aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/math
diff options
context:
space:
mode:
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Binary16.java569
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Binary32.java116
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Binary64.java116
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java61
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java573
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Quaternion.java414
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java565
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java39
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java32
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java360
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java388
11 files changed, 3233 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Binary16.java b/src/jogl/classes/com/jogamp/opengl/math/Binary16.java
new file mode 100644
index 000000000..33add46c2
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/Binary16.java
@@ -0,0 +1,569 @@
+/**
+ * Copyright 2013 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.math;
+
+/**
+ * <p>
+ * Functions to convert values to/from the <code>binary16</code> format
+ * specified in <code>IEEE 754 2008</code>.
+ * </p>
+ */
+
+public final class Binary16
+{
+ /**
+ * The encoded form of negative infinity <code>-∞</code>.
+ */
+
+ public static final char NEGATIVE_INFINITY;
+
+ /**
+ * The encoded form of positive infinity <code>∞</code>.
+ */
+
+ public static final char POSITIVE_INFINITY;
+
+ /**
+ * The encoded form of positive zero <code>0</code>.
+ */
+
+ public static final char POSITIVE_ZERO;
+
+ /**
+ * The encoded form of negative zero <code>-0</code>.
+ */
+
+ public static final char NEGATIVE_ZERO;
+
+ /**
+ * The <i>bias</i> value used to offset the encoded exponent. A given
+ * exponent <code>e</code> is encoded as <code>{@link #BIAS} + e</code>.
+ */
+
+ public static final int BIAS;
+
+ static {
+ NEGATIVE_INFINITY = 0xFC00;
+ POSITIVE_INFINITY = 0x7C00;
+ POSITIVE_ZERO = 0x0000;
+ NEGATIVE_ZERO = 0x8000;
+ BIAS = 15;
+ }
+
+ private static final int MASK_SIGN;
+ private static final int MASK_EXPONENT;
+ private static final int MASK_SIGNIFICAND;
+
+ static {
+ MASK_SIGN = 0x8000;
+ MASK_EXPONENT = 0x7C00;
+ MASK_SIGNIFICAND = 0x03FF;
+ }
+
+ /**
+ * One possible not-a-number value.
+ */
+
+ public static char exampleNaN()
+ {
+ final int n =
+ Binary16.packSetExponentUnbiasedUnchecked(16)
+ | Binary16.packSetSignificandUnchecked(1);
+ final char c = (char) n;
+ return c;
+ }
+
+ /**
+ * Return <code>true</code> if the given packed <code>binary16</code> value
+ * is infinite.
+ */
+
+ public static boolean isInfinite(
+ final char k)
+ {
+ if (Binary16.unpackGetExponentUnbiased(k) == 16) {
+ if (Binary16.unpackGetSignificand(k) == 0) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Return <code>true</code> if the given packed <code>binary16</code> value
+ * is not a number (<code>NaN</code>).
+ */
+
+ public static boolean isNaN(
+ final char k)
+ {
+ final int e = Binary16.unpackGetExponentUnbiased(k);
+ final int s = Binary16.unpackGetSignificand(k);
+ return (e == 16) && (s > 0);
+ }
+
+ /**
+ * <p>
+ * Convert a double precision floating point value to a packed
+ * <code>binary16</code> value.
+ * </p>
+ * <p>
+ * For the following specific cases, the function returns:
+ * </p>
+ * <ul>
+ * <li><code>NaN</code> iff <code>isNaN(k)</code></li>
+ * <li>{@link #POSITIVE_INFINITY} iff
+ * <code>k == {@link Double#POSITIVE_INFINITY}</code></li>
+ * <li>{@link #NEGATIVE_INFINITY} iff
+ * <code>k == {@link Double#NEGATIVE_INFINITY}</code></li>
+ * <li>{@link #NEGATIVE_ZERO} iff <code>k == -0.0</code></li>
+ * <li>{@link #POSITIVE_ZERO} iff <code>k == 0.0</code></li>
+ * </ul>
+ * <p>
+ * Otherwise, the <code>binary16</code> value that most closely represents
+ * <code>k</code> is returned. This may obviously be an infinite value as
+ * the interval of double precision values is far larger than that of the
+ * <code>binary16</code> type.
+ * </p>
+ *
+ * @see #unpackDouble(char)
+ */
+
+ public static char packDouble(
+ final double k)
+ {
+ if (Double.isNaN(k)) {
+ return Binary16.exampleNaN();
+ }
+ if (k == Double.POSITIVE_INFINITY) {
+ return Binary16.POSITIVE_INFINITY;
+ }
+ if (k == Double.NEGATIVE_INFINITY) {
+ return Binary16.NEGATIVE_INFINITY;
+ }
+ if (Double.doubleToLongBits(k) == Binary64.NEGATIVE_ZERO_BITS) {
+ return Binary16.NEGATIVE_ZERO;
+ }
+ if (k == 0.0) {
+ return Binary16.POSITIVE_ZERO;
+ }
+
+ final long de = Binary64.unpackGetExponentUnbiased(k);
+ final long ds = Binary64.unpackGetSign(k);
+ final long dn = Binary64.unpackGetSignificand(k);
+ final char rsr = Binary16.packSetSignUnchecked((int) ds);
+
+ /**
+ * Extract the 5 least-significant bits of the exponent.
+ */
+
+ final int rem = (int) (de & 0x001F);
+ final char rer = Binary16.packSetExponentUnbiasedUnchecked(rem);
+
+ /**
+ * Extract the 10 most-significant bits of the significand.
+ */
+
+ final long rnm = dn & 0xFFC0000000000L;
+ final long rns = rnm >> 42;
+ final char rnr = Binary16.packSetSignificandUnchecked((int) rns);
+
+ /**
+ * Combine the results.
+ */
+
+ return (char) (rsr | rer | rnr);
+ }
+
+ /**
+ * <p>
+ * Convert a single precision floating point value to a packed
+ * <code>binary16</code> value.
+ * </p>
+ * <p>
+ * For the following specific cases, the function returns:
+ * </p>
+ * <ul>
+ * <li><code>NaN</code> iff <code>isNaN(k)</code></li>
+ * <li>{@link #POSITIVE_INFINITY} iff
+ * <code>k == {@link Float#POSITIVE_INFINITY}</code></li>
+ * <li>{@link #NEGATIVE_INFINITY} iff
+ * <code>k == {@link Float#NEGATIVE_INFINITY}</code></li>
+ * <li>{@link #NEGATIVE_ZERO} iff <code>k == -0.0</code></li>
+ * <li>{@link #POSITIVE_ZERO} iff <code>k == 0.0</code></li>
+ * </ul>
+ * <p>
+ * Otherwise, the <code>binary16</code> value that most closely represents
+ * <code>k</code> is returned. This may obviously be an infinite value as
+ * the interval of single precision values is far larger than that of the
+ * <code>binary16</code> type.
+ * </p>
+ *
+ * @see #unpackFloat(char)
+ */
+
+ public static char packFloat(
+ final float k)
+ {
+ if (Float.isNaN(k)) {
+ return Binary16.exampleNaN();
+ }
+ if (k == Float.POSITIVE_INFINITY) {
+ return Binary16.POSITIVE_INFINITY;
+ }
+ if (k == Float.NEGATIVE_INFINITY) {
+ return Binary16.NEGATIVE_INFINITY;
+ }
+ if (Float.floatToIntBits(k) == Binary32.NEGATIVE_ZERO_BITS) {
+ return Binary16.NEGATIVE_ZERO;
+ }
+ if (k == 0.0) {
+ return Binary16.POSITIVE_ZERO;
+ }
+
+ final long de = Binary32.unpackGetExponentUnbiased(k);
+ final long ds = Binary32.unpackGetSign(k);
+ final long dn = Binary32.unpackGetSignificand(k);
+ final char rsr = Binary16.packSetSignUnchecked((int) ds);
+
+ /**
+ * Extract the 5 least-significant bits of the exponent.
+ */
+
+ final int rem = (int) (de & 0x001F);
+ final char rer = Binary16.packSetExponentUnbiasedUnchecked(rem);
+
+ /**
+ * Extract the 10 most-significant bits of the significand.
+ */
+
+ final long rnm = dn & 0x7FE000L;
+ final long rns = rnm >> 13;
+ final char rnr = Binary16.packSetSignificandUnchecked((int) rns);
+
+ /**
+ * Combine the results.
+ */
+
+ return (char) (rsr | rer | rnr);
+ }
+
+ /**
+ * <p>
+ * Encode the unbiased exponent <code>e</code>. Values should be in the
+ * range <code>[-15, 16]</code> - values outside of this range will be
+ * truncated.
+ * </p>
+ *
+ * @see #unpackGetExponentUnbiased(char)
+ */
+
+ public static char packSetExponentUnbiasedUnchecked(
+ final int e)
+ {
+ final int eb = e + Binary16.BIAS;
+ final int es = eb << 10;
+ final int em = es & Binary16.MASK_EXPONENT;
+ return (char) em;
+ }
+
+ /**
+ * <p>
+ * Encode the significand <code>s</code>. Values should be in the range
+ * <code>[0, 1023]</code>. Values outside of this range will be truncated.
+ * </p>
+ *
+ * @see #unpackGetSignificand(char)
+ */
+
+ public static char packSetSignificandUnchecked(
+ final int s)
+ {
+ final int sm = s & Binary16.MASK_SIGNIFICAND;
+ return (char) sm;
+ }
+
+ /**
+ * <p>
+ * Encode the sign bit <code>s</code>. Values should be in the range
+ * <code>[0, 1]</code>, with <code>0</code> ironically denoting a positive
+ * value. Values outside of this range will be truncated.
+ * </p>
+ *
+ * @see #unpackGetSign(char)
+ */
+
+ public static char packSetSignUnchecked(
+ final int s)
+ {
+ final int ss = s << 15;
+ final int sm = ss & Binary16.MASK_SIGN;
+ return (char) sm;
+ }
+
+ /**
+ * Show the given raw packed <code>binary16</code> value as a string of
+ * binary digits.
+ */
+
+ public static String toRawBinaryString(
+ final char k)
+ {
+ final StringBuilder b = new StringBuilder();
+ int z = k;
+ for (int i = 0; i < 16; ++i) {
+ if ((z & 1) == 1) {
+ b.insert(0, "1");
+ } else {
+ b.insert(0, "0");
+ }
+ z >>= 1;
+ }
+ return b.toString();
+ }
+
+ /**
+ * <p>
+ * Convert a packed <code>binary16</code> value <code>k</code> to a
+ * double-precision floating point value.
+ * </p>
+ * <p>
+ * The function returns:
+ * </p>
+ * <ul>
+ * <li><code>NaN</code> iff <code>isNaN(k)</code></li>
+ * <li>{@link Double#POSITIVE_INFINITY} iff
+ * <code>k == {@link #POSITIVE_INFINITY}</code></li>
+ * <li>{@link Double#NEGATIVE_INFINITY} iff
+ * <code>k == {@link #NEGATIVE_INFINITY}</code></li>
+ * <li><code>-0.0</code> iff <code>k == {@link #NEGATIVE_ZERO}</code></li>
+ * <li><code>0.0</code> iff <code>k == {@link #POSITIVE_ZERO}</code></li>
+ * <li><code>(-1.0 * n) * (2 ^ e) * 1.s</code>, for the decoded sign
+ * <code>n</code> of <code>k</code>, the decoded exponent <code>e</code> of
+ * <code>k</code>, and the decoded significand <code>s</code> of
+ * <code>k</code>.</li>
+ * </ul>
+ *
+ * @see #packDouble(double)
+ */
+
+ public static double unpackDouble(
+ final char k)
+ {
+ if (Binary16.isNaN(k)) {
+ return Double.NaN;
+ }
+ if (k == Binary16.POSITIVE_INFINITY) {
+ return Double.POSITIVE_INFINITY;
+ }
+ if (k == Binary16.NEGATIVE_INFINITY) {
+ return Double.NEGATIVE_INFINITY;
+ }
+ if (k == Binary16.NEGATIVE_ZERO) {
+ return -0.0;
+ }
+ if (k == Binary16.POSITIVE_ZERO) {
+ return 0.0;
+ }
+
+ final long e = Binary16.unpackGetExponentUnbiased(k);
+ final long s = Binary16.unpackGetSign(k);
+ final long n = Binary16.unpackGetSignificand(k);
+
+ /**
+ * Shift the sign bit to the position at which it will appear in the
+ * resulting value.
+ */
+
+ final long rsr = s << 63;
+
+ /**
+ * 1. Bias the exponent.
+ *
+ * 2. Shift the result left to the position at which it will appear in the
+ * resulting value.
+ */
+
+ final long reb = (e + Binary64.BIAS);
+ final long rer = reb << 52;
+
+ /**
+ * Shift the significand left to the position at which it will appear in
+ * the resulting value.
+ */
+
+ final long rnr = n << 42;
+ return Double.longBitsToDouble(rsr | rer | rnr);
+ }
+
+ /**
+ * <p>
+ * Convert a packed <code>binary16</code> value <code>k</code> to a
+ * single-precision floating point value.
+ * </p>
+ * <p>
+ * The function returns:
+ * </p>
+ * <ul>
+ * <li><code>NaN</code> iff <code>isNaN(k)</code></li>
+ * <li>{@link Float#POSITIVE_INFINITY} iff
+ * <code>k == {@link #POSITIVE_INFINITY}</code></li>
+ * <li>{@link Float#NEGATIVE_INFINITY} iff
+ * <code>k == {@link #NEGATIVE_INFINITY}</code></li>
+ * <li><code>-0.0</code> iff <code>k == {@link #NEGATIVE_ZERO}</code></li>
+ * <li><code>0.0</code> iff <code>k == {@link #POSITIVE_ZERO}</code></li>
+ * <li><code>(-1.0 * n) * (2 ^ e) * 1.s</code>, for the decoded sign
+ * <code>n</code> of <code>k</code>, the decoded exponent <code>e</code> of
+ * <code>k</code>, and the decoded significand <code>s</code> of
+ * <code>k</code>.</li>
+ * </ul>
+ *
+ * @see #packFloat(float)
+ */
+
+ public static float unpackFloat(
+ final char k)
+ {
+ if (Binary16.isNaN(k)) {
+ return Float.NaN;
+ }
+ if (k == Binary16.POSITIVE_INFINITY) {
+ return Float.POSITIVE_INFINITY;
+ }
+ if (k == Binary16.NEGATIVE_INFINITY) {
+ return Float.NEGATIVE_INFINITY;
+ }
+ if (k == Binary16.NEGATIVE_ZERO) {
+ return -0.0f;
+ }
+ if (k == Binary16.POSITIVE_ZERO) {
+ return 0.0f;
+ }
+
+ final int e = Binary16.unpackGetExponentUnbiased(k);
+ final int s = Binary16.unpackGetSign(k);
+ final int n = Binary16.unpackGetSignificand(k);
+
+ /**
+ * Shift the sign bit to the position at which it will appear in the
+ * resulting value.
+ */
+
+ final int rsr = s << 31;
+
+ /**
+ * 1. Bias the exponent.
+ *
+ * 2. Shift the result left to the position at which it will appear in the
+ * resulting value.
+ */
+
+ final int reb = (e + Binary32.BIAS);
+ final int rer = reb << 23;
+
+ /**
+ * Shift the significand left to the position at which it will appear in
+ * the resulting value.
+ */
+
+ final int rnr = n << 13;
+ return Float.intBitsToFloat(rsr | rer | rnr);
+ }
+
+ /**
+ * <p>
+ * Extract and unbias the exponent of the given packed <code>binary16</code>
+ * value.
+ * </p>
+ * <p>
+ * The exponent is encoded <i>biased</i> as a number in the range
+ * <code>[0, 31]</code>, with <code>0</code> indicating that the number is
+ * <i>subnormal</i> and <code>[1, 30]</code> denoting the actual exponent
+ * plus {@link #BIAS}. Infinite and <code>NaN</code> values always have an
+ * exponent of <code>31</code>.
+ * </p>
+ * <p>
+ * This function will therefore return:
+ * </p>
+ * <ul>
+ * <li>
+ * <code>0 - {@link #BIAS} = -15</code> iff the input is a <i>subnormal</i>
+ * number.</li>
+ * <li>An integer in the range
+ * <code>[1 - {@link #BIAS}, 30 - {@link #BIAS}] = [-14, 15]</code> iff the
+ * input is a <i>normal</i> number.</li>
+ * <li>
+ * <code>16</code> iff the input is {@link #POSITIVE_INFINITY},
+ * {@link #NEGATIVE_INFINITY}, or <code>NaN</code>.</li>
+ * </ul>
+ *
+ * @see #packSetExponentUnbiasedUnchecked(int)
+ */
+
+ public static int unpackGetExponentUnbiased(
+ final char k)
+ {
+ final int em = k & Binary16.MASK_EXPONENT;
+ final int es = em >> 10;
+ return es - Binary16.BIAS;
+ }
+
+ /**
+ * Retrieve the sign bit of the given packed <code>binary16</code> value, as
+ * an integer in the range <code>[0, 1]</code>.
+ *
+ * @see Binary16#packSetSignUnchecked(int)
+ */
+
+ public static int unpackGetSign(
+ final char k)
+ {
+ return (k & Binary16.MASK_SIGN) >> 15;
+ }
+
+ /**
+ * <p>
+ * Return the significand of the given packed <code>binary16</code> value as
+ * an integer in the range <code>[0, 1023]</code>.
+ * </p>
+ *
+ * @see Binary16#packSetSignificandUnchecked(int)
+ */
+
+ public static int unpackGetSignificand(
+ final char k)
+ {
+ return k & Binary16.MASK_SIGNIFICAND;
+ }
+
+ private Binary16()
+ {
+ throw new AssertionError("Unreachable code, report this bug!");
+ }
+}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Binary32.java b/src/jogl/classes/com/jogamp/opengl/math/Binary32.java
new file mode 100644
index 000000000..d98815d9f
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/Binary32.java
@@ -0,0 +1,116 @@
+/**
+ * Copyright 2013 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.math;
+
+/**
+ * Functions for interrogating <code>binary32</code> (float) values.
+ */
+
+public final class Binary32
+{
+ static final int NEGATIVE_ZERO_BITS;
+ static final int MASK_SIGN;
+ static final int MASK_EXPONENT;
+ static final int MASK_SIGNIFICAND;
+ static final int BIAS;
+
+ static {
+ NEGATIVE_ZERO_BITS = 0x80000000;
+ MASK_SIGN = 0x80000000;
+ MASK_EXPONENT = 0x7ff00000;
+ MASK_SIGNIFICAND = 0x7fffff;
+ BIAS = 127;
+ }
+
+ /**
+ * <p>
+ * Extract and unbias the exponent of the given packed <code>float</code>
+ * value.
+ * </p>
+ * <p>
+ * The exponent is encoded <i>biased</i> as a number in the range
+ * <code>[0, 255]</code>, with <code>0</code> indicating that the number is
+ * <i>subnormal</i> and <code>[1, 254]</code> denoting the actual exponent
+ * plus {@link #BIAS}. Infinite and <code>NaN</code> values always have a
+ * biased exponent of <code>255</code>.
+ * </p>
+ * <p>
+ * This function will therefore return:
+ * </p>
+ * <ul>
+ * <li>
+ * <code>0 - {@link #BIAS} = -127</code> iff the input is a <i>subnormal</i>
+ * number.</li>
+ * <li>An integer in the range
+ * <code>[1 - {@link #BIAS}, 254 - {@link #BIAS}] = [-126, 127]</code> iff
+ * the input is a <i>normal</i> number.</li>
+ * <li>
+ * <code>255 - {@link #BIAS} = 128</code> iff the input is
+ * {@link #POSITIVE_INFINITY}, {@link #NEGATIVE_INFINITY}, or
+ * <code>NaN</code>.</li>
+ * </ul>
+ *
+ * @see #packSetExponentUnbiasedUnchecked(int)
+ */
+
+ public static int unpackGetExponentUnbiased(
+ final float d)
+ {
+ final int b = Float.floatToRawIntBits(d);
+ final int em = b & Binary32.MASK_EXPONENT;
+ final int es = em >> 23;
+ return es - Binary32.BIAS;
+ }
+
+ /**
+ * <p>
+ * Return the sign of the given float value.
+ * </p>
+ */
+
+ public static int unpackGetSign(
+ final float d)
+ {
+ final int b = Float.floatToRawIntBits(d);
+ return ((b & Binary32.MASK_SIGN) >> 31) & 1;
+ }
+
+ /**
+ * <p>
+ * Return the significand of the given float value.
+ * </p>
+ */
+
+ public static int unpackGetSignificand(
+ final float d)
+ {
+ final int b = Float.floatToRawIntBits(d);
+ return b & Binary32.MASK_SIGNIFICAND;
+ }
+}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Binary64.java b/src/jogl/classes/com/jogamp/opengl/math/Binary64.java
new file mode 100644
index 000000000..5efad433a
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/Binary64.java
@@ -0,0 +1,116 @@
+/**
+ * Copyright 2013 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.math;
+
+/**
+ * Functions for interrogating <code>binary64</code> (double) values.
+ */
+
+public final class Binary64
+{
+ static final long NEGATIVE_ZERO_BITS;
+ static final long MASK_SIGN;
+ static final long MASK_EXPONENT;
+ static final long MASK_SIGNIFICAND;
+ static final long BIAS;
+
+ static {
+ NEGATIVE_ZERO_BITS = 0x8000000000000000L;
+ MASK_SIGN = 0x8000000000000000L;
+ MASK_EXPONENT = 0x7ff0000000000000L;
+ MASK_SIGNIFICAND = 0x000fffffffffffffL;
+ BIAS = 1023;
+ }
+
+ /**
+ * <p>
+ * Extract and unbias the exponent of the given packed <code>double</code>
+ * value.
+ * </p>
+ * <p>
+ * The exponent is encoded <i>biased</i> as a number in the range
+ * <code>[0, 2047]</code>, with <code>0</code> indicating that the number is
+ * <i>subnormal</i> and <code>[1, 2046]</code> denoting the actual exponent
+ * plus {@link #BIAS}. Infinite and <code>NaN</code> values always have a
+ * biased exponent of <code>2047</code>.
+ * </p>
+ * <p>
+ * This function will therefore return:
+ * </p>
+ * <ul>
+ * <li>
+ * <code>0 - {@link #BIAS} = -1023</code> iff the input is a
+ * <i>subnormal</i> number.</li>
+ * <li>An integer in the range
+ * <code>[1 - {@link #BIAS}, 2046 - {@link #BIAS}] = [-1022, 1023]</code>
+ * iff the input is a <i>normal</i> number.</li>
+ * <li>
+ * <code>2047 - {@link #BIAS} = 1024</code> iff the input is
+ * {@link #POSITIVE_INFINITY}, {@link #NEGATIVE_INFINITY}, or
+ * <code>NaN</code>.</li>
+ * </ul>
+ *
+ * @see #packSetExponentUnbiasedUnchecked(int)
+ */
+
+ public static long unpackGetExponentUnbiased(
+ final double d)
+ {
+ final long b = Double.doubleToRawLongBits(d);
+ final long em = b & Binary64.MASK_EXPONENT;
+ final long es = em >> 52;
+ return es - Binary64.BIAS;
+ }
+
+ /**
+ * <p>
+ * Return the significand of the given double value.
+ * </p>
+ */
+
+ public static long unpackGetSignificand(
+ final double d)
+ {
+ final long b = Double.doubleToRawLongBits(d);
+ return b & Binary64.MASK_SIGNIFICAND;
+ }
+
+ /**
+ * <p>
+ * Return the sign of the given double value.
+ * </p>
+ */
+
+ public static long unpackGetSign(
+ final double d)
+ {
+ final long b = Double.doubleToRawLongBits(d);
+ return ((b & Binary64.MASK_SIGN) >> 63) & 1;
+ }
+}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java b/src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java
new file mode 100644
index 000000000..b7dbf183f
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/FixedPoint.java
@@ -0,0 +1,61 @@
+/*
+ * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package com.jogamp.opengl.math;
+
+public class FixedPoint {
+ public static final int toFixed(int value) {
+ if (value < -32768) value = -32768;
+ if (value > 32767) value = 32767;
+ return value * 65536;
+ }
+
+ public static final int toFixed(float value) {
+ if (value < -32768) value = -32768;
+ if (value > 32767) value = 32767;
+ return (int)(value * 65536.0f);
+ }
+
+ public static final float toFloat(int value) {
+ return (float)value/65536.0f;
+ }
+
+ public static final int mult(int x1, int x2) {
+ return (int) ( ((long)x1*(long)x2)/65536 );
+ }
+
+ public static final int div(int x1, int x2) {
+ return (int) ( (((long)x1)<<16)/x2 );
+ }
+}
+
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
new file mode 100644
index 000000000..191a83241
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
@@ -0,0 +1,573 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.math;
+
+import java.nio.FloatBuffer;
+
+import com.jogamp.common.os.Platform;
+
+/**
+ * Basic Float math utility functions.
+ * <p>
+ * Implementation assumes linear matrix layout in column-major order
+ * matching OpenGL's implementation.
+ * </p>
+ * <p>
+ * Derived from ProjectFloat.java - Created 11-jan-2004
+ * </p>
+ *
+ * @author Erik Duijs
+ * @author Kenneth Russell
+ * @author Sven Gothel
+ */
+public class FloatUtil {
+ private static final float[] IDENTITY_MATRIX =
+ new float[] {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f };
+
+ private static final float[] ZERO_MATRIX =
+ new float[] {
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f };
+
+ /**
+ * Make matrix an identity matrix
+ */
+ public static final void makeIdentityf(float[] m, int offset) {
+ for (int i = 0; i < 16; i++) {
+ m[i+offset] = IDENTITY_MATRIX[i];
+ }
+ }
+
+ /**
+ * Make matrix an identity matrix
+ */
+ public static final void makeIdentityf(FloatBuffer m) {
+ final int oldPos = m.position();
+ m.put(IDENTITY_MATRIX);
+ m.position(oldPos);
+ }
+
+ /**
+ * Make matrix an zero matrix
+ */
+ public static final void makeZero(float[] m, int offset) {
+ for (int i = 0; i < 16; i++) {
+ m[i+offset] = 0;
+ }
+ }
+
+ /**
+ * Make matrix an zero matrix
+ */
+ public static final void makeZero(FloatBuffer m) {
+ final int oldPos = m.position();
+ m.put(ZERO_MATRIX);
+ m.position(oldPos);
+ }
+
+ /**
+ * @param a 4x4 matrix in column-major order
+ * @param b 4x4 matrix in column-major order
+ * @param d result a*b in column-major order
+ */
+ public static final void multMatrixf(final float[] a, int a_off, final float[] b, int b_off, float[] d, int d_off) {
+ for (int i = 0; i < 4; i++) {
+ // one row in column-major order
+ final float ai0=a[a_off+i+0*4], ai1=a[a_off+i+1*4], ai2=a[a_off+i+2*4], ai3=a[a_off+i+3*4]; // row-i of a
+ d[d_off+i+0*4] = ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ;
+ d[d_off+i+1*4] = ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ;
+ d[d_off+i+2*4] = ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ;
+ d[d_off+i+3*4] = ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ;
+ }
+ }
+
+ /**
+ * @param a 4x4 matrix in column-major order (also result)
+ * @param b 4x4 matrix in column-major order
+ */
+ public static final void multMatrixf(final float[] a, int a_off, final float[] b, int b_off) {
+ for (int i = 0; i < 4; i++) {
+ // one row in column-major order
+ final int a_off_i = a_off+i;
+ final float ai0=a[a_off_i+0*4], ai1=a[a_off_i+1*4], ai2=a[a_off_i+2*4], ai3=a[a_off_i+3*4]; // row-i of a
+ a[a_off_i+0*4] = ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ;
+ a[a_off_i+1*4] = ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ;
+ a[a_off_i+2*4] = ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ;
+ a[a_off_i+3*4] = ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ;
+ }
+ }
+
+ /**
+ * @param a 4x4 matrix in column-major order
+ * @param b 4x4 matrix in column-major order
+ * @param d result a*b in column-major order
+ */
+ public static final void multMatrixf(final float[] a, int a_off, final float[] b, int b_off, FloatBuffer d) {
+ final int dP = d.position();
+ for (int i = 0; i < 4; i++) {
+ // one row in column-major order
+ final float ai0=a[a_off+i+0*4], ai1=a[a_off+i+1*4], ai2=a[a_off+i+2*4], ai3=a[a_off+i+3*4]; // row-i of a
+ d.put(dP+i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
+ d.put(dP+i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
+ d.put(dP+i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
+ d.put(dP+i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
+ }
+ }
+
+ /**
+ * @param a 4x4 matrix in column-major order
+ * @param b 4x4 matrix in column-major order
+ * @param d result a*b in column-major order
+ */
+ public static final void multMatrixf(final FloatBuffer a, final float[] b, int b_off, FloatBuffer d) {
+ final int aP = a.position();
+ final int dP = d.position();
+ for (int i = 0; i < 4; i++) {
+ // one row in column-major order
+ final float ai0=a.get(aP+i+0*4), ai1=a.get(aP+i+1*4), ai2=a.get(aP+i+2*4), ai3=a.get(aP+i+3*4); // row-i of a
+ d.put(dP+i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
+ d.put(dP+i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
+ d.put(dP+i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
+ d.put(dP+i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
+ }
+ }
+
+ /**
+ * @param a 4x4 matrix in column-major order (also result)
+ * @param b 4x4 matrix in column-major order
+ */
+ public static final void multMatrixf(final FloatBuffer a, final float[] b, int b_off) {
+ final int aP = a.position();
+ for (int i = 0; i < 4; i++) {
+ // one row in column-major order
+ final int aP_i = aP+i;
+ final float ai0=a.get(aP_i+0*4), ai1=a.get(aP_i+1*4), ai2=a.get(aP_i+2*4), ai3=a.get(aP_i+3*4); // row-i of a
+ a.put(aP_i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
+ a.put(aP_i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
+ a.put(aP_i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
+ a.put(aP_i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
+ }
+ }
+
+ /**
+ * @param a 4x4 matrix in column-major order
+ * @param b 4x4 matrix in column-major order
+ * @param d result a*b in column-major order
+ */
+ public static final void multMatrixf(final FloatBuffer a, final FloatBuffer b, FloatBuffer d) {
+ final int aP = a.position();
+ final int bP = b.position();
+ final int dP = d.position();
+ for (int i = 0; i < 4; i++) {
+ // one row in column-major order
+ final float ai0=a.get(aP+i+0*4), ai1=a.get(aP+i+1*4), ai2=a.get(aP+i+2*4), ai3=a.get(aP+i+3*4); // row-i of a
+ d.put(dP+i+0*4 , ai0 * b.get(bP+0+0*4) + ai1 * b.get(bP+1+0*4) + ai2 * b.get(bP+2+0*4) + ai3 * b.get(bP+3+0*4) );
+ d.put(dP+i+1*4 , ai0 * b.get(bP+0+1*4) + ai1 * b.get(bP+1+1*4) + ai2 * b.get(bP+2+1*4) + ai3 * b.get(bP+3+1*4) );
+ d.put(dP+i+2*4 , ai0 * b.get(bP+0+2*4) + ai1 * b.get(bP+1+2*4) + ai2 * b.get(bP+2+2*4) + ai3 * b.get(bP+3+2*4) );
+ d.put(dP+i+3*4 , ai0 * b.get(bP+0+3*4) + ai1 * b.get(bP+1+3*4) + ai2 * b.get(bP+2+3*4) + ai3 * b.get(bP+3+3*4) );
+ }
+ }
+
+ /**
+ * @param a 4x4 matrix in column-major order (also result)
+ * @param b 4x4 matrix in column-major order
+ */
+ public static final void multMatrixf(final FloatBuffer a, final FloatBuffer b) {
+ final int aP = a.position();
+ final int bP = b.position();
+ for (int i = 0; i < 4; i++) {
+ // one row in column-major order
+ final int aP_i = aP+i;
+ final float ai0=a.get(aP_i+0*4), ai1=a.get(aP_i+1*4), ai2=a.get(aP_i+2*4), ai3=a.get(aP_i+3*4); // row-i of a
+ a.put(aP_i+0*4 , ai0 * b.get(bP+0+0*4) + ai1 * b.get(bP+1+0*4) + ai2 * b.get(bP+2+0*4) + ai3 * b.get(bP+3+0*4) );
+ a.put(aP_i+1*4 , ai0 * b.get(bP+0+1*4) + ai1 * b.get(bP+1+1*4) + ai2 * b.get(bP+2+1*4) + ai3 * b.get(bP+3+1*4) );
+ a.put(aP_i+2*4 , ai0 * b.get(bP+0+2*4) + ai1 * b.get(bP+1+2*4) + ai2 * b.get(bP+2+2*4) + ai3 * b.get(bP+3+2*4) );
+ a.put(aP_i+3*4 , ai0 * b.get(bP+0+3*4) + ai1 * b.get(bP+1+3*4) + ai2 * b.get(bP+2+3*4) + ai3 * b.get(bP+3+3*4) );
+ }
+ }
+
+ /**
+ * @param a 4x4 matrix in column-major order
+ * @param b 4x4 matrix in column-major order
+ * @param d result a*b in column-major order
+ */
+ public static final void multMatrixf(final FloatBuffer a, final FloatBuffer b, float[] d, int d_off) {
+ final int aP = a.position();
+ final int bP = b.position();
+ for (int i = 0; i < 4; i++) {
+ // one row in column-major order
+ final float ai0=a.get(aP+i+0*4), ai1=a.get(aP+i+1*4), ai2=a.get(aP+i+2*4), ai3=a.get(aP+i+3*4); // row-i of a
+ d[d_off+i+0*4] = ai0 * b.get(bP+0+0*4) + ai1 * b.get(bP+1+0*4) + ai2 * b.get(bP+2+0*4) + ai3 * b.get(bP+3+0*4) ;
+ d[d_off+i+1*4] = ai0 * b.get(bP+0+1*4) + ai1 * b.get(bP+1+1*4) + ai2 * b.get(bP+2+1*4) + ai3 * b.get(bP+3+1*4) ;
+ d[d_off+i+2*4] = ai0 * b.get(bP+0+2*4) + ai1 * b.get(bP+1+2*4) + ai2 * b.get(bP+2+2*4) + ai3 * b.get(bP+3+2*4) ;
+ d[d_off+i+3*4] = ai0 * b.get(bP+0+3*4) + ai1 * b.get(bP+1+3*4) + ai2 * b.get(bP+2+3*4) + ai3 * b.get(bP+3+3*4) ;
+ }
+ }
+
+ /**
+ * Normalize vector
+ *
+ * @param v makes len(v)==1
+ */
+ public static final void normalize(float[] v) {
+ float r = (float) Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+
+ if ( r == 0.0 || r == 1.0) {
+ return;
+ }
+
+ r = 1.0f / r;
+
+ v[0] *= r;
+ v[1] *= r;
+ v[2] *= r;
+ }
+
+ /**
+ * Normalize vector
+ *
+ * @param v makes len(v)==1
+ */
+ public static final void normalize(FloatBuffer v) {
+ final int vPos = v.position();
+
+ float r = (float) Math.sqrt(v.get(0+vPos) * v.get(0+vPos) +
+ v.get(1+vPos) * v.get(1+vPos) +
+ v.get(2+vPos) * v.get(2+vPos));
+
+ if ( r == 0.0 || r == 1.0) {
+ return;
+ }
+
+ r = 1.0f / r;
+
+ v.put(0+vPos, v.get(0+vPos) * r);
+ v.put(1+vPos, v.get(1+vPos) * r);
+ v.put(2+vPos, v.get(2+vPos) * r);
+ }
+
+
+ /**
+ * Calculate cross-product of 2 vector
+ *
+ * @param v1 3-component vector
+ * @param v2 3-component vector
+ * @param result v1 X v2
+ */
+ public static final void cross(float[] v1, float[] v2, float[] result) {
+ result[0] = v1[1] * v2[2] - v1[2] * v2[1];
+ result[1] = v1[2] * v2[0] - v1[0] * v2[2];
+ result[2] = v1[0] * v2[1] - v1[1] * v2[0];
+ }
+
+ /**
+ * Calculate cross-product of 2 vector
+ *
+ * @param v1 3-component vector
+ * @param v2 3-component vector
+ * @param result v1 X v2
+ */
+ public static final void cross(FloatBuffer v1, FloatBuffer v2, FloatBuffer result) {
+ final int v1Pos = v1.position();
+ final int v2Pos = v2.position();
+ final int rPos = result.position();
+
+ result.put(0+rPos, v1.get(1+v1Pos) * v2.get(2+v2Pos) - v1.get(2+v1Pos) * v2.get(1+v2Pos));
+ result.put(1+rPos, v1.get(2+v1Pos) * v2.get(0+v2Pos) - v1.get(0+v1Pos) * v2.get(2+v2Pos));
+ result.put(2+rPos, v1.get(0+v1Pos) * v2.get(1+v2Pos) - v1.get(1+v1Pos) * v2.get(0+v2Pos));
+ }
+
+ /**
+ * @param m_in 4x4 matrix in column-major order
+ * @param m_in_off
+ * @param v_in 4-component column-vector
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(float[] m_in, int m_in_off, float[] v_in, int v_in_off, float[] v_out, int v_out_off) {
+ for (int i = 0; i < 4; i++) {
+ // (one matrix row in column-major order) X (column vector)
+ v_out[i + v_out_off] =
+ v_in[0+v_in_off] * m_in[0*4+i+m_in_off] +
+ v_in[1+v_in_off] * m_in[1*4+i+m_in_off] +
+ v_in[2+v_in_off] * m_in[2*4+i+m_in_off] +
+ v_in[3+v_in_off] * m_in[3*4+i+m_in_off];
+ }
+ }
+
+ /**
+ * @param m_in 4x4 matrix in column-major order
+ * @param m_in_off
+ * @param v_in 4-component column-vector
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(float[] m_in, float[] v_in, float[] v_out) {
+ for (int i = 0; i < 4; i++) {
+ // (one matrix row in column-major order) X (column vector)
+ v_out[i] =
+ v_in[0] * m_in[0*4+i] +
+ v_in[1] * m_in[1*4+i] +
+ v_in[2] * m_in[2*4+i] +
+ v_in[3] * m_in[3*4+i];
+ }
+ }
+
+ /**
+ * @param m_in 4x4 matrix in column-major order
+ * @param v_in 4-component column-vector
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(FloatBuffer m_in, float[] v_in, int v_in_off, float[] v_out, int v_out_off) {
+ final int matrixPos = m_in.position();
+ for (int i = 0; i < 4; i++) {
+ // (one matrix row in column-major order) X (column vector)
+ v_out[i+v_out_off] =
+ v_in[0+v_in_off] * m_in.get(0*4+i+matrixPos) +
+ v_in[1+v_in_off] * m_in.get(1*4+i+matrixPos) +
+ v_in[2+v_in_off] * m_in.get(2*4+i+matrixPos) +
+ v_in[3+v_in_off] * m_in.get(3*4+i+matrixPos);
+ }
+ }
+
+ /**
+ * @param m_in 4x4 matrix in column-major order
+ * @param v_in 4-component column-vector
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(FloatBuffer m_in, float[] v_in, float[] v_out) {
+ final int matrixPos = m_in.position();
+ for (int i = 0; i < 4; i++) {
+ // (one matrix row in column-major order) X (column vector)
+ v_out[i] =
+ v_in[0] * m_in.get(0*4+i+matrixPos) +
+ v_in[1] * m_in.get(1*4+i+matrixPos) +
+ v_in[2] * m_in.get(2*4+i+matrixPos) +
+ v_in[3] * m_in.get(3*4+i+matrixPos);
+ }
+ }
+
+ /**
+ * @param m_in 4x4 matrix in column-major order
+ * @param v_in 4-component column-vector
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(FloatBuffer m_in, FloatBuffer v_in, FloatBuffer v_out) {
+ final int inPos = v_in.position();
+ final int outPos = v_out.position();
+ final int matrixPos = m_in.position();
+ for (int i = 0; i < 4; i++) {
+ // (one matrix row in column-major order) X (column vector)
+ v_out.put(i + outPos,
+ v_in.get(0+inPos) * m_in.get(0*4+i+matrixPos) +
+ v_in.get(1+inPos) * m_in.get(1*4+i+matrixPos) +
+ v_in.get(2+inPos) * m_in.get(2*4+i+matrixPos) +
+ v_in.get(3+inPos) * m_in.get(3*4+i+matrixPos));
+ }
+ }
+
+ /**
+ * @param sb optional passed StringBuilder instance to be used
+ * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
+ * @param a mxn matrix (rows x columns)
+ * @param aOffset offset to <code>a</code>'s current position
+ * @param rows
+ * @param columns
+ * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
+ * @param row row number to print
+ * @return matrix row string representation
+ */
+ public static StringBuilder matrixRowToString(StringBuilder sb, String f, FloatBuffer a, int aOffset, int rows, int columns, boolean rowMajorOrder, int row) {
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ final int a0 = aOffset + a.position();
+ if(rowMajorOrder) {
+ for(int c=0; c<columns; c++) {
+ sb.append( String.format( f+" ", a.get( a0 + row*columns + c ) ) );
+ }
+ } else {
+ for(int r=0; r<columns; r++) {
+ sb.append( String.format( f+" ", a.get( a0 + row + r*rows ) ) );
+ }
+ }
+ return sb;
+ }
+
+ /**
+ * @param sb optional passed StringBuilder instance to be used
+ * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
+ * @param a mxn matrix (rows x columns)
+ * @param aOffset offset to <code>a</code>'s current position
+ * @param rows
+ * @param columns
+ * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
+ * @param row row number to print
+ * @return matrix row string representation
+ */
+ public static StringBuilder matrixRowToString(StringBuilder sb, String f, float[] a, int aOffset, int rows, int columns, boolean rowMajorOrder, int row) {
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ if(rowMajorOrder) {
+ for(int c=0; c<columns; c++) {
+ sb.append( String.format( f+" ", a[ aOffset + row*columns + c ] ) );
+ }
+ } else {
+ for(int r=0; r<columns; r++) {
+ sb.append( String.format( f+" ", a[ aOffset + row + r*rows ] ) );
+ }
+ }
+ return sb;
+ }
+
+ /**
+ * @param sb optional passed StringBuilder instance to be used
+ * @param rowPrefix optional prefix for each row
+ * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
+ * @param a mxn matrix (rows x columns)
+ * @param aOffset offset to <code>a</code>'s current position
+ * @param rows
+ * @param columns
+ * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
+ * @return matrix string representation
+ */
+ public static StringBuilder matrixToString(StringBuilder sb, String rowPrefix, String f, FloatBuffer a, int aOffset, int rows, int columns, boolean rowMajorOrder) {
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ final String prefix = ( null == rowPrefix ) ? "" : rowPrefix;
+ for(int i=0; i<rows; i++) {
+ sb.append(prefix).append("[ ");
+ matrixRowToString(sb, f, a, aOffset, rows, columns, rowMajorOrder, i);
+ sb.append("]").append(Platform.getNewline());
+ }
+ return sb;
+ }
+
+ /**
+ * @param sb optional passed StringBuilder instance to be used
+ * @param rowPrefix optional prefix for each row
+ * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
+ * @param a mxn matrix (rows x columns)
+ * @param aOffset offset to <code>a</code>'s current position
+ * @param rows
+ * @param columns
+ * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
+ * @return matrix string representation
+ */
+ public static StringBuilder matrixToString(StringBuilder sb, String rowPrefix, String f, float[] a, int aOffset, int rows, int columns, boolean rowMajorOrder) {
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ final String prefix = ( null == rowPrefix ) ? "" : rowPrefix;
+ for(int i=0; i<rows; i++) {
+ sb.append(prefix).append("[ ");
+ matrixRowToString(sb, f, a, aOffset, rows, columns, rowMajorOrder, i);
+ sb.append("]").append(Platform.getNewline());
+ }
+ return sb;
+ }
+
+ /**
+ * @param sb optional passed StringBuilder instance to be used
+ * @param rowPrefix optional prefix for each row
+ * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
+ * @param a 4x4 matrix in column major order (OpenGL)
+ * @param aOffset offset to <code>a</code>'s current position
+ * @param b 4x4 matrix in column major order (OpenGL)
+ * @param bOffset offset to <code>a</code>'s current position
+ * @param rows
+ * @param columns
+ * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
+ * @return side by side representation
+ */
+ public static StringBuilder matrixToString(StringBuilder sb, String rowPrefix, String f, FloatBuffer a, int aOffset, FloatBuffer b, int bOffset, int rows, int columns, boolean rowMajorOrder) {
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ final String prefix = ( null == rowPrefix ) ? "" : rowPrefix;
+ for(int i=0; i<rows; i++) {
+ sb.append(prefix).append("[ ");
+ matrixRowToString(sb, f, a, aOffset, rows, columns, rowMajorOrder, i);
+ sb.append("=?= ");
+ matrixRowToString(sb, f, b, bOffset, rows, columns, rowMajorOrder, i);
+ sb.append("]").append(Platform.getNewline());
+ }
+ return sb;
+ }
+
+ /**
+ * @param sb optional passed StringBuilder instance to be used
+ * @param rowPrefix optional prefix for each row
+ * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
+ * @param a 4x4 matrix in column major order (OpenGL)
+ * @param aOffset offset to <code>a</code>'s current position
+ * @param b 4x4 matrix in column major order (OpenGL)
+ * @param bOffset offset to <code>a</code>'s current position
+ * @param rows
+ * @param columns
+ * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)
+ * @return side by side representation
+ */
+ public static StringBuilder matrixToString(StringBuilder sb, String rowPrefix, String f, float[] a, int aOffset, float[] b, int bOffset, int rows, int columns, boolean rowMajorOrder) {
+ if(null == sb) {
+ sb = new StringBuilder();
+ }
+ final String prefix = ( null == rowPrefix ) ? "" : rowPrefix;
+ for(int i=0; i<rows; i++) {
+ sb.append(prefix).append("[ ");
+ matrixRowToString(sb, f, a, aOffset, rows, columns, rowMajorOrder, i);
+ sb.append("=?= ");
+ matrixRowToString(sb, f, b, bOffset, rows, columns, rowMajorOrder, i);
+ sb.append("]").append(Platform.getNewline());
+ }
+ return sb;
+ }
+
+ public static final float E = 2.7182818284590452354f;
+
+ public static final float PI = 3.14159265358979323846f;
+
+ public static float abs(float a) { return (float) java.lang.Math.abs(a); }
+
+ public static float pow(float a, float b) { return (float) java.lang.Math.pow(a, b); }
+
+ public static float sin(float a) { return (float) java.lang.Math.sin(a); }
+
+ public static float cos(float a) { return (float) java.lang.Math.cos(a); }
+
+ public static float acos(float a) { return (float) java.lang.Math.acos(a); }
+
+ public static float sqrt(float a) { return (float) java.lang.Math.sqrt(a); }
+
+} \ No newline at end of file
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
new file mode 100644
index 000000000..52a59c599
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
@@ -0,0 +1,414 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.math;
+
+public class Quaternion {
+ protected float x, y, z, w;
+
+ public Quaternion() {
+ setIdentity();
+ }
+
+ public Quaternion(Quaternion q) {
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
+ }
+
+ public Quaternion(float x, float y, float z, float w) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ /**
+ * Constructor to create a rotation based quaternion from two vectors
+ *
+ * @param vector1
+ * @param vector2
+ */
+ public Quaternion(float[] vector1, float[] vector2) {
+ final float theta = FloatUtil.acos(VectorUtil.dot(vector1, vector2));
+ final float[] cross = VectorUtil.cross(vector1, vector2);
+ fromAxis(cross, theta);
+ }
+
+ /***
+ * Constructor to create a rotation based quaternion from axis vector and angle
+ * @param vector axis vector
+ * @param angle rotation angle (rads)
+ * @see #fromAxis(float[], float)
+ */
+ public Quaternion(float[] vector, float angle) {
+ fromAxis(vector, angle);
+ }
+
+ /***
+ * Initialize this quaternion with given axis vector and rotation angle
+ *
+ * @param vector axis vector
+ * @param angle rotation angle (rads)
+ */
+ public void fromAxis(float[] vector, float angle) {
+ final float halfangle = angle * 0.5f;
+ final float sin = FloatUtil.sin(halfangle);
+ final float[] nv = VectorUtil.normalize(vector);
+ x = (nv[0] * sin);
+ y = (nv[1] * sin);
+ z = (nv[2] * sin);
+ w = FloatUtil.cos(halfangle);
+ }
+
+ /**
+ * Transform the rotational quaternion to axis based rotation angles
+ *
+ * @return new float[4] with ,theta,Rx,Ry,Rz
+ */
+ public float[] toAxis() {
+ final float[] vec = new float[4];
+ final float scale = FloatUtil.sqrt(x * x + y * y + z * z);
+ vec[0] = FloatUtil.acos(w) * 2.0f;
+ vec[1] = x / scale;
+ vec[2] = y / scale;
+ vec[3] = z / scale;
+ return vec;
+ }
+
+ public float getW() {
+ return w;
+ }
+
+ public void setW(float w) {
+ this.w = w;
+ }
+
+ public float getX() {
+ return x;
+ }
+
+ public void setX(float x) {
+ this.x = x;
+ }
+
+ public float getY() {
+ return y;
+ }
+
+ public void setY(float y) {
+ this.y = y;
+ }
+
+ public float getZ() {
+ return z;
+ }
+
+ public void setZ(float z) {
+ this.z = z;
+ }
+
+ /**
+ * Add a quaternion
+ *
+ * @param q quaternion
+ */
+ public void add(Quaternion q) {
+ x += q.x;
+ y += q.y;
+ z += q.z;
+ }
+
+ /**
+ * Subtract a quaternion
+ *
+ * @param q quaternion
+ */
+ public void subtract(Quaternion q) {
+ x -= q.x;
+ y -= q.y;
+ z -= q.z;
+ }
+
+ /**
+ * Divide a quaternion by a constant
+ *
+ * @param n a float to divide by
+ */
+ public void divide(float n) {
+ x /= n;
+ y /= n;
+ z /= n;
+ }
+
+ /**
+ * Multiply this quaternion by the param quaternion
+ *
+ * @param q a quaternion to multiply with
+ */
+ public void mult(Quaternion q) {
+ final float w1 = w * q.w - x * q.x - y * q.y - z * q.z;
+
+ final float x1 = w * q.x + x * q.w + y * q.z - z * q.y;
+ final float y1 = w * q.y - x * q.z + y * q.w + z * q.x;
+ final float z1 = w * q.z + x * q.y - y * q.x + z * q.w;
+
+ w = w1;
+ x = x1;
+ y = y1;
+ z = z1;
+ }
+
+ /**
+ * Multiply a quaternion by a constant
+ *
+ * @param n a float constant
+ */
+ public void mult(float n) {
+ x *= n;
+ y *= n;
+ z *= n;
+ }
+
+ /***
+ * Rotate given vector by this quaternion
+ *
+ * @param vector input vector
+ * @return rotated vector
+ */
+ public float[] mult(float[] vector) {
+ // TODO : optimize
+ final float[] res = new float[3];
+ final Quaternion a = new Quaternion(vector[0], vector[1], vector[2], 0.0f);
+ final Quaternion b = new Quaternion(this);
+ final Quaternion c = new Quaternion(this);
+ b.inverse();
+ a.mult(b);
+ c.mult(a);
+ res[0] = c.x;
+ res[1] = c.y;
+ res[2] = c.z;
+ return res;
+ }
+
+ /**
+ * Normalize a quaternion required if to be used as a rotational quaternion
+ */
+ public void normalize() {
+ final float norme = (float) FloatUtil.sqrt(w * w + x * x + y * y + z * z);
+ if (norme == 0.0f) {
+ setIdentity();
+ } else {
+ final float recip = 1.0f / norme;
+
+ w *= recip;
+ x *= recip;
+ y *= recip;
+ z *= recip;
+ }
+ }
+
+ /**
+ * Invert the quaternion If rotational, will produce a the inverse rotation
+ */
+ public void inverse() {
+ final float norm = w * w + x * x + y * y + z * z;
+
+ final float recip = 1.0f / norm;
+
+ w *= recip;
+ x = -1 * x * recip;
+ y = -1 * y * recip;
+ z = -1 * z * recip;
+ }
+
+ /**
+ * Transform this quaternion to a 4x4 column matrix representing the
+ * rotation
+ *
+ * @return new float[16] column matrix 4x4
+ */
+ public float[] toMatrix() {
+ final float[] matrix = new float[16];
+ matrix[0] = 1.0f - 2 * y * y - 2 * z * z;
+ matrix[1] = 2 * x * y + 2 * w * z;
+ matrix[2] = 2 * x * z - 2 * w * y;
+ matrix[3] = 0;
+
+ matrix[4] = 2 * x * y - 2 * w * z;
+ matrix[5] = 1.0f - 2 * x * x - 2 * z * z;
+ matrix[6] = 2 * y * z + 2 * w * x;
+ matrix[7] = 0;
+
+ matrix[8] = 2 * x * z + 2 * w * y;
+ matrix[9] = 2 * y * z - 2 * w * x;
+ matrix[10] = 1.0f - 2 * x * x - 2 * y * y;
+ matrix[11] = 0;
+
+ matrix[12] = 0;
+ matrix[13] = 0;
+ matrix[14] = 0;
+ matrix[15] = 1;
+ return matrix;
+ }
+
+ /**
+ * Set this quaternion from a Sphereical interpolation of two param
+ * quaternion, used mostly for rotational animation.
+ * <p>
+ * Note: Method does not normalize this quaternion!
+ * </p>
+ * <p>
+ * See http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/
+ * quaternions/slerp/
+ * </p>
+ *
+ * @param a initial quaternion
+ * @param b target quaternion
+ * @param t float between 0 and 1 representing interp.
+ */
+ public void slerp(Quaternion a, Quaternion b, float t) {
+ final float cosom = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
+ final float t1 = 1.0f - t;
+
+ // if the two quaternions are close, just use linear interpolation
+ if (cosom >= 0.95f) {
+ x = a.x * t1 + b.x * t;
+ y = a.y * t1 + b.y * t;
+ z = a.z * t1 + b.z * t;
+ w = a.w * t1 + b.w * t;
+ return;
+ }
+
+ // the quaternions are nearly opposite, we can pick any axis normal to
+ // a,b
+ // to do the rotation
+ if (cosom <= -0.99f) {
+ x = 0.5f * (a.x + b.x);
+ y = 0.5f * (a.y + b.y);
+ z = 0.5f * (a.z + b.z);
+ w = 0.5f * (a.w + b.w);
+ return;
+ }
+
+ // cosom is now withion range of acos, do a SLERP
+ final float sinom = FloatUtil.sqrt(1.0f - cosom * cosom);
+ final float omega = FloatUtil.acos(cosom);
+
+ final float scla = FloatUtil.sin(t1 * omega) / sinom;
+ final float sclb = FloatUtil.sin(t * omega) / sinom;
+
+ x = a.x * scla + b.x * sclb;
+ y = a.y * scla + b.y * sclb;
+ z = a.z * scla + b.z * sclb;
+ w = a.w * scla + b.w * sclb;
+ }
+
+ /**
+ * Check if this quaternion represents an identity matrix for rotation,
+ * , ie (0,0,0,1).
+ *
+ * @return true if it is an identity rep., false otherwise
+ */
+ public boolean isIdentity() {
+ return w == 1 && x == 0 && y == 0 && z == 0;
+ }
+
+ /***
+ * Set this quaternion to identity (x=0,y=0,z=0,w=1)
+ */
+ public void setIdentity() {
+ x = y = z = 0;
+ w = 1;
+ }
+
+ /**
+ * compute the quaternion from a 3x3 column matrix
+ *
+ * @param m 3x3 column matrix
+ */
+ public void setFromMatrix(float[] m) {
+ final float T = m[0] + m[4] + m[8] + 1;
+ if (T > 0) {
+ final float S = 0.5f / (float) FloatUtil.sqrt(T);
+ w = 0.25f / S;
+ x = (m[5] - m[7]) * S;
+ y = (m[6] - m[2]) * S;
+ z = (m[1] - m[3]) * S;
+ } else {
+ if ((m[0] > m[4]) && (m[0] > m[8])) {
+ final float S = FloatUtil.sqrt(1.0f + m[0] - m[4] - m[8]) * 2f; // S=4*qx
+ w = (m[7] - m[5]) / S;
+ x = 0.25f * S;
+ y = (m[3] + m[1]) / S;
+ z = (m[6] + m[2]) / S;
+ } else if (m[4] > m[8]) {
+ final float S = FloatUtil.sqrt(1.0f + m[4] - m[0] - m[8]) * 2f; // S=4*qy
+ w = (m[6] - m[2]) / S;
+ x = (m[3] + m[1]) / S;
+ y = 0.25f * S;
+ z = (m[7] + m[5]) / S;
+ } else {
+ final float S = FloatUtil.sqrt(1.0f + m[8] - m[0] - m[4]) * 2f; // S=4*qz
+ w = (m[3] - m[1]) / S;
+ x = (m[6] + m[2]) / S;
+ y = (m[7] + m[5]) / S;
+ z = 0.25f * S;
+ }
+ }
+ }
+
+ /**
+ * Check if the the 3x3 matrix (param) is in fact an affine rotational
+ * matrix
+ *
+ * @param m 3x3 column matrix
+ * @return true if representing a rotational matrix, false otherwise
+ */
+ public boolean isRotationMatrix(float[] m) {
+ final float epsilon = 0.01f; // margin to allow for rounding errors
+ if (FloatUtil.abs(m[0] * m[3] + m[3] * m[4] + m[6] * m[7]) > epsilon)
+ return false;
+ if (FloatUtil.abs(m[0] * m[2] + m[3] * m[5] + m[6] * m[8]) > epsilon)
+ return false;
+ if (FloatUtil.abs(m[1] * m[2] + m[4] * m[5] + m[7] * m[8]) > epsilon)
+ return false;
+ if (FloatUtil.abs(m[0] * m[0] + m[3] * m[3] + m[6] * m[6] - 1) > epsilon)
+ return false;
+ if (FloatUtil.abs(m[1] * m[1] + m[4] * m[4] + m[7] * m[7] - 1) > epsilon)
+ return false;
+ if (FloatUtil.abs(m[2] * m[2] + m[5] * m[5] + m[8] * m[8] - 1) > epsilon)
+ return false;
+ return (FloatUtil.abs(determinant(m) - 1) < epsilon);
+ }
+
+ private float determinant(float[] m) {
+ return m[0] * m[4] * m[8] + m[3] * m[7] * m[2] + m[6] * m[1] * m[5]
+ - m[0] * m[7] * m[5] - m[3] * m[1] * m[8] - m[6] * m[4] * m[2];
+ }
+}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
new file mode 100644
index 000000000..053876b56
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
@@ -0,0 +1,565 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.math;
+
+import java.util.ArrayList;
+
+public class VectorUtil {
+
+ public enum Winding {
+ CW(-1), CCW(1);
+
+ public final int dir;
+
+ Winding(int dir) {
+ this.dir = dir;
+ }
+ }
+
+ public static final int COLLINEAR = 0;
+
+ /** compute the dot product of two points
+ * @param vec1 vector 1
+ * @param vec2 vector 2
+ * @return the dot product as float
+ */
+ public static float dot(float[] vec1, float[] vec2)
+ {
+ return (vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]);
+ }
+ /** Normalize a vector
+ * @param vector input vector
+ * @return normalized vector
+ */
+ public static float[] normalize(float[] vector)
+ {
+ final float[] newVector = new float[3];
+
+ final float d = FloatUtil.sqrt(vector[0]*vector[0] + vector[1]*vector[1] + vector[2]*vector[2]);
+ if(d> 0.0f)
+ {
+ newVector[0] = vector[0]/d;
+ newVector[1] = vector[1]/d;
+ newVector[2] = vector[2]/d;
+ }
+ return newVector;
+ }
+
+ /** Scales a vector by param creating a new float[] for the result!
+ * @param vector input vector
+ * @param scale constant to scale by
+ * @return new scaled vector
+ * @deprecated Use {@link #scale(float[], float[], float)}
+ */
+ public static float[] scale(float[] vector, float scale)
+ {
+ final float[] newVector = new float[3];
+
+ newVector[0] = vector[0] * scale;
+ newVector[1] = vector[1] * scale;
+ newVector[2] = vector[2] * scale;
+ return newVector;
+ }
+
+ /** Scales a vector by param using given result float[]
+ * @param result vector for the result
+ * @param vector input vector
+ * @param scale single scale constant for all vector components
+ */
+ public static float[] scale(float[] result, float[] vector, float scale)
+ {
+ result[0] = vector[0] * scale;
+ result[1] = vector[1] * scale;
+ result[2] = vector[2] * scale;
+ return result;
+ }
+
+ /** Scales a vector by param using given result float[]
+ * @param result vector for the result
+ * @param vector input vector
+ * @param scale 3 component scale constant for each vector component
+ * @return given result vector
+ */
+ public static float[] scale(float[] result, float[] vector, float[] scale)
+ {
+ result[0] = vector[0] * scale[0];
+ result[1] = vector[1] * scale[1];
+ result[2] = vector[2] * scale[2];
+ return result;
+ }
+
+ /** Adds to vectors
+ * @param v1 vector 1
+ * @param v2 vector 2
+ * @return v1 + v2
+ */
+ public static float[] vectorAdd(float[] v1, float[] v2)
+ {
+ final float[] newVector = new float[3];
+
+ newVector[0] = v1[0] + v2[0];
+ newVector[1] = v1[1] + v2[1];
+ newVector[2] = v1[2] + v2[2];
+ return newVector;
+ }
+
+ /** cross product vec1 x vec2
+ * @param vec1 vector 1
+ * @param vec2 vecttor 2
+ * @return the resulting vector
+ */
+ public static float[] cross(float[] vec1, float[] vec2)
+ {
+ final float[] out = new float[3];
+
+ out[0] = vec2[2]*vec1[1] - vec2[1]*vec1[2];
+ out[1] = vec2[0]*vec1[2] - vec2[2]*vec1[0];
+ out[2] = vec2[1]*vec1[0] - vec2[0]*vec1[1];
+
+ return out;
+ }
+
+ /** Column Matrix Vector multiplication
+ * @param colMatrix column matrix (4x4)
+ * @param vec vector(x,y,z)
+ * @return result new float[3]
+ */
+ public static float[] colMatrixVectorMult(float[] colMatrix, float[] vec)
+ {
+ final float[] out = new float[3];
+
+ out[0] = vec[0]*colMatrix[0] + vec[1]*colMatrix[4] + vec[2]*colMatrix[8] + colMatrix[12];
+ out[1] = vec[0]*colMatrix[1] + vec[1]*colMatrix[5] + vec[2]*colMatrix[9] + colMatrix[13];
+ out[2] = vec[0]*colMatrix[2] + vec[1]*colMatrix[6] + vec[2]*colMatrix[10] + colMatrix[14];
+
+ return out;
+ }
+
+ /** Matrix Vector multiplication
+ * @param rawMatrix column matrix (4x4)
+ * @param vec vector(x,y,z)
+ * @return result new float[3]
+ */
+ public static float[] rowMatrixVectorMult(float[] rawMatrix, float[] vec)
+ {
+ final float[] out = new float[3];
+
+ out[0] = vec[0]*rawMatrix[0] + vec[1]*rawMatrix[1] + vec[2]*rawMatrix[2] + rawMatrix[3];
+ out[1] = vec[0]*rawMatrix[4] + vec[1]*rawMatrix[5] + vec[2]*rawMatrix[6] + rawMatrix[7];
+ out[2] = vec[0]*rawMatrix[8] + vec[1]*rawMatrix[9] + vec[2]*rawMatrix[10] + rawMatrix[11];
+
+ return out;
+ }
+
+ /** Calculate the midpoint of two values
+ * @param p1 first value
+ * @param p2 second vale
+ * @return midpoint
+ */
+ public static float mid(float p1, float p2)
+ {
+ return (p1+p2)/2.0f;
+ }
+
+ /** Calculate the midpoint of two points
+ * @param p1 first point
+ * @param p2 second point
+ * @return midpoint
+ */
+ public static float[] mid(float[] p1, float[] p2)
+ {
+ final float[] midPoint = new float[3];
+ midPoint[0] = (p1[0] + p2[0])*0.5f;
+ midPoint[1] = (p1[1] + p2[1])*0.5f;
+ midPoint[2] = (p1[2] + p2[2])*0.5f;
+
+ return midPoint;
+ }
+
+ /** Compute the norm of a vector
+ * @param vec vector
+ * @return vorm
+ */
+ public static float norm(float[] vec)
+ {
+ return FloatUtil.sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
+ }
+
+ /** Compute distance between 2 points
+ * @param p0 a ref point on the line
+ * @param vec vector representing the direction of the line
+ * @param point the point to compute the relative distance of
+ * @return distance float
+ */
+ public static float computeLength(float[] p0, float[] point)
+ {
+ final float w0 = point[0]-p0[0];
+ final float w1 = point[1]-p0[1];
+ final float w2 = point[2]-p0[2];
+
+ return FloatUtil.sqrt(w0*w0 + w1*w1 + w2*w2);
+ }
+
+ /**Check equality of 2 vec3 vectors
+ * @param v1 vertex 1
+ * @param v2 vertex 2
+ * @return
+ */
+ public static boolean checkEquality(float[] v1, float[] v2)
+ {
+ return Float.compare(v1[0], v2[0]) == 0 &&
+ Float.compare(v1[1], v2[1]) == 0 &&
+ Float.compare(v1[2], v2[2]) == 0 ;
+ }
+
+ /**Check equality of 2 vec2 vectors
+ * @param v1 vertex 1
+ * @param v2 vertex 2
+ * @return
+ */
+ public static boolean checkEqualityVec2(float[] v1, float[] v2)
+ {
+ return Float.compare(v1[0], v2[0]) == 0 &&
+ Float.compare(v1[1], v2[1]) == 0 ;
+ }
+
+ /** Compute the determinant of 3 vectors
+ * @param a vector 1
+ * @param b vector 2
+ * @param c vector 3
+ * @return the determinant value
+ */
+ public static float computeDeterminant(float[] a, float[] b, float[] c)
+ {
+ return a[0]*b[1]*c[2] + a[1]*b[2]*c[0] + a[2]*b[0]*c[1] - a[0]*b[2]*c[1] - a[1]*b[0]*c[2] - a[2]*b[1]*c[0];
+ }
+
+ /** Check if three vertices are colliniear
+ * @param v1 vertex 1
+ * @param v2 vertex 2
+ * @param v3 vertex 3
+ * @return true if collinear, false otherwise
+ */
+ public static boolean checkCollinear(float[] v1, float[] v2, float[] v3)
+ {
+ return (computeDeterminant(v1, v2, v3) == VectorUtil.COLLINEAR);
+ }
+
+ /** Compute Vector
+ * @param vector storage for resulting Vector V1V2
+ * @param v1 vertex 1
+ * @param v2 vertex2 2
+ */
+ public static void computeVector(float[] vector, float[] v1, float[] v2) {
+ vector[0] = v2[0] - v1[0];
+ vector[1] = v2[1] - v1[1];
+ vector[2] = v2[2] - v1[2];
+ }
+
+ /** Check if vertices in triangle circumcircle
+ * @param a triangle vertex 1
+ * @param b triangle vertex 2
+ * @param c triangle vertex 3
+ * @param d vertex in question
+ * @return true if the vertex d is inside the circle defined by the
+ * vertices a, b, c. from paper by Guibas and Stolfi (1985).
+ */
+ public static boolean inCircle(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c, Vert2fImmutable d) {
+ final float[] A = a.getCoord();
+ final float[] B = b.getCoord();
+ final float[] C = c.getCoord();
+ final float[] D = d.getCoord();
+ return (A[0] * A[0] + A[1] * A[1]) * triArea(B, C, D) -
+ (B[0] * B[0] + B[1] * B[1]) * triArea(A, C, D) +
+ (C[0] * C[0] + C[1] * C[1]) * triArea(A, B, D) -
+ (D[0] * D[0] + D[1] * D[1]) * triArea(A, B, C) > 0;
+ }
+
+ /** Computes oriented area of a triangle
+ * @param a first vertex
+ * @param b second vertex
+ * @param c third vertex
+ * @return compute twice the area of the oriented triangle (a,b,c), the area
+ * is positive if the triangle is oriented counterclockwise.
+ */
+ public static float triArea(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c){
+ final float[] A = a.getCoord();
+ final float[] B = b.getCoord();
+ final float[] C = c.getCoord();
+ return (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1]) * (C[0] - A[0]);
+ }
+
+ /** Computes oriented area of a triangle
+ * @param A first vertex
+ * @param B second vertex
+ * @param C third vertex
+ * @return compute twice the area of the oriented triangle (a,b,c), the area
+ * is positive if the triangle is oriented counterclockwise.
+ */
+ public static float triArea(float[] A, float[] B, float[] C){
+ return (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1])*(C[0] - A[0]);
+ }
+
+ /** Check if a vertex is in triangle using
+ * barycentric coordinates computation.
+ * @param a first triangle vertex
+ * @param b second triangle vertex
+ * @param c third triangle vertex
+ * @param p the vertex in question
+ * @return true if p is in triangle (a, b, c), false otherwise.
+ */
+ public static boolean vertexInTriangle(float[] a, float[] b, float[] c,
+ float[] p,
+ float[] ac, float[] ab, float[] ap){
+ // Compute vectors
+ computeVector(ac, a, c); //v0
+ computeVector(ab, a, b); //v1
+ computeVector(ap, a, p); //v2
+
+ // Compute dot products
+ final float dot00 = dot(ac, ac);
+ final float dot01 = dot(ac, ab);
+ final float dot02 = dot(ac, ap);
+ final float dot11 = dot(ab, ab);
+ final float dot12 = dot(ab, ap);
+
+ // Compute barycentric coordinates
+ final float invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
+ final float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ final float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // Check if point is in triangle
+ return (u >= 0) && (v >= 0) && (u + v < 1);
+ }
+
+ /** Check if one of three vertices are in triangle using
+ * barycentric coordinates computation.
+ * @param a first triangle vertex
+ * @param b second triangle vertex
+ * @param c third triangle vertex
+ * @param p1 the vertex in question
+ * @param p2 the vertex in question
+ * @param p3 the vertex in question
+ * @return true if p1 or p2 or p3 is in triangle (a, b, c), false otherwise.
+ */
+ public static boolean vertexInTriangle3(float[] a, float[] b, float[] c,
+ float[] p1, float[] p2, float[] p3,
+ float[] ac, float[] ab, float[] ap){
+ // Compute vectors
+ computeVector(ac, a, c); //v0
+ computeVector(ab, a, b); //v1
+
+ // Compute dot products
+ final float dotAC_AC = dot(ac, ac);
+ final float dotAC_AB = dot(ac, ab);
+ final float dotAB_AB = dot(ab, ab);
+
+ // Compute barycentric coordinates
+ final float invDenom = 1 / (dotAC_AC * dotAB_AB - dotAC_AB * dotAC_AB);
+ {
+ computeVector(ap, a, p1); //v2
+ final float dotAC_AP1 = dot(ac, ap);
+ final float dotAB_AP1 = dot(ab, ap);
+ final float u1 = (dotAB_AB * dotAC_AP1 - dotAC_AB * dotAB_AP1) * invDenom;
+ final float v1 = (dotAC_AC * dotAB_AP1 - dotAC_AB * dotAC_AP1) * invDenom;
+
+ // Check if point is in triangle
+ if ( (u1 >= 0) && (v1 >= 0) && (u1 + v1 < 1) ) {
+ return true;
+ }
+ }
+
+ {
+ computeVector(ap, a, p2); //v2
+ final float dotAC_AP2 = dot(ac, ap);
+ final float dotAB_AP2 = dot(ab, ap);
+ final float u = (dotAB_AB * dotAC_AP2 - dotAC_AB * dotAB_AP2) * invDenom;
+ final float v = (dotAC_AC * dotAB_AP2 - dotAC_AB * dotAC_AP2) * invDenom;
+
+ // Check if point is in triangle
+ if ( (u >= 0) && (v >= 0) && (u + v < 1) ) {
+ return true;
+ }
+ }
+
+ {
+ computeVector(ap, a, p3); //v2
+ final float dotAC_AP3 = dot(ac, ap);
+ final float dotAB_AP3 = dot(ab, ap);
+ final float u = (dotAB_AB * dotAC_AP3 - dotAC_AB * dotAB_AP3) * invDenom;
+ final float v = (dotAC_AC * dotAB_AP3 - dotAC_AB * dotAC_AP3) * invDenom;
+
+ // Check if point is in triangle
+ if ( (u >= 0) && (v >= 0) && (u + v < 1) ) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ /** Check if points are in ccw order
+ * @param a first vertex
+ * @param b second vertex
+ * @param c third vertex
+ * @return true if the points a,b,c are in a ccw order
+ */
+ public static boolean ccw(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c){
+ return triArea(a,b,c) > 0;
+ }
+
+ /** Compute the winding of given points
+ * @param a first vertex
+ * @param b second vertex
+ * @param c third vertex
+ * @return Winding
+ */
+ public static Winding getWinding(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c) {
+ return triArea(a,b,c) > 0 ? Winding.CCW : Winding.CW ;
+ }
+
+ /** Computes the area of a list of vertices to check if ccw
+ * @param vertices
+ * @return positive area if ccw else negative area value
+ */
+ public static float area(ArrayList<? extends Vert2fImmutable> vertices) {
+ final int n = vertices.size();
+ float area = 0.0f;
+ for (int p = n - 1, q = 0; q < n; p = q++)
+ {
+ final float[] pCoord = vertices.get(p).getCoord();
+ final float[] qCoord = vertices.get(q).getCoord();
+ area += pCoord[0] * qCoord[1] - qCoord[0] * pCoord[1];
+ }
+ return area;
+ }
+
+ /** Compute the general winding of the vertices
+ * @param vertices array of Vertices
+ * @return CCW or CW {@link Winding}
+ */
+ public static Winding getWinding(ArrayList<? extends Vert2fImmutable> vertices) {
+ return area(vertices) >= 0 ? Winding.CCW : Winding.CW ;
+ }
+
+
+ /** Compute intersection between two segments
+ * @param a vertex 1 of first segment
+ * @param b vertex 2 of first segment
+ * @param c vertex 1 of second segment
+ * @param d vertex 2 of second segment
+ * @return the intersection coordinates if the segments intersect, otherwise
+ * returns null
+ */
+ public static float[] seg2SegIntersection(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c, Vert2fImmutable d) {
+ final float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX());
+
+ if (determinant == 0)
+ return null;
+
+ final float alpha = (a.getX()*b.getY()-a.getY()*b.getX());
+ final float beta = (c.getX()*d.getY()-c.getY()*d.getY());
+ final float xi = ((c.getX()-d.getX())*alpha-(a.getX()-b.getX())*beta)/determinant;
+ final float yi = ((c.getY()-d.getY())*alpha-(a.getY()-b.getY())*beta)/determinant;
+
+ final float gamma = (xi - a.getX())/(b.getX() - a.getX());
+ final float gamma1 = (xi - c.getX())/(d.getX() - c.getX());
+ if(gamma <= 0 || gamma >= 1) return null;
+ if(gamma1 <= 0 || gamma1 >= 1) return null;
+
+ return new float[]{xi,yi,0};
+ }
+
+ /** Compute intersection between two segments
+ * @param a vertex 1 of first segment
+ * @param b vertex 2 of first segment
+ * @param c vertex 1 of second segment
+ * @param d vertex 2 of second segment
+ * @return true if the segments intersect, otherwise returns false
+ */
+ public static boolean testSeg2SegIntersection(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c, Vert2fImmutable d) {
+ final float[] A = a.getCoord();
+ final float[] B = b.getCoord();
+ final float[] C = c.getCoord();
+ final float[] D = d.getCoord();
+
+ final float determinant = (A[0]-B[0])*(C[1]-D[1]) - (A[1]-B[1])*(C[0]-D[0]);
+
+ if (determinant == 0) {
+ return false;
+ }
+
+ final float alpha = (A[0]*B[1]-A[1]*B[0]);
+ final float beta = (C[0]*D[1]-C[1]*D[1]);
+ final float xi = ((C[0]-D[0])*alpha-(A[0]-B[0])*beta)/determinant;
+
+ final float gamma = (xi - A[0])/(B[0] - A[0]);
+ final float gamma1 = (xi - C[0])/(D[0] - C[0]);
+ if(gamma <= 0 || gamma >= 1 || gamma1 <= 0 || gamma1 >= 1) {
+ return false;
+ }
+
+ return true;
+ }
+
+ /** Compute intersection between two lines
+ * @param a vertex 1 of first line
+ * @param b vertex 2 of first line
+ * @param c vertex 1 of second line
+ * @param d vertex 2 of second line
+ * @return the intersection coordinates if the lines intersect, otherwise
+ * returns null
+ */
+ public static float[] line2lineIntersection(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c, Vert2fImmutable d) {
+ final float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX());
+
+ if (determinant == 0)
+ return null;
+
+ final float alpha = (a.getX()*b.getY()-a.getY()*b.getX());
+ final float beta = (c.getX()*d.getY()-c.getY()*d.getY());
+ final float xi = ((c.getX()-d.getX())*alpha-(a.getX()-b.getX())*beta)/determinant;
+ final float yi = ((c.getY()-d.getY())*alpha-(a.getY()-b.getY())*beta)/determinant;
+
+ return new float[]{xi,yi,0};
+ }
+
+ /** Check if a segment intersects with a triangle
+ * @param a vertex 1 of the triangle
+ * @param b vertex 2 of the triangle
+ * @param c vertex 3 of the triangle
+ * @param d vertex 1 of first segment
+ * @param e vertex 2 of first segment
+ * @return true if the segment intersects at least one segment of the triangle, false otherwise
+ */
+ public static boolean testTri2SegIntersection(Vert2fImmutable a, Vert2fImmutable b, Vert2fImmutable c, Vert2fImmutable d, Vert2fImmutable e){
+ return testSeg2SegIntersection(a, b, d, e) ||
+ testSeg2SegIntersection(b, c, d, e) ||
+ testSeg2SegIntersection(a, c, d, e) ;
+ }
+}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java b/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java
new file mode 100644
index 000000000..ec90b401f
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java
@@ -0,0 +1,39 @@
+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.math;
+
+public interface Vert2fImmutable {
+ float getX();
+
+ float getY();
+
+ int getCoordCount();
+
+ float[] getCoord();
+
+}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java b/src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java
new file mode 100644
index 000000000..76bd02fbc
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java
@@ -0,0 +1,32 @@
+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.math;
+
+public interface Vert3fImmutable extends Vert2fImmutable {
+ float getZ();
+}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
new file mode 100644
index 000000000..5fbc28c60
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java
@@ -0,0 +1,360 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.math.geom;
+
+import com.jogamp.opengl.math.VectorUtil;
+
+
+/**
+ * Axis Aligned Bounding Box. Defined by two 3D coordinates (low and high)
+ * The low being the the lower left corner of the box, and the high being the upper
+ * right corner of the box.
+ *
+ */
+public class AABBox implements Cloneable {
+ private float[] low = new float[3];
+ private float[] high = new float[3];
+ private float[] center = new float[3];
+
+ /** Create a Axis Aligned bounding box (AABBox)
+ * where the low and and high MAX float Values.
+ */
+ public AABBox() {
+ reset();
+ }
+
+ /** Create an AABBox specifying the coordinates
+ * of the low and high
+ * @param lx min x-coordinate
+ * @param ly min y-coordnate
+ * @param lz min z-coordinate
+ * @param hx max x-coordinate
+ * @param hy max y-coordinate
+ * @param hz max z-coordinate
+ */
+ public AABBox(float lx, float ly, float lz,
+ float hx, float hy, float hz) {
+ setSize(lx, ly, lz, hx, hy, hz);
+ }
+
+ /** Create a AABBox defining the low and high
+ * @param low min xyz-coordinates
+ * @param high max xyz-coordinates
+ */
+ public AABBox(float[] low, float[] high) {
+ setSize(low[0],low[1],low[2], high[0],high[1],high[2]);
+ }
+
+ /** resets this box to the inverse low/high, allowing the next {@link #resize(float, float, float)} command to hit. */
+ public final void reset() {
+ setLow(Float.MAX_VALUE,Float.MAX_VALUE,Float.MAX_VALUE);
+ setHigh(-1*Float.MAX_VALUE,-1*Float.MAX_VALUE,-1*Float.MAX_VALUE);
+ center[0] = 0f;
+ center[1] = 0f;
+ center[2] = 0f;
+ }
+
+ /** Get the max xyz-coordinates
+ * @return a float array containing the max xyz coordinates
+ */
+ public final float[] getHigh() {
+ return high;
+ }
+
+ private final void setHigh(float hx, float hy, float hz) {
+ this.high[0] = hx;
+ this.high[1] = hy;
+ this.high[2] = hz;
+ }
+
+ /** Get the min xyz-coordinates
+ * @return a float array containing the min xyz coordinates
+ */
+ public final float[] getLow() {
+ return low;
+ }
+
+ private final void setLow(float lx, float ly, float lz) {
+ this.low[0] = lx;
+ this.low[1] = ly;
+ this.low[2] = lz;
+ }
+
+ private final void computeCenter() {
+ center[0] = (high[0] + low[0])/2;
+ center[1] = (high[1] + low[1])/2;
+ center[2] = (high[2] + low[2])/2;
+ }
+
+ /**
+ * Set size of the AABBox specifying the coordinates
+ * of the low and high.
+ *
+ * @param lx min x-coordinate
+ * @param ly min y-coordnate
+ * @param lz min z-coordinate
+ * @param hx max x-coordinate
+ * @param hy max y-coordinate
+ * @param hz max z-coordinate
+ */
+ public final void setSize(float lx, float ly, float lz,
+ float hx, float hy, float hz) {
+ this.low[0] = lx;
+ this.low[1] = ly;
+ this.low[2] = lz;
+ this.high[0] = hx;
+ this.high[1] = hy;
+ this.high[2] = hz;
+ computeCenter();
+ }
+
+ /** Resize the AABBox to encapsulate another AABox
+ * @param newBox AABBox to be encapsulated in
+ */
+ public final void resize(AABBox newBox) {
+ float[] newLow = newBox.getLow();
+ float[] newHigh = newBox.getHigh();
+
+ /** test low */
+ if (newLow[0] < low[0])
+ low[0] = newLow[0];
+ if (newLow[1] < low[1])
+ low[1] = newLow[1];
+ if (newLow[2] < low[2])
+ low[2] = newLow[2];
+
+ /** test high */
+ if (newHigh[0] > high[0])
+ high[0] = newHigh[0];
+ if (newHigh[1] > high[1])
+ high[1] = newHigh[1];
+ if (newHigh[2] > high[2])
+ high[2] = newHigh[2];
+
+ computeCenter();
+ }
+
+ /** Resize the AABBox to encapsulate the passed
+ * xyz-coordinates.
+ * @param x x-axis coordinate value
+ * @param y y-axis coordinate value
+ * @param z z-axis coordinate value
+ */
+ public final void resize(float x, float y, float z) {
+ /** test low */
+ if (x < low[0])
+ low[0] = x;
+ if (y < low[1])
+ low[1] = y;
+ if (z < low[2])
+ low[2] = z;
+
+ /** test high */
+ if (x > high[0])
+ high[0] = x;
+ if (y > high[1])
+ high[1] = y;
+ if (z > high[2])
+ high[2] = z;
+
+ computeCenter();
+ }
+
+ /** Resize the AABBox to encapsulate the passed
+ * xyz-coordinates.
+ * @param xyz xyz-axis coordinate values
+ * @param offset of the array
+ */
+ public final void resize(float[] xyz, int offset) {
+ resize(xyz[0+offset], xyz[1+offset], xyz[2+offset]);
+ }
+
+ /** Check if the x & y coordinates are bounded/contained
+ * by this AABBox
+ * @param x x-axis coordinate value
+ * @param y y-axis coordinate value
+ * @return true if x belong to (low.x, high.x) and
+ * y belong to (low.y, high.y)
+ */
+ public final boolean contains(float x, float y) {
+ if(x<low[0] || x>high[0]){
+ return false;
+ }
+ if(y<low[1]|| y>high[1]){
+ return false;
+ }
+ return true;
+ }
+
+ /** Check if the xyz coordinates are bounded/contained
+ * by this AABBox.
+ * @param x x-axis coordinate value
+ * @param y y-axis coordinate value
+ * @param z z-axis coordinate value
+ * @return true if x belong to (low.x, high.x) and
+ * y belong to (low.y, high.y) and z belong to (low.z, high.z)
+ */
+ public final boolean contains(float x, float y, float z) {
+ if(x<low[0] || x>high[0]){
+ return false;
+ }
+ if(y<low[1]|| y>high[1]){
+ return false;
+ }
+ if(z<low[2] || z>high[2]){
+ return false;
+ }
+ return true;
+ }
+
+ /** Check if there is a common region between this AABBox and the passed
+ * 2D region irrespective of z range
+ * @param x lower left x-coord
+ * @param y lower left y-coord
+ * @param w width
+ * @param h hight
+ * @return true if this AABBox might have a common region with this 2D region
+ */
+ public final boolean intersects(float x, float y, float w, float h) {
+ if (w <= 0 || h <= 0) {
+ return false;
+ }
+
+ final float _w = getWidth();
+ final float _h = getHeight();
+ if (_w <= 0 || _h <= 0) {
+ return false;
+ }
+
+ final float x0 = getMinX();
+ final float y0 = getMinY();
+ return (x + w > x0 &&
+ y + h > y0 &&
+ x < x0 + _w &&
+ y < y0 + _h);
+ }
+
+
+ /** Get the size of the Box where the size is represented by the
+ * length of the vector between low and high.
+ * @return a float representing the size of the AABBox
+ */
+ public final float getSize() {
+ return VectorUtil.computeLength(low, high);
+ }
+
+ /**Get the Center of the AABBox
+ * @return the xyz-coordinates of the center of the AABBox
+ */
+ public final float[] getCenter() {
+ return center;
+ }
+
+ /** Scale the AABBox by a constant
+ * @param size a constant float value
+ */
+ public final void scale(float size) {
+ float[] diffH = new float[3];
+ diffH[0] = high[0] - center[0];
+ diffH[1] = high[1] - center[1];
+ diffH[2] = high[2] - center[2];
+
+ diffH = VectorUtil.scale(diffH, size);
+
+ float[] diffL = new float[3];
+ diffL[0] = low[0] - center[0];
+ diffL[1] = low[1] - center[1];
+ diffL[2] = low[2] - center[2];
+
+ diffL = VectorUtil.scale(diffL, size);
+
+ high = VectorUtil.vectorAdd(center, diffH);
+ low = VectorUtil.vectorAdd(center, diffL);
+ }
+
+ public final float getMinX() {
+ return low[0];
+ }
+
+ public final float getMinY() {
+ return low[1];
+ }
+
+ public final float getMinZ() {
+ return low[2];
+ }
+
+ public final float getMaxX() {
+ return high[0];
+ }
+
+ public final float getMaxY() {
+ return high[1];
+ }
+
+ public final float getMaxZ() {
+ return high[2];
+ }
+
+ public final float getWidth(){
+ return high[0] - low[0];
+ }
+
+ public final float getHeight() {
+ return high[1] - low[1];
+ }
+
+ public final float getDepth() {
+ return high[2] - low[2];
+ }
+
+ @Override
+ public final AABBox clone() {
+ return new AABBox(this.low, this.high);
+ }
+
+ @Override
+ public final boolean equals(Object obj) {
+ if( obj == this ) {
+ return true;
+ }
+ if( null == obj || !(obj instanceof AABBox) ) {
+ return false;
+ }
+ final AABBox other = (AABBox) obj;
+ return VectorUtil.checkEquality(low, other.low) &&
+ VectorUtil.checkEquality(high, other.high) ;
+ }
+
+ @Override
+ public final String toString() {
+ return "[ dim "+getWidth()+" x "+getHeight()+" x "+getDepth()+
+ ", box "+low[0]+" / "+low[1]+" / "+low[2]+" .. "+high[0]+" / "+high[1]+" / "+high[2]+
+ ", ctr "+center[0]+" / "+center[1]+" / "+center[2]+" ]";
+ }
+}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
new file mode 100644
index 000000000..fb311083f
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
@@ -0,0 +1,388 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.math.geom;
+
+import com.jogamp.common.os.Platform;
+
+/**
+ * Providing frustum {@link #getPlanes() planes} derived by different inputs
+ * ({@link #updateByPMV(float[], int) P*MV}, ..)
+ * used to {@link #classifySphere(float[], float) classify objects} and to test
+ * whether they are {@link #isOutside(AABBox) outside}.
+ *
+ * <p>
+ * Extracting the world-frustum planes from the P*Mv:
+ * <pre>
+ * Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
+ * Gil Gribb <[email protected]>
+ * Klaus Hartmann <[email protected]>
+ * http://graphics.cs.ucf.edu/cap4720/fall2008/plane_extraction.pdf
+ * </pre>
+ * Classifying Point, Sphere and AABBox:
+ * <pre>
+ * Efficient View Frustum Culling
+ * Daniel Sýkora <[email protected]>
+ * Josef Jelínek <[email protected]>
+ * http://www.cg.tuwien.ac.at/hostings/cescg/CESCG-2002/DSykoraJJelinek/index.html
+ * </pre>
+ * <pre>
+ * Lighthouse3d.com
+ * http://www.lighthouse3d.com/tutorials/view-frustum-culling/
+ * </pre>
+ *
+ * Fundamentals about Planes, Half-Spaces and Frustum-Culling:<br/>
+ * <pre>
+ * Planes and Half-Spaces, Max Wagner <[email protected]>
+ * http://www.emeyex.com/site/tuts/PlanesHalfSpaces.pdf
+ * </pre>
+ * <pre>
+ * Frustum Culling, Max Wagner <[email protected]>
+ * http://www.emeyex.com/site/tuts/FrustumCulling.pdf
+ * </pre>
+ * </p>
+ */
+public class Frustum {
+ /** Normalized planes[l, r, b, t, n, f] */
+ protected Plane[] planes = new Plane[6];
+
+ /**
+ * Creates an undefined instance w/o calculating the frustum.
+ * <p>
+ * Use one of the <code>update(..)</code> methods to set the {@link #getPlanes() planes}.
+ * </p>
+ * @see #updateByPlanes(Plane[])
+ * @see #updateByPMV(float[], int)
+ */
+ public Frustum() {
+ for (int i = 0; i < 6; ++i) {
+ planes[i] = new Plane();
+ }
+ }
+
+ /**
+ * Plane equation := dot(n, x - p) = 0 -> ax + bc + cx + d == 0
+ * <p>
+ * In order to work w/ {@link Frustum#isOutside(AABBox) isOutside(..)} methods,
+ * the normals have to point to the inside of the frustum.
+ * </p>
+ */
+ public static class Plane {
+ /** Normal of the plane */
+ public final float[] n = new float[3];
+
+ /** Distance to origin */
+ public float d;
+
+ /**
+ * Return signed distance of plane to given point.
+ * <ul>
+ * <li>If dist &lt; 0 , then the point p lies in the negative halfspace.</li>
+ * <li>If dist = 0 , then the point p lies in the plane.</li>
+ * <li>If dist &gt; 0 , then the point p lies in the positive halfspace.</li>
+ * </ul>
+ * A plane cuts 3D space into 2 half spaces.
+ * <p>
+ * Positive halfspace is where the plane’s normals vector points into.
+ * </p>
+ * <p>
+ * Negative halfspace is the <i>other side</i> of the plane, i.e. *-1
+ * </p>
+ **/
+ public final float distanceTo(float x, float y, float z) {
+ return n[0] * x + n[1] * y + n[2] * z + d;
+ }
+
+ /** Return distance of plane to given point, see {@link #distanceTo(float, float, float)}. */
+ public final float distanceTo(float[] p) {
+ return n[0] * p[0] + n[1] * p[1] + n[2] * p[2] + d;
+ }
+
+ @Override
+ public String toString() {
+ return "Plane[ [ " + n[0] + ", " + n[1] + ", " + n[2] + " ], " + d + "]";
+ }
+ }
+
+ /** Index for left plane: {@value} */
+ public static final int LEFT = 0;
+ /** Index for right plane: {@value} */
+ public static final int RIGHT = 1;
+ /** Index for bottom plane: {@value} */
+ public static final int BOTTOM = 2;
+ /** Index for top plane: {@value} */
+ public static final int TOP = 3;
+ /** Index for near plane: {@value} */
+ public static final int NEAR = 4;
+ /** Index for far plane: {@value} */
+ public static final int FAR = 5;
+
+ /**
+ * {@link Plane}s are ordered in the returned array as follows:
+ * <ul>
+ * <li>{@link #LEFT}</li>
+ * <li>{@link #RIGHT}</li>
+ * <li>{@link #BOTTOM}</li>
+ * <li>{@link #TOP}</li>
+ * <li>{@link #NEAR}</li>
+ * <li>{@link #FAR}</li>
+ * </ul>
+ * <p>
+ * {@link Plane}'s normals are pointing to the inside of the frustum
+ * in order to work w/ {@link #isOutside(AABBox) isOutside(..)} methods.
+ * </p>
+ *
+ * @return array of normalized {@link Plane}s, order see above.
+ */
+ public final Plane[] getPlanes() { return planes; }
+
+ /**
+ * Copy the given <code>src</code> planes into this this instance's planes.
+ * @param src the 6 source planes
+ */
+ public final void updateByPlanes(Plane[] src) {
+ for (int i = 0; i < 6; ++i) {
+ final Plane p0 = planes[i];
+ final float[] p0_n = p0.n;
+ final Plane p1 = src[i];
+ final float[] p1_n = p1.n;
+ p0_n[0] = p1_n[0];
+ p0_n[1] = p1_n[1];
+ p0_n[2] = p1_n[2];
+ p0.d = p1.d;
+ }
+ }
+
+ /**
+ * Calculate the frustum planes in world coordinates
+ * using the passed float[16] as premultiplied P*MV (column major order).
+ * <p>
+ * Frustum plane's normals will point to the inside of the viewing frustum,
+ * as required by this class.
+ * </p>
+ */
+ public void updateByPMV(float[] pmv, int pmv_off) {
+ // Left: a = m41 + m11, b = m42 + m12, c = m43 + m13, d = m44 + m14 - [1..4] row-major
+ // Left: a = m30 + m00, b = m31 + m01, c = m32 + m02, d = m33 + m03 - [0..3] row-major
+ {
+ final Plane p = planes[LEFT];
+ final float[] p_n = p.n;
+ p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] + pmv[ pmv_off + 0 + 0 * 4 ];
+ p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] + pmv[ pmv_off + 0 + 1 * 4 ];
+ p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] + pmv[ pmv_off + 0 + 2 * 4 ];
+ p.d = pmv[ pmv_off + 3 + 3 * 4 ] + pmv[ pmv_off + 0 + 3 * 4 ];
+ }
+
+ // Right: a = m41 - m11, b = m42 - m12, c = m43 - m13, d = m44 - m14 - [1..4] row-major
+ // Right: a = m30 - m00, b = m31 - m01, c = m32 - m02, d = m33 - m03 - [0..3] row-major
+ {
+ final Plane p = planes[RIGHT];
+ final float[] p_n = p.n;
+ p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] - pmv[ pmv_off + 0 + 0 * 4 ];
+ p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] - pmv[ pmv_off + 0 + 1 * 4 ];
+ p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] - pmv[ pmv_off + 0 + 2 * 4 ];
+ p.d = pmv[ pmv_off + 3 + 3 * 4 ] - pmv[ pmv_off + 0 + 3 * 4 ];
+ }
+
+ // Bottom: a = m41 + m21, b = m42 + m22, c = m43 + m23, d = m44 + m24 - [1..4] row-major
+ // Bottom: a = m30 + m10, b = m31 + m11, c = m32 + m12, d = m33 + m13 - [0..3] row-major
+ {
+ final Plane p = planes[BOTTOM];
+ final float[] p_n = p.n;
+ p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] + pmv[ pmv_off + 1 + 0 * 4 ];
+ p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] + pmv[ pmv_off + 1 + 1 * 4 ];
+ p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] + pmv[ pmv_off + 1 + 2 * 4 ];
+ p.d = pmv[ pmv_off + 3 + 3 * 4 ] + pmv[ pmv_off + 1 + 3 * 4 ];
+ }
+
+ // Top: a = m41 - m21, b = m42 - m22, c = m43 - m23, d = m44 - m24 - [1..4] row-major
+ // Top: a = m30 - m10, b = m31 - m11, c = m32 - m12, d = m33 - m13 - [0..3] row-major
+ {
+ final Plane p = planes[TOP];
+ final float[] p_n = p.n;
+ p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] - pmv[ pmv_off + 1 + 0 * 4 ];
+ p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] - pmv[ pmv_off + 1 + 1 * 4 ];
+ p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] - pmv[ pmv_off + 1 + 2 * 4 ];
+ p.d = pmv[ pmv_off + 3 + 3 * 4 ] - pmv[ pmv_off + 1 + 3 * 4 ];
+ }
+
+ // Near: a = m41 + m31, b = m42 + m32, c = m43 + m33, d = m44 + m34 - [1..4] row-major
+ // Near: a = m30 + m20, b = m31 + m21, c = m32 + m22, d = m33 + m23 - [0..3] row-major
+ {
+ final Plane p = planes[NEAR];
+ final float[] p_n = p.n;
+ p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] + pmv[ pmv_off + 2 + 0 * 4 ];
+ p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] + pmv[ pmv_off + 2 + 1 * 4 ];
+ p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] + pmv[ pmv_off + 2 + 2 * 4 ];
+ p.d = pmv[ pmv_off + 3 + 3 * 4 ] + pmv[ pmv_off + 2 + 3 * 4 ];
+ }
+
+ // Far: a = m41 - m31, b = m42 - m32, c = m43 - m33, d = m44 - m34 - [1..4] row-major
+ // Far: a = m30 - m20, b = m31 - m21, c = m32 + m22, d = m33 + m23 - [0..3] row-major
+ {
+ final Plane p = planes[FAR];
+ final float[] p_n = p.n;
+ p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] - pmv[ pmv_off + 2 + 0 * 4 ];
+ p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] - pmv[ pmv_off + 2 + 1 * 4 ];
+ p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] - pmv[ pmv_off + 2 + 2 * 4 ];
+ p.d = pmv[ pmv_off + 3 + 3 * 4 ] - pmv[ pmv_off + 2 + 3 * 4 ];
+ }
+
+ // Normalize all planes
+ for (int i = 0; i < 6; ++i) {
+ final Plane p = planes[i];
+ final float[] p_n = p.n;
+ final double invl = Math.sqrt(p_n[0] * p_n[0] + p_n[1] * p_n[1] + p_n[2] * p_n[2]);
+
+ p_n[0] /= invl;
+ p_n[1] /= invl;
+ p_n[2] /= invl;
+ p.d /= invl;
+ }
+ }
+
+ private static final boolean isOutsideImpl(Plane p, AABBox box) {
+ final float[] low = box.getLow();
+ final float[] high = box.getHigh();
+
+ if ( p.distanceTo(low[0], low[1], low[2]) > 0.0f ||
+ p.distanceTo(high[0], low[1], low[2]) > 0.0f ||
+ p.distanceTo(low[0], high[1], low[2]) > 0.0f ||
+ p.distanceTo(high[0], high[1], low[2]) > 0.0f ||
+ p.distanceTo(low[0], low[1], high[2]) > 0.0f ||
+ p.distanceTo(high[0], low[1], high[2]) > 0.0f ||
+ p.distanceTo(low[0], high[1], high[2]) > 0.0f ||
+ p.distanceTo(high[0], high[1], high[2]) > 0.0f ) {
+ return false;
+ }
+ return true;
+ }
+
+ /**
+ * Check to see if an axis aligned bounding box is completely outside of the frustum.
+ * <p>
+ * Note: If method returns false, the box may only be partially inside.
+ * </p>
+ */
+ public final boolean isAABBoxOutside(AABBox box) {
+ for (int i = 0; i < 6; ++i) {
+ if ( isOutsideImpl(planes[i], box) ) {
+ // fully outside
+ return true;
+ }
+ }
+ // We make no attempt to determine whether it's fully inside or not.
+ return false;
+ }
+
+
+ public static enum Location { OUTSIDE, INSIDE, INTERSECT };
+
+ /**
+ * Check to see if a point is outside, inside or on a plane of the frustum.
+ *
+ * @param p the point
+ * @return {@link Location} of point related to frustum planes
+ */
+ public final Location classifyPoint(float[] p) {
+ Location res = Location.INSIDE;
+
+ for (int i = 0; i < 6; ++i) {
+ final float d = planes[i].distanceTo(p);
+ if ( d < 0.0f ) {
+ return Location.OUTSIDE;
+ } else if ( d == 0.0f ) {
+ res = Location.INTERSECT;
+ }
+ }
+ return res;
+ }
+
+ /**
+ * Check to see if a point is outside of the frustum.
+ *
+ * @param p the point
+ * @return true if outside of the frustum, otherwise inside or on a plane
+ */
+ public final boolean isPointOutside(float[] p) {
+ return Location.OUTSIDE == classifyPoint(p);
+ }
+
+ /**
+ * Check to see if a sphere is outside, intersecting or inside of the frustum.
+ *
+ * @param p center of the sphere
+ * @param radius radius of the sphere
+ * @return {@link Location} of point related to frustum planes
+ */
+ public final Location classifySphere(float[] p, float radius) {
+ Location res = Location.INSIDE; // fully inside
+
+ for (int i = 0; i < 6; ++i) {
+ final float d = planes[i].distanceTo(p);
+ if ( d < -radius ) {
+ // fully outside
+ return Location.OUTSIDE;
+ } else if (d < radius ) {
+ // intersecting
+ res = Location.INTERSECT;
+ }
+ }
+ return res;
+ }
+
+ /**
+ * Check to see if a sphere is outside of the frustum.
+ *
+ * @param p center of the sphere
+ * @param radius radius of the sphere
+ * @return true if outside of the frustum, otherwise inside or intersecting
+ */
+ public final boolean isSphereOutside(float[] p, float radius) {
+ return Location.OUTSIDE == classifySphere(p, radius);
+ }
+
+ public StringBuilder toString(StringBuilder sb) {
+ if( null == sb ) {
+ sb = new StringBuilder();
+ }
+ sb.append("Frustum[ Planes[ ").append(Platform.NEWLINE)
+ .append(" L: ").append(planes[0]).append(", ").append(Platform.NEWLINE)
+ .append(" R: ").append(planes[1]).append(", ").append(Platform.NEWLINE)
+ .append(" B: ").append(planes[2]).append(", ").append(Platform.NEWLINE)
+ .append(" T: ").append(planes[3]).append(", ").append(Platform.NEWLINE)
+ .append(" N: ").append(planes[4]).append(", ").append(Platform.NEWLINE)
+ .append(" F: ").append(planes[5]).append("], ").append(Platform.NEWLINE)
+ .append("]");
+ return sb;
+ }
+
+ @Override
+ public String toString() {
+ return toString(null).toString();
+ }
+}