diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java | 44 |
1 files changed, 20 insertions, 24 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java index b6f76a343..63cb3e1e7 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java @@ -1,5 +1,5 @@ /** - * Copyright 2014 JogAmp Community. All rights reserved. + * Copyright 2014-2023 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: @@ -27,9 +27,9 @@ */ package com.jogamp.opengl.util.stereo; -import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.Matrix4f; import com.jogamp.opengl.math.Quaternion; -import com.jogamp.opengl.math.VectorUtil; +import com.jogamp.opengl.math.Vec3f; import com.jogamp.opengl.util.CustomGLEventListener; import com.jogamp.opengl.util.stereo.StereoDeviceRenderer.Eye; @@ -137,24 +137,24 @@ public class StereoUtil { * @param eye * @param zNear frustum near value * @param zFar frustum far value - * @param mat4Projection float[16] projection matrix result - * @param mat4Modelview float[16] modelview matrix result + * @param mat4Projection projection matrix result + * @param mat4Modelview modelview matrix result */ public static void getSBSUpstreamPMV(final ViewerPose viewerPose, final Eye eye, final float zNear, final float zFar, - final float[] mat4Projection, final float[] mat4Modelview) { - final float[] mat4Tmp1 = new float[16]; - final float[] mat4Tmp2 = new float[16]; - final float[] vec3Tmp1 = new float[3]; - final float[] vec3Tmp2 = new float[3]; - final float[] vec3Tmp3 = new float[3]; + final Matrix4f mat4Projection, final Matrix4f mat4Modelview) { + final Matrix4f mat4Tmp1 = new Matrix4f(); + final Matrix4f mat4Tmp2 = new Matrix4f(); + final Vec3f vec3Tmp1 = new Vec3f(); + final Vec3f vec3Tmp2 = new Vec3f(); + final Vec3f vec3Tmp3 = new Vec3f(); final EyeParameter eyeParam = eye.getEyeParameter(); // // Projection // - FloatUtil.makePerspective(mat4Projection, 0, true, eyeParam.fovhv, zNear, zFar); + mat4Projection.setToPerspective(eyeParam.fovhv, zNear, zFar); // // Modelview @@ -162,21 +162,17 @@ public class StereoUtil { final Quaternion rollPitchYaw = new Quaternion(); // private final float eyeYaw = FloatUtil.PI; // 180 degrees in radians // rollPitchYaw.rotateByAngleY(eyeYaw); - final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, viewerPose.position, 0); - VectorUtil.addVec3(shiftedEyePos, shiftedEyePos, eyeParam.positionOffset); + final Vec3f shiftedEyePos = rollPitchYaw.rotateVector(viewerPose.position, vec3Tmp1).add(eyeParam.positionOffset); rollPitchYaw.mult(viewerPose.orientation); - final float[] up = rollPitchYaw.rotateVector(vec3Tmp2, 0, VectorUtil.VEC3_UNIT_Y, 0); - final float[] forward = rollPitchYaw.rotateVector(vec3Tmp3, 0, VectorUtil.VEC3_UNIT_Z_NEG, 0); - final float[] center = VectorUtil.addVec3(forward, shiftedEyePos, forward); + final Vec3f up = rollPitchYaw.rotateVector(Vec3f.UNIT_Y, vec3Tmp2); + final Vec3f forward = rollPitchYaw.rotateVector(Vec3f.UNIT_Z_NEG, vec3Tmp3); // -> center + final Vec3f center = forward.add(shiftedEyePos); - final float[] mLookAt = FloatUtil.makeLookAt(mat4Tmp2, 0, shiftedEyePos, 0, center, 0, up, 0, mat4Tmp1); - final float[] mViewAdjust = FloatUtil.makeTranslation(mat4Modelview, true, - eyeParam.distNoseToPupilX, - eyeParam.distMiddleToPupilY, - eyeParam.eyeReliefZ); - - /* mat4Modelview = */ FloatUtil.multMatrix(mViewAdjust, mLookAt); + final Matrix4f mLookAt = mat4Tmp2.setToLookAt(shiftedEyePos, center, up, mat4Tmp1); + mat4Modelview.mul( mat4Tmp1.setToTranslation( eyeParam.distNoseToPupilX, + eyeParam.distMiddleToPupilY, + eyeParam.eyeReliefZ ), mLookAt); } } |