrawable read);
+
+ /**
+ * Returns the read-Drawable this context uses for read framebuffer operations.
+ * <p>
+ * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)},
+ * it equals to the write-drawable (default).
+ * </p>
+ * <p>
+ * Method is only thread-safe while context is {@link #makeCurrent() made current}.
+ * </p>
+ * @see #isGLReadDrawableAvailable()
+ * @see #setGLReadDrawable(GLDrawable)
+ * @see #getGLReadDrawable()
+ */
+ public abstract GLDrawable getGLReadDrawable();
+
+ /**
+ * Makes this GLContext current on the calling thread.
+ * <p>
+ * Recursive call to {@link #makeCurrent()} and hence {@link #release()} are supported.
+ * </p>
+ * <p>
+ * There are two return values that indicate success and one that
+ * indicates failure.
+ * </p>
+ * <p>
+ * A return value of {@link #CONTEXT_CURRENT_NEW}
+ * indicates that that context has been made current for the 1st time,
+ * or that the state of the underlying context or drawable has
+ * changed since the last time this context was current.
+ * In this case, the application may wish to initialize the render state.
+ * </p>
+ * <p>
+ * A return value of {@link #CONTEXT_CURRENT} indicates that the context has
+ * been made current, with its previous state restored.
+ * </p>
+ * <p>
+ * If the context could not be made current (for example, because
+ * the underlying drawable has not ben realized on the display) ,
+ * a value of {@link #CONTEXT_NOT_CURRENT} is returned.
+ * </p>
+ * <p>
+ * This method is blocking, i.e. waits until another thread has
+ * released the context.
+ * </p>
+ * <p>
+ * The drawable's surface is being locked at entry
+ * and unlocked at {@link #release()}
+ * </p>
+ *
+ * @return <ul>
+ * <li>{@link #CONTEXT_CURRENT_NEW} if the context was successfully made current the 1st time,</li>
+ * <li>{@link #CONTEXT_CURRENT} if the context was successfully made current,</li>
+ * <li>{@link #CONTEXT_NOT_CURRENT} if the context could not be made current.</li>
+ * </ul>
+ *
+ * @throws GLException if the context could not be created
+ * or made current due to non-recoverable, system-specific errors.
+ */
+ public abstract int makeCurrent() throws GLException;
+
+ /**
+ * Releases control of this GLContext from the current thread.
+ * <p>
+ * Recursive call to {@link #release()} and hence {@link #makeCurrent()} are supported.
+ * </p>
+ * <p>
+ * The drawable's surface is being unlocked at exit,
+ * assumed to be locked by {@link #makeCurrent()}.
+ * </p>
+ *
+ * @throws GLException if the context had not previously been made
+ * current on the current thread
+ */
+ public abstract void release() throws GLException;
+
+ /**
+ * Copies selected groups of OpenGL state variables from the
+ * supplied source context into this one. The <code>mask</code>
+ * parameter indicates which groups of state variables are to be
+ * copied. <code>mask</code> contains the bitwise OR of the same
+ * symbolic names that are passed to the GL command {@link
+ * GL2#glPushAttrib glPushAttrib}. The single symbolic constant
+ * {@link GL2#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to
+ * copy the maximum possible portion of rendering state. <P>
+ *
+ * Not all values for GL state can be copied. For example, pixel
+ * pack and unpack state, render mode state, and select and feedback
+ * state are not copied. The state that can be copied is exactly the
+ * state that is manipulated by the GL command {@link
+ * GL2#glPushAttrib glPushAttrib}. <P>
+ *
+ * On most platforms, this context may not be current to any thread,
+ * including the calling thread, when this method is called. Some
+ * platforms have additional requirements such as whether this
+ * context or the source context must occasionally be made current
+ * in order for the results of the copy to be seen; these
+ * requirements are beyond the scope of this specification.
+ *
+ * @param source the source OpenGL context from which to copy state
+ * @param mask a mask of symbolic names indicating which groups of state to copy
+
+ * @throws GLException if an OpenGL-related error occurred
+ */
+ public abstract void copy(GLContext source, int mask) throws GLException;
+
+ /**
+ * Returns the GL object bound to this thread current context.
+ * If no context is current, throw an GLException
+ *
+ * @return the current context's GL object on this thread
+ * @throws GLException if no context is current
+ */
+ public static GL getCurrentGL() throws GLException {
+ final GLContext glc = getCurrent();
+ if(null==glc) {
+ throw new GLException(getThreadName()+": No OpenGL context current on this thread");
+ }
+ return glc.getGL();
+ }
+
+ /**
+ * Returns this thread current context.
+ * If no context is current, returns null.
+ *
+ * @return the context current on this thread, or null if no context
+ * is current.
+ */
+ public static GLContext getCurrent() {
+ return currentContext.get();
+ }
+
+ /**
+ * @return true if this GLContext is current on this thread
+ */
+ public final boolean isCurrent() {
+ return getCurrent() == this ;
+ }
+
+ /**
+ * @throws GLException if this GLContext is not current on this thread
+ */
+ public final void validateCurrent() throws GLException {
+ if(getCurrent() != this) {
+ throw new GLException(getThreadName()+": This context is not current. Current context: "+getCurrent()+", this context "+this);
+ }
+ }
+
+ /** Returns a String representation of the {@link #makeCurrent()} result. */
+ public static final String makeCurrentResultToString(final int res) {
+ switch(res) {
+ case CONTEXT_NOT_CURRENT: return "CONTEXT_NOT_CURRENT";
+ case CONTEXT_CURRENT: return "CONTEXT_CURRENT";
+ case CONTEXT_CURRENT_NEW: return "CONTEXT_CURRENT_NEW";
+ default: return "INVALID_VALUE";
+ }
+ }
+
+ /**
+ * Sets the thread-local variable returned by {@link #getCurrent}
+ * and has no other side-effects. For use by third parties adding
+ * new GLContext implementations; not for use by end users.
+ */
+ protected static void setCurrent(final GLContext cur) {
+ if( TRACE_SWITCH ) {
+ if(null == cur) {
+ System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - NULL");
+ } else {
+ System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - obj " + toHexString(cur.hashCode()) + ", ctx " + toHexString(cur.getHandle()));
+ }
+ }
+ currentContext.set(cur);
+ }
+
+ /**
+ * Destroys this OpenGL context and frees its associated
+ * resources.
+ * <p>
+ * The context may be current w/o recursion when calling <code>destroy()</code>,
+ * in which case this method destroys the context and releases the lock.
+ * </p>
+ */
+ public abstract void destroy();
+
+ /**
+ * Returns the implementing root GL instance of this GLContext's GL object,
+ * considering a wrapped pipelined hierarchy, see {@link GLBase#getDownstreamGL()}.
+ * @throws GLException if the root instance is not a GL implementation
+ * @see GLBase#getRootGL()
+ * @see GLBase#getDownstreamGL()
+ * @see #getGL()
+ * @see #setGL(GL)
+ */
+ public abstract GL getRootGL();
+
+ /**
+ * Returns the GL pipeline object for this GLContext.
+ *
+ * @return the aggregated GL instance, or null if this context was not yet made current.
+ */
+ public abstract GL getGL();
+
+ /**
+ * Sets the GL pipeline object for this GLContext.
+ *
+ * @return the set GL pipeline or null if not successful
+ */
+ public abstract GL setGL(GL gl);
+
+ /**
+ * Returns the underlying native OpenGL context handle
+ */
+ public final long getHandle() { return contextHandle; }
+
+ /**
+ * Indicates whether the underlying native OpenGL context has been created.
+ */
+ public final boolean isCreated() {
+ return 0 != contextHandle;
+ }
+
+ /**
+ * Returns the attached user object for the given name to this GLContext.
+ */
+ public final Object getAttachedObject(final String name) {
+ return attachedObjects.get(name);
+ }
+
+ /**
+ * Sets the attached user object for the given name to this GLContext.
+ * Returns the previously set object or null.
+ */
+ public final Object attachObject(final String name, final Object obj) {
+ return attachedObjects.put(name, obj);
+ }
+
+ public final Object detachObject(final String name) {
+ return attachedObjects.remove(name);
+ }
+
+ /**
+ * Classname, GL, GLDrawable
+ */
+ @Override
+ public String toString() {
+ final StringBuilder sb = new StringBuilder();
+ sb.append(getClass().getSimpleName());
+ sb.append(" [");
+ this.append(sb);
+ sb.append("] ");
+ return sb.toString();
+ }
+
+ public final StringBuilder append(final StringBuilder sb) {
+ sb.append("Version ").append(getGLVersion()).append(" [GL ").append(getGLVersionNumber()).append(", vendor ").append(getGLVendorVersionNumber());
+ sb.append("], options 0x");
+ sb.append(Integer.toHexString(ctxOptions));
+ sb.append(", this ");
+ sb.append(toHexString(hashCode()));
+ sb.append(", handle ");
+ sb.append(toHexString(contextHandle));
+ sb.append(", isShared "+isShared()+", ");
+ sb.append(getGL());
+ sb.append(",\n\t quirks: ");
+ if(null != glRendererQuirks) {
+ glRendererQuirks.toString(sb);
+ } else {
+ sb.append("n/a");
+ }
+ if(getGLDrawable()!=getGLReadDrawable()) {
+ sb.append(",\n\tRead Drawable : ");
+ sb.append(getGLReadDrawable());
+ sb.append(",\n\tWrite Drawable: ");
+ sb.append(getGLDrawable());
+ } else {
+ sb.append(",\n\tDrawable: ");
+ sb.append(getGLDrawable());
+ }
+ return sb;
+ }
+
+ /**
+ * Returns true if the specified OpenGL core- or extension-function can be
+ * successfully called using this GL context given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
+ *
+ * See {@link GL#isFunctionAvailable(String)} for more details.
+ *
+ * @param glFunctionName the name of the OpenGL function (e.g., use
+ * "glPolygonOffsetEXT" or "glPolygonOffset" to check if the {@link
+ * com.jogamp.opengl.GL#glPolygonOffset(float,float)} is available).
+ */
+ public abstract boolean isFunctionAvailable(String glFunctionName);
+
+ /**
+ * Returns true if the specified OpenGL extension can be
+ * successfully called using this GL context given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
+ *
+ * See {@link GL#isExtensionAvailable(String)} for more details.
+ *
+ * @param glExtensionName the name of the OpenGL extension (e.g.,
+ * "GL_VERTEX_PROGRAM_ARB").
+ */
+ public abstract boolean isExtensionAvailable(String glExtensionName);
+
+ /** Returns the number of platform extensions */
+ public abstract int getPlatformExtensionCount();
+
+ /** Returns a non-null (but possibly empty) string containing the
+ space-separated list of available platform-dependent (e.g., WGL,
+ GLX) extensions. Can only be called while this context is
+ current. */
+ public abstract String getPlatformExtensionsString();
+
+ /** Returns the number of OpenGL extensions */
+ public abstract int getGLExtensionCount();
+
+ /** Returns a non-null (but possibly empty) string containing the
+ space-separated list of available extensions.
+ Can only be called while this context is current.
+ This is equivalent to
+ {@link com.jogamp.opengl.GL#glGetString(int) glGetString}({@link com.jogamp.opengl.GL#GL_EXTENSIONS GL_EXTENSIONS})
+ */
+ public abstract String getGLExtensionsString();
+
+ /**
+ * @return Additional context creation flags, supported: {@link GLContext#CTX_OPTION_DEBUG}.
+ */
+ public abstract int getContextCreationFlags();
+
+ /**
+ * @param flags Additional context creation flags, supported: {@link GLContext#CTX_OPTION_DEBUG}.
+ * Unsupported flags are masked out.
+ * Only affects this context state if not created yet via {@link #makeCurrent()}.
+ * @see #enableGLDebugMessage(boolean)
+ * @see GLAutoDrawable#setContextCreationFlags(int)
+ */
+ public abstract void setContextCreationFlags(int flags);
+
+ /**
+ * Returns a valid OpenGL version string, ie<br>
+ * <pre>
+ * major.minor ([option]?[options,]*) - gl-version
+ * </pre><br>
+ *
+ * <ul>
+ * <li> options
+ * <ul>
+ * <li> <code>ES profile</code> ES profile</li>
+ * <li> <code>Compatibility profile</code> Compatibility profile including fixed function pipeline and deprecated functionality</li>
+ * <li> <code>Core profile</code> Core profile</li>
+ * <li> <code>forward</code> Forward profile excluding deprecated functionality</li>
+ * <li> <code>arb</code> refers to an ARB_create_context created context</li>
+ * <li> <code>debug</code> refers to a debug context</li>
+ * <li> <code>ES2 compatible</code> refers to an ES2 compatible implementation</li>
+ * <li> <code>software</code> refers to a software implementation of the rasterizer</li>
+ * <li> <code>hardware</code> refers to a hardware implementation of the rasterizer</li>
+ * </ul></li>
+ * <li> <i>gl-version</i> the GL_VERSION string</li>
+ * </ul>
+ *
+ * e.g.:
+ * <table border="0">
+ * <tr> <td></td> <td></td> </tr>
+ * <tr>
+ * <td>row 2, cell 1</td>
+ * <td>row 2, cell 2</td>
+ * </tr>
+ * </table>
+ *
+ * <table border="0">
+ * <tr><td></td> <td>ES2</td> <td><code>2.0 (ES profile, ES2 compatible, hardware) - 2.0 ES Profile</code></td></tr>
+ * <tr><td>ATI</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, hardware) - 3.2.9704 Compatibility Profile Context</code></td></tr>
+ * <tr><td>ATI</td><td>GL3</td> <td><code>3.3 (Core profile, any, new, hardware) - 1.4 (3.2.9704 Compatibility Profile Context)</code></td></tr>
+ * <tr><td>ATI</td><td>GL3bc</td><td><code>3.3 (Compatibility profile, arb, hardware) - 1.4 (3.2.9704 Compatibility Profile Context)</code></td></tr>
+ * <tr><td>NV</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, hardware) - 3.0.0 NVIDIA 195.36.07.03</code></td></tr>
+ * <tr><td>NV</td><td>GL3</td> <td><code>3.3 (Core profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03</code></td></tr>
+ * <tr><td>NV</td><td>GL3bc</td> <td><code>3.3 (Compatibility profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03</code></td></tr>
+ * <tr><td>NV</td><td>GL2</td> <td><code>3.0 (Compatibility profile, arb, ES2 compatible, hardware) - 3.0.0 NVIDIA 290.10</code></td></tr>
+ * </table>
+ */
+ public final String getGLVersion() {
+ return ctxVersionString;
+ }
+
+ /**
+ * Returns this context OpenGL version.
+ * @see #getGLSLVersionNumber()
+ **/
+ public final VersionNumber getGLVersionNumber() { return ctxVersion; }
+ /**
+ * Returns the vendor's version, i.e. version number at the end of <code>GL_VERSION</code> not being the GL version.
+ * <p>
+ * In case no such version exists within <code>GL_VERSION</code>,
+ * the {@link VersionNumberString#zeroVersion zero version} instance is returned.
+ * </p>
+ * <p>
+ * The vendor's version is usually the vendor's OpenGL driver version.
+ * </p>
+ */
+ public final VersionNumberString getGLVendorVersionNumber() { return ctxVendorVersion; }
+ public final boolean isGLCompatibilityProfile() { return ( 0 != ( CTX_PROFILE_COMPAT & ctxOptions ) ); }
+ public final boolean isGLCoreProfile() { return ( 0 != ( CTX_PROFILE_CORE & ctxOptions ) ); }
+ public final boolean isGLESProfile() { return ( 0 != ( CTX_PROFILE_ES & ctxOptions ) ); }
+ public final boolean isGLForwardCompatible() { return ( 0 != ( CTX_OPTION_FORWARD & ctxOptions ) ); }
+ public final boolean isGLDebugEnabled() { return ( 0 != ( CTX_OPTION_DEBUG & ctxOptions ) ); }
+ public final boolean isCreatedWithARBMethod() { return ( 0 != ( CTX_IS_ARB_CREATED & ctxOptions ) ); }
+
+ /**
+ * Returns the matching GLSL version number, queried by this context GL
+ * via {@link GL2ES2#GL_SHADING_LANGUAGE_VERSION} if &ge; ES2.0 or GL2.0,
+ * otherwise a static match is being utilized.
+ * <p>
+ * The context must have been current once,
+ * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned.
+ * </p>
+ * <p>
+ * Examples w/ <code>major.minor</code>:
+ * <pre>
+ * 1.00 (ES 2.0), 3.00 (ES 3.0)
+ * 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2),
+ * 3.30 (GL 3.3), 4.00 (GL 4.0), 4.10 (GL 4.1), 4.20 (GL 4.2)
+ * </pre >
+ * </p>
+ * <p>
+ * <i>Matching</i> could also refer to the maximum GLSL version usable by this context
+ * since <i>normal</i> GL implementations are capable of using a lower GLSL version as well.
+ * The latter is not true on OSX w/ a GL3 context.
+ * </p>
+ *
+ * @return GLSL version number if context has been made current at least once,
+ * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned.
+ *
+ * @see #getGLVersionNumber()
+ */
+ public final VersionNumber getGLSLVersionNumber() {
+ return ctxGLSLVersion;
+ }
+
+ /**
+ * Returns the GLSL version string as to be used in a shader program, including a terminating newline '\n',
+ * i.e. for desktop
+ * <pre>
+ * #version 110
+ * ..
+ * #version 150 core
+ * #version 330 compatibility
+ * ...
+ * </pre>
+ * And for ES:
+ * <pre>
+ * #version 100
+ * #version 300 es
+ * ..
+ * </pre>
+ * <p>
+ * If context has not been made current yet, a string of zero length is returned.
+ * </p>
+ * @see #getGLSLVersionNumber()
+ */
+ public final String getGLSLVersionString() {
+ if( ctxGLSLVersion.isZero() ) {
+ return S_EMPTY;
+ }
+ final int minor = ctxGLSLVersion.getMinor();
+ final String profileOpt;
+ if( isGLES() ) {
+ profileOpt = ctxGLSLVersion.compareTo(Version3_0) >= 0 ? " es" : S_EMPTY;
+ } else if( isGLCoreProfile() ) {
+ profileOpt = ctxGLSLVersion.compareTo(Version1_50) >= 0 ? " core" : S_EMPTY;
+ } else if( isGLCompatibilityProfile() ) {
+ profileOpt = ctxGLSLVersion.compareTo(Version1_50) >= 0 ? " compatibility" : S_EMPTY;
+ } else {
+ throw new InternalError("Neither ES, Core nor Compat: "+this); // see validateProfileBits(..)
+ }
+ return "#version " + ctxGLSLVersion.getMajor() + ( minor < 10 ? "0"+minor : minor ) + profileOpt + "\n" ;
+ }
+
+ protected static final VersionNumber getStaticGLSLVersionNumber(final int glMajorVersion, final int glMinorVersion, final int ctxOptions) {
+ if( 0 != ( CTX_PROFILE_ES & ctxOptions ) ) {
+ if( 3 == glMajorVersion ) {
+ return Version3_0; // ES 3.0 -> GLSL 3.00
+ } else if( 2 == glMajorVersion ) {
+ return Version1_0; // ES 2.0 -> GLSL 1.00
+ }
+ } else if( 1 == glMajorVersion ) {
+ return Version1_10; // GL 1.x -> GLSL 1.10
+ } else if( 2 == glMajorVersion ) {
+ switch ( glMinorVersion ) {
+ case 0: return Version1_10; // GL 2.0 -> GLSL 1.10
+ default: return Version1_20; // GL 2.1 -> GLSL 1.20
+ }
+ } else if( 3 == glMajorVersion && 2 >= glMinorVersion ) {
+ switch ( glMinorVersion ) {
+ case 0: return Version1_30; // GL 3.0 -> GLSL 1.30
+ case 1: return Version1_40; // GL 3.1 -> GLSL 1.40
+ default: return Version1_50; // GL 3.2 -> GLSL 1.50
+ }
+ }
+ // The new default: GL >= 3.3, ES >= 3.0
+ return new VersionNumber(glMajorVersion, glMinorVersion * 10, 0); // GL M.N -> GLSL M.N
+ }
+
+ /**
+ * @return true if this context is an ES2 context or implements
+ * the extension <code>GL_ARB_ES3_compatibility</code> or <code>GL_ARB_ES2_compatibility</code>, otherwise false
+ */
+ public final boolean isGLES2Compatible() {
+ return 0 != ( ctxOptions & ( CTX_IMPL_ES3_COMPAT | CTX_IMPL_ES2_COMPAT ) ) ;
+ }
+
+ /**
+ * Return true if this context is an ES3 context or implements
+ * the extension <code>GL_ARB_ES3_compatibility</code>, otherwise false.
+ * <p>
+ * Includes [ GL &ge; 4.3, GL &ge; 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
+ * </p>
+ */
+ public final boolean isGLES3Compatible() {
+ return 0 != ( ctxOptions & CTX_IMPL_ES3_COMPAT ) ;
+ }
+
+ /**
+ * @return true if impl. is a hardware rasterizer, otherwise false.
+ * @see #isHardwareRasterizer(AbstractGraphicsDevice, GLProfile)
+ * @see GLProfile#isHardwareRasterizer()
+ */
+ public final boolean isHardwareRasterizer() {
+ return 0 == ( ctxOptions & CTX_IMPL_ACCEL_SOFT ) ;
+ }
+
+ /**
+ * @return true if context supports GLSL, i.e. is either {@link #isGLES3()}, {@link #isGLES2()}, {@link #isGL3()} or {@link #isGL2()} <i>and</i> major-version > 1.
+ * @see GLProfile#hasGLSL()
+ */
+ public final boolean hasGLSL() {
+ return isGLES3() ||
+ isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxVersion.getMajor()>1 ;
+ }
+
+ /**
+ * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>.
+ * <p>
+ * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
+ * <code>GL_ARB_ES2_compatibility</code>, <code>GL_ARB_framebuffer_object</code>, <code>GL_EXT_framebuffer_object</code> or <code>GL_OES_framebuffer_object</code>.
+ * </p>
+ * <p>
+ * Basic FBO support may only include one color attachment and no multisampling,
+ * as well as limited internal formats for renderbuffer.
+ * </p>
+ * @see #CTX_IMPL_FBO
+ */
+ public final boolean hasBasicFBOSupport() {
+ return 0 != ( ctxOptions & CTX_IMPL_FBO ) ;
+ }
+
+ /**
+ * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>.
+ * <p>
+ * Full FBO is supported if the context is either GL >= 3.0 [ES, core, compat] or implements the extensions
+ * <code>ARB_framebuffer_object</code>, or all of
+ * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>,
+ * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>.
+ * </p>
+ * <p>
+ * Full FBO support includes multiple color attachments and multisampling.
+ * </p>
+ */
+ public final boolean hasFullFBOSupport() {
+ return hasBasicFBOSupport() && !hasRendererQuirk(GLRendererQuirks.NoFullFBOSupport) &&
+ ( isGL3ES3() || // GL >= 3.0 [ES, core, compat]
+ isExtensionAvailable(GLExtensions.ARB_framebuffer_object) || // ARB_framebuffer_object
+ ( isExtensionAvailable(GLExtensions.EXT_framebuffer_object) && // All EXT_framebuffer_object*
+ isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) &&
+ isExtensionAvailable(GLExtensions.EXT_framebuffer_blit) &&
+ isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil)
+ )
+ ) ;
+ }
+
+ /**
+ * Returns <code>true</code> if <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points available,
+ * otherwise <code>false</code>.
+ * @see #CTX_IMPL_FP32_COMPAT_API
+ */
+ public final boolean hasFP32CompatAPI() {
+ return 0 != ( ctxOptions & CTX_IMPL_FP32_COMPAT_API ) ;
+ }
+
+ /**
+ * Returns the maximum number of FBO RENDERBUFFER samples
+ * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false.
+ */
+ public final int getMaxRenderbufferSamples() {
+ if( hasFullFBOSupport() ) {
+ final GL gl = getGL();
+ final int[] val = new int[] { 0 } ;
+ try {
+ gl.glGetIntegerv(GL2ES3.GL_MAX_SAMPLES, val, 0);
+ final int glerr = gl.glGetError();
+ if(GL.GL_NO_ERROR == glerr) {
+ return val[0];
+ } else if(DEBUG) {
+ System.err.println("GLContext.getMaxRenderbufferSamples: GL_MAX_SAMPLES query GL Error 0x"+Integer.toHexString(glerr));
+ }
+ } catch (final GLException gle) { gle.printStackTrace(); }
+ }
+ return 0;
+ }
+
+ /** Note: The GL impl. may return a const value, ie {@link GLES2#isNPOTTextureAvailable()} always returns <code>true</code>. */
+ public boolean isNPOTTextureAvailable() {
+ return isGL3() || isGLES2Compatible() || isExtensionAvailable(GLExtensions.ARB_texture_non_power_of_two);
+ }
+
+ public boolean isTextureFormatBGRA8888Available() {
+ return isGL2GL3() ||
+ isExtensionAvailable(GLExtensions.EXT_texture_format_BGRA8888) ||
+ isExtensionAvailable(GLExtensions.IMG_texture_format_BGRA8888) ;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL4bc. <p>Includes [ GL4bc ].</p>
+ * @see GLProfile#isGL4bc()
+ */
+ public final boolean isGL4bc() {
+ return 0 != (ctxOptions & CTX_PROFILE_COMPAT) &&
+ ctxVersion.getMajor() >= 4;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p>
+ * @see GLProfile#isGL4()
+ */
+ public final boolean isGL4() {
+ return 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) &&
+ ctxVersion.getMajor() >= 4;
+ }
+
+ /**
+ * Indicates whether this GLContext uses a GL4 core profile. <p>Includes [ GL4 ].</p>
+ */
+ public final boolean isGL4core() {
+ return 0 != ( ctxOptions & CTX_PROFILE_CORE ) &&
+ ctxVersion.getMajor() >= 4;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p>
+ * @see GLProfile#isGL3bc()
+ */
+ public final boolean isGL3bc() {
+ return 0 != (ctxOptions & CTX_PROFILE_COMPAT) &&
+ ctxVersion.compareTo(Version3_1) >= 0 ;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p>
+ * @see GLProfile#isGL3()
+ */
+ public final boolean isGL3() {
+ return 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) &&
+ ctxVersion.compareTo(Version3_1) >= 0 ;
+ }
+
+ /**
+ * Indicates whether this GLContext uses a GL3 core profile. <p>Includes [ GL4, GL3 ].</p>
+ */
+ public final boolean isGL3core() {
+ return 0 != ( ctxOptions & CTX_PROFILE_CORE ) &&
+ ctxVersion.compareTo(Version3_1) >= 0;
+ }
+
+ /**
+ * Indicates whether this GLContext uses a GL core profile. <p>Includes [ GL4, GL3, GLES3, GLES2 ].</p>
+ */
+ public final boolean isGLcore() {
+ return ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 2 ) ||
+ ( 0 != ( ctxOptions & CTX_PROFILE_CORE ) &&
+ ctxVersion.compareTo(Version3_1) >= 0
+ ) ;
+ }
+
+ /**
+ * Indicates whether this GLContext allows CPU data sourcing (indices, vertices ..) as opposed to using a GPU buffer source (VBO),
+ * e.g. {@link GL2#glDrawElements(int, int, int, java.nio.Buffer)}.
+ * <p>Includes [GL2ES1, GLES2] == [ GL4bc, GL3bc, GL2, GLES1, GL2ES1, GLES2 ].</p>
+ * <p>See Bug 852 - https://jogamp.org/bugzilla/show_bug.cgi?id=852 </p>
+ */
+ public final boolean isCPUDataSourcingAvail() {
+ return isGL2ES1() || isGLES2();
+ }
+
+ /**
+ * Indicates whether this GLContext's native profile does not implement a <i>default vertex array object</i> (VAO),
+ * starting w/ OpenGL 3.1 core.
+ * <p>Includes [ GL4, GL3 ].</p>
+ * <pre>
+ Due to GL 3.1 core spec: E.1. DEPRECATED AND REMOVED FEATURES (p 296),
+ GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331)
+ there is no more default VAO buffer 0 bound, hence generating and binding one
+ to avoid INVALID_OPERATION at VertexAttribPointer.
+ More clear is GL 4.3 core spec: 10.4 (p 307).
+ * </pre>
+ * <pre>
+ ES 3.x is <i>not</i> included here.
+ Due to it's ES 2.0 backward compatibility it still supports the following features:
+ <i>client side vertex arrays</i>
+ <i>default vertex array object</i>
+
+ Binding a custom VAO with ES 3.0 would cause <i>client side vertex arrays</i> via {@link GL2ES1#glVertexPointer(int, int, int, java.nio.Buffer) glVertexPointer}
+ to produce <code>GL_INVALID_OPERATION</code>.
+
+ However, they are marked <i>deprecated</i>:
+ GL ES 3.0 spec F.1. Legacy Features (p 322).
+ GL ES 3.1 spec F.1. Legacy Features (p 454).
+ * </pre>
+ * <p>
+ * If no default VAO is implemented in the native OpenGL profile,
+ * an own default VAO is being used, see {@link #getDefaultVAO()}.
+ * </p>
+ * @see #getDefaultVAO()
+ */
+ public final boolean hasNoDefaultVAO() {
+ return // ES 3.x not included, see above. ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 3 ) ||
+ ( 0 != ( ctxOptions & CTX_IS_ARB_CREATED ) &&
+ 0 != ( ctxOptions & CTX_PROFILE_CORE ) &&
+ ctxVersion.compareTo(Version3_1) >= 0
+ ) ;
+ }
+
+ /**
+ * If this GLContext does not implement a default VAO, see {@link #hasNoDefaultVAO()},
+ * an <i>own default VAO</i> will be created and bound at context creation.
+ * <p>
+ * If this GLContext does implement a default VAO, i.e. {@link #hasNoDefaultVAO()}
+ * returns <code>false</code>, this method returns <code>0</code>.
+ * </p>
+ * <p>
+ * Otherwise this method returns the VAO object name
+ * representing this GLContext's <i>own default VAO</i>.
+ * </p>
+ * @see #hasNoDefaultVAO()
+ */
+ public abstract int getDefaultVAO();
+
+ /**
+ * Indicates whether this GLContext is capable of GL2. <p>Includes [ GL4bc, GL3bc, GL2 ].</p>
+ * @see GLProfile#isGL2()
+ */
+ public final boolean isGL2() {
+ return 0 != ( ctxOptions & CTX_PROFILE_COMPAT ) && ctxVersion.getMajor()>=1 ;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p>
+ * @see GLProfile#isGL2GL3()
+ */
+ public final boolean isGL2GL3() {
+ return isGL2() || isGL3();
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GLES1. <p>Includes [ GLES1 ].</p>
+ * @see GLProfile#isGLES1()
+ */
+ public final boolean isGLES1() {
+ return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 1 ;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GLES2. <p>Includes [ GLES2, GLES3 ].</p>
+ * @see GLProfile#isGLES2()
+ */
+ public final boolean isGLES2() {
+ if( 0 != ( ctxOptions & CTX_PROFILE_ES ) ) {
+ final int major = ctxVersion.getMajor();
+ return 2 == major || 3 == major;
+ }
+ return false;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GLES3. <p>Includes [ GLES3 ].</p>
+ * @see GLProfile#isGLES3()
+ */
+ public final boolean isGLES3() {
+ return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 3 ;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GLES. <p>Includes [ GLES3, GLES1, GLES2 ].</p>
+ * @see GLProfile#isGLES()
+ */
+ public final boolean isGLES() {
+ return 0 != ( CTX_PROFILE_ES & ctxOptions ) ;
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p>
+ * @see GLProfile#isGL2ES1()
+ */
+ public final boolean isGL2ES1() {
+ return isGLES1() || isGL2();
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p>
+ * @see GLProfile#isGL2ES2()
+ */
+ public final boolean isGL2ES2() {
+ return isGLES2() || isGL2GL3();
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL2ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].</p>
+ * @see GLProfile#isGL2ES3()
+ * @see #isGL3ES3()
+ * @see #isGL2GL3()
+ */
+ public final boolean isGL2ES3() {
+ return isGL3ES3() || isGL2GL3();
+ }
+
+ /**
+ * Indicates whether this GLContext is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p>
+ * @see GLProfile#isGL3ES3()
+ */
+ public final boolean isGL3ES3() {
+ return isGL4ES3() || isGL3();
+ }
+
+ /**
+ * Returns true if this profile is capable of GL4ES3, i.e. if {@link #isGLES3Compatible()} returns true.
+ * <p>Includes [ GL &ge; 4.3, GL &ge; 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]</p>
+ * @see GLProfile#isGL4ES3()
+ */
+ public final boolean isGL4ES3() {
+ return isGLES3Compatible() ;
+ }
+
+ /**
+ * Set the swap interval of the current context and attached drawable.
+ * @param interval Should be &ge; 0. 0 disables the vertical synchronization,
+ * where &ge; 1 is the number of vertical refreshes before a swap buffer occurs.
+ * A value &lt; 0 is ignored.
+ * @return true if the operation was successful, otherwise false
+ *
+ * @throws GLException if the context is not current.
+ */
+ public final boolean setSwapInterval(final int interval) throws GLException {
+ validateCurrent();
+ if(0<=interval) {
+ if( !drawableRetargeted || !hasRendererQuirk(GLRendererQuirks.NoSetSwapIntervalPostRetarget) ) {
+ if( setSwapIntervalImpl(interval) ) {
+ currentSwapInterval = interval;
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+ protected boolean setSwapIntervalImpl(final int interval) {
+ return false;
+ }
+ /** Return the current swap interval.
+ * <p>
+ * If the context has not been made current at all,
+ * the default value <code>-1</code> is returned.
+ * </p>
+ * <p>
+ * For a valid context the default value is <code>1</code>
+ * in case of an EGL based profile (ES1 or ES2) and <code>-1</code>
+ * (undefined) for desktop.
+ * </p>
+ */
+ public final int getSwapInterval() {
+ return currentSwapInterval;
+ }
+ protected final void setDefaultSwapInterval() {
+ if(this.isGLES()) {
+ currentSwapInterval = 1;
+ } else {
+ currentSwapInterval = -1;
+ }
+ }
+
+ public final boolean queryMaxSwapGroups(final int[] maxGroups, final int maxGroups_offset,
+ final int[] maxBarriers, final int maxBarriers_offset) {
+ validateCurrent();
+ return queryMaxSwapGroupsImpl(maxGroups, maxGroups_offset, maxBarriers, maxBarriers_offset);
+ }
+ protected boolean queryMaxSwapGroupsImpl(final int[] maxGroups, final int maxGroups_offset,
+ final int[] maxBarriers, final int maxBarriers_offset) { return false; }
+ public final boolean joinSwapGroup(final int group) {
+ validateCurrent();
+ return joinSwapGroupImpl(group);
+ }
+ protected boolean joinSwapGroupImpl(final int group) { /** nop per default .. **/ return false; }
+ protected int currentSwapGroup = -1; // default: not set yet ..
+ public int getSwapGroup() {
+ return currentSwapGroup;
+ }
+ public final boolean bindSwapBarrier(final int group, final int barrier) {
+ validateCurrent();
+ return bindSwapBarrierImpl(group, barrier);
+ }
+ protected boolean bindSwapBarrierImpl(final int group, final int barrier) { /** nop per default .. **/ return false; }
+
+ /**
+ * Return the framebuffer name bound to this context,
+ * see {@link GL#glBindFramebuffer(int, int)}.
+ * <p>
+ * Method is only thread-safe while context is {@link #makeCurrent() made current}.
+ * </p>
+ */
+ public abstract int getBoundFramebuffer(int target);
+
+ /**
+ * Return the default draw framebuffer name.
+ * <p>
+ * May differ from it's default <code>zero</code>
+ * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable
+ * is being used.
+ * </p>
+ * <p>
+ * Method is only thread-safe while context is {@link #makeCurrent() made current}.
+ * </p>
+ */
+ public abstract int getDefaultDrawFramebuffer();
+
+ /**
+ * Return the default read framebuffer name.
+ * <p>
+ * May differ from it's default <code>zero</code>
+ * in case an framebuffer object ({@link com.jogamp.opengl.FBObject}) based drawable
+ * is being used.
+ * </p>
+ * <p>
+ * Method is only thread-safe while context is {@link #makeCurrent() made current}.
+ * </p>
+ */
+ public abstract int getDefaultReadFramebuffer();
+
+ /**
+ * Returns the default color buffer within the current bound
+ * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​,
+ * which will be used as the source for pixel reading commands,
+ * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels} etc.
+ * <p>
+ * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0},
+ * otherwise this is {@link GL#GL_FRONT} for single buffer configurations
+ * and {@link GL#GL_BACK} for double buffer configurations.
+ * </p>
+ * <p>
+ * Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
+ * and {@link GL#GL_BACK} is the default.
+ * </p>
+ * <p>
+ * Note-2: ES3 only supports {@link GL#GL_BACK}, {@link GL#GL_NONE} or {@link GL#GL_COLOR_ATTACHMENT0}+i
+ * </p>
+ * <p>
+ * Note-3: See {@link com.jogamp.opengl.util.GLDrawableUtil#swapBuffersBeforeRead(GLCapabilitiesImmutable) swapBuffersBeforeRead}
+ * for read-pixels and swap-buffers implications.
+ * </p>
+ * <p>
+ * Method is only thread-safe while context is {@link #makeCurrent() made current}.
+ * </p>
+ */
+ public abstract int getDefaultReadBuffer();
+
+ /**
+ * Get the default pixel data type, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}.
+ * <p>
+ * Method is only thread-safe while context is {@link #makeCurrent() made current}.
+ * </p>
+ */
+ public abstract int getDefaultPixelDataType();
+
+ /**
+ * Get the default pixel data format, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}.
+ * <p>
+ * Method is only thread-safe while context is {@link #makeCurrent() made current}.
+ * </p>
+ */
+ public abstract int getDefaultPixelDataFormat();
+
+ /**
+ * @return The extension implementing the GLDebugOutput feature,
+ * either {@link GLExtensions#ARB_debug_output} or {@link GLExtensions#AMD_debug_output}.
+ * If unavailable or called before initialized via {@link #makeCurrent()}, <i>null</i> is returned.
+ */
+ public abstract String getGLDebugMessageExtension();
+
+ /**
+ * @return the current synchronous debug behavior, set via {@link #setGLDebugSynchronous(boolean)}.
+ */
+ public abstract boolean isGLDebugSynchronous();
+
+ /**
+ * Enables or disables the synchronous debug behavior via
+ * {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS glEnable/glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS)},
+ * if extension is {@link GLExtensions#ARB_debug_output}.
+ * There is no equivalent for {@link GLExtensions#AMD_debug_output}.
+ * <p> The default is <code>true</code>, ie {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS}.</p>
+ * @link {@link #isGLDebugSynchronous()}
+ */
+ public abstract void setGLDebugSynchronous(boolean synchronous);
+
+ /**
+ * @return true if the GLDebugOutput feature is enabled or not.
+ */
+ public abstract boolean isGLDebugMessageEnabled();
+
+ /**
+ * Enables or disables the GLDebugOutput feature of extension {@link GLExtensions#ARB_debug_output}
+ * or {@link GLExtensions#AMD_debug_output}, if available.
+ *
+ * <p>To enable the GLDebugOutput feature {@link #enableGLDebugMessage(boolean) enableGLDebugMessage(true)}
+ * or {@link #setContextCreationFlags(int) setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG})
+ * shall be called <b>before</b> context creation via {@link #makeCurrent()}!</p>
+ *
+ * <p>In case {@link GLAutoDrawable} are being used,
+ * {@link GLAutoDrawable#setContextCreationFlags(int) glAutoDrawable.setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG})
+ * shall be issued before context creation via {@link #makeCurrent()}!</p>
+ *
+ * <p>After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method.</p>
+ *
+ * @param enable If true enables, otherwise disables the GLDebugOutput feature.
+ *
+ * @throws GLException if this context is not current or GLDebugOutput registration failed (enable)
+ *
+ * @see #setContextCreationFlags(int)
+ * @see #addGLDebugListener(GLDebugListener)
+ * @see GLAutoDrawable#setContextCreationFlags(int)
+ */
+ public abstract void enableGLDebugMessage(boolean enable) throws GLException;
+
+ /**
+ * Add {@link GLDebugListener}.<br>
+ *
+ * @param listener {@link GLDebugListener} handling {@link GLDebugMessage}s
+ * @see #enableGLDebugMessage(boolean)
+ * @see #removeGLDebugListener(GLDebugListener)
+ */
+ public abstract void addGLDebugListener(GLDebugListener listener);
+
+ /**
+ * Remove {@link GLDebugListener}.<br>
+ *
+ * @param listener {@link GLDebugListener} handling {@link GLDebugMessage}s
+ * @see #enableGLDebugMessage(boolean)
+ * @see #addGLDebugListener(GLDebugListener)
+ */
+ public abstract void removeGLDebugListener(GLDebugListener listener);
+
+ /**
+ * Generic entry for {@link GL2GL3#glDebugMessageControl(int, int, int, int, IntBuffer, boolean)}
+ * and {@link GL2GL3#glDebugMessageEnableAMD(int, int, int, IntBuffer, boolean)} of the GLDebugOutput feature.
+ * @see #enableGLDebugMessage(boolean)
+ */
+ public abstract void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled);
+
+ /**
+ * Generic entry for {@link GL2GL3#glDebugMessageControl(int, int, int, int, int[], int, boolean)}
+ * and {@link GL2GL3#glDebugMessageEnableAMD(int, int, int, int[], int, boolean)} of the GLDebugOutput feature.
+ * @see #enableGLDebugMessage(boolean)
+ */
+ public abstract void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled);
+
+ /**
+ * Generic entry for {@link GL2GL3#glDebugMessageInsert(int, int, int, int, int, String)}
+ * and {@link GL2GL3#glDebugMessageInsertAMD(int, int, int, int, String)} of the GLDebugOutput feature.
+ * @see #enableGLDebugMessage(boolean)
+ */
+ public abstract void glDebugMessageInsert(int source, int type, int id, int severity, String buf);
+
+ public static final int GL_VERSIONS[][] = {
+ /* 0.*/ { -1 },
+ /* 1.*/ { 0, 1, 2, 3, 4, 5 },
+ /* 2.*/ { 0, 1 },
+ /* 3.*/ { 0, 1, 2, 3 },
+ /* 4.*/ { 0, 1, 2, 3, 4, 5 } };
+
+ public static final int ES_VERSIONS[][] = {
+ /* 0.*/ { -1 },
+ /* 1.*/ { 0, 1 },
+ /* 2.*/ { 0 },
+ /* 3.*/ { 0, 1 } };
+
+ public static final int getMaxMajor(final int ctxProfile) {
+ return ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ? ES_VERSIONS.length-1 : GL_VERSIONS.length-1;
+ }
+
+ public static final int getMaxMinor(final int ctxProfile, final int major) {
+ if( 1>major ) {
+ return -1;
+ }
+ if( ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ) {
+ if( major>=ES_VERSIONS.length ) return -1;
+ return ES_VERSIONS[major].length-1;
+ } else {
+ if( major>=GL_VERSIONS.length ) return -1;
+ return GL_VERSIONS[major].length-1;
+ }
+ }
+
+ /**
+ * Returns true, if the major.minor is not inferior to the lowest
+ * valid version and does not exceed the highest known major number by more than one.
+ * <p>
+ * The minor version number is ignored by the upper limit validation
+ * and the major version number may exceed by one.
+ * </p>
+ * <p>
+ * The upper limit check is relaxed since we don't want to cut-off
+ * unforseen new GL version since the release of JOGL.
+ * </p>
+ * <p>
+ * Hence it is important to iterate through GL version from the upper limit
+ * and {@link #decrementGLVersion(int, int[], int[])} until invalid.
+ * </p>
+ */
+ public static final boolean isValidGLVersion(final int ctxProfile, final int major, final int minor) {
+ if( 1>major || 0>minor ) {
+ return false;
+ }
+ if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) {
+ if( major >= ES_VERSIONS.length + 1 ) return false;
+ } else {
+ if( major>=GL_VERSIONS.length + 1 ) return false;
+ }
+ return true;
+ }
+
+ /**
+ * Clip the given GL version to the maximum known valid version if exceeding.
+ * @return true if clipped, i.e. given value exceeds maximum, otherwise false.
+ */
+ public static final boolean clipGLVersion(final int ctxProfile, final int major[], final int minor[]) {
+ final int m = major[0];
+ final int n = minor[0];
+
+ if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) {
+ if( m >= ES_VERSIONS.length ) {
+ major[0] = ES_VERSIONS.length - 1;
+ minor[0] = ES_VERSIONS[major[0]].length - 1;
+ return true;
+ }
+ if( n >= ES_VERSIONS[m].length ) {
+ minor[0] = ES_VERSIONS[m].length - 1;
+ return true;
+ }
+ } else if( m >= GL_VERSIONS.length ) { // !isES
+ major[0] = GL_VERSIONS.length - 1;
+ minor[0] = GL_VERSIONS[major[0]].length - 1;
+ return true;
+ } else if( n >= GL_VERSIONS[m].length ) { // !isES
+ minor[0] = GL_VERSIONS[m].length - 1;
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Decrement the given GL version by one
+ * and return true if still valid, otherwise false.
+ * <p>
+ * If the given version exceeds the maximum known valid version,
+ * it is {@link #clipGLVersion(int, int[], int[]) clipped} and
+ * true is returned.
+ * </p>
+ *
+ * @param ctxProfile
+ * @param major
+ * @param minor
+ * @return
+ */
+ public static final boolean decrementGLVersion(final int ctxProfile, final int major[], final int minor[]) {
+ if( !clipGLVersion(ctxProfile, major, minor) ) {
+ int m = major[0];
+ int n = minor[0] - 1;
+ if(n < 0) {
+ if( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) {
+ if( m >= 3 ) {
+ m -= 1;
+ } else {
+ m = 0; // major decr [1,2] -> 0
+ }
+ n = ES_VERSIONS[m].length-1;
+ } else {
+ m -= 1;
+ n = GL_VERSIONS[m].length-1;
+ }
+ }
+ if( !isValidGLVersion(ctxProfile, m, n) ) {
+ return false;
+ }
+ major[0]=m;
+ minor[0]=n;
+ }
+ return true;
+ }
+
+ protected static int composeBits(final int a8, final int b8, final int c16) {
+ return ( ( a8 & 0x000000FF ) << 24 ) |
+ ( ( b8 & 0x000000FF ) << 16 ) |
+ ( ( c16 & 0x0000FFFF ) ) ;
+ }
+
+ private static void validateProfileBits(final int bits, final String argName) {
+ int num = 0;
+ if( 0 != ( CTX_PROFILE_COMPAT & bits ) ) { num++; }
+ if( 0 != ( CTX_PROFILE_CORE & bits ) ) { num++; }
+ if( 0 != ( CTX_PROFILE_ES & bits ) ) { num++; }
+ if(1!=num) {
+ throw new GLException("Internal Error: "+argName+": 1 != num-profiles: "+num);
+ }
+ }
+
+ //
+ // version mapping
+ //
+
+ /**
+ * @see #getDeviceVersionAvailableKey(com.jogamp.nativewindow.AbstractGraphicsDevice, int, int)
+ */
+ protected static final IdentityHashMap<String, Integer> deviceVersionAvailable = new IdentityHashMap<String, Integer>();
+
+ /**
+ * @see #getUniqueDeviceString(com.jogamp.nativewindow.AbstractGraphicsDevice)
+ */
+ private static final IdentityHashMap<String, String> deviceVersionsAvailableSet = new IdentityHashMap<String, String>();
+
+ /** clears the device/context mappings as well as the GL/GLX proc address tables. */
+ protected static void shutdown() {
+ deviceVersionAvailable.clear();
+ deviceVersionsAvailableSet.clear();
+ GLContextImpl.shutdownImpl(); // well ..
+ }
+
+ protected static boolean getAvailableGLVersionsSet(final AbstractGraphicsDevice device) {
+ synchronized ( deviceVersionsAvailableSet ) {
+ return deviceVersionsAvailableSet.containsKey(device.getUniqueID());
+ }
+ }
+
+ protected static void setAvailableGLVersionsSet(final AbstractGraphicsDevice device, final boolean set) {
+ synchronized ( deviceVersionsAvailableSet ) {
+ final String devKey = device.getUniqueID();
+ if( set ) {
+ deviceVersionsAvailableSet.put(devKey, devKey);
+ } else {
+ deviceVersionsAvailableSet.remove(devKey);
+ }
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": createContextARB: SET mappedVersionsAvailableSet "+devKey);
+ System.err.println(GLContext.dumpAvailableGLVersions(null).toString());
+ }
+ }
+ }
+
+ /**
+ * Returns a unique String object using {@link String#intern()} for the given arguments,
+ * which object reference itself can be used as a key.
+ */
+ protected static String getDeviceVersionAvailableKey(final AbstractGraphicsDevice device, final int major, final int profile) {
+ final String r = device.getUniqueID() + "-" + toHexString(composeBits(major, profile, 0));
+ return r.intern();
+ }
+
+ /**
+ * Called by {@link jogamp.opengl.GLContextImpl#createContextARBMapVersionsAvailable(int,int)} not intended to be used by
+ * implementations. However, if {@link jogamp.opengl.GLContextImpl#createContextARB(long, boolean)} is not being used within
+ * {@link com.jogamp.opengl.GLDrawableFactory#getOrCreateSharedContext(com.jogamp.nativewindow.AbstractGraphicsDevice)},
+ * GLProfile has to map the available versions.
+ *
+ * @param reqMajor Key Value either 1, 2, 3 or 4
+ * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
+ * @return the old mapped value
+ *
+ * @see #createContextARBMapVersionsAvailable
+ */
+ protected static Integer mapAvailableGLVersion(final AbstractGraphicsDevice device,
+ final int reqMajor, final int profile, final int resMajor, final int resMinor, int resCtp)
+ {
+ validateProfileBits(profile, "profile");
+ validateProfileBits(resCtp, "resCtp");
+
+ if(FORCE_NO_FBO_SUPPORT) {
+ resCtp &= ~CTX_IMPL_FBO ;
+ }
+ if(DEBUG) {
+ System.err.println("GLContext.mapAvailableGLVersion: "+device+": "+getGLVersion(reqMajor, 0, profile, null)+" -> "+getGLVersion(resMajor, resMinor, resCtp, null));
+ // Thread.dumpStack();
+ }
+ final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, profile);
+ final Integer val = Integer.valueOf(composeBits(resMajor, resMinor, resCtp));
+ synchronized(deviceVersionAvailable) {
+ return deviceVersionAvailable.put( objectKey, val );
+ }
+ }
+
+ protected static StringBuilder dumpAvailableGLVersions(StringBuilder sb) {
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ synchronized(deviceVersionAvailable) {
+ final Set<String> keys = deviceVersionAvailable.keySet();
+ boolean needsSeparator = false;
+ for(final Iterator<String> i = keys.iterator(); i.hasNext(); ) {
+ if(needsSeparator) {
+ sb.append(Platform.getNewline());
+ }
+ final String key = i.next();
+ sb.append(key).append(": ");
+ final Integer valI = deviceVersionAvailable.get(key);
+ if(null != valI) {
+ final int bits32 = valI.intValue();
+ final int major = ( bits32 & 0xFF000000 ) >>> 24 ;
+ final int minor = ( bits32 & 0x00FF0000 ) >>> 16 ;
+ final int ctp = ( bits32 & 0x0000FFFF ) ;
+ sb.append(GLContext.getGLVersion(major, minor, ctp, null));
+ } else {
+ sb.append("n/a");
+ }
+ needsSeparator = true;
+ }
+ }
+ return sb;
+ }
+
+ /**
+ * @param device the device to request whether the profile is available for
+ * @param reqMajor Key Value either 1, 2, 3 or 4
+ * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
+ * @return the available GL version as encoded with {@link #composeBits(int, int, int), otherwise <code>null</code>
+ */
+ protected static Integer getAvailableGLVersion(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile) {
+ final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, reqProfile);
+ Integer val;
+ synchronized(deviceVersionAvailable) {
+ val = deviceVersionAvailable.get( objectKey );
+ }
+ return val;
+ }
+
+ /**
+ * @param reqMajor Key Value either 1, 2, 3 or 4
+ * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
+ * @param major if not null, returns the used major version
+ * @param minor if not null, returns the used minor version
+ * @param ctp if not null, returns the used context profile
+ */
+ protected static boolean getAvailableGLVersion(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile,
+ final int[] major, final int minor[], final int ctp[]) {
+
+ final Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile);
+ if(null==valI) {
+ return false;
+ }
+
+ final int bits32 = valI.intValue();
+
+ if(null!=major) {
+ major[0] = ( bits32 & 0xFF000000 ) >>> 24 ;
+ }
+ if(null!=minor) {
+ minor[0] = ( bits32 & 0x00FF0000 ) >>> 16 ;
+ }
+ if(null!=ctp) {
+ ctp[0] = ( bits32 & 0x0000FFFF ) ;
+ }
+ return true;
+ }
+
+ /**
+ * returns the highest GLProfile string regarding the implementation version and context profile bits.
+ * @throws GLException if version and context profile bits could not be mapped to a GLProfile
+ */
+ protected static String getGLProfile(final int major, final int minor, final int ctp)
+ throws GLException {
+ if(0 != ( CTX_PROFILE_COMPAT & ctp )) {
+ if(major >= 4) { return GLProfile.GL4bc; }
+ else if(major == 3 && minor >= 1) { return GLProfile.GL3bc; }
+ else { return GLProfile.GL2; }
+ } else if(0 != ( CTX_PROFILE_CORE & ctp )) {
+ if(major >= 4) { return GLProfile.GL4; }
+ else if(major == 3 && minor >= 1) { return GLProfile.GL3; }
+ } else if(0 != ( CTX_PROFILE_ES & ctp )) {
+ if(major == 3) { return GLProfile.GLES3; }
+ else if(major == 2) { return GLProfile.GLES2; }
+ else if(major == 1) { return GLProfile.GLES1; }
+ }
+ throw new GLException("Unhandled OpenGL version/profile: "+GLContext.getGLVersion(major, minor, ctp, null));
+ }
+
+ /**
+ * Returns the GLProfile's major version number at reqMajorCTP[0] and it's context property (CTP) at reqMajorCTP[1] for availability mapping request.
+ */
+ protected static final void getRequestMajorAndCompat(final GLProfile glp, final int[/*2*/] reqMajorCTP) {
+ final GLProfile glpImpl = glp.getImpl();
+ if( glpImpl.isGL4() ) {
+ reqMajorCTP[0]=4;
+ } else if ( glpImpl.isGL3() || glpImpl.isGLES3() ) {
+ reqMajorCTP[0]=3;
+ } else if (glpImpl.isGLES1()) {
+ reqMajorCTP[0]=1;
+ } else /* if (glpImpl.isGL2() || glpImpl.isGLES2()) */ {
+ reqMajorCTP[0]=2;
+ }
+ if( glpImpl.isGLES() ) {
+ reqMajorCTP[1]=CTX_PROFILE_ES;
+ } else if( glpImpl.isGL2() ) { // incl GL3bc and GL4bc
+ reqMajorCTP[1]=CTX_PROFILE_COMPAT;
+ } else {
+ reqMajorCTP[1]=CTX_PROFILE_CORE;
+ }
+ }
+
+ /**
+ * @param device the device the context profile is being requested for
+ * @param GLProfile the GLProfile the context profile is being requested for
+ * @return the GLProfile's context property (CTP) if available, otherwise <code>0</code>
+ */
+ protected static final int getAvailableContextProperties(final AbstractGraphicsDevice device, final GLProfile glp) {
+ final int[] reqMajorCTP = new int[] { 0, 0 };
+ getRequestMajorAndCompat(glp, reqMajorCTP);
+
+ final int _major[] = { 0 };
+ final int _minor[] = { 0 };
+ final int _ctp[] = { 0 };
+ if( GLContext.getAvailableGLVersion(device, reqMajorCTP[0], reqMajorCTP[1], _major, _minor, _ctp)) {
+ return _ctp[0];
+ }
+ return 0; // n/a
+ }
+
+ /**
+ * @param device the device the profile is being requested
+ * @param major Key Value either 1, 2, 3 or 4
+ * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
+ * @return the highest GLProfile for the device regarding availability, version and profile bits.
+ */
+ protected static GLProfile getAvailableGLProfile(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile)
+ throws GLException {
+ final String glpName = getAvailableGLProfileName(device, reqMajor, reqProfile);
+ return null != glpName ? GLProfile.get(device, glpName) : null;
+ }
+
+ /**
+ * @param device the device the profile is being requested
+ * @param major Key Value either 1, 2, 3 or 4
+ * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
+ * @return the highest GLProfile name for the device regarding availability, version and profile bits.
+ */
+ /* package */ static String getAvailableGLProfileName(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile)
+ throws GLException {
+ final int major[] = { 0 };
+ final int minor[] = { 0 };
+ final int ctp[] = { 0 };
+ if(GLContext.getAvailableGLVersion(device, reqMajor, reqProfile, major, minor, ctp)) {
+ return GLContext.getGLProfile(major[0], minor[0], ctp[0]);
+ }
+ return null;
+ }
+
+ /**
+ * @param device the device the profile is being requested
+ * @param major Key Value either 1, 2, 3 or 4
+ * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
+ */
+ protected static String getAvailableGLVersionAsString(final AbstractGraphicsDevice device, final int major, final int profile) {
+ final int _major[] = { 0 };
+ final int _minor[] = { 0 };
+ final int _ctp[] = { 0 };
+ if(getAvailableGLVersion(device, major, profile, _major, _minor, _ctp)) {
+ return getGLVersion(_major[0], _minor[0], _ctp[0], null);
+ }
+ return null;
+ }
+
+ /**
+ * Returns true if it is possible to create an <i>framebuffer object</i> (FBO).
+ * <p>
+ * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent.
+ * </p>
+ * <p>
+ * FBO support is queried as described in {@link #hasBasicFBOSupport()}.
+ * </p>
+ *
+ * @param device the device to request whether FBO is available for
+ * @param glp {@link GLProfile} to check for FBO capabilities
+ * @see GLContext#hasBasicFBOSupport()
+ */
+ public static final boolean isFBOAvailable(final AbstractGraphicsDevice device, final GLProfile glp) {
+ return 0 != ( CTX_IMPL_FBO & getAvailableContextProperties(device, glp) );
+ }
+
+ /**
+ * @return <code>1</code> if using a hardware rasterizer, <code>0</code> if using a software rasterizer and <code>-1</code> if not determined yet.
+ * @see GLContext#isHardwareRasterizer()
+ * @see GLProfile#isHardwareRasterizer()
+ */
+ public static final int isHardwareRasterizer(final AbstractGraphicsDevice device, final GLProfile glp) {
+ final int r;
+ final int ctp = getAvailableContextProperties(device, glp);
+ if(0 == ctp) {
+ r = -1;
+ } else if( 0 == ( CTX_IMPL_ACCEL_SOFT & ctp ) ) {
+ r = 1;
+ } else {
+ r = 0;
+ }
+ return r;
+ }
+
+ /**
+ * @param device the device to request whether the profile is available for
+ * @param reqMajor Key Value either 1, 2, 3 or 4
+ * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
+ * @param isHardware return value of one boolean, whether the profile is a hardware rasterizer or not
+ * @return true if the requested GL version is available regardless of a software or hardware rasterizer, otherwise false.
+ */
+ protected static boolean isGLVersionAvailable(final AbstractGraphicsDevice device, final int reqMajor, final int reqProfile, final boolean isHardware[]) {
+ final Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile);
+ if(null==valI) {
+ return false;
+ }
+ isHardware[0] = 0 == ( valI.intValue() & GLContext.CTX_IMPL_ACCEL_SOFT ) ;
+ return true;
+ }
+
+ public static boolean isGLES1Available(final AbstractGraphicsDevice device, final boolean isHardware[]) {
+ return isGLVersionAvailable(device, 1, GLContext.CTX_PROFILE_ES, isHardware);
+ }
+
+ public static boolean isGLES2Available(final AbstractGraphicsDevice device, final boolean isHardware[]) {
+ return isGLVersionAvailable(device, 2, GLContext.CTX_PROFILE_ES, isHardware);
+ }
+
+ public static boolean isGLES3Available(final AbstractGraphicsDevice device, final boolean isHardware[]) {
+ return isGLVersionAvailable(device, 3, GLContext.CTX_PROFILE_ES, isHardware);
+ }
+
+ /**
+ * Returns true if a ES3 compatible profile is available,
+ * i.e. either a &ge; 4.3 context or a &ge; 3.1 context supporting <code>GL_ARB_ES3_compatibility</code>,
+ * otherwise false.
+ * <p>
+ * Includes [ GL &ge; 4.3, GL &ge; 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
+ * </p>
+ */
+ public static final boolean isGLES3CompatibleAvailable(final AbstractGraphicsDevice device) {
+ final int major[] = { 0 };
+ final int minor[] = { 0 };
+ final int ctp[] = { 0 };
+ boolean ok;
+
+ ok = GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_ES, major, minor, ctp);
+ if( !ok ) {
+ ok = GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_CORE, major, minor, ctp);
+ }
+ if( !ok ) {
+ GLContext.getAvailableGLVersion(device, 3, GLContext.CTX_PROFILE_COMPAT, major, minor, ctp);
+ }
+ return 0 != ( ctp[0] & CTX_IMPL_ES3_COMPAT );
+ }
+
+ public static boolean isGL4bcAvailable(final AbstractGraphicsDevice device, final boolean isHardware[]) {
+ return isGLVersionAvailable(device, 4, CTX_PROFILE_COMPAT, isHardware);
+ }
+
+ public static boolean isGL4Available(final AbstractGraphicsDevice device, final boolean isHardware[]) {
+ return isGLVersionAvailable(device, 4, CTX_PROFILE_CORE, isHardware);
+ }
+
+ public static boolean isGL3bcAvailable(final AbstractGraphicsDevice device, final boolean isHardware[]) {
+ return isGLVersionAvailable(device, 3, CTX_PROFILE_COMPAT, isHardware);
+ }
+
+ public static boolean isGL3Available(final AbstractGraphicsDevice device, final boolean isHardware[]) {
+ return isGLVersionAvailable(device, 3, CTX_PROFILE_CORE, isHardware);
+ }
+
+ public static boolean isGL2Available(final AbstractGraphicsDevice device, final boolean isHardware[]) {
+ return isGLVersionAvailable(device, 2, CTX_PROFILE_COMPAT, isHardware);
+ }
+
+ protected static String getGLVersion(final int major, final int minor, final int ctp, final String gl_version) {
+ boolean needColon = false;
+ final StringBuilder sb = new StringBuilder();
+ sb.append(major);
+ sb.append(".");
+ sb.append(minor);
+ sb.append(" (");
+ needColon = appendString(sb, "ES profile", needColon, 0 != ( CTX_PROFILE_ES & ctp ));
+ needColon = appendString(sb, "Compat profile", needColon, 0 != ( CTX_PROFILE_COMPAT & ctp ));
+ needColon = appendString(sb, "Core profile", needColon, 0 != ( CTX_PROFILE_CORE & ctp ));
+ needColon = appendString(sb, "forward", needColon, 0 != ( CTX_OPTION_FORWARD & ctp ));
+ needColon = appendString(sb, "arb", needColon, 0 != ( CTX_IS_ARB_CREATED & ctp ));
+ needColon = appendString(sb, "debug", needColon, 0 != ( CTX_OPTION_DEBUG & ctp ));
+ needColon = appendString(sb, "ES2 compat", needColon, 0 != ( CTX_IMPL_ES2_COMPAT & ctp ));
+ needColon = appendString(sb, "ES3 compat", needColon, 0 != ( CTX_IMPL_ES3_COMPAT & ctp ));
+ needColon = appendString(sb, "FBO", needColon, 0 != ( CTX_IMPL_FBO & ctp ));
+ needColon = appendString(sb, "FP32 compat", needColon, 0 != ( CTX_IMPL_FP32_COMPAT_API & ctp ));
+ if( 0 != ( CTX_IMPL_ACCEL_SOFT & ctp ) ) {
+ needColon = appendString(sb, "software", needColon, true);
+ } else {
+ needColon = appendString(sb, "hardware", needColon, true);
+ }
+ sb.append(")");
+ if(null!=gl_version) {
+ sb.append(" - ");
+ sb.append(gl_version);
+ }
+ return sb.toString();
+ }
+
+ //
+ // internal string utils
+ //
+
+ protected static String toHexString(final int hex) {
+ return "0x" + Integer.toHexString(hex);
+ }
+
+ protected static String toHexString(final long hex) {
+ return "0x" + Long.toHexString(hex);
+ }
+
+ private static boolean appendString(final StringBuilder sb, final String string, boolean needColon, final boolean condition) {
+ if(condition) {
+ if(needColon) {
+ sb.append(", ");
+ }
+ sb.append(string);
+ needColon=true;
+ }
+ return needColon;
+ }
+
+ protected static String getThreadName() { return Thread.currentThread().getName(); }
+
+}
+