diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java | 458 |
1 files changed, 412 insertions, 46 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java index 46fc1d991..bda716e97 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java +++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java @@ -38,6 +38,7 @@ import java.util.ArrayList; import javax.media.opengl.GLAnimatorControl; import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; /** @@ -51,69 +52,174 @@ import javax.media.opengl.GLProfile; */ public abstract class AnimatorBase implements GLAnimatorControl { protected static final boolean DEBUG = Debug.debug("Animator"); - - private static int animatorCount = 0; - + + /** A 1s timeout while waiting for a native action response, limiting {@link #finishLifecycleAction(Condition, long)} */ + protected static final long TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 1000; + + protected static final long POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 32; // 2 frames @ 60Hz + + /** + * If present in <code>modeBits</code> field and + * {@link GLProfile#isAWTAvailable() AWT is available}, + * implementation is aware of the AWT EDT, otherwise not. + * <p> + * This is the <i>default</i>. + * </p> + * @see #setModeBits(boolean, int) + */ + public static final int MODE_EXPECT_AWT_RENDERING_THREAD = 1 << 0; + public interface AnimatorImpl { void display(ArrayList<GLAutoDrawable> drawables, boolean ignoreExceptions, boolean printExceptions); boolean blockUntilDone(Thread thread); } - protected ArrayList<GLAutoDrawable> drawables = new ArrayList<GLAutoDrawable>(); - protected boolean drawablesEmpty; + protected int modeBits; protected AnimatorImpl impl; protected String baseName; + + protected ArrayList<GLAutoDrawable> drawables = new ArrayList<GLAutoDrawable>(); + protected boolean drawablesEmpty; protected Thread animThread; protected boolean ignoreExceptions; protected boolean printExceptions; + protected boolean exclusiveContext; + protected Thread userExclusiveContextThread; protected FPSCounterImpl fpsCounter = new FPSCounterImpl(); protected RecursiveLock stateSync = LockFactory.createRecursiveLock(); - - /** Creates a new, empty Animator. */ - public AnimatorBase() { - if(GLProfile.isAWTAvailable()) { + + private final static Class<?> awtAnimatorImplClazz; + static { + GLProfile.initSingleton(); + if( GLProfile.isAWTAvailable() ) { + Class<?> clazz; try { - impl = (AnimatorImpl) Class.forName("com.jogamp.opengl.util.AWTAnimatorImpl").newInstance(); - baseName = "AWTAnimator"; - } catch (Exception e) { e.printStackTrace(); } - } - if(null==impl) { - impl = new DefaultAnimatorImpl(); - baseName = "Animator"; - } - synchronized (Animator.class) { - animatorCount++; - baseName = baseName.concat("-"+animatorCount); - drawablesEmpty = true; + clazz = Class.forName("com.jogamp.opengl.util.AWTAnimatorImpl"); + } catch (Exception e) { + clazz = null; + } + awtAnimatorImplClazz = clazz; + } else { + awtAnimatorImplClazz = null; } } + /** + * Creates a new, empty Animator instance + * while expecting an AWT rendering thread if AWT is available. + * + * @see GLProfile#isAWTAvailable() + */ + public AnimatorBase() { + modeBits = MODE_EXPECT_AWT_RENDERING_THREAD; // default! + drawablesEmpty = true; + } + + /** + * Initializes implementation details post setup, + * invoked at {@link #add(GLAutoDrawable)}, {@link #start()}, .. + * <p> + * Operation is a NOP if <code>force</code> is <code>false</code> + * and this instance is already initialized. + * </p> + * + * @throws GLException if Animator is {@link #isStarted()} + */ + protected void initImpl(boolean force) { + if( force || null == impl ) { + if( 0 != ( MODE_EXPECT_AWT_RENDERING_THREAD & modeBits ) && null != awtAnimatorImplClazz ) { + try { + impl = (AnimatorImpl) awtAnimatorImplClazz.newInstance(); + baseName = getBaseName("AWT"); + } catch (Exception e) { e.printStackTrace(); } + } + if( null == impl ) { + impl = new DefaultAnimatorImpl(); + baseName = getBaseName(""); + } + if(DEBUG) { + System.err.println("Animator.initImpl: baseName "+baseName+", implClazz "+impl.getClass().getName()+" - "+toString()+" - "+Thread.currentThread().getName()); + } + } + } protected abstract String getBaseName(String prefix); - public synchronized void add(GLAutoDrawable drawable) { + /** + * Enables or disables the given <code>bitValues</code> + * in this Animators <code>modeBits</code>. + * @param enable + * @param bitValues + * + * @throws GLException if Animator is {@link #isStarted()} + * @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD + */ + public synchronized void setModeBits(boolean enable, int bitValues) throws GLException { + if( isStarted() ) { + throw new GLException("Animator already started"); + } + final int _oldModeBits = modeBits; + if(enable) { + modeBits |= bitValues; + } else { + modeBits &= ~bitValues; + } + if( _oldModeBits != modeBits ) { + initImpl(true); + } + } + public synchronized int getModeBits() { return modeBits; } + + + @Override + public synchronized void add(final GLAutoDrawable drawable) { if(DEBUG) { - System.err.println("Animator add: "+drawable.hashCode()+" - "+Thread.currentThread().getName()); + System.err.println("Animator add: 0x"+Integer.toHexString(drawable.hashCode())+" - "+toString()+" - "+Thread.currentThread().getName()); } + if( drawables.contains(drawable) ) { + throw new IllegalArgumentException("Drawable already added to animator: "+this+", "+drawable); + } + initImpl(false); boolean paused = pause(); + if( isStarted() ) { + drawable.setExclusiveContextThread( exclusiveContext ? getExclusiveContextThread() : null ); // if already running .. + } drawables.add(drawable); drawablesEmpty = drawables.size() == 0; drawable.setAnimator(this); if(paused) { resume(); } - if(impl.blockUntilDone(animThread)) { - while(isStarted() && !isPaused() && !isAnimating()) { - try { - wait(); - } catch (InterruptedException ie) { } - } + final Condition waitForAnimatingAndECTCondition = new Condition() { + public boolean eval() { + final Thread dect = drawable.getExclusiveContextThread(); + return isStarted() && !isPaused() && !isAnimating() && ( exclusiveContext && null == dect || !exclusiveContext && null != dect ); + } }; + final boolean res = finishLifecycleAction(waitForAnimatingAndECTCondition, 0); + if(DEBUG) { + System.err.println("Animator add: Wait for Animating/ECT OK: "+res+", "+toString()+", dect "+drawable.getExclusiveContextThread()); } notifyAll(); } - public synchronized void remove(GLAutoDrawable drawable) { + @Override + public synchronized void remove(final GLAutoDrawable drawable) { if(DEBUG) { - System.err.println("Animator remove: "+drawable.hashCode()+" - "+Thread.currentThread().getName() + ": "+toString()); + System.err.println("Animator remove: 0x"+Integer.toHexString(drawable.hashCode())+" - "+toString()+" - "+Thread.currentThread().getName()); + } + if( !drawables.contains(drawable) ) { + throw new IllegalArgumentException("Drawable not added to animator: "+this+", "+drawable); + } + + if( exclusiveContext && isAnimating() ) { + drawable.setExclusiveContextThread( null ); + final Condition waitForNullECTCondition = new Condition() { + public boolean eval() { + return null != drawable.getExclusiveContextThread(); + } }; + final boolean res = finishLifecycleAction(waitForNullECTCondition, POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTION); + if(DEBUG) { + System.err.println("Animator remove: Wait for Null-ECT OK: "+res+", "+toString()+", dect "+drawable.getExclusiveContextThread()); + } } boolean paused = pause(); @@ -123,14 +229,202 @@ public abstract class AnimatorBase implements GLAnimatorControl { if(paused) { resume(); } - if(impl.blockUntilDone(animThread)) { - while(isStarted() && drawablesEmpty && isAnimating()) { + final boolean res = finishLifecycleAction(waitForNotAnimatingIfEmptyCondition, 0); + if(DEBUG) { + System.err.println("Animator remove: Wait for !Animating-if-empty OK: "+res+", "+toString()); + } + notifyAll(); + } + private final Condition waitForNotAnimatingIfEmptyCondition = new Condition() { + public boolean eval() { + return isStarted() && drawablesEmpty && isAnimating(); + } }; + + + /** + * Dedicate all {@link GLAutoDrawable}'s context to the given exclusive context thread. + * <p> + * The given thread will be exclusive to all {@link GLAutoDrawable}'s context while {@link #isAnimating()}. + * </p> + * <p> + * If already started and disabling, method waits + * until change is propagated to all {@link GLAutoDrawable} if not + * called from the animator thread or {@link #getExclusiveContextThread() exclusive context thread}. + * </p> + * <p> + * Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. + * Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas. + * </p> + * + * @param enable + * @return previous value + * @see #setExclusiveContext(boolean) + * @see #getExclusiveContextThread() + * @see #isExclusiveContextEnabled() + */ + // @Override + public final Thread setExclusiveContext(Thread t) { + final Thread old; + final boolean enable = null != t; + stateSync.lock(); + try { + old = userExclusiveContextThread; + if( enable && t != animThread ) { // disable: will be cleared at end after propagation && filter out own animThread usae + userExclusiveContextThread=t; + } + } finally { + stateSync.unlock(); + } + setExclusiveContext(enable); + return old; + } + + /** + * Dedicate all {@link GLAutoDrawable}'s context to this animator thread. + * <p> + * The given thread will be exclusive to all {@link GLAutoDrawable}'s context while {@link #isAnimating()}. + * </p> + * <p> + * If already started and disabling, method waits + * until change is propagated to all {@link GLAutoDrawable} if not + * called from the animator thread or {@link #getExclusiveContextThread() exclusive context thread}. + * </p> + * <p> + * Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. + * Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas. + * </p> + * + * @param enable + * @return previous value + * @see #setExclusiveContext(Thread) + * @see #getExclusiveContextThread() + * @see #isExclusiveContextEnabled() + */ + // @Override + public final boolean setExclusiveContext(boolean enable) { + final boolean propagateState; + final boolean oldExclusiveContext; + final Thread _exclusiveContextThread; + synchronized (AnimatorBase.this) { + propagateState = isStarted() && !drawablesEmpty; + _exclusiveContextThread = userExclusiveContextThread; + oldExclusiveContext = exclusiveContext; + exclusiveContext = enable; + if(DEBUG) { + System.err.println("AnimatorBase.setExclusiveContextThread: "+oldExclusiveContext+" -> "+exclusiveContext+", propagateState "+propagateState+", "+this); + } + } + final Thread dECT = enable ? ( null != userExclusiveContextThread ? userExclusiveContextThread : animThread ) : null ; + if( propagateState ) { + setDrawablesExclCtxState(enable); + if( !enable ) { + if( Thread.currentThread() == getThread() || Thread.currentThread() == _exclusiveContextThread ) { + display(); + } else { + final boolean resumed = isAnimating() ? false : resume(); + int counter = 10; + while( 0<counter && isAnimating() && !validateDrawablesExclCtxState(dECT) ) { + try { + Thread.sleep(20); + } catch (InterruptedException e) { } + counter--; + } + if(resumed) { + pause(); + } + } + stateSync.lock(); try { - wait(); - } catch (InterruptedException ie) { } + userExclusiveContextThread=null; + } finally { + stateSync.unlock(); + } } } - notifyAll(); + if(DEBUG) { + System.err.println("AnimatorBase.setExclusiveContextThread: all-GLAD Ok: "+validateDrawablesExclCtxState(dECT)+", "+this); + } + return oldExclusiveContext; + } + + /** + * Returns <code>true</code>, if the exclusive context thread is enabled, otherwise <code>false</code>. + * + * @see #setExclusiveContext(boolean) + * @see #setExclusiveContext(Thread) + */ + // @Override + public final boolean isExclusiveContextEnabled() { + stateSync.lock(); + try { + return exclusiveContext; + } finally { + stateSync.unlock(); + } + } + + /** + * Returns the exclusive context thread if {@link #isExclusiveContextEnabled()} and {@link #isStarted()}, otherwise <code>null</code>. + * <p> + * If exclusive context is enabled via {@link #setExclusiveContext(boolean)} + * the {@link #getThread() animator thread} is returned if above conditions are met. + * </p> + * <p> + * If exclusive context is enabled via {@link #setExclusiveContext(Thread)} + * the user passed thread is returned if above conditions are met. + * </p> + * @see #setExclusiveContext(boolean) + * @see #setExclusiveContext(Thread) + */ + // @Override + public final Thread getExclusiveContextThread() { + stateSync.lock(); + try { + return ( isStartedImpl() && exclusiveContext ) ? ( null != userExclusiveContextThread ? userExclusiveContextThread : animThread ) : null ; + } finally { + stateSync.unlock(); + } + } + + /** + * Should be called at {@link #start()} and {@link #stop()} + * from within the animator thread. + * <p> + * At {@link #stop()} an additional {@link #display()} call shall be issued + * to allow propagation of releasing the exclusive thread. + * </p> + */ + protected final synchronized void setDrawablesExclCtxState(boolean enable) { + if(DEBUG) { + System.err.println("AnimatorBase.setExclusiveContextImpl exlusive "+exclusiveContext+": Enable "+enable+" for "+this+" - "+Thread.currentThread()); + // Thread.dumpStack(); + } + final Thread ect = getExclusiveContextThread(); + for (int i=0; i<drawables.size(); i++) { + try { + drawables.get(i).setExclusiveContextThread( enable ? ect : null ); + } catch (RuntimeException e) { + e.printStackTrace(); + } + } + } + protected final boolean validateDrawablesExclCtxState(Thread expected) { + for (int i=0; i<drawables.size(); i++) { + if( expected != drawables.get(i).getExclusiveContextThread() ) { + return false; + } + } + return true; + } + + @Override + public final Thread getThread() { + stateSync.lock(); + try { + return animThread; + } finally { + stateSync.unlock(); + } } /** Called every frame to cause redrawing of all of the @@ -143,55 +437,56 @@ public abstract class AnimatorBase implements GLAnimatorControl { fpsCounter.tickFPS(); } + @Override public final void setUpdateFPSFrames(int frames, PrintStream out) { fpsCounter.setUpdateFPSFrames(frames, out); } + @Override public final void resetFPSCounter() { fpsCounter.resetFPSCounter(); } + @Override public final int getUpdateFPSFrames() { return fpsCounter.getUpdateFPSFrames(); } + @Override public final long getFPSStartTime() { return fpsCounter.getFPSStartTime(); } + @Override public final long getLastFPSUpdateTime() { return fpsCounter.getLastFPSUpdateTime(); } + @Override public final long getLastFPSPeriod() { return fpsCounter.getLastFPSPeriod(); } + @Override public final float getLastFPS() { return fpsCounter.getLastFPS(); } + @Override public final int getTotalFPSFrames() { return fpsCounter.getTotalFPSFrames(); } + @Override public final long getTotalFPSDuration() { return fpsCounter.getTotalFPSDuration(); } + @Override public final float getTotalFPS() { return fpsCounter.getTotalFPS(); } - public final Thread getThread() { - stateSync.lock(); - try { - return animThread; - } finally { - stateSync.unlock(); - } - } - /** Sets a flag causing this Animator to ignore exceptions produced while redrawing the drawables. By default this flag is set to false, causing any exception thrown to halt the Animator. */ @@ -207,7 +502,78 @@ public abstract class AnimatorBase implements GLAnimatorControl { this.printExceptions = printExceptions; } + protected interface Condition { + /** + * @return true if branching (continue waiting, action), otherwise false + */ + boolean eval(); + } + + /** + * @param waitCondition method will wait until TO is reached or {@link Condition#eval() waitCondition.eval()} returns <code>false</code>. + * @param pollPeriod if <code>0</code>, method will wait until TO is reached or being notified. + * if > <code>0</code>, method will wait for the given <code>pollPeriod</code> in milliseconds. + * @return <code>true</code> if {@link Condition#eval() waitCondition.eval()} returned <code>false</code>, otherwise <code>false</code>. + */ + protected synchronized boolean finishLifecycleAction(Condition waitCondition, long pollPeriod) { + // It's hard to tell whether the thread which changes the lifecycle has + // dependencies on the Animator's internal thread. Currently we + // use a couple of heuristics to determine whether we should do + // the blocking wait(). + initImpl(false); + final boolean blocking = impl.blockUntilDone(animThread); + long remaining = blocking ? TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION : 0; + if( 0 >= pollPeriod ) { + pollPeriod = remaining; + } + boolean nok = waitCondition.eval(); + while ( nok && remaining>0 ) { + final long t1 = System.currentTimeMillis(); + if( pollPeriod > remaining ) { pollPeriod = remaining; } + notifyAll(); + try { + wait(pollPeriod); + } catch (InterruptedException ie) { } + remaining -= System.currentTimeMillis() - t1 ; + nok = waitCondition.eval(); + } + if(DEBUG || nok) { + if( remaining<=0 && nok ) { + System.err.println("finishLifecycleAction(" + waitCondition.getClass().getName() + "): ++++++ timeout reached ++++++ " + Thread.currentThread().getName()); + } + stateSync.lock(); // avoid too many lock/unlock ops + try { + System.err.println("finishLifecycleAction(" + waitCondition.getClass().getName() + "): OK "+(!nok)+ + "- pollPeriod "+pollPeriod+", blocking "+blocking+ + ", waited " + (blocking ? ( TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION - remaining ) : 0 ) + "/" + TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION + + " - " + Thread.currentThread().getName()); + System.err.println(" - "+toString()); + } finally { + stateSync.unlock(); + } + if(nok) { + Thread.dumpStack(); + } + } + return !nok; + } + + protected final boolean isStartedImpl() { + return animThread != null ; + } + @Override + public boolean isStarted() { + stateSync.lock(); + try { + return animThread != null ; + } finally { + stateSync.unlock(); + } + } + public String toString() { - return getClass().getName()+"[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", drawable "+drawables.size()+", totals[dt "+getTotalFPSDuration()+", frames "+getTotalFPSFrames()+", fps "+getTotalFPS()+"]]"; + return getClass().getName()+"[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", drawable "+drawables.size()+ + ", totals[dt "+getTotalFPSDuration()+", frames "+getTotalFPSFrames()+", fps "+getTotalFPS()+ + "], modeBits "+modeBits+", init'ed "+(null!=impl)+", animThread "+getThread()+", exclCtxThread "+exclusiveContext+"("+getExclusiveContextThread()+")]"; } } |