diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java | 3 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 3 |
2 files changed, 2 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index eec055ed4..8a1c8d313 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -38,11 +38,10 @@ import java.util.*; import java.nio.*; import java.io.*; import java.net.*; -import java.security.*; public class ShaderCode { public static final boolean DEBUG = Debug.debug("GLSLCode"); - public static final boolean DEBUG_CODE = Debug.isPropertyDefined("jogl.debug.GLSLCode", true, AccessController.getContext()); + public static final boolean DEBUG_CODE = Debug.isPropertyDefined("jogl.debug.GLSLCode", true); public static final String SUFFIX_VERTEX_SOURCE = "vp" ; public static final String SUFFIX_VERTEX_BINARY = "bvp" ; diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index 245f5fb06..3fffae801 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -28,7 +28,6 @@ package com.jogamp.opengl.util.glsl; -import java.security.AccessController; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; @@ -47,7 +46,7 @@ import com.jogamp.common.util.IntObjectHashMap; import com.jogamp.opengl.util.GLArrayDataEditable; public class ShaderState { - public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true, AccessController.getContext()); + public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true); private static final String currentStateKey = "jogamp.opengl.glsl.ShaderState" ; public ShaderState() { |