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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
index 9b04a48aa..701f88e59 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataEditable.java
@@ -40,24 +40,24 @@ public interface GLArrayDataEditable extends GLArrayData {
*
* @see #seal(boolean)
* @see #enableBuffer(GL, boolean)
- *
+ *
*/
public void seal(GL gl, boolean seal);
/**
- * Enables the buffer if <code>enable</code> is <code>true</code>,
+ * Enables the buffer if <code>enable</code> is <code>true</code>,
* and transfers the data if required.
* In case {@link #isVBO() VBO is used}, it is bound accordingly for the data transfer and association,
* i.e. it issued {@link #bindBuffer(GL, boolean)}.
- * The VBO buffer is unbound when the method returns.
+ * The VBO buffer is unbound when the method returns.
* <p>
- * Disables the buffer if <code>enable</code> is <code>false</code>.
+ * Disables the buffer if <code>enable</code> is <code>false</code>.
* </p>
- *
+ *
* <p>The action will only be executed,
- * if the internal enable state differs,
+ * if the internal enable state differs,
* or 'setEnableAlways' was called with 'true'.</b>
- *
+ *
* <p>It is up to the user to enable/disable the array properly,
* ie in case of multiple data sets for the same vertex attribute (VA).
* Meaning in such case usage of one set while expecting another one
@@ -68,7 +68,7 @@ public interface GLArrayDataEditable extends GLArrayData {
public void enableBuffer(GL gl, boolean enable);
/**
- * if <code>bind</code> is true and the data uses {@link #isVBO() VBO},
+ * if <code>bind</code> is true and the data uses {@link #isVBO() VBO},
* the latter will be bound and data written to the GPU if required.
* <p>
* If <code>bind</code> is false and the data uses {@link #isVBO() VBO},
@@ -79,11 +79,11 @@ public interface GLArrayDataEditable extends GLArrayData {
* to be bounded and written while keeping the VBO bound. The latter is in contrast to {@link #enableBuffer(GL, boolean)},
* which leaves the VBO unbound, since it's not required for vertex attributes or pointers.
* </p>
- *
+ *
* @param gl current GL object
- * @param bind true if VBO shall be bound and data written,
- * otherwise clear VBO binding.
- * @return true if data uses VBO and action was performed, otherwise false
+ * @param bind true if VBO shall be bound and data written,
+ * otherwise clear VBO binding.
+ * @return true if data uses VBO and action was performed, otherwise false
*/
public boolean bindBuffer(GL gl, boolean bind);
@@ -92,7 +92,7 @@ public interface GLArrayDataEditable extends GLArrayData {
*
* The default is 'false'
*
- * This is useful when you mix up
+ * This is useful when you mix up
* GLArrayData usage with conventional GL array calls
* or in case of a buggy GL VBO implementation.
*
@@ -117,7 +117,7 @@ public interface GLArrayDataEditable extends GLArrayData {
* ie position:=limit and limit:=capacity.</p>
*
* @see #seal(boolean)
- */
+ */
public void seal(boolean seal);
public void rewind();