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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index 39608b116..289183b8e 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -644,8 +644,8 @@ public final class PMVMatrix implements GLMatrixFunc {
}
@Override
- public final void glRotatef(final float angdeg, final float x, final float y, final float z) {
- glMultMatrixf(FloatUtil.makeRotationAxis(mat4Tmp1, 0, angdeg * FloatUtil.PI / 180.0f, x, y, z, mat4Tmp2), 0);
+ public final void glRotatef(final float ang_deg, final float x, final float y, final float z) {
+ glMultMatrixf(FloatUtil.makeRotationAxis(mat4Tmp1, 0, ang_deg * FloatUtil.PI / 180.0f, x, y, z, mat4Tmp2), 0);
}
/**
@@ -671,9 +671,14 @@ public final class PMVMatrix implements GLMatrixFunc {
/**
* {@link #glMultMatrixf(FloatBuffer) Multiply} the {@link #glGetMatrixMode() current matrix} with the perspective/frustum matrix.
+ *
+ * @param fovy_deg fov angle in degrees
+ * @param aspect aspect ratio
+ * @param zNear
+ * @param zFar
*/
- public final void gluPerspective(final float fovy, final float aspect, final float zNear, final float zFar) {
- glMultMatrixf( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy*((float)Math.PI)/360.0f, aspect, zNear, zFar), 0 );
+ public final void gluPerspective(final float fovy_deg, final float aspect, final float zNear, final float zFar) {
+ glMultMatrixf( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_deg * FloatUtil.PI / 180.0f, aspect, zNear, zFar), 0 );
}
/**