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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java57
1 files changed, 44 insertions, 13 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
index e5cf7d0d0..368cbc0a2 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
@@ -53,7 +53,7 @@ public class GLReadBufferUtil {
protected TextureData readTextureData = null;
/**
- * @param alpha true for RGBA readPixels, otherwise RGB readPixels
+ * @param alpha true for RGBA readPixels, otherwise RGB readPixels. Disclaimer: Alpha maybe forced on ES platforms!
* @param write2Texture true if readPixel's TextureData shall be written to a 2d Texture
*/
public GLReadBufferUtil(boolean alpha, boolean write2Texture) {
@@ -110,17 +110,31 @@ public class GLReadBufferUtil {
*
* @see #GLReadBufferUtil(boolean, boolean)
*/
- public void readPixels(GL gl, GLDrawable drawable, boolean flip) {
- final int textureInternalFormat, textureDataFormat;
- final int textureDataType = GL.GL_UNSIGNED_BYTE;
- if(4 == components) {
- textureInternalFormat=GL.GL_RGBA;
- textureDataFormat=GL.GL_RGBA;
- } else {
+ public boolean readPixels(GL gl, GLDrawable drawable, boolean flip) {
+ final int textureInternalFormat, textureDataFormat, textureDataType;
+ final int[] glImplColorReadVals = new int[] { 0, 0 };
+
+ if(gl.isGL2GL3() && 3 == components) {
textureInternalFormat=GL.GL_RGB;
textureDataFormat=GL.GL_RGB;
+ textureDataType = GL.GL_UNSIGNED_BYTE;
+ } else if(gl.isGLES2Compatible() || gl.isExtensionAvailable("GL_OES_read_format")) {
+ gl.glGetIntegerv(GL.GL_IMPLEMENTATION_COLOR_READ_FORMAT, glImplColorReadVals, 0);
+ gl.glGetIntegerv(GL.GL_IMPLEMENTATION_COLOR_READ_TYPE, glImplColorReadVals, 1);
+ textureInternalFormat = (4 == components) ? GL.GL_RGBA : GL.GL_RGB;
+ textureDataFormat = glImplColorReadVals[0];
+ textureDataType = glImplColorReadVals[1];
+ } else {
+ // RGBA read is safe for all GL profiles
+ textureInternalFormat = (4 == components) ? GL.GL_RGBA : GL.GL_RGB;
+ textureDataFormat=GL.GL_RGBA;
+ textureDataType = GL.GL_UNSIGNED_BYTE;
}
- final int readPixelSize = drawable.getWidth() * drawable.getHeight() * components ;
+
+ final int tmp[] = new int[1];
+ final int readPixelSize = GLBuffers.sizeof(gl, tmp, textureDataFormat, textureDataType,
+ drawable.getWidth(), drawable.getHeight(), 1, true);
+
boolean newData = false;
if(readPixelSize>readPixelSizeLast) {
readPixelBuffer = Buffers.newDirectByteBuffer(readPixelSize);
@@ -144,13 +158,30 @@ public class GLReadBufferUtil {
readPixelSizeLast = 0;
throw new RuntimeException("can not fetch offscreen texture", e);
}
+ } else {
+ readTextureData.setInternalFormat(textureInternalFormat);
+ readTextureData.setWidth(drawable.getWidth());
+ readTextureData.setHeight(drawable.getHeight());
+ readTextureData.setPixelFormat(textureDataFormat);
+ readTextureData.setPixelType(textureDataType);
}
- if(null!=readPixelBuffer) {
+ boolean res = null!=readPixelBuffer;
+ if(res) {
psm.setAlignment(gl, alignment, alignment);
readPixelBuffer.clear();
gl.glReadPixels(0, 0, drawable.getWidth(), drawable.getHeight(), textureDataFormat, textureDataType, readPixelBuffer);
- readPixelBuffer.rewind();
- if(null != readTexture) {
+ readPixelBuffer.position(readPixelSize);
+ readPixelBuffer.flip();
+ final int glerr1 = gl.glGetError();
+ if(GL.GL_NO_ERROR != glerr1) {
+ System.err.println("GLReadBufferUtil.readPixels: readPixels error 0x"+Integer.toHexString(glerr1)+
+ " "+drawable.getWidth()+"x"+drawable.getHeight()+
+ ", fmt 0x"+Integer.toHexString(textureDataFormat)+", type 0x"+Integer.toHexString(textureDataType)+
+ ", impl-fmt 0x"+Integer.toHexString(glImplColorReadVals[0])+", impl-type 0x"+Integer.toHexString(glImplColorReadVals[1])+
+ ", "+readPixelBuffer+", sz "+readPixelSize);
+ res = false;
+ }
+ if(res && null != readTexture) {
if(newData) {
readTexture.updateImage(gl, readTextureData);
} else {
@@ -163,6 +194,7 @@ public class GLReadBufferUtil {
}
psm.restore(gl);
}
+ return res;
}
public void dispose(GL gl) {
@@ -178,4 +210,3 @@ public class GLReadBufferUtil {
}
}
-